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[WIP] Sticky Gel Test

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They're almost completely unresponsive to it, TeamSpen.
You can coat them in it, like with blue or red, but it doesn't colour them or anything.
Also when coated, they don't slide on red paint properly (old bug I guess) but other than that they behave normally - which makes for some interesting puzzle concepts, like:

-Standing on ceiling next to a dropper, place 2 floor portals, and catch the cube as it's on its way up. Through lasers or something for example.
-Placing cubes in positions you'll reach later via the ceiling.
-Climbing above buttons and dropping cubes, etc.

It seems very much like they never intended cubes to stick to walls with you, based on what sticky code is still in the game. Felix's implementation does allow sticky cubes though ^^

sicklebrick wrote:
You can coat them in it, like with blue or red, but it doesn't colour them or anything.
Also when coated, they don't slide on red paint properly (old bug I guess) but other than that they behave normally...

One note--FrankenTurrets and other objects that change rendercolor when painted (such as testchamber doors) will turn speed_paint_color when coated, but have no other effect (not even the no-sliding effect).

Falsi sumus crusto!

Hah, weird! I have to play with this, thanks :)

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