very wierd leaks...
Quote from Spam Nugget on June 22, 2011, 8:14 am
- Code: Select all
2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
210 portalclusters
576 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 3 visible clusters (0.00%)
Total clusters visible: 29007
Average clusters visible: 138
Building PAS...
Average clusters audible: 209
visdatasize:12924 compressed from 13440
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
6 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
805 faces
1 degenerate faces
24844 square feet [3577652.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
804 patches before subdivision
4440 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 297579, max 295
transfer lists: 2.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(157, 190, 189)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(88, 107, 106)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(50, 60, 59)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(28, 34, 33)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(16, 19, 19)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(9, 11, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5, 6, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(3, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(0, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0018 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 6/1024 288/49152 ( 0.6%)
brushes 189/8192 2268/98304 ( 2.3%)
brushsides 1384/65536 11072/524288 ( 2.1%)
planes 1386/65536 27720/1310720 ( 2.1%)
vertexes 1229/65536 14748/786432 ( 1.9%)
nodes 443/65536 14176/2097152 ( 0.7%)
texinfos 223/12288 16056/884736 ( 1.8%)
texdata 27/2048 864/65536 ( 1.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 805/65536 45080/3670016 ( 1.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 503/65536 28168/3670016 ( 0.8%)
facebrushes 49/0 98/0 ( 0.0%)
facebrushlists 805/0 3220/0 ( 0.0%)
leaves 450/65536 14400/2097152 ( 0.7%)
leaffaces 920/65536 1840/131072 ( 1.4%)
leafbrushes 345/65536 690/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5769/512000 23076/2048000 ( 1.1%)
edges 3443/256000 13772/1024000 ( 1.3%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 55/32768 550/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 879/65536 1758/131072 ( 1.3%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 304992/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 12924/16777216 ( 0.1%)
entdata [variable] 23839/393216 ( 6.1%)
LDR ambient table 450/65536 1800/262144 ( 0.7%)
HDR ambient table 450/65536 1800/262144 ( 0.7%)
LDR leaf ambient 383/65536 10724/1835008 ( 0.6%)
HDR leaf ambient 450/65536 12600/1835008 ( 0.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/6384 ( 0.0%)
pakfile [variable] 149785/0 ( 0.0%)
physics [variable] 68971/4194304 ( 1.6%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 2182
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
3 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (68971 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 682 texinfos to 223
Reduced 32 texdatas to 27 (1034 bytes to 865)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
210 portalclusters
576 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 3 visible clusters (0.00%)
Total clusters visible: 29007
Average clusters visible: 138
Building PAS...
Average clusters audible: 209
visdatasize:12924 compressed from 13440
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
6 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
805 faces
1 degenerate faces
24844 square feet [3577652.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
804 patches before subdivision
4440 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 297652, max 295
transfer lists: 2.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(157, 190, 189)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(88, 107, 106)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(50, 60, 59)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(28, 34, 33)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(16, 19, 19)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(9, 11, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5, 6, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(3, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(0, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0018 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 6/1024 288/49152 ( 0.6%)
brushes 189/8192 2268/98304 ( 2.3%)
brushsides 1384/65536 11072/524288 ( 2.1%)
planes 1386/65536 27720/1310720 ( 2.1%)
vertexes 1229/65536 14748/786432 ( 1.9%)
nodes 443/65536 14176/2097152 ( 0.7%)
texinfos 223/12288 16056/884736 ( 1.8%)
texdata 27/2048 864/65536 ( 1.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 805/65536 45080/3670016 ( 1.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 503/65536 28168/3670016 ( 0.8%)
facebrushes 49/0 98/0 ( 0.0%)
facebrushlists 805/0 3220/0 ( 0.0%)
leaves 450/65536 14400/2097152 ( 0.7%)
leaffaces 920/65536 1840/131072 ( 1.4%)
leafbrushes 345/65536 690/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5769/512000 23076/2048000 ( 1.1%)
edges 3443/256000 13772/1024000 ( 1.3%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 55/32768 550/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 879/65536 1758/131072 ( 1.3%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 304992/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 12924/16777216 ( 0.1%)
entdata [variable] 25243/393216 ( 6.4%)
LDR ambient table 450/65536 1800/262144 ( 0.7%)
HDR ambient table 450/65536 1800/262144 ( 0.7%)
LDR leaf ambient 383/65536 10724/1835008 ( 0.6%)
HDR leaf ambient 450/65536 12600/1835008 ( 0.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5776 ( 0.0%)
pakfile [variable] 149785/0 ( 0.0%)
physics [variable] 68971/4194304 ( 1.6%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 2182
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
4 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (68971 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 682 texinfos to 223
Reduced 32 texdatas to 27 (1034 bytes to 865)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
210 portalclusters
576 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 3 visible clusters (0.00%)
Total clusters visible: 29007
Average clusters visible: 138
Building PAS...
Average clusters audible: 209
visdatasize:12924 compressed from 13440
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
5 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
805 faces
1 degenerate faces
24844 square feet [3577652.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
804 patches before subdivision
4440 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 298728, max 295
transfer lists: 2.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(157, 190, 189)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(88, 107, 106)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(50, 60, 59)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(28, 34, 33)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(16, 19, 19)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(9, 11, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5, 6, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(3, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(0, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0017 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 6/1024 288/49152 ( 0.6%)
brushes 189/8192 2268/98304 ( 2.3%)
brushsides 1384/65536 11072/524288 ( 2.1%)
planes 1386/65536 27720/1310720 ( 2.1%)
vertexes 1229/65536 14748/786432 ( 1.9%)
nodes 443/65536 14176/2097152 ( 0.7%)
texinfos 223/12288 16056/884736 ( 1.8%)
texdata 27/2048 864/65536 ( 1.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 805/65536 45080/3670016 ( 1.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 503/65536 28168/3670016 ( 0.8%)
facebrushes 49/0 98/0 ( 0.0%)
facebrushlists 805/0 3220/0 ( 0.0%)
leaves 450/65536 14400/2097152 ( 0.7%)
leaffaces 920/65536 1840/131072 ( 1.4%)
leafbrushes 345/65536 690/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5769/512000 23076/2048000 ( 1.1%)
edges 3443/256000 13772/1024000 ( 1.3%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 55/32768 550/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 879/65536 1758/131072 ( 1.3%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 304992/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 12924/16777216 ( 0.1%)
entdata [variable] 27930/393216 ( 7.1%)
LDR ambient table 450/65536 1800/262144 ( 0.7%)
HDR ambient table 450/65536 1800/262144 ( 0.7%)
LDR leaf ambient 382/65536 10696/1835008 ( 0.6%)
HDR leaf ambient 450/65536 12600/1835008 ( 0.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4766 ( 0.0%)
pakfile [variable] 149785/0 ( 0.0%)
physics [variable] 68971/4194304 ( 1.6%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 2182
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
3 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (68971 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 682 texinfos to 223
Reduced 32 texdatas to 27 (1034 bytes to 865)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
210 portalclusters
576 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 3 visible clusters (0.00%)
Total clusters visible: 29007
Average clusters visible: 138
Building PAS...
Average clusters audible: 209
visdatasize:12924 compressed from 13440
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
6 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
805 faces
1 degenerate faces
24844 square feet [3577652.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
804 patches before subdivision
4440 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 298736, max 295
transfer lists: 2.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(157, 190, 189)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(88, 107, 106)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(50, 60, 59)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(28, 34, 33)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(16, 19, 19)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(9, 11, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5, 6, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(3, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(0, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0019 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 6/1024 288/49152 ( 0.6%)
brushes 189/8192 2268/98304 ( 2.3%)
brushsides 1384/65536 11072/524288 ( 2.1%)
planes 1386/65536 27720/1310720 ( 2.1%)
vertexes 1229/65536 14748/786432 ( 1.9%)
nodes 443/65536 14176/2097152 ( 0.7%)
texinfos 223/12288 16056/884736 ( 1.8%)
texdata 27/2048 864/65536 ( 1.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 805/65536 45080/3670016 ( 1.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 503/65536 28168/3670016 ( 0.8%)
facebrushes 49/0 98/0 ( 0.0%)
facebrushlists 805/0 3220/0 ( 0.0%)
leaves 450/65536 14400/2097152 ( 0.7%)
leaffaces 920/65536 1840/131072 ( 1.4%)
leafbrushes 345/65536 690/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5769/512000 23076/2048000 ( 1.1%)
edges 3443/256000 13772/1024000 ( 1.3%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 55/32768 550/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 879/65536 1758/131072 ( 1.3%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 304992/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 12924/16777216 ( 0.1%)
entdata [variable] 30269/393216 ( 7.7%)
LDR ambient table 450/65536 1800/262144 ( 0.7%)
HDR ambient table 450/65536 1800/262144 ( 0.7%)
LDR leaf ambient 382/65536 10696/1835008 ( 0.6%)
HDR leaf ambient 450/65536 12600/1835008 ( 0.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4288 ( 0.0%)
pakfile [variable] 149785/0 ( 0.0%)
physics [variable] 68971/4194304 ( 1.6%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 2182
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
3 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (69793 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 689 texinfos to 219
Reduced 34 texdatas to 29 (1094 bytes to 925)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
210 portalclusters
581 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 7 visible clusters (0.00%)
Total clusters visible: 29695
Average clusters visible: 141
Building PAS...
Average clusters audible: 209
visdatasize:12907 compressed from 13440
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
8 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
801 faces
2 degenerate faces
24858 square feet [3579555.75 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
799 patches before subdivision
4435 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 307552, max 296
transfer lists: 2.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(145, 176, 175)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(84, 101, 100)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(47, 57, 56)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(26, 32, 31)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(15, 18, 18)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 10, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5, 6, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(3, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0018 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 7/1024 336/49152 ( 0.7%)
brushes 190/8192 2280/98304 ( 2.3%)
brushsides 1409/65536 11272/524288 ( 2.1%)
planes 1456/65536 29120/1310720 ( 2.2%)
vertexes 1227/65536 14724/786432 ( 1.9%)
nodes 442/65536 14144/2097152 ( 0.7%)
texinfos 219/12288 15768/884736 ( 1.8%)
texdata 29/2048 928/65536 ( 1.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 801/65536 44856/3670016 ( 1.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 497/65536 27832/3670016 ( 0.8%)
facebrushes 47/0 94/0 ( 0.0%)
facebrushlists 801/0 3204/0 ( 0.0%)
leaves 450/65536 14400/2097152 ( 0.7%)
leaffaces 921/65536 1842/131072 ( 1.4%)
leafbrushes 343/65536 686/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5742/512000 22968/2048000 ( 1.1%)
edges 3430/256000 13720/1024000 ( 1.3%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 61/32768 610/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 951/65536 1902/131072 ( 1.5%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 306016/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 12907/16777216 ( 0.1%)
entdata [variable] 34925/393216 ( 8.9%)
LDR ambient table 450/65536 1800/262144 ( 0.7%)
HDR ambient table 450/65536 1800/262144 ( 0.7%)
LDR leaf ambient 376/65536 10528/1835008 ( 0.6%)
HDR leaf ambient 450/65536 12600/1835008 ( 0.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/3172 ( 0.0%)
pakfile [variable] 149785/0 ( 0.0%)
physics [variable] 69793/4194304 ( 1.7%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 2187
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
3 seconds elapsed
- Code: Select all
2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
210 portalclusters
576 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 3 visible clusters (0.00%)
Total clusters visible: 29007
Average clusters visible: 138
Building PAS...
Average clusters audible: 209
visdatasize:12924 compressed from 13440
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
6 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
805 faces
1 degenerate faces
24844 square feet [3577652.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
804 patches before subdivision
4440 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 297579, max 295
transfer lists: 2.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(157, 190, 189)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(88, 107, 106)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(50, 60, 59)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(28, 34, 33)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(16, 19, 19)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(9, 11, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5, 6, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(3, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(0, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0018 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 6/1024 288/49152 ( 0.6%)
brushes 189/8192 2268/98304 ( 2.3%)
brushsides 1384/65536 11072/524288 ( 2.1%)
planes 1386/65536 27720/1310720 ( 2.1%)
vertexes 1229/65536 14748/786432 ( 1.9%)
nodes 443/65536 14176/2097152 ( 0.7%)
texinfos 223/12288 16056/884736 ( 1.8%)
texdata 27/2048 864/65536 ( 1.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 805/65536 45080/3670016 ( 1.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 503/65536 28168/3670016 ( 0.8%)
facebrushes 49/0 98/0 ( 0.0%)
facebrushlists 805/0 3220/0 ( 0.0%)
leaves 450/65536 14400/2097152 ( 0.7%)
leaffaces 920/65536 1840/131072 ( 1.4%)
leafbrushes 345/65536 690/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5769/512000 23076/2048000 ( 1.1%)
edges 3443/256000 13772/1024000 ( 1.3%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 55/32768 550/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 879/65536 1758/131072 ( 1.3%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 304992/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 12924/16777216 ( 0.1%)
entdata [variable] 23839/393216 ( 6.1%)
LDR ambient table 450/65536 1800/262144 ( 0.7%)
HDR ambient table 450/65536 1800/262144 ( 0.7%)
LDR leaf ambient 383/65536 10724/1835008 ( 0.6%)
HDR leaf ambient 450/65536 12600/1835008 ( 0.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/6384 ( 0.0%)
pakfile [variable] 149785/0 ( 0.0%)
physics [variable] 68971/4194304 ( 1.6%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 2182
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
3 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (68971 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 682 texinfos to 223
Reduced 32 texdatas to 27 (1034 bytes to 865)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
210 portalclusters
576 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 3 visible clusters (0.00%)
Total clusters visible: 29007
Average clusters visible: 138
Building PAS...
Average clusters audible: 209
visdatasize:12924 compressed from 13440
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
6 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
805 faces
1 degenerate faces
24844 square feet [3577652.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
804 patches before subdivision
4440 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 297652, max 295
transfer lists: 2.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(157, 190, 189)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(88, 107, 106)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(50, 60, 59)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(28, 34, 33)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(16, 19, 19)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(9, 11, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5, 6, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(3, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(0, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0018 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 6/1024 288/49152 ( 0.6%)
brushes 189/8192 2268/98304 ( 2.3%)
brushsides 1384/65536 11072/524288 ( 2.1%)
planes 1386/65536 27720/1310720 ( 2.1%)
vertexes 1229/65536 14748/786432 ( 1.9%)
nodes 443/65536 14176/2097152 ( 0.7%)
texinfos 223/12288 16056/884736 ( 1.8%)
texdata 27/2048 864/65536 ( 1.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 805/65536 45080/3670016 ( 1.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 503/65536 28168/3670016 ( 0.8%)
facebrushes 49/0 98/0 ( 0.0%)
facebrushlists 805/0 3220/0 ( 0.0%)
leaves 450/65536 14400/2097152 ( 0.7%)
leaffaces 920/65536 1840/131072 ( 1.4%)
leafbrushes 345/65536 690/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5769/512000 23076/2048000 ( 1.1%)
edges 3443/256000 13772/1024000 ( 1.3%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 55/32768 550/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 879/65536 1758/131072 ( 1.3%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 304992/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 12924/16777216 ( 0.1%)
entdata [variable] 25243/393216 ( 6.4%)
LDR ambient table 450/65536 1800/262144 ( 0.7%)
HDR ambient table 450/65536 1800/262144 ( 0.7%)
LDR leaf ambient 383/65536 10724/1835008 ( 0.6%)
HDR leaf ambient 450/65536 12600/1835008 ( 0.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5776 ( 0.0%)
pakfile [variable] 149785/0 ( 0.0%)
physics [variable] 68971/4194304 ( 1.6%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 2182
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
4 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (68971 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 682 texinfos to 223
Reduced 32 texdatas to 27 (1034 bytes to 865)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
210 portalclusters
576 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 3 visible clusters (0.00%)
Total clusters visible: 29007
Average clusters visible: 138
Building PAS...
Average clusters audible: 209
visdatasize:12924 compressed from 13440
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
5 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
805 faces
1 degenerate faces
24844 square feet [3577652.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
804 patches before subdivision
4440 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 298728, max 295
transfer lists: 2.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(157, 190, 189)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(88, 107, 106)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(50, 60, 59)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(28, 34, 33)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(16, 19, 19)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(9, 11, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5, 6, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(3, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(0, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0017 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 6/1024 288/49152 ( 0.6%)
brushes 189/8192 2268/98304 ( 2.3%)
brushsides 1384/65536 11072/524288 ( 2.1%)
planes 1386/65536 27720/1310720 ( 2.1%)
vertexes 1229/65536 14748/786432 ( 1.9%)
nodes 443/65536 14176/2097152 ( 0.7%)
texinfos 223/12288 16056/884736 ( 1.8%)
texdata 27/2048 864/65536 ( 1.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 805/65536 45080/3670016 ( 1.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 503/65536 28168/3670016 ( 0.8%)
facebrushes 49/0 98/0 ( 0.0%)
facebrushlists 805/0 3220/0 ( 0.0%)
leaves 450/65536 14400/2097152 ( 0.7%)
leaffaces 920/65536 1840/131072 ( 1.4%)
leafbrushes 345/65536 690/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5769/512000 23076/2048000 ( 1.1%)
edges 3443/256000 13772/1024000 ( 1.3%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 55/32768 550/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 879/65536 1758/131072 ( 1.3%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 304992/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 12924/16777216 ( 0.1%)
entdata [variable] 27930/393216 ( 7.1%)
LDR ambient table 450/65536 1800/262144 ( 0.7%)
HDR ambient table 450/65536 1800/262144 ( 0.7%)
LDR leaf ambient 382/65536 10696/1835008 ( 0.6%)
HDR leaf ambient 450/65536 12600/1835008 ( 0.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4766 ( 0.0%)
pakfile [variable] 149785/0 ( 0.0%)
physics [variable] 68971/4194304 ( 1.6%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 2182
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
3 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (68971 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 682 texinfos to 223
Reduced 32 texdatas to 27 (1034 bytes to 865)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
210 portalclusters
576 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 3 visible clusters (0.00%)
Total clusters visible: 29007
Average clusters visible: 138
Building PAS...
