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[WIP] Sticky Gel Test

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Mr. Happy wrote:
Good work!

Was it a cvar?

No, like I said I made this from scratch they removed the sticky gel code from the game.

Very impressive coding then. Any chance of you releasing how you did it? I'm sure many people would love to know how to create new gel types (myself included)

Nice work, are you using scripting to rotate the player or the room (if at all)?

Also a design idea: after playing Tag & frequently getting confused in the sticky paint sections, it would be handy to have some constant visual indication of the gravity direction, like arrows on the wall textures & distinct floor & ceiling appearance.

Please tell me that this will be a public release, i'd love to make a map using it. I'm too much of a tard to create it myself.

A fitting name for this if it ever does see a full public release would be adhesion gel.

Try out Twin Pillars, a Portal 2 map by BOB74j.
BOB74j wrote:
A fitting name for this if it ever does see a full public release would be adhesion gel.

That's what I've already been planning to call it.

Sooo...maybe a grid of triggers filtering for the paint which then enable other triggers which interface with a vscript which handles the rotation?

I do my science from scratch.

I think the full name for this was the Aperture Science Peanut-Based Hyper Attraction Gel, but Adhesion Gel sounds much better.

Omnicoder you are a god.

I know this form is dead but DID omnicoder release this? if he didn't I think he should :lol:

No, and he doesn't come on here much anymore. Look at Sicklebrick's map "Prey" for a similar concept.

Falsi sumus crusto!
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