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WIP Traps - Requests

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You could take the science experiment from the "Bring your Daughter to Work Day" with the lemons, and make them explode, just like Hober said.

My Maps:
[spoiler][SP] Alternate[/spoiler]
Hober wrote:
chickenmobile wrote:
And one that has lemons in it, that combust!

FTFY

Nah flowers, because some1 would totally not expect that.
Maybe put some lemons on the other side of the room that aren't a trap, people would just expect them to be a trap :).

?????????????????????????????TWP Releases | My Workshop

I don't want to make something with custom content in it. I'll tell you guys what the finale trap is like.

Surprise Room: Dark room with one light shining on a Companion Cube. When entering the room, the light goes out and you hear, "Deploying surprise in 3...2...1..." When lights turn back on, you are ambushed by turrets.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

possible inspiration:

http://www.youtube.com/watch?v=r86NLwCYXfk

Image
PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."
MasterLagger wrote:
I don't want to make something with custom content in it. I'll tell you guys what the finale trap is like.

Surprise Room: Dark room with one light shining on a Companion Cube. When entering the room, the light goes out and you hear, "Deploying surprise in 3...2...1..." When lights turn back on, you are ambushed by turrets.

Id probably go all like. "Oh merde! Oh mon dieu! S'il vu plait non!" *dies*

-ArttyIntel-

Re: "The Moving Lazers"

I imagine this as a room with a entry door on one side (where you enter) and an exit door on the other side (where you exit (duh)). And the floor is basically narrow walk ways, that are sort of like a "maze" but with no walls... and if you fall off these narrow pathways, you land in the goo/acid stuff and die... Now this would be simple if you could just walk around being careful until you make it too the end... EXCEPT: in this case there is a laser emitter (or two (or three (or eleventeen))). That sweep the room at different speeds, causing you to, now, not only try to traverse the "maze-path"'s, but also jump over (to avoid) the lasers.

do NOT click this

I'm not going to do a "maze" as you put it, it involves some mild quick thinking parts, whereas the other traps you can take you time with. There will be an auto-save trigger after completing each trap. I'm including 5 traps or more. I'm also giving credit to those who's ideas I used in the map. Moving laser wall will be in the map.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

How about having a puzzle where every time you do part of it (press a button to get a cube, put cube on button, fling to a platform, etc.), the toxic slime in the room rises a bit higher so you have to adapt to the new environment. Just a cool thought.

My Maps:
[spoiler][SP] Alternate[/spoiler]
Vordwann wrote:
How about having a puzzle where every time you do part of it (press a button to get a cube, put cube on button, fling to a platform, etc.), the toxic slime in the room rises a bit higher so you have to adapt to the new environment. Just a cool thought.

So each button used brings the player closer to their death. Interesting, if I can make it, it will be included.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

Make a very tall room that slowly fills up with goo (or crumbles away into the void) so you have to keep gaining height quickly.

Also, you could make a "fizzler" that quickly switches to a deadly lasergrid, when you are about to step through it. (the fizzler and lasergrid emitters are the same model, you can even have them "change out" with a animation or just flip skin numbers in order to change them from blue to red.
You could also then have a portable panel behind the lasergrid, since you can shoot portals through those grids. (that would be the solution to the trap)

You could also copy the "conveyorbelt run" from the last part of the singleplayer campain, but then have it filled with bombs or other things you must avoid to stay alive.

Portal 2 Marriage Proposal project: Linking Annex
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