Average clusters audible: 209
visdatasize:12924 compressed from 13440
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
6 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
805 faces
1 degenerate faces
24844 square feet [3577652.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
804 patches before subdivision
4440 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 298736, max 295
transfer lists: 2.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(157, 190, 189)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(88, 107, 106)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(50, 60, 59)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(28, 34, 33)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(16, 19, 19)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(9, 11, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5, 6, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(3, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(0, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0019 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 6/1024 288/49152 ( 0.6%)
brushes 189/8192 2268/98304 ( 2.3%)
brushsides 1384/65536 11072/524288 ( 2.1%)
planes 1386/65536 27720/1310720 ( 2.1%)
vertexes 1229/65536 14748/786432 ( 1.9%)
nodes 443/65536 14176/2097152 ( 0.7%)
texinfos 223/12288 16056/884736 ( 1.8%)
texdata 27/2048 864/65536 ( 1.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 805/65536 45080/3670016 ( 1.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 503/65536 28168/3670016 ( 0.8%)
facebrushes 49/0 98/0 ( 0.0%)
facebrushlists 805/0 3220/0 ( 0.0%)
leaves 450/65536 14400/2097152 ( 0.7%)
leaffaces 920/65536 1840/131072 ( 1.4%)
leafbrushes 345/65536 690/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5769/512000 23076/2048000 ( 1.1%)
edges 3443/256000 13772/1024000 ( 1.3%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 55/32768 550/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 879/65536 1758/131072 ( 1.3%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 304992/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 12924/16777216 ( 0.1%)
entdata [variable] 30269/393216 ( 7.7%)
LDR ambient table 450/65536 1800/262144 ( 0.7%)
HDR ambient table 450/65536 1800/262144 ( 0.7%)
LDR leaf ambient 382/65536 10696/1835008 ( 0.6%)
HDR leaf ambient 450/65536 12600/1835008 ( 0.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4288 ( 0.0%)
pakfile [variable] 149785/0 ( 0.0%)
physics [variable] 68971/4194304 ( 1.6%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 2182
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
3 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (69793 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 689 texinfos to 219
Reduced 34 texdatas to 29 (1094 bytes to 925)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
210 portalclusters
581 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 7 visible clusters (0.00%)
Total clusters visible: 29695
Average clusters visible: 141
Building PAS...
Average clusters audible: 209
visdatasize:12907 compressed from 13440
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
8 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
801 faces
2 degenerate faces
24858 square feet [3579555.75 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
799 patches before subdivision
4435 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 307552, max 296
transfer lists: 2.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(145, 176, 175)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(84, 101, 100)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(47, 57, 56)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(26, 32, 31)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(15, 18, 18)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 10, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5, 6, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(3, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0018 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 7/1024 336/49152 ( 0.7%)
brushes 190/8192 2280/98304 ( 2.3%)
brushsides 1409/65536 11272/524288 ( 2.1%)
planes 1456/65536 29120/1310720 ( 2.2%)
vertexes 1227/65536 14724/786432 ( 1.9%)
nodes 442/65536 14144/2097152 ( 0.7%)
texinfos 219/12288 15768/884736 ( 1.8%)
texdata 29/2048 928/65536 ( 1.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 801/65536 44856/3670016 ( 1.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 497/65536 27832/3670016 ( 0.8%)
facebrushes 47/0 94/0 ( 0.0%)
facebrushlists 801/0 3204/0 ( 0.0%)
leaves 450/65536 14400/2097152 ( 0.7%)
leaffaces 921/65536 1842/131072 ( 1.4%)
leafbrushes 343/65536 686/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5742/512000 22968/2048000 ( 1.1%)
edges 3430/256000 13720/1024000 ( 1.3%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 61/32768 610/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 951/65536 1902/131072 ( 1.5%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 306016/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 12907/16777216 ( 0.1%)
entdata [variable] 34925/393216 ( 8.9%)
LDR ambient table 450/65536 1800/262144 ( 0.7%)
HDR ambient table 450/65536 1800/262144 ( 0.7%)
LDR leaf ambient 376/65536 10528/1835008 ( 0.6%)
HDR leaf ambient 450/65536 12600/1835008 ( 0.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/3172 ( 0.0%)
pakfile [variable] 149785/0 ( 0.0%)
physics [variable] 69793/4194304 ( 1.7%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 2187
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
3 seconds elapsed

I think in terms of boolean variables. Generally, it makes things easier.
Quote from Spam Nugget on June 22, 2011, 8:15 am
- Code: Select all
materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (70351 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 699 texinfos to 223
Reduced 34 texdatas to 29 (1094 bytes to 925)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
189 portalclusters
523 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 5 visible clusters (0.00%)
Total clusters visible: 23952
Average clusters visible: 126
Building PAS...
Average clusters audible: 188
visdatasize:10530 compressed from 9072
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
4 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
765 faces
2 degenerate faces
24882 square feet [3583149.75 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
763 patches before subdivision
4449 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 297857, max 293
transfer lists: 2.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(145, 175, 175)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(81, 98, 98)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(45, 54, 54)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(25, 30, 30)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(14, 17, 17)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 9, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0018 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 8/1024 384/49152 ( 0.8%)
brushes 190/8192 2280/98304 ( 2.3%)
brushsides 1409/65536 11272/524288 ( 2.1%)
planes 1480/65536 29600/1310720 ( 2.3%)
vertexes 1175/65536 14100/786432 ( 1.8%)
nodes 435/65536 13920/2097152 ( 0.7%)
texinfos 223/12288 16056/884736 ( 1.8%)
texdata 29/2048 928/65536 ( 1.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 765/65536 42840/3670016 ( 1.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 508/65536 28448/3670016 ( 0.8%)
facebrushes 47/0 94/0 ( 0.0%)
facebrushlists 765/0 3060/0 ( 0.0%)
leaves 444/65536 14208/2097152 ( 0.7%)
leaffaces 867/65536 1734/131072 ( 1.3%)
leafbrushes 337/65536 674/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5622/512000 22488/2048000 ( 1.1%)
edges 3337/256000 13348/1024000 ( 1.3%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 61/32768 610/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 939/65536 1878/131072 ( 1.4%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 301388/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 10530/16777216 ( 0.1%)
entdata [variable] 35957/393216 ( 9.1%)
LDR ambient table 444/65536 1776/262144 ( 0.7%)
HDR ambient table 444/65536 1776/262144 ( 0.7%)
LDR leaf ambient 367/65536 10276/1835008 ( 0.6%)
HDR leaf ambient 444/65536 12432/1835008 ( 0.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/3146 ( 0.0%)
pakfile [variable] 149785/0 ( 0.0%)
physics [variable] 70351/4194304 ( 1.7%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 2095
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
3 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_physics (-82.00 -304.00 88.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (78251 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 765 texinfos to 299
Reduced 37 texdatas to 34 (1200 bytes to 1105)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_physics (-82.00 -304.00 88.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (78251 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 765 texinfos to 299
Reduced 37 texdatas to 34 (1200 bytes to 1105)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (78579 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 766 texinfos to 252
Reduced 37 texdatas to 32 (1200 bytes to 1031)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
206 portalclusters
566 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 5 visible clusters (0.00%)
Total clusters visible: 24477
Average clusters visible: 118
Building PAS...
Average clusters audible: 182
visdatasize:12112 compressed from 13184
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
5 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
884 faces
2 degenerate faces
26362 square feet [3796240.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
882 patches before subdivision
4874 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 316825, max 294
transfer lists: 2.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(143, 173, 173)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80, 97, 97)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(44, 54, 53)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(25, 30, 30)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(14, 17, 16)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 9, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0019 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 9/1024 432/49152 ( 0.9%)
brushes 211/8192 2532/98304 ( 2.6%)
brushsides 1537/65536 12296/524288 ( 2.3%)
planes 1526/65536 30520/1310720 ( 2.3%)
vertexes 1342/65536 16104/786432 ( 2.0%)
nodes 493/65536 15776/2097152 ( 0.8%)
texinfos 252/12288 18144/884736 ( 2.1%)
texdata 32/2048 1024/65536 ( 1.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 884/65536 49504/3670016 ( 1.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 585/65536 32760/3670016 ( 0.9%)
facebrushes 49/0 98/0 ( 0.0%)
facebrushlists 884/0 3536/0 ( 0.0%)
leaves 503/65536 16096/2097152 ( 0.8%)
leaffaces 974/65536 1948/131072 ( 1.5%)
leafbrushes 369/65536 738/131072 ( 0.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 6537/512000 26148/2048000 ( 1.3%)
edges 3858/256000 15432/1024000 ( 1.5%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 65/32768 650/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1056/65536 2112/131072 ( 1.6%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 331624/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 12112/16777216 ( 0.1%)
entdata [variable] 71458/393216 (18.2%)
LDR ambient table 503/65536 2012/262144 ( 0.8%)
HDR ambient table 503/65536 2012/262144 ( 0.8%)
LDR leaf ambient 391/65536 10948/1835008 ( 0.6%)
HDR leaf ambient 503/65536 14084/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/3702 ( 0.0%)
pakfile [variable] 149785/0 ( 0.0%)
physics [variable] 78579/4194304 ( 1.9%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 2464
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
3 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_physics_override (-18.90 -372.30 119.25) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (78579 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 766 texinfos to 300
Reduced 37 texdatas to 34 (1200 bytes to 1105)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (78579 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 766 texinfos to 252
Reduced 37 texdatas to 32 (1200 bytes to 1031)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
206 portalclusters
566 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 5 visible clusters (0.00%)
Total clusters visible: 24477
Average clusters visible: 118
Building PAS...
Average clusters audible: 182
visdatasize:12112 compressed from 13184
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
6 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
884 faces
2 degenerate faces
26362 square feet [3796240.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
882 patches before subdivision
4874 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 316825, max 294
transfer lists: 2.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(143, 173, 173)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80, 97, 97)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(44, 54, 53)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(25, 30, 30)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(14, 17, 16)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 9, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0026 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 9/1024 432/49152 ( 0.9%)
brushes 211/8192 2532/98304 ( 2.6%)
brushsides 1537/65536 12296/524288 ( 2.3%)
planes 1526/65536 30520/1310720 ( 2.3%)
vertexes 1342/65536 16104/786432 ( 2.0%)
nodes 493/65536 15776/2097152 ( 0.8%)
texinfos 252/12288 18144/884736 ( 2.1%)
texdata 32/2048 1024/65536 ( 1.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 884/65536 49504/3670016 ( 1.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 585/65536 32760/3670016 ( 0.9%)
facebrushes 49/0 98/0 ( 0.0%)
facebrushlists 884/0 3536/0 ( 0.0%)
leaves 503/65536 16096/2097152 ( 0.8%)
leaffaces 974/65536 1948/131072 ( 1.5%)
leafbrushes 369/65536 738/131072 ( 0.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 6537/512000 26148/2048000 ( 1.3%)
edges 3858/256000 15432/1024000 ( 1.5%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 65/32768 650/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1056/65536 2112/131072 ( 1.6%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 331624/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 12112/16777216 ( 0.1%)
entdata [variable] 66516/393216 (16.9%)
LDR ambient table 503/65536 2012/262144 ( 0.8%)
HDR ambient table 503/65536 2012/262144 ( 0.8%)
LDR leaf ambient 391/65536 10948/1835008 ( 0.6%)
HDR leaf ambient 503/65536 14084/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/3702 ( 0.0%)
pakfile [variable] 149785/0 ( 0.0%)
physics [variable] 78579/4194304 ( 1.9%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 2464
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
4 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (78579 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 766 texinfos to 252
Reduced 37 texdatas to 32 (1200 bytes to 1031)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
206 portalclusters
566 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 5 visible clusters (0.00%)
Total clusters visible: 24477
Average clusters visible: 118
Building PAS...
Average clusters audible: 182
visdatasize:12112 compressed from 13184
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
6 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
884 faces
2 degenerate faces
26362 square feet [3796240.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
882 patches before subdivision
4874 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 316825, max 294
transfer lists: 2.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(143, 173, 173)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80, 97, 97)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(44, 54, 53)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(25, 30, 30)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(14, 17, 16)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 9, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0019 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 9/1024 432/49152 ( 0.9%)
brushes 211/8192 2532/98304 ( 2.6%)
brushsides 1537/65536 12296/524288 ( 2.3%)
planes 1524/65536 30480/1310720 ( 2.3%)
vertexes 1342/65536 16104/786432 ( 2.0%)
nodes 493/65536 15776/2097152 ( 0.8%)
texinfos 252/12288 18144/884736 ( 2.1%)
texdata 32/2048 1024/65536 ( 1.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 884/65536 49504/3670016 ( 1.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 585/65536 32760/3670016 ( 0.9%)
facebrushes 49/0 98/0 ( 0.0%)
facebrushlists 884/0 3536/0 ( 0.0%)
leaves 503/65536 16096/2097152 ( 0.8%)
leaffaces 974/65536 1948/131072 ( 1.5%)
leafbrushes 369/65536 738/131072 ( 0.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 6537/512000 26148/2048000 ( 1.3%)
edges 3858/256000 15432/1024000 ( 1.5%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 65/32768 650/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1056/65536 2112/131072 ( 1.6%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 331624/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 12112/16777216 ( 0.1%)
entdata [variable] 66775/393216 (17.0%)
LDR ambient table 503/65536 2012/262144 ( 0.8%)
HDR ambient table 503/65536 2012/262144 ( 0.8%)
LDR leaf ambient 391/65536 10948/1835008 ( 0.6%)
HDR leaf ambient 503/65536 14084/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/3702 ( 0.0%)
pakfile [variable] 149785/0 ( 0.0%)
physics [variable] 78579/4194304 ( 1.9%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 2464
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
3 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_static (-544.00 -296.00 65.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (84994 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 803 texinfos to 334
Reduced 46 texdatas to 43 (1445 bytes to 1350)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_static (-544.00 -296.00 65.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (84994 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 803 texinfos to 334
Reduced 46 texdatas to 43 (1445 bytes to 1350)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_static (-544.00 -296.00 65.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (85010 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 803 texinfos to 334
Reduced 46 texdatas to 43 (1445 bytes to 1350)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (85010 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 803 texinfos to 278
Reduced 46 texdatas to 41 (1445 bytes to 1276)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
243 portalclusters
663 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 17 visible clusters (0.00%)
Total clusters visible: 26620
Average clusters visible: 109
Building PAS...
Average clusters audible: 213
visdatasize:15166 compressed from 15552
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
6 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
955 faces
2 degenerate faces
29019 square feet [4178771.75 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
953 patches before subdivision
5381 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 338712, max 293
transfer lists: 2.6 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(143, 173, 173)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80, 97, 97)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(44, 54, 53)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(25, 30, 30)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(14, 16, 16)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 9, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0021 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 10/1024 480/49152 ( 1.0%)
brushes 228/8192 2736/98304 ( 2.8%)
brushsides 1640/65536 13120/524288 ( 2.5%)
planes 1590/65536 31800/1310720 ( 2.4%)
vertexes 1449/65536 17388/786432 ( 2.2%)
nodes 543/65536 17376/2097152 ( 0.8%)
texinfos 278/12288 20016/884736 ( 2.3%)
texdata 41/2048 1312/65536 ( 2.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 955/65536 53480/3670016 ( 1.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 643/65536 36008/3670016 ( 1.0%)
facebrushes 49/0 98/0 ( 0.0%)
facebrushlists 955/0 3820/0 ( 0.0%)
leaves 554/65536 17728/2097152 ( 0.8%)
leaffaces 1098/65536 2196/131072 ( 1.7%)
leafbrushes 386/65536 772/131072 ( 0.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 7091/512000 28364/2048000 ( 1.4%)
edges 4177/256000 16708/1024000 ( 1.6%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 69/32768 690/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1095/65536 2190/131072 ( 1.7%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 19/512 6688/180224 ( 3.7%)
LDR lightdata [variable] 358460/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 15166/16777216 ( 0.1%)
entdata [variable] 53689/393216 (13.7%)
LDR ambient table 554/65536 2216/262144 ( 0.8%)
HDR ambient table 554/65536 2216/262144 ( 0.8%)
LDR leaf ambient 434/65536 12152/1835008 ( 0.7%)
HDR leaf ambient 554/65536 15512/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4820 ( 0.0%)
pakfile [variable] 149785/0 ( 0.0%)
physics [variable] 85010/4194304 ( 2.0%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 2644
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
4 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_dynamic (-548.00 -126.00 65.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (100552 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 824 texinfos to 349
Reduced 51 texdatas to 48 (1599 bytes to 1504)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
3 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
- Code: Select all
materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (70351 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 699 texinfos to 223
Reduced 34 texdatas to 29 (1094 bytes to 925)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
189 portalclusters
523 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 5 visible clusters (0.00%)
Total clusters visible: 23952
Average clusters visible: 126
Building PAS...
