[WIP] Sticky Gel Test
Quote from Snapper576 on March 2, 2013, 11:33 pmDarn! Yeah I tried sickle bricks map but I want to use it in my own map
Darn! Yeah I tried sickle bricks map but I want to use it in my own map

Quote from FelixGriffin on March 3, 2013, 10:28 amYou have to do a bit more work to give it the proper particles and color, but it still works. They added the Reflection property but didn't take away any of the Adhesion stuff (because there wasn't much of that left anyway).
You have to do a bit more work to give it the proper particles and color, but it still works. They added the Reflection property but didn't take away any of the Adhesion stuff (because there wasn't much of that left anyway).
Quote from Snapper576 on March 4, 2013, 6:10 pmSo anyone know if he is still working on this or is someone else?
So anyone know if he is still working on this or is someone else?
Quote from FelixGriffin on March 4, 2013, 7:46 pmNobody is afaik.
Nobody is afaik.
Quote from reepblue on March 5, 2013, 5:18 amFelixGriffin wrote:You have to do a bit more work to give it the proper particles and color, but it still works. They added the Reflection property but didn't take away any of the Adhesion stuff (because there wasn't much of that left anyway).The reflective/sticky gel now shares the conversion gel's splat effect, and the propulsion gel's "vomit" effect. It was a wonderful blank gel to play with, and I used it in BP2 as electric gel. It also lags the map a bit; I was working on a map to see if even with its flaws, it could still be used.
Then again, Valve may just break it again, so what's the point?
The reflective/sticky gel now shares the conversion gel's splat effect, and the propulsion gel's "vomit" effect. It was a wonderful blank gel to play with, and I used it in BP2 as electric gel. It also lags the map a bit; I was working on a map to see if even with its flaws, it could still be used.
Then again, Valve may just break it again, so what's the point?
The more you give, the less appreciated it will be received.
Quote from FelixGriffin on March 5, 2013, 8:16 amReepblue! You're back! How's PUNT coming?
And that's very true. But you can still get some blank gels to play around with. Make sprayers for buffer-overflow types, set them to Draw Only so they don't use undefined effects, then turn on dev and look in the console for the names of the missing effects. If they're unprintable you can still copy and paste them.
Reepblue! You're back! How's PUNT coming?
And that's very true. But you can still get some blank gels to play around with. Make sprayers for buffer-overflow types, set them to Draw Only so they don't use undefined effects, then turn on dev and look in the console for the names of the missing effects. If they're unprintable you can still copy and paste them.
Quote from Snapper576 on March 6, 2013, 7:19 amReepblue! I didn't know you had an account here! I'm new here I really like your work enjoyed blue portals allot. How did you get to the coding of the gel to make the electric gel though?
Reepblue! I didn't know you had an account here! I'm new here I really like your work enjoyed blue portals allot. How did you get to the coding of the gel to make the electric gel though?
Quote from FelixGriffin on March 6, 2013, 8:35 amSorry to disappoint you, but you really can't get to the coding of the gels. AFAIK this was all done in Hammer.
Sorry to disappoint you, but you really can't get to the coding of the gels. AFAIK this was all done in Hammer.
Quote from Snapper576 on March 6, 2013, 5:48 pmDarn! why cant valve make modding easier?
Darn! why cant valve make modding easier?