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WIP Traps - Requests

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Sounds good:)

-ArttyIntel-
MasterLagger wrote:
Well, since I'm not using my computer to map out these ideas, I'm drawing them on paper. If I find a photocopier, I'll post them up. I'll draw the ones I will include in Traps.

show us your traps made of papery goodness!!! :D

Portal 2 Marriage Proposal project: Linking Annex
Spotlighted and over 9000 downloads!!! SP_Angrybombs


Here's my youtube & deviantart

Ok here they are, I had to change them to JPG format.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

I love the ideas! Your art skills not so much man. xD

-ArttyIntel-

Yeah, I'm not very good at drawing. I just wanted a quick easy way of showing my ideas. And make a couple of them kinda funny.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

Yea I liked the fake door one. "NOOOOOOOO!"

-ArttyIntel-

Actually it's an fake exit elevator, I blame my drawing. But still "NOOOOOOO!" is kinda funny.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

I feel like fake exit elevator and the surprise are unavoidable and thus players would get really angry.

My Maps:
[spoiler][SP] Alternate[/spoiler]

instead of a "rising laser" i think rising acid/goo would be better (imo) because it actually will cover up everything below it (more daunting). and it would be easier to prevent "bypassing" (eg: You can shoot through lasers... Who's to stop you from just shooting past/under the lasers, there by preventing you from dieing.)

EDIT: Yeah traps are fine. as long as they are avoidable/beatable. The "surprise" factor is only funny/surprising "once." and most likely frustrating more than fun. Employing a trap is cool, but the player needs atleast SOME way (however slim) to "beat" it

do NOT click this

Yeah and as long as you attach a func_noportal_volume to the goo and the trigger_hurt as they rise up the room, no portals will be able to be shot through the goo to access previous portal surfaces. Also, remember, I think goo only rising a little bit each time you complete part of the puzzle is much better than just continuous rising. Makes it more thinking and less just wild frenzied looking for way to get up.

My Maps:
[spoiler][SP] Alternate[/spoiler]
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