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[WIP] Accident Prone

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Map has been finalized and released in the contest thread. This thread can be kerploded/trashed/locked or whatever happens to obsolete WIP threads.

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This is my map for the contest. It has requisite three puzzle areas, but with a slightly different approach. Find out what happened in the previous Chamber 16!

Screenshots:
ImageImage
ImageImage

0.1.2 Changes
* Fixed puzzle 3 workaround.
* Fixed puzzle 2 glitch that threw players out of the world.
* Added challenges and challenge display at end.
* Fixed purple glare in certain reflections.
* Added minor easter eggs.
* Packed files into bsp for easier installation.

:lol: I accidently moved this to the Trash Bin.

Looks good though, can't wait to play!

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Awesome map. I'm not sure if I finished the last puzzle right though...

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Crappity crap. I forgot a rather vital file in the zip archive last night. If you've already downloaded it, grab this file and put it in your maps directory where the bsp is.

If you haven't downloaded it yet, the zip file now contains it.

Also, yes, the ball is used for the intended solution of the last puzzle.

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Also, the sounds didn't play for me.

http://www.dpgames.co.uk/

Sanity is not statistical.

That flinging puzzle was pretty cool. I'm also not sure I solved that the way it was intended, but my solution involved

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Ok, I give up, how do you get out of the first room?

Only a spider trusts the web
espen180 wrote:
Also, the sounds didn't play for me.

Was this even with putting that text file in your maps directory?

Silly Ralph. Figure it out! It is a very simple solution, you're trying to make it a lot harder than it is, I'd imagine. I don't want to keep telling everybody the solutions (that I found). Have some fun and figure it out :D

Here is how I beat the ball part.

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