[WIP] Sticky Gel Test
Quote from Omnicoder on June 8, 2011, 9:06 pmMr. Happy wrote:Good work!Was it a cvar?
No, like I said I made this from scratch they removed the sticky gel code from the game.
Was it a cvar?
No, like I said I made this from scratch they removed the sticky gel code from the game.
Quote from Soundlogic on June 8, 2011, 9:56 pmVery impressive coding then. Any chance of you releasing how you did it? I'm sure many people would love to know how to create new gel types (myself included)
Very impressive coding then. Any chance of you releasing how you did it? I'm sure many people would love to know how to create new gel types (myself included)
Quote from mbortolino on June 9, 2011, 4:25 amNice work, are you using scripting to rotate the player or the room (if at all)?
Also a design idea: after playing Tag & frequently getting confused in the sticky paint sections, it would be handy to have some constant visual indication of the gravity direction, like arrows on the wall textures & distinct floor & ceiling appearance.
Nice work, are you using scripting to rotate the player or the room (if at all)?
Also a design idea: after playing Tag & frequently getting confused in the sticky paint sections, it would be handy to have some constant visual indication of the gravity direction, like arrows on the wall textures & distinct floor & ceiling appearance.
Quote from The Irate Pirate on June 9, 2011, 12:37 pmPlease tell me that this will be a public release, i'd love to make a map using it. I'm too much of a tard to create it myself.
Please tell me that this will be a public release, i'd love to make a map using it. I'm too much of a tard to create it myself.
Quote from Brainstatic on June 10, 2011, 2:38 pmA fitting name for this if it ever does see a full public release would be adhesion gel.
A fitting name for this if it ever does see a full public release would be adhesion gel.
Quote from Omnicoder on June 10, 2011, 2:59 pmBOB74j wrote:A fitting name for this if it ever does see a full public release would be adhesion gel.That's what I've already been planning to call it.
That's what I've already been planning to call it.
Quote from Mr. Happy on June 10, 2011, 3:03 pmSooo...maybe a grid of triggers filtering for the paint which then enable other triggers which interface with a vscript which handles the rotation?
Sooo...maybe a grid of triggers filtering for the paint which then enable other triggers which interface with a vscript which handles the rotation?
Quote from ZeronFX on June 11, 2011, 12:14 pmI think the full name for this was the Aperture Science Peanut-Based Hyper Attraction Gel, but Adhesion Gel sounds much better.
Omnicoder you are a god.
I think the full name for this was the Aperture Science Peanut-Based Hyper Attraction Gel, but Adhesion Gel sounds much better.
Omnicoder you are a god.
Quote from Snapper576 on March 2, 2013, 9:35 pmI know this form is dead but DID omnicoder release this? if he didn't I think he should
I know this form is dead but DID omnicoder release this? if he didn't I think he should
Quote from FelixGriffin on March 2, 2013, 11:29 pmNo, and he doesn't come on here much anymore. Look at Sicklebrick's map "Prey" for a similar concept.
No, and he doesn't come on here much anymore. Look at Sicklebrick's map "Prey" for a similar concept.