Average clusters audible: 188
visdatasize:10530 compressed from 9072
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
4 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
765 faces
2 degenerate faces
24882 square feet [3583149.75 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
763 patches before subdivision
4449 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 297857, max 293
transfer lists: 2.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(145, 175, 175)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(81, 98, 98)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(45, 54, 54)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(25, 30, 30)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(14, 17, 17)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 9, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0018 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 8/1024 384/49152 ( 0.8%)
brushes 190/8192 2280/98304 ( 2.3%)
brushsides 1409/65536 11272/524288 ( 2.1%)
planes 1480/65536 29600/1310720 ( 2.3%)
vertexes 1175/65536 14100/786432 ( 1.8%)
nodes 435/65536 13920/2097152 ( 0.7%)
texinfos 223/12288 16056/884736 ( 1.8%)
texdata 29/2048 928/65536 ( 1.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 765/65536 42840/3670016 ( 1.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 508/65536 28448/3670016 ( 0.8%)
facebrushes 47/0 94/0 ( 0.0%)
facebrushlists 765/0 3060/0 ( 0.0%)
leaves 444/65536 14208/2097152 ( 0.7%)
leaffaces 867/65536 1734/131072 ( 1.3%)
leafbrushes 337/65536 674/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5622/512000 22488/2048000 ( 1.1%)
edges 3337/256000 13348/1024000 ( 1.3%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 61/32768 610/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 939/65536 1878/131072 ( 1.4%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 301388/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 10530/16777216 ( 0.1%)
entdata [variable] 35957/393216 ( 9.1%)
LDR ambient table 444/65536 1776/262144 ( 0.7%)
HDR ambient table 444/65536 1776/262144 ( 0.7%)
LDR leaf ambient 367/65536 10276/1835008 ( 0.6%)
HDR leaf ambient 444/65536 12432/1835008 ( 0.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/3146 ( 0.0%)
pakfile [variable] 149785/0 ( 0.0%)
physics [variable] 70351/4194304 ( 1.7%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 2095
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
3 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_physics (-82.00 -304.00 88.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (78251 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 765 texinfos to 299
Reduced 37 texdatas to 34 (1200 bytes to 1105)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_physics (-82.00 -304.00 88.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (78251 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 765 texinfos to 299
Reduced 37 texdatas to 34 (1200 bytes to 1105)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (78579 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 766 texinfos to 252
Reduced 37 texdatas to 32 (1200 bytes to 1031)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
206 portalclusters
566 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 5 visible clusters (0.00%)
Total clusters visible: 24477
Average clusters visible: 118
Building PAS...
Average clusters audible: 182
visdatasize:12112 compressed from 13184
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
5 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
884 faces
2 degenerate faces
26362 square feet [3796240.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
882 patches before subdivision
4874 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 316825, max 294
transfer lists: 2.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(143, 173, 173)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80, 97, 97)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(44, 54, 53)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(25, 30, 30)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(14, 17, 16)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 9, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0019 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 9/1024 432/49152 ( 0.9%)
brushes 211/8192 2532/98304 ( 2.6%)
brushsides 1537/65536 12296/524288 ( 2.3%)
planes 1526/65536 30520/1310720 ( 2.3%)
vertexes 1342/65536 16104/786432 ( 2.0%)
nodes 493/65536 15776/2097152 ( 0.8%)
texinfos 252/12288 18144/884736 ( 2.1%)
texdata 32/2048 1024/65536 ( 1.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 884/65536 49504/3670016 ( 1.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 585/65536 32760/3670016 ( 0.9%)
facebrushes 49/0 98/0 ( 0.0%)
facebrushlists 884/0 3536/0 ( 0.0%)
leaves 503/65536 16096/2097152 ( 0.8%)
leaffaces 974/65536 1948/131072 ( 1.5%)
leafbrushes 369/65536 738/131072 ( 0.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 6537/512000 26148/2048000 ( 1.3%)
edges 3858/256000 15432/1024000 ( 1.5%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 65/32768 650/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1056/65536 2112/131072 ( 1.6%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 331624/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 12112/16777216 ( 0.1%)
entdata [variable] 71458/393216 (18.2%)
LDR ambient table 503/65536 2012/262144 ( 0.8%)
HDR ambient table 503/65536 2012/262144 ( 0.8%)
LDR leaf ambient 391/65536 10948/1835008 ( 0.6%)
HDR leaf ambient 503/65536 14084/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/3702 ( 0.0%)
pakfile [variable] 149785/0 ( 0.0%)
physics [variable] 78579/4194304 ( 1.9%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 2464
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
3 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_physics_override (-18.90 -372.30 119.25) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (78579 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 766 texinfos to 300
Reduced 37 texdatas to 34 (1200 bytes to 1105)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (78579 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 766 texinfos to 252
Reduced 37 texdatas to 32 (1200 bytes to 1031)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
206 portalclusters
566 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 5 visible clusters (0.00%)
Total clusters visible: 24477
Average clusters visible: 118
Building PAS...
Average clusters audible: 182
visdatasize:12112 compressed from 13184
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
6 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
884 faces
2 degenerate faces
26362 square feet [3796240.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
882 patches before subdivision
4874 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 316825, max 294
transfer lists: 2.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(143, 173, 173)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80, 97, 97)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(44, 54, 53)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(25, 30, 30)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(14, 17, 16)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 9, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0026 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 9/1024 432/49152 ( 0.9%)
brushes 211/8192 2532/98304 ( 2.6%)
brushsides 1537/65536 12296/524288 ( 2.3%)
planes 1526/65536 30520/1310720 ( 2.3%)
vertexes 1342/65536 16104/786432 ( 2.0%)
nodes 493/65536 15776/2097152 ( 0.8%)
texinfos 252/12288 18144/884736 ( 2.1%)
texdata 32/2048 1024/65536 ( 1.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 884/65536 49504/3670016 ( 1.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 585/65536 32760/3670016 ( 0.9%)
facebrushes 49/0 98/0 ( 0.0%)
facebrushlists 884/0 3536/0 ( 0.0%)
leaves 503/65536 16096/2097152 ( 0.8%)
leaffaces 974/65536 1948/131072 ( 1.5%)
leafbrushes 369/65536 738/131072 ( 0.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 6537/512000 26148/2048000 ( 1.3%)
edges 3858/256000 15432/1024000 ( 1.5%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 65/32768 650/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1056/65536 2112/131072 ( 1.6%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 331624/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 12112/16777216 ( 0.1%)
entdata [variable] 66516/393216 (16.9%)
LDR ambient table 503/65536 2012/262144 ( 0.8%)
HDR ambient table 503/65536 2012/262144 ( 0.8%)
LDR leaf ambient 391/65536 10948/1835008 ( 0.6%)
HDR leaf ambient 503/65536 14084/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/3702 ( 0.0%)
pakfile [variable] 149785/0 ( 0.0%)
physics [variable] 78579/4194304 ( 1.9%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 2464
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
4 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (78579 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 766 texinfos to 252
Reduced 37 texdatas to 32 (1200 bytes to 1031)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
206 portalclusters
566 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 5 visible clusters (0.00%)
Total clusters visible: 24477
Average clusters visible: 118
Building PAS...
Average clusters audible: 182
visdatasize:12112 compressed from 13184
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
6 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
884 faces
2 degenerate faces
26362 square feet [3796240.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
882 patches before subdivision
4874 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 316825, max 294
transfer lists: 2.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(143, 173, 173)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80, 97, 97)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(44, 54, 53)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(25, 30, 30)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(14, 17, 16)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 9, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0019 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 9/1024 432/49152 ( 0.9%)
brushes 211/8192 2532/98304 ( 2.6%)
brushsides 1537/65536 12296/524288 ( 2.3%)
planes 1524/65536 30480/1310720 ( 2.3%)
vertexes 1342/65536 16104/786432 ( 2.0%)
nodes 493/65536 15776/2097152 ( 0.8%)
texinfos 252/12288 18144/884736 ( 2.1%)
texdata 32/2048 1024/65536 ( 1.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 884/65536 49504/3670016 ( 1.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 585/65536 32760/3670016 ( 0.9%)
facebrushes 49/0 98/0 ( 0.0%)
facebrushlists 884/0 3536/0 ( 0.0%)
leaves 503/65536 16096/2097152 ( 0.8%)
leaffaces 974/65536 1948/131072 ( 1.5%)
leafbrushes 369/65536 738/131072 ( 0.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 6537/512000 26148/2048000 ( 1.3%)
edges 3858/256000 15432/1024000 ( 1.5%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 65/32768 650/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1056/65536 2112/131072 ( 1.6%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 1/512 352/180224 ( 0.2%)
LDR lightdata [variable] 331624/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 12112/16777216 ( 0.1%)
entdata [variable] 66775/393216 (17.0%)
LDR ambient table 503/65536 2012/262144 ( 0.8%)
HDR ambient table 503/65536 2012/262144 ( 0.8%)
LDR leaf ambient 391/65536 10948/1835008 ( 0.6%)
HDR leaf ambient 503/65536 14084/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/3702 ( 0.0%)
pakfile [variable] 149785/0 ( 0.0%)
physics [variable] 78579/4194304 ( 1.9%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 2464
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
3 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_static (-544.00 -296.00 65.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (84994 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 803 texinfos to 334
Reduced 46 texdatas to 43 (1445 bytes to 1350)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_static (-544.00 -296.00 65.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (84994 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 803 texinfos to 334
Reduced 46 texdatas to 43 (1445 bytes to 1350)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_static (-544.00 -296.00 65.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (85010 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 803 texinfos to 334
Reduced 46 texdatas to 43 (1445 bytes to 1350)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (85010 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 803 texinfos to 278
Reduced 46 texdatas to 41 (1445 bytes to 1276)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
243 portalclusters
663 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 17 visible clusters (0.00%)
Total clusters visible: 26620
Average clusters visible: 109
Building PAS...
Average clusters audible: 213
visdatasize:15166 compressed from 15552
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
6 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
955 faces
2 degenerate faces
29019 square feet [4178771.75 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
953 patches before subdivision
5381 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 338712, max 293
transfer lists: 2.6 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(143, 173, 173)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80, 97, 97)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(44, 54, 53)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(25, 30, 30)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(14, 16, 16)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 9, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0021 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 10/1024 480/49152 ( 1.0%)
brushes 228/8192 2736/98304 ( 2.8%)
brushsides 1640/65536 13120/524288 ( 2.5%)
planes 1590/65536 31800/1310720 ( 2.4%)
vertexes 1449/65536 17388/786432 ( 2.2%)
nodes 543/65536 17376/2097152 ( 0.8%)
texinfos 278/12288 20016/884736 ( 2.3%)
texdata 41/2048 1312/65536 ( 2.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 955/65536 53480/3670016 ( 1.5%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 643/65536 36008/3670016 ( 1.0%)
facebrushes 49/0 98/0 ( 0.0%)
facebrushlists 955/0 3820/0 ( 0.0%)
leaves 554/65536 17728/2097152 ( 0.8%)
leaffaces 1098/65536 2196/131072 ( 1.7%)
leafbrushes 386/65536 772/131072 ( 0.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 7091/512000 28364/2048000 ( 1.4%)
edges 4177/256000 16708/1024000 ( 1.6%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 69/32768 690/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1095/65536 2190/131072 ( 1.7%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 19/512 6688/180224 ( 3.7%)
LDR lightdata [variable] 358460/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 15166/16777216 ( 0.1%)
entdata [variable] 53689/393216 (13.7%)
LDR ambient table 554/65536 2216/262144 ( 0.8%)
HDR ambient table 554/65536 2216/262144 ( 0.8%)
LDR leaf ambient 434/65536 12152/1835008 ( 0.7%)
HDR leaf ambient 554/65536 15512/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4820 ( 0.0%)
pakfile [variable] 149785/0 ( 0.0%)
physics [variable] 85010/4194304 ( 2.0%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 2644
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
4 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_dynamic (-548.00 -126.00 65.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (100552 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 824 texinfos to 349
Reduced 51 texdatas to 48 (1599 bytes to 1504)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
3 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt

I think in terms of boolean variables. Generally, it makes things easier.
Quote from Spam Nugget on June 22, 2011, 8:15 am
- Code: Select all
materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_dynamic (-548.00 134.00 65.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (100944 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 827 texinfos to 351
Reduced 52 texdatas to 49 (1633 bytes to 1538)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_dynamic (-548.00 -126.00 65.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (100944 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 827 texinfos to 351
Reduced 52 texdatas to 49 (1633 bytes to 1538)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (100944 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 827 texinfos to 296
Reduced 52 texdatas to 47 (1633 bytes to 1464)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
258 portalclusters
695 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 28 visible clusters (0.00%)
Total clusters visible: 27712
Average clusters visible: 107
Building PAS...
Average clusters audible: 215
visdatasize:16792 compressed from 20640
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
6 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1099 faces
2 degenerate faces
35617 square feet [5128894.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1097 patches before subdivision
6211 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 375333, max 293
transfer lists: 2.9 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(143, 173, 173)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80, 97, 97)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(44, 54, 53)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(25, 30, 30)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(14, 17, 16)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 9, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0026 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 12/1024 576/49152 ( 1.2%)
brushes 272/8192 3264/98304 ( 3.3%)
brushsides 1904/65536 15232/524288 ( 2.9%)
planes 1696/65536 33920/1310720 ( 2.6%)
vertexes 1767/65536 21204/786432 ( 2.7%)
nodes 634/65536 20288/2097152 ( 1.0%)
texinfos 296/12288 21312/884736 ( 2.4%)
texdata 47/2048 1504/65536 ( 2.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1099/65536 61544/3670016 ( 1.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 749/65536 41944/3670016 ( 1.1%)
facebrushes 55/0 110/0 ( 0.0%)
facebrushlists 1099/0 4396/0 ( 0.0%)
leaves 647/65536 20704/2097152 ( 1.0%)
leaffaces 1242/65536 2484/131072 ( 1.9%)
leafbrushes 472/65536 944/131072 ( 0.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 8201/512000 32804/2048000 ( 1.6%)
edges 4870/256000 19480/1024000 ( 1.9%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 81/32768 810/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1293/65536 2586/131072 ( 2.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 27/512 9504/180224 ( 5.3%)
LDR lightdata [variable] 429012/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 16792/16777216 ( 0.1%)
entdata [variable] 62275/393216 (15.8%)
LDR ambient table 647/65536 2588/262144 ( 1.0%)
HDR ambient table 647/65536 2588/262144 ( 1.0%)
LDR leaf ambient 462/65536 12936/1835008 ( 0.7%)
HDR leaf ambient 647/65536 18116/1835008 ( 1.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4844 ( 0.0%)
pakfile [variable] 149785/0 ( 0.0%)
physics [variable] 100944/4194304 ( 2.4%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 3042
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
4 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_static (150.00 -8.00 26.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (104832 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 872 texinfos to 387
Reduced 56 texdatas to 52 (1783 bytes to 1656)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (104832 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 872 texinfos to 314
Reduced 56 texdatas to 48 (1783 bytes to 1502)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
266 portalclusters
694 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 23 visible clusters (0.00%)
Total clusters visible: 28267
Average clusters visible: 106
Building PAS...
Average clusters audible: 226
visdatasize:17837 compressed from 21280
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
6 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1091 faces
2 degenerate faces
36872 square feet [5309662.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1089 patches before subdivision
6531 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 395439, max 293
transfer lists: 3.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(144, 174, 174)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(81, 98, 97)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(45, 54, 54)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(25, 30, 30)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(14, 17, 17)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 9, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0037 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 12/1024 576/49152 ( 1.2%)
brushes 284/8192 3408/98304 ( 3.5%)
brushsides 1973/65536 15784/524288 ( 3.0%)
planes 1696/65536 33920/1310720 ( 2.6%)
vertexes 1744/65536 20928/786432 ( 2.7%)
nodes 623/65536 19936/2097152 ( 1.0%)
texinfos 314/12288 22608/884736 ( 2.6%)
texdata 48/2048 1536/65536 ( 2.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1091/65536 61096/3670016 ( 1.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 765/65536 42840/3670016 ( 1.2%)
facebrushes 70/0 140/0 ( 0.0%)
facebrushlists 1091/0 4364/0 ( 0.0%)
leaves 636/65536 20352/2097152 ( 1.0%)
leaffaces 1264/65536 2528/131072 ( 1.9%)
leafbrushes 453/65536 906/131072 ( 0.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 8232/512000 32928/2048000 ( 1.6%)
edges 4899/256000 19596/1024000 ( 1.9%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 78/32768 780/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1269/65536 2538/131072 ( 1.9%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 30/512 10560/180224 ( 5.9%)
LDR lightdata [variable] 417024/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 17837/16777216 ( 0.1%)
entdata [variable] 64486/393216 (16.4%)
LDR ambient table 636/65536 2544/262144 ( 1.0%)
HDR ambient table 636/65536 2544/262144 ( 1.0%)
LDR leaf ambient 468/65536 13104/1835008 ( 0.7%)
HDR leaf ambient 636/65536 17808/1835008 ( 1.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5026 ( 0.0%)
pakfile [variable] 150127/0 ( 0.0%)
physics [variable] 104832/4194304 ( 2.5%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 3025
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
4 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (104832 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 872 texinfos to 314
Reduced 56 texdatas to 48 (1783 bytes to 1502)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
266 portalclusters
694 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 23 visible clusters (0.00%)
Total clusters visible: 28267
Average clusters visible: 106
Building PAS...
Average clusters audible: 226
visdatasize:17837 compressed from 21280
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
5 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1091 faces
2 degenerate faces
36872 square feet [5309662.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1089 patches before subdivision
6531 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 395439, max 293
transfer lists: 3.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(144, 174, 174)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(81, 98, 97)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(45, 54, 54)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(25, 30, 30)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(14, 17, 17)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 9, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0027 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 12/1024 576/49152 ( 1.2%)
brushes 284/8192 3408/98304 ( 3.5%)
brushsides 1973/65536 15784/524288 ( 3.0%)
planes 1696/65536 33920/1310720 ( 2.6%)
vertexes 1744/65536 20928/786432 ( 2.7%)
nodes 623/65536 19936/2097152 ( 1.0%)
texinfos 314/12288 22608/884736 ( 2.6%)
texdata 48/2048 1536/65536 ( 2.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1091/65536 61096/3670016 ( 1.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 765/65536 42840/3670016 ( 1.2%)
facebrushes 70/0 140/0 ( 0.0%)
facebrushlists 1091/0 4364/0 ( 0.0%)
leaves 636/65536 20352/2097152 ( 1.0%)
leaffaces 1264/65536 2528/131072 ( 1.9%)
leafbrushes 453/65536 906/131072 ( 0.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 8232/512000 32928/2048000 ( 1.6%)
edges 4899/256000 19596/1024000 ( 1.9%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 78/32768 780/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1269/65536 2538/131072 ( 1.9%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 30/512 10560/180224 ( 5.9%)
LDR lightdata [variable] 417024/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 17837/16777216 ( 0.1%)
entdata [variable] 63748/393216 (16.2%)
LDR ambient table 636/65536 2544/262144 ( 1.0%)
HDR ambient table 636/65536 2544/262144 ( 1.0%)
LDR leaf ambient 468/65536 13104/1835008 ( 0.7%)
HDR leaf ambient 636/65536 17808/1835008 ( 1.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5026 ( 0.0%)
pakfile [variable] 150127/0 ( 0.0%)
physics [variable] 104832/4194304 ( 2.5%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 3025
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
4 seconds elapsed
- Code: Select all
materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_dynamic (-548.00 134.00 65.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (100944 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 827 texinfos to 351
Reduced 52 texdatas to 49 (1633 bytes to 1538)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_dynamic (-548.00 -126.00 65.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (100944 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 827 texinfos to 351
Reduced 52 texdatas to 49 (1633 bytes to 1538)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (100944 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 827 texinfos to 296
Reduced 52 texdatas to 47 (1633 bytes to 1464)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
258 portalclusters
695 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 28 visible clusters (0.00%)
Total clusters visible: 27712
Average clusters visible: 107
Building PAS...
Average clusters audible: 215
visdatasize:16792 compressed from 20640
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
6 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1099 faces
2 degenerate faces
35617 square feet [5128894.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1097 patches before subdivision
6211 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 375333, max 293
transfer lists: 2.9 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(143, 173, 173)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(80, 97, 97)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(44, 54, 53)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(25, 30, 30)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(14, 17, 16)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 9, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0026 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 12/1024 576/49152 ( 1.2%)
brushes 272/8192 3264/98304 ( 3.3%)
brushsides 1904/65536 15232/524288 ( 2.9%)
planes 1696/65536 33920/1310720 ( 2.6%)
vertexes 1767/65536 21204/786432 ( 2.7%)
nodes 634/65536 20288/2097152 ( 1.0%)
texinfos 296/12288 21312/884736 ( 2.4%)
texdata 47/2048 1504/65536 ( 2.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1099/65536 61544/3670016 ( 1.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 749/65536 41944/3670016 ( 1.1%)
facebrushes 55/0 110/0 ( 0.0%)
facebrushlists 1099/0 4396/0 ( 0.0%)
leaves 647/65536 20704/2097152 ( 1.0%)
leaffaces 1242/65536 2484/131072 ( 1.9%)
leafbrushes 472/65536 944/131072 ( 0.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 8201/512000 32804/2048000 ( 1.6%)
edges 4870/256000 19480/1024000 ( 1.9%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 81/32768 810/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1293/65536 2586/131072 ( 2.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 27/512 9504/180224 ( 5.3%)
LDR lightdata [variable] 429012/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 16792/16777216 ( 0.1%)
entdata [variable] 62275/393216 (15.8%)
LDR ambient table 647/65536 2588/262144 ( 1.0%)
HDR ambient table 647/65536 2588/262144 ( 1.0%)
LDR leaf ambient 462/65536 12936/1835008 ( 0.7%)
HDR leaf ambient 647/65536 18116/1835008 ( 1.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4844 ( 0.0%)
pakfile [variable] 149785/0 ( 0.0%)
physics [variable] 100944/4194304 ( 2.4%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 3042
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
4 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_static (150.00 -8.00 26.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (104832 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 872 texinfos to 387
Reduced 56 texdatas to 52 (1783 bytes to 1656)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (104832 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 872 texinfos to 314
Reduced 56 texdatas to 48 (1783 bytes to 1502)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
266 portalclusters
694 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 23 visible clusters (0.00%)
Total clusters visible: 28267
Average clusters visible: 106
Building PAS...
Average clusters audible: 226
visdatasize:17837 compressed from 21280
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
6 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1091 faces
2 degenerate faces
36872 square feet [5309662.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1089 patches before subdivision
6531 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 395439, max 293
transfer lists: 3.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(144, 174, 174)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(81, 98, 97)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(45, 54, 54)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(25, 30, 30)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(14, 17, 17)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 9, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0037 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 12/1024 576/49152 ( 1.2%)
brushes 284/8192 3408/98304 ( 3.5%)
brushsides 1973/65536 15784/524288 ( 3.0%)
planes 1696/65536 33920/1310720 ( 2.6%)
vertexes 1744/65536 20928/786432 ( 2.7%)
nodes 623/65536 19936/2097152 ( 1.0%)
texinfos 314/12288 22608/884736 ( 2.6%)
texdata 48/2048 1536/65536 ( 2.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1091/65536 61096/3670016 ( 1.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 765/65536 42840/3670016 ( 1.2%)
facebrushes 70/0 140/0 ( 0.0%)
facebrushlists 1091/0 4364/0 ( 0.0%)
leaves 636/65536 20352/2097152 ( 1.0%)
leaffaces 1264/65536 2528/131072 ( 1.9%)
leafbrushes 453/65536 906/131072 ( 0.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 8232/512000 32928/2048000 ( 1.6%)
edges 4899/256000 19596/1024000 ( 1.9%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 78/32768 780/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1269/65536 2538/131072 ( 1.9%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 30/512 10560/180224 ( 5.9%)
LDR lightdata [variable] 417024/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 17837/16777216 ( 0.1%)
entdata [variable] 64486/393216 (16.4%)
LDR ambient table 636/65536 2544/262144 ( 1.0%)
HDR ambient table 636/65536 2544/262144 ( 1.0%)
LDR leaf ambient 468/65536 13104/1835008 ( 0.7%)
HDR leaf ambient 636/65536 17808/1835008 ( 1.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5026 ( 0.0%)
pakfile [variable] 150127/0 ( 0.0%)
physics [variable] 104832/4194304 ( 2.5%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 3025
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
4 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (104832 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 872 texinfos to 314
Reduced 56 texdatas to 48 (1783 bytes to 1502)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
266 portalclusters
694 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 23 visible clusters (0.00%)
Total clusters visible: 28267
Average clusters visible: 106
Building PAS...
Average clusters audible: 226
visdatasize:17837 compressed from 21280
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
5 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1091 faces
2 degenerate faces
36872 square feet [5309662.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1089 patches before subdivision
6531 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 395439, max 293
transfer lists: 3.0 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(144, 174, 174)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(81, 98, 97)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(45, 54, 54)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(25, 30, 30)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(14, 17, 17)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 9, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0027 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 12/1024 576/49152 ( 1.2%)
brushes 284/8192 3408/98304 ( 3.5%)
brushsides 1973/65536 15784/524288 ( 3.0%)
planes 1696/65536 33920/1310720 ( 2.6%)
vertexes 1744/65536 20928/786432 ( 2.7%)
nodes 623/65536 19936/2097152 ( 1.0%)
texinfos 314/12288 22608/884736 ( 2.6%)
texdata 48/2048 1536/65536 ( 2.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1091/65536 61096/3670016 ( 1.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 765/65536 42840/3670016 ( 1.2%)
facebrushes 70/0 140/0 ( 0.0%)
facebrushlists 1091/0 4364/0 ( 0.0%)
leaves 636/65536 20352/2097152 ( 1.0%)
leaffaces 1264/65536 2528/131072 ( 1.9%)
leafbrushes 453/65536 906/131072 ( 0.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 8232/512000 32928/2048000 ( 1.6%)
edges 4899/256000 19596/1024000 ( 1.9%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 78/32768 780/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1269/65536 2538/131072 ( 1.9%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 30/512 10560/180224 ( 5.9%)
LDR lightdata [variable] 417024/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 17837/16777216 ( 0.1%)
entdata [variable] 63748/393216 (16.2%)
LDR ambient table 636/65536 2544/262144 ( 1.0%)
HDR ambient table 636/65536 2544/262144 ( 1.0%)
LDR leaf ambient 468/65536 13104/1835008 ( 0.7%)
HDR leaf ambient 636/65536 17808/1835008 ( 1.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5026 ( 0.0%)
pakfile [variable] 150127/0 ( 0.0%)
physics [variable] 104832/4194304 ( 2.5%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 3025
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
4 seconds elapsed

I think in terms of boolean variables. Generally, it makes things easier.
Quote from Spam Nugget on June 22, 2011, 8:16 am
- Code: Select all
materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (104782 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 869 texinfos to 314
Reduced 56 texdatas to 48 (1783 bytes to 1502)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
272 portalclusters
710 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 20 visible clusters (0.00%)
Total clusters visible: 28596
Average clusters visible: 105
Building PAS...
Average clusters audible: 230
visdatasize:18333 compressed from 21760
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
6 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1097 faces
2 degenerate faces
36865 square feet [5308638.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1095 patches before subdivision
6543 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 399913, max 293
transfer lists: 3.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(144, 174, 174)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(81, 98, 97)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(45, 54, 54)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(25, 30, 30)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(14, 17, 17)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 9, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0028 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 11/1024 528/49152 ( 1.1%)
brushes 284/8192 3408/98304 ( 3.5%)
brushsides 1973/65536 15784/524288 ( 3.0%)
planes 1688/65536 33760/1310720 ( 2.6%)
vertexes 1743/65536 20916/786432 ( 2.7%)
nodes 623/65536 19936/2097152 ( 1.0%)
texinfos 314/12288 22608/884736 ( 2.6%)
texdata 48/2048 1536/65536 ( 2.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1097/65536 61432/3670016 ( 1.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 765/65536 42840/3670016 ( 1.2%)
facebrushes 67/0 134/0 ( 0.0%)
facebrushlists 1097/0 4388/0 ( 0.0%)
leaves 635/65536 20320/2097152 ( 1.0%)
leaffaces 1279/65536 2558/131072 ( 2.0%)
leafbrushes 454/65536 908/131072 ( 0.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 8260/512000 33040/2048000 ( 1.6%)
edges 4917/256000 19668/1024000 ( 1.9%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 80/32768 800/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1302/65536 2604/131072 ( 2.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 30/512 10560/180224 ( 5.9%)
LDR lightdata [variable] 418120/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 18333/16777216 ( 0.1%)
entdata [variable] 68443/393216 (17.4%)
LDR ambient table 635/65536 2540/262144 ( 1.0%)
HDR ambient table 635/65536 2540/262144 ( 1.0%)
LDR leaf ambient 467/65536 13076/1835008 ( 0.7%)
HDR leaf ambient 635/65536 17780/1835008 ( 1.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4822 ( 0.0%)
pakfile [variable] 150127/0 ( 0.0%)
physics [variable] 104782/4194304 ( 2.5%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 3041
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
4 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (106486 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 872 texinfos to 317
Reduced 57 texdatas to 49 (1818 bytes to 1537)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
273 portalclusters
711 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 27 visible clusters (0.00%)
Total clusters visible: 28666
Average clusters visible: 105
Building PAS...
Average clusters audible: 231
visdatasize:18721 compressed from 21840
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
7 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1108 faces
2 degenerate faces
36875 square feet [5310013.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1106 patches before subdivision
6542 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 400608, max 293
transfer lists: 3.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(144, 174, 174)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(81, 98, 97)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(45, 54, 54)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(25, 30, 30)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(14, 17, 17)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 9, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0026 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 11/1024 528/49152 ( 1.1%)
brushes 289/8192 3468/98304 ( 3.5%)
brushsides 2005/65536 16040/524288 ( 3.1%)
planes 1698/65536 33960/1310720 ( 2.6%)
vertexes 1770/65536 21240/786432 ( 2.7%)
nodes 628/65536 20096/2097152 ( 1.0%)
texinfos 317/12288 22824/884736 ( 2.6%)
texdata 49/2048 1568/65536 ( 2.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1108/65536 62048/3670016 ( 1.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 773/65536 43288/3670016 ( 1.2%)
facebrushes 71/0 142/0 ( 0.0%)
facebrushlists 1108/0 4432/0 ( 0.0%)
leaves 640/65536 20480/2097152 ( 1.0%)
leaffaces 1290/65536 2580/131072 ( 2.0%)
leafbrushes 463/65536 926/131072 ( 0.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 8346/512000 33384/2048000 ( 1.6%)
edges 4974/256000 19896/1024000 ( 1.9%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 81/32768 810/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1320/65536 2640/131072 ( 2.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 31/512 10912/180224 ( 6.1%)
LDR lightdata [variable] 420600/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 18721/16777216 ( 0.1%)
entdata [variable] 69259/393216 (17.6%)
LDR ambient table 640/65536 2560/262144 ( 1.0%)
HDR ambient table 640/65536 2560/262144 ( 1.0%)
LDR leaf ambient 468/65536 13104/1835008 ( 0.7%)
HDR leaf ambient 640/65536 17920/1835008 ( 1.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4822 ( 0.0%)
pakfile [variable] 150127/0 ( 0.0%)
physics [variable] 106486/4194304 ( 2.5%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 3073
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
4 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (106486 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 872 texinfos to 317
Reduced 57 texdatas to 49 (1818 bytes to 1537)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
6 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
273 portalclusters
711 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 27 visible clusters (0.00%)
Total clusters visible: 28666
Average clusters visible: 105
Building PAS...
Average clusters audible: 231
visdatasize:18721 compressed from 21840
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
7 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1108 faces
2 degenerate faces
36875 square feet [5310013.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1106 patches before subdivision
6542 patches after subdivision
6 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 400608, max 293
transfer lists: 3.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(3232, 174, 174)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(666, 98, 97)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(233, 54, 54)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(114, 30, 30)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(64, 17, 17)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(38, 9, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(23, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(14, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(8, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(5, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(3, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0027 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 11/1024 528/49152 ( 1.1%)
brushes 289/8192 3468/98304 ( 3.5%)
brushsides 2005/65536 16040/524288 ( 3.1%)
planes 1698/65536 33960/1310720 ( 2.6%)
vertexes 1770/65536 21240/786432 ( 2.7%)
nodes 628/65536 20096/2097152 ( 1.0%)
texinfos 317/12288 22824/884736 ( 2.6%)
texdata 49/2048 1568/65536 ( 2.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1108/65536 62048/3670016 ( 1.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 773/65536 43288/3670016 ( 1.2%)
facebrushes 71/0 142/0 ( 0.0%)
facebrushlists 1108/0 4432/0 ( 0.0%)
leaves 640/65536 20480/2097152 ( 1.0%)
leaffaces 1290/65536 2580/131072 ( 2.0%)
leafbrushes 463/65536 926/131072 ( 0.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 8346/512000 33384/2048000 ( 1.6%)
edges 4974/256000 19896/1024000 ( 1.9%)
LDR worldlights 6/8192 600/819200 ( 0.1%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 81/32768 810/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1320/65536 2640/131072 ( 2.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 31/512 10912/180224 ( 6.1%)
LDR lightdata [variable] 420600/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 18721/16777216 ( 0.1%)
entdata [variable] 70090/393216 (17.8%)
LDR ambient table 640/65536 2560/262144 ( 1.0%)
HDR ambient table 640/65536 2560/262144 ( 1.0%)
LDR leaf ambient 583/65536 16324/1835008 ( 0.9%)
HDR leaf ambient 640/65536 17920/1835008 ( 1.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4822 ( 0.0%)
pakfile [variable] 150127/0 ( 0.0%)
physics [variable] 106486/4194304 ( 2.5%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 3073
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
6 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_portal_bumper (442.00 -23.00 -9.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (125714 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 946 texinfos to 403
Reduced 59 texdatas to 55 (1865 bytes to 1738)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
- Code: Select all
materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (104782 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 869 texinfos to 314
Reduced 56 texdatas to 48 (1783 bytes to 1502)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
272 portalclusters
710 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 20 visible clusters (0.00%)
Total clusters visible: 28596
Average clusters visible: 105
Building PAS...
Average clusters audible: 230
visdatasize:18333 compressed from 21760
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
6 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1097 faces
2 degenerate faces
36865 square feet [5308638.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1095 patches before subdivision
6543 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 399913, max 293
transfer lists: 3.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(144, 174, 174)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(81, 98, 97)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(45, 54, 54)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(25, 30, 30)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(14, 17, 17)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 9, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0028 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 11/1024 528/49152 ( 1.1%)
brushes 284/8192 3408/98304 ( 3.5%)
brushsides 1973/65536 15784/524288 ( 3.0%)
planes 1688/65536 33760/1310720 ( 2.6%)
vertexes 1743/65536 20916/786432 ( 2.7%)
nodes 623/65536 19936/2097152 ( 1.0%)
texinfos 314/12288 22608/884736 ( 2.6%)
texdata 48/2048 1536/65536 ( 2.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1097/65536 61432/3670016 ( 1.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 765/65536 42840/3670016 ( 1.2%)
facebrushes 67/0 134/0 ( 0.0%)
facebrushlists 1097/0 4388/0 ( 0.0%)
leaves 635/65536 20320/2097152 ( 1.0%)
leaffaces 1279/65536 2558/131072 ( 2.0%)
leafbrushes 454/65536 908/131072 ( 0.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 8260/512000 33040/2048000 ( 1.6%)
edges 4917/256000 19668/1024000 ( 1.9%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 80/32768 800/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1302/65536 2604/131072 ( 2.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 30/512 10560/180224 ( 5.9%)
LDR lightdata [variable] 418120/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 18333/16777216 ( 0.1%)
entdata [variable] 68443/393216 (17.4%)
LDR ambient table 635/65536 2540/262144 ( 1.0%)
HDR ambient table 635/65536 2540/262144 ( 1.0%)
LDR leaf ambient 467/65536 13076/1835008 ( 0.7%)
HDR leaf ambient 635/65536 17780/1835008 ( 1.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4822 ( 0.0%)
pakfile [variable] 150127/0 ( 0.0%)
physics [variable] 104782/4194304 ( 2.5%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 3041
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
4 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (106486 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 872 texinfos to 317
Reduced 57 texdatas to 49 (1818 bytes to 1537)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
273 portalclusters
711 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 27 visible clusters (0.00%)
Total clusters visible: 28666
Average clusters visible: 105
Building PAS...
Average clusters audible: 231
visdatasize:18721 compressed from 21840
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
7 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1108 faces
2 degenerate faces
36875 square feet [5310013.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1106 patches before subdivision
6542 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 400608, max 293
transfer lists: 3.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(144, 174, 174)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(81, 98, 97)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(45, 54, 54)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(25, 30, 30)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(14, 17, 17)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(8, 9, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(2, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0026 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 11/1024 528/49152 ( 1.1%)
brushes 289/8192 3468/98304 ( 3.5%)
brushsides 2005/65536 16040/524288 ( 3.1%)
planes 1698/65536 33960/1310720 ( 2.6%)
vertexes 1770/65536 21240/786432 ( 2.7%)
nodes 628/65536 20096/2097152 ( 1.0%)
texinfos 317/12288 22824/884736 ( 2.6%)
texdata 49/2048 1568/65536 ( 2.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1108/65536 62048/3670016 ( 1.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 773/65536 43288/3670016 ( 1.2%)
facebrushes 71/0 142/0 ( 0.0%)
facebrushlists 1108/0 4432/0 ( 0.0%)
leaves 640/65536 20480/2097152 ( 1.0%)
leaffaces 1290/65536 2580/131072 ( 2.0%)
leafbrushes 463/65536 926/131072 ( 0.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 8346/512000 33384/2048000 ( 1.6%)
edges 4974/256000 19896/1024000 ( 1.9%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 81/32768 810/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1320/65536 2640/131072 ( 2.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 31/512 10912/180224 ( 6.1%)
LDR lightdata [variable] 420600/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 18721/16777216 ( 0.1%)
entdata [variable] 69259/393216 (17.6%)
LDR ambient table 640/65536 2560/262144 ( 1.0%)
HDR ambient table 640/65536 2560/262144 ( 1.0%)
LDR leaf ambient 468/65536 13104/1835008 ( 0.7%)
HDR leaf ambient 640/65536 17920/1835008 ( 1.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4822 ( 0.0%)
pakfile [variable] 150127/0 ( 0.0%)
physics [variable] 106486/4194304 ( 2.5%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 3073
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
4 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (106486 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 872 texinfos to 317
Reduced 57 texdatas to 49 (1818 bytes to 1537)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
6 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
273 portalclusters
711 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 27 visible clusters (0.00%)
Total clusters visible: 28666
Average clusters visible: 105
Building PAS...
Average clusters audible: 231
visdatasize:18721 compressed from 21840
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
7 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1108 faces
2 degenerate faces
36875 square feet [5310013.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1106 patches before subdivision
6542 patches after subdivision
6 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 400608, max 293
transfer lists: 3.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(3232, 174, 174)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(666, 98, 97)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(233, 54, 54)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(114, 30, 30)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(64, 17, 17)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(38, 9, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(23, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(14, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(8, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(5, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(3, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0027 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 11/1024 528/49152 ( 1.1%)
brushes 289/8192 3468/98304 ( 3.5%)
brushsides 2005/65536 16040/524288 ( 3.1%)
planes 1698/65536 33960/1310720 ( 2.6%)
vertexes 1770/65536 21240/786432 ( 2.7%)
nodes 628/65536 20096/2097152 ( 1.0%)
texinfos 317/12288 22824/884736 ( 2.6%)
texdata 49/2048 1568/65536 ( 2.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1108/65536 62048/3670016 ( 1.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 773/65536 43288/3670016 ( 1.2%)
facebrushes 71/0 142/0 ( 0.0%)
facebrushlists 1108/0 4432/0 ( 0.0%)
leaves 640/65536 20480/2097152 ( 1.0%)
leaffaces 1290/65536 2580/131072 ( 2.0%)
leafbrushes 463/65536 926/131072 ( 0.7%)
areas 2/256 16/2048 ( 0.8%)
surfedges 8346/512000 33384/2048000 ( 1.6%)
edges 4974/256000 19896/1024000 ( 1.9%)
LDR worldlights 6/8192 600/819200 ( 0.1%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 81/32768 810/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1320/65536 2640/131072 ( 2.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 31/512 10912/180224 ( 6.1%)
LDR lightdata [variable] 420600/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 18721/16777216 ( 0.1%)
entdata [variable] 70090/393216 (17.8%)
LDR ambient table 640/65536 2560/262144 ( 1.0%)
HDR ambient table 640/65536 2560/262144 ( 1.0%)
LDR leaf ambient 583/65536 16324/1835008 ( 0.9%)
HDR leaf ambient 640/65536 17920/1835008 ( 1.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4822 ( 0.0%)
pakfile [variable] 150127/0 ( 0.0%)
physics [variable] 106486/4194304 ( 2.5%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 3073
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
6 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_portal_bumper (442.00 -23.00 -9.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (125714 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 946 texinfos to 403
Reduced 59 texdatas to 55 (1865 bytes to 1738)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt

I think in terms of boolean variables. Generally, it makes things easier.
Quote from Spam Nugget on June 22, 2011, 8:16 am
- Code: Select all
materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_portal_bumper (442.00 -16.00 -9.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (126466 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 949 texinfos to 405
Reduced 59 texdatas to 55 (1865 bytes to 1738)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_portal_bumper (442.00 -16.00 -9.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (126466 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 949 texinfos to 405
Reduced 59 texdatas to 55 (1865 bytes to 1738)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_portal_bumper (442.00 -16.00 -9.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (126466 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 949 texinfos to 405
Reduced 59 texdatas to 55 (1865 bytes to 1738)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_portal_bumper (442.00 -16.00 -9.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (126498 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 949 texinfos to 405
Reduced 59 texdatas to 55 (1865 bytes to 1738)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (126530 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Static prop models/props_lab/glass_lightcover.mdl outside the map (183.00, 286.00, -19.32)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 949 texinfos to 328
Reduced 59 texdatas to 51 (1865 bytes to 1584)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
289 portalclusters
751 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 38 visible clusters (0.00%)
Total clusters visible: 29605
Average clusters visible: 102
Building PAS...
Average clusters audible: 243
visdatasize:20651 compressed from 23120
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
7 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1138 faces
1 degenerate faces
37034 square feet [5332924.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1137 patches before subdivision
6691 patches after subdivision
18 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 411384, max 291
transfer lists: 3.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(3470, 611, 689)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(802, 345, 389)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(305, 186, 209)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(152, 101, 113)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(85, 54, 61)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(49, 29, 32)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(28, 16, 17)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(17, 8, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(10, 4, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(6, 2, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(3, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(2, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0027 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
12 of 12 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 18/1024 864/49152 ( 1.8%)
brushes 337/8192 4044/98304 ( 4.1%)
brushsides 2349/65536 18792/524288 ( 3.6%)
planes 1870/65536 37400/1310720 ( 2.9%)
vertexes 2069/65536 24828/786432 ( 3.2%)
nodes 766/65536 24512/2097152 ( 1.2%)
texinfos 328/12288 23616/884736 ( 2.7%)
texdata 51/2048 1632/65536 ( 2.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1138/65536 63728/3670016 ( 1.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 789/65536 44184/3670016 ( 1.2%)
facebrushes 72/0 144/0 ( 0.0%)
facebrushlists 1138/0 4552/0 ( 0.0%)
leaves 785/65536 25120/2097152 ( 1.2%)
leaffaces 1338/65536 2676/131072 ( 2.0%)
leafbrushes 550/65536 1100/131072 ( 0.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 8588/512000 34352/2048000 ( 1.7%)
edges 5150/256000 20600/1024000 ( 2.0%)
LDR worldlights 18/8192 1800/819200 ( 0.2%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 84/32768 840/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1428/65536 2856/131072 ( 2.2%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 31/512 10912/180224 ( 6.1%)
LDR lightdata [variable] 424268/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 20651/16777216 ( 0.1%)
entdata [variable] 70943/393216 (18.0%)
LDR ambient table 785/65536 3140/262144 ( 1.2%)
HDR ambient table 785/65536 3140/262144 ( 1.2%)
LDR leaf ambient 901/65536 25228/1835008 ( 1.4%)
HDR leaf ambient 785/65536 21980/1835008 ( 1.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5386 ( 0.0%)
pakfile [variable] 150127/0 ( 0.0%)
physics [variable] 126530/4194304 ( 3.0%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 3191
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
4 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_portal_bumper (440.00 -16.00 -8.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (124586 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 939 texinfos to 396
Reduced 58 texdatas to 54 (1842 bytes to 1715)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (124946 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Static prop models/props_lab/glass_lightcover.mdl outside the map (183.00, 286.00, -19.32)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 942 texinfos to 323
Reduced 58 texdatas to 50 (1842 bytes to 1561)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
287 portalclusters
748 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 39 visible clusters (0.00%)
Total clusters visible: 30228
Average clusters visible: 105
Building PAS...
Average clusters audible: 242
visdatasize:20670 compressed from 22960
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
6 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1126 faces
1 degenerate faces
36913 square feet [5315528.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1125 patches before subdivision
6623 patches after subdivision
18 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 407401, max 293
transfer lists: 3.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(3455, 586, 660)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(794, 334, 376)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(301, 181, 204)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(150, 98, 110)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(84, 53, 59)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(48, 28, 32)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(28, 15, 17)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(16, 8, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(10, 4, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(6, 2, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(3, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(2, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0028 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
12 of 12 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 18/1024 864/49152 ( 1.8%)
brushes 333/8192 3996/98304 ( 4.1%)
brushsides 2323/65536 18584/524288 ( 3.5%)
planes 1842/65536 36840/1310720 ( 2.8%)
vertexes 2019/65536 24228/786432 ( 3.1%)
nodes 759/65536 24288/2097152 ( 1.2%)
texinfos 323/12288 23256/884736 ( 2.6%)
texdata 50/2048 1600/65536 ( 2.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1126/65536 63056/3670016 ( 1.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 780/65536 43680/3670016 ( 1.2%)
facebrushes 73/0 146/0 ( 0.0%)
facebrushlists 1126/0 4504/0 ( 0.0%)
leaves 778/65536 24896/2097152 ( 1.2%)
leaffaces 1320/65536 2640/131072 ( 2.0%)
leafbrushes 547/65536 1094/131072 ( 0.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 8470/512000 33880/2048000 ( 1.7%)
edges 5074/256000 20296/1024000 ( 2.0%)
LDR worldlights 18/8192 1800/819200 ( 0.2%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 79/32768 790/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1341/65536 2682/131072 ( 2.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 31/512 10912/180224 ( 6.1%)
LDR lightdata [variable] 423788/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 20670/16777216 ( 0.1%)
entdata [variable] 70942/393216 (18.0%)
LDR ambient table 778/65536 3112/262144 ( 1.2%)
HDR ambient table 778/65536 3112/262144 ( 1.2%)
LDR leaf ambient 936/65536 26208/1835008 ( 1.4%)
HDR leaf ambient 778/65536 21784/1835008 ( 1.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5402 ( 0.0%)
pakfile [variable] 150127/0 ( 0.0%)
physics [variable] 124946/4194304 ( 3.0%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 3133
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
4 seconds elapsed
- Code: Select all
materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_portal_bumper (442.00 -16.00 -9.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (126466 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 949 texinfos to 405
Reduced 59 texdatas to 55 (1865 bytes to 1738)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_portal_bumper (442.00 -16.00 -9.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (126466 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 949 texinfos to 405
Reduced 59 texdatas to 55 (1865 bytes to 1738)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_portal_bumper (442.00 -16.00 -9.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (126466 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 949 texinfos to 405
Reduced 59 texdatas to 55 (1865 bytes to 1738)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_portal_bumper (442.00 -16.00 -9.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (126498 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 949 texinfos to 405
Reduced 59 texdatas to 55 (1865 bytes to 1738)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (126530 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Static prop models/props_lab/glass_lightcover.mdl outside the map (183.00, 286.00, -19.32)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 949 texinfos to 328
Reduced 59 texdatas to 51 (1865 bytes to 1584)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
289 portalclusters
751 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 38 visible clusters (0.00%)
Total clusters visible: 29605
Average clusters visible: 102
Building PAS...
Average clusters audible: 243
visdatasize:20651 compressed from 23120
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
7 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1138 faces
1 degenerate faces
37034 square feet [5332924.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1137 patches before subdivision
6691 patches after subdivision
18 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 411384, max 291
transfer lists: 3.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(3470, 611, 689)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(802, 345, 389)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(305, 186, 209)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(152, 101, 113)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(85, 54, 61)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(49, 29, 32)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(28, 16, 17)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(17, 8, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(10, 4, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(6, 2, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(3, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(2, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0027 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
12 of 12 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 18/1024 864/49152 ( 1.8%)
brushes 337/8192 4044/98304 ( 4.1%)
brushsides 2349/65536 18792/524288 ( 3.6%)
planes 1870/65536 37400/1310720 ( 2.9%)
vertexes 2069/65536 24828/786432 ( 3.2%)
nodes 766/65536 24512/2097152 ( 1.2%)
texinfos 328/12288 23616/884736 ( 2.7%)
texdata 51/2048 1632/65536 ( 2.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1138/65536 63728/3670016 ( 1.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 789/65536 44184/3670016 ( 1.2%)
facebrushes 72/0 144/0 ( 0.0%)
facebrushlists 1138/0 4552/0 ( 0.0%)
leaves 785/65536 25120/2097152 ( 1.2%)
leaffaces 1338/65536 2676/131072 ( 2.0%)
leafbrushes 550/65536 1100/131072 ( 0.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 8588/512000 34352/2048000 ( 1.7%)
edges 5150/256000 20600/1024000 ( 2.0%)
LDR worldlights 18/8192 1800/819200 ( 0.2%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 84/32768 840/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1428/65536 2856/131072 ( 2.2%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 31/512 10912/180224 ( 6.1%)
LDR lightdata [variable] 424268/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 20651/16777216 ( 0.1%)
entdata [variable] 70943/393216 (18.0%)
LDR ambient table 785/65536 3140/262144 ( 1.2%)
HDR ambient table 785/65536 3140/262144 ( 1.2%)
LDR leaf ambient 901/65536 25228/1835008 ( 1.4%)
HDR leaf ambient 785/65536 21980/1835008 ( 1.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5386 ( 0.0%)
pakfile [variable] 150127/0 ( 0.0%)
physics [variable] 126530/4194304 ( 3.0%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 3191
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
4 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_portal_bumper (440.00 -16.00 -8.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (124586 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 939 texinfos to 396
Reduced 58 texdatas to 54 (1842 bytes to 1715)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (124946 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Static prop models/props_lab/glass_lightcover.mdl outside the map (183.00, 286.00, -19.32)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 942 texinfos to 323
Reduced 58 texdatas to 50 (1842 bytes to 1561)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
287 portalclusters
748 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 39 visible clusters (0.00%)
Total clusters visible: 30228
Average clusters visible: 105
Building PAS...
Average clusters audible: 242
visdatasize:20670 compressed from 22960
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
6 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1126 faces
1 degenerate faces
36913 square feet [5315528.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1125 patches before subdivision
6623 patches after subdivision
18 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 407401, max 293
transfer lists: 3.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(3455, 586, 660)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(794, 334, 376)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(301, 181, 204)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(150, 98, 110)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(84, 53, 59)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(48, 28, 32)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(28, 15, 17)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(16, 8, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(10, 4, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(6, 2, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(3, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(2, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0028 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
12 of 12 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 18/1024 864/49152 ( 1.8%)
brushes 333/8192 3996/98304 ( 4.1%)
brushsides 2323/65536 18584/524288 ( 3.5%)
planes 1842/65536 36840/1310720 ( 2.8%)
vertexes 2019/65536 24228/786432 ( 3.1%)
nodes 759/65536 24288/2097152 ( 1.2%)
texinfos 323/12288 23256/884736 ( 2.6%)
texdata 50/2048 1600/65536 ( 2.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1126/65536 63056/3670016 ( 1.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 780/65536 43680/3670016 ( 1.2%)
facebrushes 73/0 146/0 ( 0.0%)
facebrushlists 1126/0 4504/0 ( 0.0%)
leaves 778/65536 24896/2097152 ( 1.2%)
leaffaces 1320/65536 2640/131072 ( 2.0%)
leafbrushes 547/65536 1094/131072 ( 0.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 8470/512000 33880/2048000 ( 1.7%)
edges 5074/256000 20296/1024000 ( 2.0%)
LDR worldlights 18/8192 1800/819200 ( 0.2%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 79/32768 790/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1341/65536 2682/131072 ( 2.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 31/512 10912/180224 ( 6.1%)
LDR lightdata [variable] 423788/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 20670/16777216 ( 0.1%)
entdata [variable] 70942/393216 (18.0%)
LDR ambient table 778/65536 3112/262144 ( 1.2%)
HDR ambient table 778/65536 3112/262144 ( 1.2%)
LDR leaf ambient 936/65536 26208/1835008 ( 1.4%)
HDR leaf ambient 778/65536 21784/1835008 ( 1.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5402 ( 0.0%)
pakfile [variable] 150127/0 ( 0.0%)
physics [variable] 124946/4194304 ( 3.0%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 3133
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
4 seconds elapsed

I think in terms of boolean variables. Generally, it makes things easier.
Quote from Spam Nugget on June 22, 2011, 8:17 am
- Code: Select all
materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_portal_bumper (-296.00 -368.00 -8.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (137798 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 981 texinfos to 422
Reduced 61 texdatas to 57 (1901 bytes to 1774)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_portal_bumper (-296.00 -368.00 -8.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (137702 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 980 texinfos to 419
Reduced 61 texdatas to 57 (1901 bytes to 1774)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (137734 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 982 texinfos to 333
Reduced 61 texdatas to 54 (1901 bytes to 1658)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
281 portalclusters
723 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 50 visible clusters (0.00%)
Total clusters visible: 30067
Average clusters visible: 107
Building PAS...
Average clusters audible: 239
visdatasize:20022 compressed from 22480
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
7 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1149 faces
1 degenerate faces
36884 square feet [5311421.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1148 patches before subdivision
6696 patches after subdivision
22 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 419986, max 292
transfer lists: 3.2 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(3785, 1102, 1247)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(959, 602, 682)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(390, 330, 374)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(200, 183, 207)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(112, 101, 115)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(64, 56, 64)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(37, 31, 35)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 17, 20)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(13, 10, 11)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(7, 5, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(4, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(3, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(2, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0029 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
16 of 16 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 19/1024 912/49152 ( 1.9%)
brushes 371/8192 4452/98304 ( 4.5%)
brushsides 2566/65536 20528/524288 ( 3.9%)
planes 1812/65536 36240/1310720 ( 2.8%)
vertexes 2098/65536 25176/786432 ( 3.2%)
nodes 761/65536 24352/2097152 ( 1.2%)
texinfos 333/12288 23976/884736 ( 2.7%)
texdata 54/2048 1728/65536 ( 2.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1149/65536 64344/3670016 ( 1.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 811/65536 45416/3670016 ( 1.2%)
facebrushes 104/0 208/0 ( 0.0%)
facebrushlists 1149/0 4596/0 ( 0.0%)
leaves 781/65536 24992/2097152 ( 1.2%)
leaffaces 1332/65536 2664/131072 ( 2.0%)
leafbrushes 582/65536 1164/131072 ( 0.9%)
areas 2/256 16/2048 ( 0.8%)
surfedges 8686/512000 34744/2048000 ( 1.7%)
edges 5234/256000 20936/1024000 ( 2.0%)
LDR worldlights 22/8192 2200/819200 ( 0.3%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 84/32768 840/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1365/65536 2730/131072 ( 2.1%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 31/512 10912/180224 ( 6.1%)
LDR lightdata [variable] 423836/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 20022/16777216 ( 0.1%)
entdata [variable] 71124/393216 (18.1%)
LDR ambient table 781/65536 3124/262144 ( 1.2%)
HDR ambient table 781/65536 3124/262144 ( 1.2%)
LDR leaf ambient 1167/65536 32676/1835008 ( 1.8%)
HDR leaf ambient 781/65536 21868/1835008 ( 1.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5570 ( 0.0%)
pakfile [variable] 150127/0 ( 0.0%)
physics [variable] 137734/4194304 ( 3.3%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 3179
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
4 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_portal_bumper (272.00 -64.00 144.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (154343 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1031 texinfos to 435
Reduced 62 texdatas to 58 (1928 bytes to 1801)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_portal_bumper (272.00 120.00 142.76) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (154279 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1031 texinfos to 435
Reduced 62 texdatas to 58 (1928 bytes to 1801)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_portal_bumper (272.00 120.00 142.76) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (154279 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1031 texinfos to 435
Reduced 62 texdatas to 58 (1928 bytes to 1801)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_portal_bumper (360.00 32.00 144.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (154215 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1031 texinfos to 435
Reduced 62 texdatas to 58 (1928 bytes to 1801)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (154183 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1031 texinfos to 348
Reduced 62 texdatas to 55 (1928 bytes to 1685)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
293 portalclusters
769 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 73 visible clusters (0.00%)
Total clusters visible: 30216
Average clusters visible: 103
Building PAS...
Average clusters audible: 244
visdatasize:20947 compressed from 23440
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
8 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1187 faces
1 degenerate faces
36932 square feet [5318342.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1186 patches before subdivision
6808 patches after subdivision
30 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 432094, max 290
transfer lists: 3.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(4007, 1515, 1733)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1086, 838, 958)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(463, 464, 530)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(241, 259, 296)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(136, 145, 166)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(78, 82, 93)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(45, 46, 52)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(26, 26, 29)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(15, 14, 16)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(9, 8, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(5, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(3, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(2, 1, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0027 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
24 of 24 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 23/1024 1104/49152 ( 2.2%)
brushes 414/8192 4968/98304 ( 5.1%)
brushsides 2856/65536 22848/524288 ( 4.4%)
planes 1866/65536 37320/1310720 ( 2.8%)
vertexes 2292/65536 27504/786432 ( 3.5%)
nodes 842/65536 26944/2097152 ( 1.3%)
texinfos 348/12288 25056/884736 ( 2.8%)
texdata 55/2048 1760/65536 ( 2.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1187/65536 66472/3670016 ( 1.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 854/65536 47824/3670016 ( 1.3%)
facebrushes 106/0 212/0 ( 0.0%)
facebrushlists 1187/0 4748/0 ( 0.0%)
leaves 866/65536 27712/2097152 ( 1.3%)
leaffaces 1380/65536 2760/131072 ( 2.1%)
leafbrushes 633/65536 1266/131072 ( 1.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 9029/512000 36116/2048000 ( 1.8%)
edges 5479/256000 21916/1024000 ( 2.1%)
LDR worldlights 30/8192 3000/819200 ( 0.4%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 85/32768 850/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1389/65536 2778/131072 ( 2.1%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 31/512 10912/180224 ( 6.1%)
LDR lightdata [variable] 427568/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 20947/16777216 ( 0.1%)
entdata [variable] 71653/393216 (18.2%)
LDR ambient table 866/65536 3464/262144 ( 1.3%)
HDR ambient table 866/65536 3464/262144 ( 1.3%)
LDR leaf ambient 1417/65536 39676/1835008 ( 2.2%)
HDR leaf ambient 866/65536 24248/1835008 ( 1.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5886 ( 0.0%)
pakfile [variable] 150127/0 ( 0.0%)
physics [variable] 154183/4194304 ( 3.7%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 3274
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
5 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (154183 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1031 texinfos to 348
Reduced 62 texdatas to 55 (1928 bytes to 1685)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
293 portalclusters
769 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 66 visible clusters (0.00%)
Total clusters visible: 30209
Average clusters visible: 103
Building PAS...
Average clusters audible: 244
visdatasize:20947 compressed from 23440
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
8 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1187 faces
1 degenerate faces
36932 square feet [5318342.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1186 patches before subdivision
6808 patches after subdivision
52 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 411342, max 290
transfer lists: 3.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(27035, 33721, 36973)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(12156, 16369, 16144)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6006, 8272, 7370)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3081, 4276, 3460)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1620, 2254, 1663)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(866, 1207, 815)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(470, 655, 406)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(257, 359, 205)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(142, 199, 105)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(79, 111, 54)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(44, 62, 28)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(25, 35, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(14, 20, 8)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(8, 11, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(4, 6, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(3, 4, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(1, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(0, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0029 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
24 of 24 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 23/1024 1104/49152 ( 2.2%)
brushes 414/8192 4968/98304 ( 5.1%)
brushsides 2856/65536 22848/524288 ( 4.4%)
planes 1866/65536 37320/1310720 ( 2.8%)
vertexes 2292/65536 27504/786432 ( 3.5%)
nodes 842/65536 26944/2097152 ( 1.3%)
texinfos 348/12288 25056/884736 ( 2.8%)
texdata 55/2048 1760/65536 ( 2.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1187/65536 66472/3670016 ( 1.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 854/65536 47824/3670016 ( 1.3%)
facebrushes 106/0 212/0 ( 0.0%)
facebrushlists 1187/0 4748/0 ( 0.0%)
leaves 866/65536 27712/2097152 ( 1.3%)
leaffaces 1380/65536 2760/131072 ( 2.1%)
leafbrushes 633/65536 1266/131072 ( 1.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 9029/512000 36116/2048000 ( 1.8%)
edges 5479/256000 21916/1024000 ( 2.1%)
LDR worldlights 52/8192 5200/819200 ( 0.6%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 85/32768 850/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1389/65536 2778/131072 ( 2.1%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 31/512 10912/180224 ( 6.1%)
LDR lightdata [variable] 427568/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 20947/16777216 ( 0.1%)
entdata [variable] 79276/393216 (20.2%)
LDR ambient table 866/65536 3464/262144 ( 1.3%)
HDR ambient table 866/65536 3464/262144 ( 1.3%)
LDR leaf ambient 2116/65536 59248/1835008 ( 3.2%)
HDR leaf ambient 866/65536 24248/1835008 ( 1.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/7688 ( 0.0%)
pakfile [variable] 150127/0 ( 0.0%)
physics [variable] 154183/4194304 ( 3.7%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 3274
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
6 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (154183 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1031 texinfos to 348
Reduced 62 texdatas to 55 (1928 bytes to 1685)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
293 portalclusters
769 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 73 visible clusters (0.00%)
Total clusters visible: 30216
Average clusters visible: 103
Building PAS...
Average clusters audible: 244
visdatasize:20947 compressed from 23440
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
8 seconds elapsed
- Code: Select all
materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_portal_bumper (-296.00 -368.00 -8.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (137798 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 981 texinfos to 422
Reduced 61 texdatas to 57 (1901 bytes to 1774)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_portal_bumper (-296.00 -368.00 -8.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (137702 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 980 texinfos to 419
Reduced 61 texdatas to 57 (1901 bytes to 1774)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (137734 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 982 texinfos to 333
Reduced 61 texdatas to 54 (1901 bytes to 1658)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
281 portalclusters
723 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 50 visible clusters (0.00%)
Total clusters visible: 30067
Average clusters visible: 107
Building PAS...
Average clusters audible: 239
visdatasize:20022 compressed from 22480
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
7 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1149 faces
1 degenerate faces
36884 square feet [5311421.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1148 patches before subdivision
6696 patches after subdivision
22 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 419986, max 292
transfer lists: 3.2 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(3785, 1102, 1247)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(959, 602, 682)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(390, 330, 374)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(200, 183, 207)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(112, 101, 115)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(64, 56, 64)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(37, 31, 35)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(22, 17, 20)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(13, 10, 11)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(7, 5, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(4, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(3, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(2, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0029 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
16 of 16 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 19/1024 912/49152 ( 1.9%)
brushes 371/8192 4452/98304 ( 4.5%)
brushsides 2566/65536 20528/524288 ( 3.9%)
planes 1812/65536 36240/1310720 ( 2.8%)
vertexes 2098/65536 25176/786432 ( 3.2%)
nodes 761/65536 24352/2097152 ( 1.2%)
texinfos 333/12288 23976/884736 ( 2.7%)
texdata 54/2048 1728/65536 ( 2.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1149/65536 64344/3670016 ( 1.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 811/65536 45416/3670016 ( 1.2%)
facebrushes 104/0 208/0 ( 0.0%)
facebrushlists 1149/0 4596/0 ( 0.0%)
leaves 781/65536 24992/2097152 ( 1.2%)
leaffaces 1332/65536 2664/131072 ( 2.0%)
leafbrushes 582/65536 1164/131072 ( 0.9%)
areas 2/256 16/2048 ( 0.8%)
surfedges 8686/512000 34744/2048000 ( 1.7%)
edges 5234/256000 20936/1024000 ( 2.0%)
LDR worldlights 22/8192 2200/819200 ( 0.3%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 84/32768 840/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1365/65536 2730/131072 ( 2.1%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 31/512 10912/180224 ( 6.1%)
LDR lightdata [variable] 423836/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 20022/16777216 ( 0.1%)
entdata [variable] 71124/393216 (18.1%)
LDR ambient table 781/65536 3124/262144 ( 1.2%)
HDR ambient table 781/65536 3124/262144 ( 1.2%)
LDR leaf ambient 1167/65536 32676/1835008 ( 1.8%)
HDR leaf ambient 781/65536 21868/1835008 ( 1.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5570 ( 0.0%)
pakfile [variable] 150127/0 ( 0.0%)
physics [variable] 137734/4194304 ( 3.3%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 3179
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
4 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_portal_bumper (272.00 -64.00 144.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (154343 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1031 texinfos to 435
Reduced 62 texdatas to 58 (1928 bytes to 1801)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_portal_bumper (272.00 120.00 142.76) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (154279 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1031 texinfos to 435
Reduced 62 texdatas to 58 (1928 bytes to 1801)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_portal_bumper (272.00 120.00 142.76) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (154279 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1031 texinfos to 435
Reduced 62 texdatas to 58 (1928 bytes to 1801)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_portal_bumper (360.00 32.00 144.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (154215 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1031 texinfos to 435
Reduced 62 texdatas to 58 (1928 bytes to 1801)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (154183 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1031 texinfos to 348
Reduced 62 texdatas to 55 (1928 bytes to 1685)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
293 portalclusters
769 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 73 visible clusters (0.00%)
Total clusters visible: 30216
Average clusters visible: 103
Building PAS...
Average clusters audible: 244
visdatasize:20947 compressed from 23440
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
8 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1187 faces
1 degenerate faces
36932 square feet [5318342.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1186 patches before subdivision
6808 patches after subdivision
30 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 432094, max 290
transfer lists: 3.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(4007, 1515, 1733)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(1086, 838, 958)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(463, 464, 530)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(241, 259, 296)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(136, 145, 166)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(78, 82, 93)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(45, 46, 52)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(26, 26, 29)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(15, 14, 16)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(9, 8, 9)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(5, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(3, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(2, 1, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0027 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
24 of 24 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 23/1024 1104/49152 ( 2.2%)
brushes 414/8192 4968/98304 ( 5.1%)
brushsides 2856/65536 22848/524288 ( 4.4%)
planes 1866/65536 37320/1310720 ( 2.8%)
vertexes 2292/65536 27504/786432 ( 3.5%)
nodes 842/65536 26944/2097152 ( 1.3%)
texinfos 348/12288 25056/884736 ( 2.8%)
texdata 55/2048 1760/65536 ( 2.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1187/65536 66472/3670016 ( 1.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 854/65536 47824/3670016 ( 1.3%)
facebrushes 106/0 212/0 ( 0.0%)
facebrushlists 1187/0 4748/0 ( 0.0%)
leaves 866/65536 27712/2097152 ( 1.3%)
leaffaces 1380/65536 2760/131072 ( 2.1%)
leafbrushes 633/65536 1266/131072 ( 1.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 9029/512000 36116/2048000 ( 1.8%)
edges 5479/256000 21916/1024000 ( 2.1%)
LDR worldlights 30/8192 3000/819200 ( 0.4%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 85/32768 850/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1389/65536 2778/131072 ( 2.1%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 31/512 10912/180224 ( 6.1%)
LDR lightdata [variable] 427568/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 20947/16777216 ( 0.1%)
entdata [variable] 71653/393216 (18.2%)
LDR ambient table 866/65536 3464/262144 ( 1.3%)
HDR ambient table 866/65536 3464/262144 ( 1.3%)
LDR leaf ambient 1417/65536 39676/1835008 ( 2.2%)
HDR leaf ambient 866/65536 24248/1835008 ( 1.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5886 ( 0.0%)
pakfile [variable] 150127/0 ( 0.0%)
physics [variable] 154183/4194304 ( 3.7%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 3274
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
5 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (154183 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1031 texinfos to 348
Reduced 62 texdatas to 55 (1928 bytes to 1685)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
293 portalclusters
769 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 66 visible clusters (0.00%)
Total clusters visible: 30209
Average clusters visible: 103
Building PAS...
Average clusters audible: 244
visdatasize:20947 compressed from 23440
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
8 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1187 faces
1 degenerate faces
36932 square feet [5318342.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1186 patches before subdivision
6808 patches after subdivision
52 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 411342, max 290
transfer lists: 3.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(27035, 33721, 36973)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(12156, 16369, 16144)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6006, 8272, 7370)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3081, 4276, 3460)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1620, 2254, 1663)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(866, 1207, 815)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(470, 655, 406)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(257, 359, 205)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(142, 199, 105)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(79, 111, 54)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(44, 62, 28)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(25, 35, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(14, 20, 8)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(8, 11, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(4, 6, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(3, 4, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(1, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(0, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0029 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
24 of 24 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 23/1024 1104/49152 ( 2.2%)
brushes 414/8192 4968/98304 ( 5.1%)
brushsides 2856/65536 22848/524288 ( 4.4%)
planes 1866/65536 37320/1310720 ( 2.8%)
vertexes 2292/65536 27504/786432 ( 3.5%)
nodes 842/65536 26944/2097152 ( 1.3%)
texinfos 348/12288 25056/884736 ( 2.8%)
texdata 55/2048 1760/65536 ( 2.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1187/65536 66472/3670016 ( 1.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 854/65536 47824/3670016 ( 1.3%)
facebrushes 106/0 212/0 ( 0.0%)
facebrushlists 1187/0 4748/0 ( 0.0%)
leaves 866/65536 27712/2097152 ( 1.3%)
leaffaces 1380/65536 2760/131072 ( 2.1%)
leafbrushes 633/65536 1266/131072 ( 1.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 9029/512000 36116/2048000 ( 1.8%)
edges 5479/256000 21916/1024000 ( 2.1%)
LDR worldlights 52/8192 5200/819200 ( 0.6%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 85/32768 850/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1389/65536 2778/131072 ( 2.1%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 31/512 10912/180224 ( 6.1%)
LDR lightdata [variable] 427568/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 20947/16777216 ( 0.1%)
entdata [variable] 79276/393216 (20.2%)
LDR ambient table 866/65536 3464/262144 ( 1.3%)
HDR ambient table 866/65536 3464/262144 ( 1.3%)
LDR leaf ambient 2116/65536 59248/1835008 ( 3.2%)
HDR leaf ambient 866/65536 24248/1835008 ( 1.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/7688 ( 0.0%)
pakfile [variable] 150127/0 ( 0.0%)
physics [variable] 154183/4194304 ( 3.7%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 3274
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
6 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (154183 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1031 texinfos to 348
Reduced 62 texdatas to 55 (1928 bytes to 1685)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
293 portalclusters
769 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 73 visible clusters (0.00%)
Total clusters visible: 30216
Average clusters visible: 103
Building PAS...
Average clusters audible: 244
visdatasize:20947 compressed from 23440
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
8 seconds elapsed

I think in terms of boolean variables. Generally, it makes things easier.
Quote from Spam Nugget on June 22, 2011, 8:18 am
- Code: Select all
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1187 faces
1 degenerate faces
36932 square feet [5318342.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1186 patches before subdivision
6808 patches after subdivision
52 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 411343, max 290
transfer lists: 3.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(27041, 33730, 36983)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(12161, 16377, 16151)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6008, 8276, 7374)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3082, 4278, 3462)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1621, 2255, 1664)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(867, 1208, 816)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(470, 655, 407)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(258, 359, 205)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(143, 199, 105)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(79, 111, 54)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(44, 62, 28)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(25, 35, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(14, 20, 8)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(8, 11, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(5, 6, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(3, 4, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(1, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(0, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0028 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
24 of 24 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 23/1024 1104/49152 ( 2.2%)
brushes 414/8192 4968/98304 ( 5.1%)
brushsides 2856/65536 22848/524288 ( 4.4%)
planes 1866/65536 37320/1310720 ( 2.8%)
vertexes 2292/65536 27504/786432 ( 3.5%)
nodes 842/65536 26944/2097152 ( 1.3%)
texinfos 348/12288 25056/884736 ( 2.8%)
texdata 55/2048 1760/65536 ( 2.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1187/65536 66472/3670016 ( 1.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 854/65536 47824/3670016 ( 1.3%)
facebrushes 106/0 212/0 ( 0.0%)
facebrushlists 1187/0 4748/0 ( 0.0%)
leaves 866/65536 27712/2097152 ( 1.3%)
leaffaces 1380/65536 2760/131072 ( 2.1%)
leafbrushes 633/65536 1266/131072 ( 1.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 9029/512000 36116/2048000 ( 1.8%)
edges 5479/256000 21916/1024000 ( 2.1%)
LDR worldlights 52/8192 5200/819200 ( 0.6%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 85/32768 850/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1389/65536 2778/131072 ( 2.1%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 31/512 10912/180224 ( 6.1%)
LDR lightdata [variable] 427568/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 20947/16777216 ( 0.1%)
entdata [variable] 79276/393216 (20.2%)
LDR ambient table 866/65536 3464/262144 ( 1.3%)
HDR ambient table 866/65536 3464/262144 ( 1.3%)
LDR leaf ambient 2115/65536 59220/1835008 ( 3.2%)
HDR leaf ambient 866/65536 24248/1835008 ( 1.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/7688 ( 0.0%)
pakfile [variable] 150127/0 ( 0.0%)
physics [variable] 154183/4194304 ( 3.7%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 3274
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
6 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_under_button (-588.00 180.00 117.68) leaked!FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 11776.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 10752.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3584.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4608.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (153855 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1018 texinfos to 433
Reduced 60 texdatas to 56 (1895 bytes to 1768)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (39.99 414.75 34.00) leaked!FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 11776.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 10752.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3584.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4608.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (154247 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1018 texinfos to 433
Reduced 60 texdatas to 56 (1895 bytes to 1768)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (39.99 414.75 34.00) leaked!FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 11776.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 10752.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3584.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4608.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (154247 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1018 texinfos to 433
Reduced 60 texdatas to 56 (1895 bytes to 1768)
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (39.99 397.84 9.00) leaked!FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 11776.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 10752.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
- Code: Select all
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1187 faces
1 degenerate faces
36932 square feet [5318342.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1186 patches before subdivision
6808 patches after subdivision
52 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 411343, max 290
transfer lists: 3.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(27041, 33730, 36983)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(12161, 16377, 16151)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6008, 8276, 7374)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(3082, 4278, 3462)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1621, 2255, 1664)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(867, 1208, 816)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(470, 655, 407)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(258, 359, 205)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(143, 199, 105)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(79, 111, 54)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(44, 62, 28)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(25, 35, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(14, 20, 8)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(8, 11, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(5, 6, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(3, 4, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(1, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(0, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0028 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
24 of 24 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 23/1024 1104/49152 ( 2.2%)
brushes 414/8192 4968/98304 ( 5.1%)
brushsides 2856/65536 22848/524288 ( 4.4%)
planes 1866/65536 37320/1310720 ( 2.8%)
vertexes 2292/65536 27504/786432 ( 3.5%)
nodes 842/65536 26944/2097152 ( 1.3%)
texinfos 348/12288 25056/884736 ( 2.8%)
texdata 55/2048 1760/65536 ( 2.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1187/65536 66472/3670016 ( 1.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 854/65536 47824/3670016 ( 1.3%)
facebrushes 106/0 212/0 ( 0.0%)
facebrushlists 1187/0 4748/0 ( 0.0%)
leaves 866/65536 27712/2097152 ( 1.3%)
leaffaces 1380/65536 2760/131072 ( 2.1%)
leafbrushes 633/65536 1266/131072 ( 1.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 9029/512000 36116/2048000 ( 1.8%)
edges 5479/256000 21916/1024000 ( 2.1%)
LDR worldlights 52/8192 5200/819200 ( 0.6%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 85/32768 850/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1389/65536 2778/131072 ( 2.1%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 31/512 10912/180224 ( 6.1%)
LDR lightdata [variable] 427568/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 20947/16777216 ( 0.1%)
entdata [variable] 79276/393216 (20.2%)
LDR ambient table 866/65536 3464/262144 ( 1.3%)
HDR ambient table 866/65536 3464/262144 ( 1.3%)
LDR leaf ambient 2115/65536 59220/1835008 ( 3.2%)
HDR leaf ambient 866/65536 24248/1835008 ( 1.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/7688 ( 0.0%)
pakfile [variable] 150127/0 ( 0.0%)
physics [variable] 154183/4194304 ( 3.7%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 3274
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
6 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_under_button (-588.00 180.00 117.68) leaked!FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 11776.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 10752.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3584.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4608.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (153855 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1018 texinfos to 433
Reduced 60 texdatas to 56 (1895 bytes to 1768)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (39.99 414.75 34.00) leaked!FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 11776.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 10752.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3584.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4608.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (154247 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1018 texinfos to 433
Reduced 60 texdatas to 56 (1895 bytes to 1768)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (39.99 414.75 34.00) leaked!FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 11776.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 10752.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3584.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4608.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (154247 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1018 texinfos to 433
Reduced 60 texdatas to 56 (1895 bytes to 1768)
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (39.99 397.84 9.00) leaked!FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 11776.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 10752.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

I think in terms of boolean variables. Generally, it makes things easier.
Quote from Spam Nugget on June 22, 2011, 8:18 am
- Code: Select all
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3584.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4608.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (154247 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1018 texinfos to 433
Reduced 60 texdatas to 56 (1895 bytes to 1768)
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (154247 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1018 texinfos to 346
Reduced 60 texdatas to 53 (1895 bytes to 1652)
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
293 portalclusters
767 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 45 visible clusters (0.00%)
Total clusters visible: 29570
Average clusters visible: 100
Building PAS...
Average clusters audible: 242
visdatasize:21163 compressed from 23440
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
8 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1189 faces
1 degenerate faces
36993 square feet [5327032.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1188 patches before subdivision
6792 patches after subdivision
82 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 409835, max 283
transfer lists: 3.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(43482, 33689, 36954)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(19803, 16337, 16113)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(9524, 8241, 7342)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4703, 4252, 3440)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2369, 2237, 1651)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1213, 1196, 808)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(631, 648, 402)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(333, 354, 203)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(178, 196, 103)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(96, 109, 53)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(52, 61, 27)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(29, 34, 14)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(16, 19, 7)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(9, 11, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(5, 6, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(3, 3, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(2, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(0, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0031 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
22 of 22 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 24/1024 1152/49152 ( 2.3%)
brushes 412/8192 4944/98304 ( 5.0%)
brushsides 2836/65536 22688/524288 ( 4.3%)
planes 1926/65536 38520/1310720 ( 2.9%)
vertexes 2267/65536 27204/786432 ( 3.5%)
nodes 837/65536 26784/2097152 ( 1.3%)
texinfos 346/12288 24912/884736 ( 2.8%)
texdata 53/2048 1696/65536 ( 2.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1189/65536 66584/3670016 ( 1.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 849/65536 47544/3670016 ( 1.3%)
facebrushes 107/0 214/0 ( 0.0%)
facebrushlists 1189/0 4756/0 ( 0.0%)
leaves 862/65536 27584/2097152 ( 1.3%)
leaffaces 1380/65536 2760/131072 ( 2.1%)
leafbrushes 635/65536 1270/131072 ( 1.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 9014/512000 36056/2048000 ( 1.8%)
edges 5466/256000 21864/1024000 ( 2.1%)
LDR worldlights 82/8192 8200/819200 ( 1.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 82/32768 820/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1350/65536 2700/131072 ( 2.1%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 31/512 10912/180224 ( 6.1%)
LDR lightdata [variable] 428164/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 21163/16777216 ( 0.1%)
entdata [variable] 87813/393216 (22.3%)
LDR ambient table 862/65536 3448/262144 ( 1.3%)
HDR ambient table 862/65536 3448/262144 ( 1.3%)
LDR leaf ambient 2441/65536 68348/1835008 ( 3.7%)
HDR leaf ambient 862/65536 24136/1835008 ( 1.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/7608 ( 0.0%)
pakfile [variable] 150127/0 ( 0.0%)
physics [variable] 154247/4194304 ( 3.7%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 3275
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
7 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-825.64 389.84 141.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (159821 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1036 texinfos to 446
Reduced 60 texdatas to 56 (1895 bytes to 1768)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (161917 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1039 texinfos to 447
Reduced 61 texdatas to 57 (1920 bytes to 1793)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
501 portalclusters
1480 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 167 visible clusters (0.00%)
Total clusters visible: 57646
Average clusters visible: 115
Building PAS...
Average clusters audible: 230
visdatasize:54514 compressed from 64128
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
14 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1711 faces
1 degenerate faces
63088 square feet [9084804.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1710 patches before subdivision
11962 patches after subdivision
82 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 497014, max 284
transfer lists: 3.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(43576, 33828, 37106)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(19896, 16473, 16249)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(9596, 8346, 7436)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4752, 4322, 3496)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2400, 2282, 1683)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1232, 1223, 825)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(643, 664, 411)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(340, 364, 208)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(182, 202, 106)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(98, 112, 54)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(54, 63, 28)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(29, 35, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(16, 20, 8)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(9, 11, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(5, 6, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(3, 4, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(2, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
22 of 22 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 31/1024 1488/49152 ( 3.0%)
brushes 429/8192 5148/98304 ( 5.2%)
brushsides 2938/65536 23504/524288 ( 4.5%)
planes 1934/65536 38680/1310720 ( 3.0%)
vertexes 3028/65536 36336/786432 ( 4.6%)
nodes 1270/65536 40640/2097152 ( 1.9%)
texinfos 447/12288 32184/884736 ( 3.6%)
texdata 57/2048 1824/65536 ( 2.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1711/65536 95816/3670016 ( 2.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1208/65536 67648/3670016 ( 1.8%)
facebrushes 370/0 740/0 ( 0.0%)
facebrushlists 1711/0 6844/0 ( 0.0%)
leaves 1302/65536 41664/2097152 ( 2.0%)
leaffaces 1942/65536 3884/131072 ( 3.0%)
leafbrushes 771/65536 1542/131072 ( 1.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 13004/512000 52016/2048000 ( 2.5%)
edges 7504/256000 30016/1024000 ( 2.9%)
LDR worldlights 82/8192 8200/819200 ( 1.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 135/32768 1350/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2262/65536 4524/131072 ( 3.5%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 31/512 10912/180224 ( 6.1%)
LDR lightdata [variable] 635364/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 54514/16777216 ( 0.3%)
entdata [variable] 91067/393216 (23.2%)
LDR ambient table 1302/65536 5208/262144 ( 2.0%)
HDR ambient table 1302/65536 5208/262144 ( 2.0%)
LDR leaf ambient 3392/65536 94976/1835008 ( 5.2%)
HDR leaf ambient 1302/65536 36456/1835008 ( 2.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/7886 ( 0.0%)
pakfile [variable] 150127/0 ( 0.0%)
physics [variable] 161917/4194304 ( 3.9%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 4783
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
12 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (161917 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1039 texinfos to 447
Reduced 61 texdatas to 57 (1920 bytes to 1793)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
501 portalclusters
1480 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 167 visible clusters (0.00%)
Total clusters visible: 57646
Average clusters visible: 115
Building PAS...
Average clusters audible: 230
visdatasize:54514 compressed from 64128
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
16 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1711 faces
1 degenerate faces
63088 square feet [9084804.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1710 patches before subdivision
11962 patches after subdivision
82 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 497014, max 284
transfer lists: 3.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(43576, 33827, 37106)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(19896, 16473, 16249)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(9596, 8346, 7436)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4752, 4322, 3496)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2400, 2282, 1683)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1232, 1223, 825)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(643, 664, 411)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(340, 364, 208)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(182, 202, 106)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(98, 112, 54)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(54, 63, 28)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(29, 35, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(16, 20, 8)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(9, 11, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(5, 6, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(3, 4, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(2, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0045 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
22 of 22 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 31/1024 1488/49152 ( 3.0%)
brushes 429/8192 5148/98304 ( 5.2%)
brushsides 2938/65536 23504/524288 ( 4.5%)
planes 1934/65536 38680/1310720 ( 3.0%)
vertexes 3028/65536 36336/786432 ( 4.6%)
nodes 1270/65536 40640/2097152 ( 1.9%)
texinfos 447/12288 32184/884736 ( 3.6%)
texdata 57/2048 1824/65536 ( 2.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1711/65536 95816/3670016 ( 2.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1208/65536 67648/3670016 ( 1.8%)
facebrushes 370/0 740/0 ( 0.0%)
facebrushlists 1711/0 6844/0 ( 0.0%)
leaves 1302/65536 41664/2097152 ( 2.0%)
leaffaces 1942/65536 3884/131072 ( 3.0%)
leafbrushes 771/65536 1542/131072 ( 1.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 13004/512000 52016/2048000 ( 2.5%)
edges 7504/256000 30016/1024000 ( 2.9%)
LDR worldlights 82/8192 8200/819200 ( 1.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 135/32768 1350/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2262/65536 4524/131072 ( 3.5%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 31/512 10912/180224 ( 6.1%)
LDR lightdata [variable] 635364/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 54514/16777216 ( 0.3%)
entdata [variable] 91068/393216 (23.2%)
LDR ambient table 1302/65536 5208/262144 ( 2.0%)
HDR ambient table 1302/65536 5208/262144 ( 2.0%)
LDR leaf ambient 3392/65536 94976/1835008 ( 5.2%)
HDR leaf ambient 1302/65536 36456/1835008 ( 2.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/7886 ( 0.0%)
pakfile [variable] 150127/0 ( 0.0%)
physics [variable] 161917/4194304 ( 3.9%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 4783
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
10 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (177279 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1112 texinfos to 465
Reduced 64 texdatas to 60 (1976 bytes to 1849)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
523 portalclusters
1568 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 196 visible clusters (0.00%)
Total clusters visible: 65575
Average clusters visible: 125
Building PAS...
Average clusters audible: 303
visdatasize:62146 compressed from 75312
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
21 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1764 faces
1 degenerate faces
64039 square feet [9221748.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1763 patches before subdivision
12063 patches after subdivision
92 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 500364, max 285
transfer lists: 3.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(56096, 45836, 45977)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(27224, 23524, 21475)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13614, 12212, 10300)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6998, 6484, 5097)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3646, 3481, 2570)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1926, 1890, 1318)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1028, 1035, 685)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(554, 570, 359)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(301, 316, 190)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(164, 176, 101)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(90, 98, 54)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(50, 55, 29)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(28, 31, 16)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(15, 17, 8)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(9, 10, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(5, 5, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(3, 3, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(1, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
30 of 30 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 37/1024 1776/49152 ( 3.6%)
brushes 471/8192 5652/98304 ( 5.7%)
brushsides 3222/65536 25776/524288 ( 4.9%)
planes 1974/65536 39480/1310720 ( 3.0%)
vertexes 3249/65536 38988/786432 ( 5.0%)
nodes 1380/65536 44160/2097152 ( 2.1%)
texinfos 465/12288 33480/884736 ( 3.8%)
texdata 60/2048 1920/65536 ( 2.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1764/65536 98784/3670016 ( 2.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1259/65536 70504/3670016 ( 1.9%)
facebrushes 387/0 774/0 ( 0.0%)
facebrushlists 1764/0 7056/0 ( 0.0%)
leaves 1418/65536 45376/2097152 ( 2.2%)
leaffaces 1991/65536 3982/131072 ( 3.0%)
leafbrushes 841/65536 1682/131072 ( 1.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 13446/512000 53784/2048000 ( 2.6%)
edges 7762/256000 31048/1024000 ( 3.0%)
LDR worldlights 92/8192 9200/819200 ( 1.1%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 142/32768 1420/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2376/65536 4752/131072 ( 3.6%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 31/512 10912/180224 ( 6.1%)
LDR lightdata [variable] 638644/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 62146/16777216 ( 0.4%)
entdata [variable] 92280/393216 (23.5%)
LDR ambient table 1418/65536 5672/262144 ( 2.2%)
HDR ambient table 1418/65536 5672/262144 ( 2.2%)
LDR leaf ambient 4011/65536 112308/1835008 ( 6.1%)
HDR leaf ambient 1418/65536 39704/1835008 ( 2.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/8194 ( 0.0%)
pakfile [variable] 150127/0 ( 0.0%)
physics [variable] 177279/4194304 ( 4.2%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 4915
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
11 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (177279 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1112 texinfos to 465
Reduced 64 texdatas to 60 (1976 bytes to 1849)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
523 portalclusters
1568 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 196 visible clusters (0.00%)
Total clusters visible: 65575
Average clusters visible: 125
Building PAS...
Average clusters audible: 303
visdatasize:62146 compressed from 75312
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
21 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1764 faces
1 degenerate faces
64039 square feet [9221748.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1763 patches before subdivision
12063 patches after subdivision
92 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 500364, max 285
transfer lists: 3.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(56096, 45836, 45977)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(27224, 23524, 21475)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13614, 12212, 10300)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6998, 6484, 5097)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3646, 3481, 2570)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1926, 1890, 1318)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1028, 1035, 685)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(554, 570, 359)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(301, 316, 190)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(164, 176, 101)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(90, 98, 54)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(50, 55, 29)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(28, 31, 16)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(15, 17, 8)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(9, 10, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(5, 5, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(3, 3, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(1, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
30 of 30 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 37/1024 1776/49152 ( 3.6%)
brushes 471/8192 5652/98304 ( 5.7%)
brushsides 3222/65536 25776/524288 ( 4.9%)
planes 1974/65536 39480/1310720 ( 3.0%)
vertexes 3249/65536 38988/786432 ( 5.0%)
nodes 1380/65536 44160/2097152 ( 2.1%)
texinfos 465/12288 33480/884736 ( 3.8%)
texdata 60/2048 1920/65536 ( 2.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1764/65536 98784/3670016 ( 2.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1259/65536 70504/3670016 ( 1.9%)
facebrushes 387/0 774/0 ( 0.0%)
facebrushlists 1764/0 7056/0 ( 0.0%)
leaves 1418/65536 45376/2097152 ( 2.2%)
leaffaces 1991/65536 3982/131072 ( 3.0%)
leafbrushes 841/65536 1682/131072 ( 1.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 13446/512000 53784/2048000 ( 2.6%)
edges 7762/256000 31048/1024000 ( 3.0%)
LDR worldlights 92/8192 9200/819200 ( 1.1%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 142/32768 1420/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2376/65536 4752/131072 ( 3.6%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 31/512 10912/180224 ( 6.1%)
LDR lightdata [variable] 638644/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 62146/16777216 ( 0.4%)
entdata [variable] 92281/393216 (23.5%)
LDR ambient table 1418/65536 5672/262144 ( 2.2%)
HDR ambient table 1418/65536 5672/262144 ( 2.2%)
LDR leaf ambient 4011/65536 112308/1835008 ( 6.1%)
HDR leaf ambient 1418/65536 39704/1835008 ( 2.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/8194 ( 0.0%)
pakfile [variable] 150127/0 ( 0.0%)
physics [variable] 177279/4194304 ( 4.2%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 4915
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
12 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (177279 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1122 texinfos to 465
Reduced 64 texdatas to 60 (1976 bytes to 1849)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
523 portalclusters
1568 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 196 visible clusters (0.00%)
Total clusters visible: 65575
Average clusters visible: 125
Building PAS...
Average clusters audible: 303
visdatasize:62146 compressed from 75312
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
29 seconds elapsed
- Code: Select all
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3584.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4608.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (154247 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1018 texinfos to 433
Reduced 60 texdatas to 56 (1895 bytes to 1768)
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (154247 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1018 texinfos to 346
Reduced 60 texdatas to 53 (1895 bytes to 1652)
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
293 portalclusters
767 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 45 visible clusters (0.00%)
Total clusters visible: 29570
Average clusters visible: 100
Building PAS...
Average clusters audible: 242
visdatasize:21163 compressed from 23440
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
8 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1189 faces
1 degenerate faces
36993 square feet [5327032.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1188 patches before subdivision
6792 patches after subdivision
82 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 409835, max 283
transfer lists: 3.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(43482, 33689, 36954)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(19803, 16337, 16113)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(9524, 8241, 7342)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4703, 4252, 3440)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2369, 2237, 1651)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1213, 1196, 808)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(631, 648, 402)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(333, 354, 203)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(178, 196, 103)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(96, 109, 53)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(52, 61, 27)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(29, 34, 14)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(16, 19, 7)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(9, 11, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(5, 6, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(3, 3, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(2, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(0, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0031 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
22 of 22 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 24/1024 1152/49152 ( 2.3%)
brushes 412/8192 4944/98304 ( 5.0%)
brushsides 2836/65536 22688/524288 ( 4.3%)
planes 1926/65536 38520/1310720 ( 2.9%)
vertexes 2267/65536 27204/786432 ( 3.5%)
nodes 837/65536 26784/2097152 ( 1.3%)
texinfos 346/12288 24912/884736 ( 2.8%)
texdata 53/2048 1696/65536 ( 2.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1189/65536 66584/3670016 ( 1.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 849/65536 47544/3670016 ( 1.3%)
facebrushes 107/0 214/0 ( 0.0%)
facebrushlists 1189/0 4756/0 ( 0.0%)
leaves 862/65536 27584/2097152 ( 1.3%)
leaffaces 1380/65536 2760/131072 ( 2.1%)
leafbrushes 635/65536 1270/131072 ( 1.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 9014/512000 36056/2048000 ( 1.8%)
edges 5466/256000 21864/1024000 ( 2.1%)
LDR worldlights 82/8192 8200/819200 ( 1.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 82/32768 820/327680 ( 0.3%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1350/65536 2700/131072 ( 2.1%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 31/512 10912/180224 ( 6.1%)
LDR lightdata [variable] 428164/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 21163/16777216 ( 0.1%)
entdata [variable] 87813/393216 (22.3%)
LDR ambient table 862/65536 3448/262144 ( 1.3%)
HDR ambient table 862/65536 3448/262144 ( 1.3%)
LDR leaf ambient 2441/65536 68348/1835008 ( 3.7%)
HDR leaf ambient 862/65536 24136/1835008 ( 1.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/7608 ( 0.0%)
pakfile [variable] 150127/0 ( 0.0%)
physics [variable] 154247/4194304 ( 3.7%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 3275
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
7 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-825.64 389.84 141.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (159821 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1036 texinfos to 446
Reduced 60 texdatas to 56 (1895 bytes to 1768)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (161917 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1039 texinfos to 447
Reduced 61 texdatas to 57 (1920 bytes to 1793)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
501 portalclusters
1480 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 167 visible clusters (0.00%)
Total clusters visible: 57646
Average clusters visible: 115
Building PAS...
Average clusters audible: 230
visdatasize:54514 compressed from 64128
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
14 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1711 faces
1 degenerate faces
63088 square feet [9084804.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1710 patches before subdivision
11962 patches after subdivision
82 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 497014, max 284
transfer lists: 3.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(43576, 33828, 37106)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(19896, 16473, 16249)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(9596, 8346, 7436)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4752, 4322, 3496)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2400, 2282, 1683)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1232, 1223, 825)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(643, 664, 411)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(340, 364, 208)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(182, 202, 106)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(98, 112, 54)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(54, 63, 28)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(29, 35, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(16, 20, 8)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(9, 11, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(5, 6, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(3, 4, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(2, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
22 of 22 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 31/1024 1488/49152 ( 3.0%)
brushes 429/8192 5148/98304 ( 5.2%)
brushsides 2938/65536 23504/524288 ( 4.5%)
planes 1934/65536 38680/1310720 ( 3.0%)
vertexes 3028/65536 36336/786432 ( 4.6%)
nodes 1270/65536 40640/2097152 ( 1.9%)
texinfos 447/12288 32184/884736 ( 3.6%)
texdata 57/2048 1824/65536 ( 2.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1711/65536 95816/3670016 ( 2.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1208/65536 67648/3670016 ( 1.8%)
facebrushes 370/0 740/0 ( 0.0%)
facebrushlists 1711/0 6844/0 ( 0.0%)
leaves 1302/65536 41664/2097152 ( 2.0%)
leaffaces 1942/65536 3884/131072 ( 3.0%)
leafbrushes 771/65536 1542/131072 ( 1.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 13004/512000 52016/2048000 ( 2.5%)
edges 7504/256000 30016/1024000 ( 2.9%)
LDR worldlights 82/8192 8200/819200 ( 1.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 135/32768 1350/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2262/65536 4524/131072 ( 3.5%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 31/512 10912/180224 ( 6.1%)
LDR lightdata [variable] 635364/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 54514/16777216 ( 0.3%)
entdata [variable] 91067/393216 (23.2%)
LDR ambient table 1302/65536 5208/262144 ( 2.0%)
HDR ambient table 1302/65536 5208/262144 ( 2.0%)
LDR leaf ambient 3392/65536 94976/1835008 ( 5.2%)
HDR leaf ambient 1302/65536 36456/1835008 ( 2.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/7886 ( 0.0%)
pakfile [variable] 150127/0 ( 0.0%)
physics [variable] 161917/4194304 ( 3.9%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 4783
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
12 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (161917 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1039 texinfos to 447
Reduced 61 texdatas to 57 (1920 bytes to 1793)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
501 portalclusters
1480 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 167 visible clusters (0.00%)
Total clusters visible: 57646
Average clusters visible: 115
Building PAS...
Average clusters audible: 230
visdatasize:54514 compressed from 64128
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
16 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1711 faces
1 degenerate faces
63088 square feet [9084804.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1710 patches before subdivision
11962 patches after subdivision
82 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 497014, max 284
transfer lists: 3.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(43576, 33827, 37106)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(19896, 16473, 16249)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(9596, 8346, 7436)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4752, 4322, 3496)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(2400, 2282, 1683)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1232, 1223, 825)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(643, 664, 411)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(340, 364, 208)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(182, 202, 106)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(98, 112, 54)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(54, 63, 28)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(29, 35, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(16, 20, 8)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(9, 11, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(5, 6, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(3, 4, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(2, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0045 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
22 of 22 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 31/1024 1488/49152 ( 3.0%)
brushes 429/8192 5148/98304 ( 5.2%)
brushsides 2938/65536 23504/524288 ( 4.5%)
planes 1934/65536 38680/1310720 ( 3.0%)
vertexes 3028/65536 36336/786432 ( 4.6%)
nodes 1270/65536 40640/2097152 ( 1.9%)
texinfos 447/12288 32184/884736 ( 3.6%)
texdata 57/2048 1824/65536 ( 2.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1711/65536 95816/3670016 ( 2.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1208/65536 67648/3670016 ( 1.8%)
facebrushes 370/0 740/0 ( 0.0%)
facebrushlists 1711/0 6844/0 ( 0.0%)
leaves 1302/65536 41664/2097152 ( 2.0%)
leaffaces 1942/65536 3884/131072 ( 3.0%)
leafbrushes 771/65536 1542/131072 ( 1.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 13004/512000 52016/2048000 ( 2.5%)
edges 7504/256000 30016/1024000 ( 2.9%)
LDR worldlights 82/8192 8200/819200 ( 1.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 135/32768 1350/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2262/65536 4524/131072 ( 3.5%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 31/512 10912/180224 ( 6.1%)
LDR lightdata [variable] 635364/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 54514/16777216 ( 0.3%)
entdata [variable] 91068/393216 (23.2%)
LDR ambient table 1302/65536 5208/262144 ( 2.0%)
HDR ambient table 1302/65536 5208/262144 ( 2.0%)
LDR leaf ambient 3392/65536 94976/1835008 ( 5.2%)
HDR leaf ambient 1302/65536 36456/1835008 ( 2.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/7886 ( 0.0%)
pakfile [variable] 150127/0 ( 0.0%)
physics [variable] 161917/4194304 ( 3.9%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 4783
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
10 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (177279 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1112 texinfos to 465
Reduced 64 texdatas to 60 (1976 bytes to 1849)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
523 portalclusters
1568 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 196 visible clusters (0.00%)
Total clusters visible: 65575
Average clusters visible: 125
Building PAS...
Average clusters audible: 303
visdatasize:62146 compressed from 75312
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
21 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1764 faces
1 degenerate faces
64039 square feet [9221748.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1763 patches before subdivision
12063 patches after subdivision
92 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 500364, max 285
transfer lists: 3.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(56096, 45836, 45977)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(27224, 23524, 21475)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13614, 12212, 10300)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6998, 6484, 5097)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3646, 3481, 2570)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1926, 1890, 1318)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1028, 1035, 685)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(554, 570, 359)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(301, 316, 190)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(164, 176, 101)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(90, 98, 54)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(50, 55, 29)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(28, 31, 16)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(15, 17, 8)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(9, 10, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(5, 5, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(3, 3, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(1, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
30 of 30 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 37/1024 1776/49152 ( 3.6%)
brushes 471/8192 5652/98304 ( 5.7%)
brushsides 3222/65536 25776/524288 ( 4.9%)
planes 1974/65536 39480/1310720 ( 3.0%)
vertexes 3249/65536 38988/786432 ( 5.0%)
nodes 1380/65536 44160/2097152 ( 2.1%)
texinfos 465/12288 33480/884736 ( 3.8%)
texdata 60/2048 1920/65536 ( 2.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1764/65536 98784/3670016 ( 2.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1259/65536 70504/3670016 ( 1.9%)
facebrushes 387/0 774/0 ( 0.0%)
facebrushlists 1764/0 7056/0 ( 0.0%)
leaves 1418/65536 45376/2097152 ( 2.2%)
leaffaces 1991/65536 3982/131072 ( 3.0%)
leafbrushes 841/65536 1682/131072 ( 1.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 13446/512000 53784/2048000 ( 2.6%)
edges 7762/256000 31048/1024000 ( 3.0%)
LDR worldlights 92/8192 9200/819200 ( 1.1%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 142/32768 1420/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2376/65536 4752/131072 ( 3.6%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 31/512 10912/180224 ( 6.1%)
LDR lightdata [variable] 638644/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 62146/16777216 ( 0.4%)
entdata [variable] 92280/393216 (23.5%)
LDR ambient table 1418/65536 5672/262144 ( 2.2%)
HDR ambient table 1418/65536 5672/262144 ( 2.2%)
LDR leaf ambient 4011/65536 112308/1835008 ( 6.1%)
HDR leaf ambient 1418/65536 39704/1835008 ( 2.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/8194 ( 0.0%)
pakfile [variable] 150127/0 ( 0.0%)
physics [variable] 177279/4194304 ( 4.2%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 4915
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
11 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (177279 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1112 texinfos to 465
Reduced 64 texdatas to 60 (1976 bytes to 1849)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
523 portalclusters
1568 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 196 visible clusters (0.00%)
Total clusters visible: 65575
Average clusters visible: 125
Building PAS...
Average clusters audible: 303
visdatasize:62146 compressed from 75312
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
21 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1764 faces
1 degenerate faces
64039 square feet [9221748.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1763 patches before subdivision
12063 patches after subdivision
92 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 500364, max 285
transfer lists: 3.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(56096, 45836, 45977)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(27224, 23524, 21475)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13614, 12212, 10300)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6998, 6484, 5097)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3646, 3481, 2570)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1926, 1890, 1318)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1028, 1035, 685)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(554, 570, 359)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(301, 316, 190)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(164, 176, 101)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(90, 98, 54)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(50, 55, 29)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(28, 31, 16)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(15, 17, 8)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(9, 10, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(5, 5, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(3, 3, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(1, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
30 of 30 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 37/1024 1776/49152 ( 3.6%)
brushes 471/8192 5652/98304 ( 5.7%)
brushsides 3222/65536 25776/524288 ( 4.9%)
planes 1974/65536 39480/1310720 ( 3.0%)
vertexes 3249/65536 38988/786432 ( 5.0%)
nodes 1380/65536 44160/2097152 ( 2.1%)
texinfos 465/12288 33480/884736 ( 3.8%)
texdata 60/2048 1920/65536 ( 2.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1764/65536 98784/3670016 ( 2.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1259/65536 70504/3670016 ( 1.9%)
facebrushes 387/0 774/0 ( 0.0%)
facebrushlists 1764/0 7056/0 ( 0.0%)
leaves 1418/65536 45376/2097152 ( 2.2%)
leaffaces 1991/65536 3982/131072 ( 3.0%)
leafbrushes 841/65536 1682/131072 ( 1.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 13446/512000 53784/2048000 ( 2.6%)
edges 7762/256000 31048/1024000 ( 3.0%)
LDR worldlights 92/8192 9200/819200 ( 1.1%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 142/32768 1420/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2376/65536 4752/131072 ( 3.6%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 31/512 10912/180224 ( 6.1%)
LDR lightdata [variable] 638644/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 62146/16777216 ( 0.4%)
entdata [variable] 92281/393216 (23.5%)
LDR ambient table 1418/65536 5672/262144 ( 2.2%)
HDR ambient table 1418/65536 5672/262144 ( 2.2%)
LDR leaf ambient 4011/65536 112308/1835008 ( 6.1%)
HDR leaf ambient 1418/65536 39704/1835008 ( 2.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/8194 ( 0.0%)
pakfile [variable] 150127/0 ( 0.0%)
physics [variable] 177279/4194304 ( 4.2%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 4915
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
12 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (177279 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1122 texinfos to 465
Reduced 64 texdatas to 60 (1976 bytes to 1849)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
523 portalclusters
1568 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 196 visible clusters (0.00%)
Total clusters visible: 65575
Average clusters visible: 125
Building PAS...
Average clusters audible: 303
visdatasize:62146 compressed from 75312
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
29 seconds elapsed

I think in terms of boolean variables. Generally, it makes things easier.
Quote from Spam Nugget on June 22, 2011, 8:19 am
- Code: Select all
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1764 faces
1 degenerate faces
64039 square feet [9221748.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1763 patches before subdivision
12063 patches after subdivision
92 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 500364, max 285
transfer lists: 3.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(56096, 45836, 45977)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(27224, 23524, 21475)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13614, 12212, 10300)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6998, 6484, 5097)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3646, 3481, 2570)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1926, 1890, 1318)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1028, 1035, 685)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(554, 570, 359)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(301, 316, 190)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(164, 176, 101)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(90, 98, 54)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(50, 55, 29)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(28, 31, 16)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(15, 17, 8)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(9, 10, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(5, 5, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(3, 3, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(1, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
30 of 30 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 37/1024 1776/49152 ( 3.6%)
brushes 471/8192 5652/98304 ( 5.7%)
brushsides 3222/65536 25776/524288 ( 4.9%)
planes 1976/65536 39520/1310720 ( 3.0%)
vertexes 3249/65536 38988/786432 ( 5.0%)
nodes 1380/65536 44160/2097152 ( 2.1%)
texinfos 465/12288 33480/884736 ( 3.8%)
texdata 60/2048 1920/65536 ( 2.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1764/65536 98784/3670016 ( 2.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1259/65536 70504/3670016 ( 1.9%)
facebrushes 387/0 774/0 ( 0.0%)
facebrushlists 1764/0 7056/0 ( 0.0%)
leaves 1418/65536 45376/2097152 ( 2.2%)
leaffaces 1991/65536 3982/131072 ( 3.0%)
leafbrushes 841/65536 1682/131072 ( 1.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 13446/512000 53784/2048000 ( 2.6%)
edges 7762/256000 31048/1024000 ( 3.0%)
LDR worldlights 92/8192 9200/819200 ( 1.1%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 142/32768 1420/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2376/65536 4752/131072 ( 3.6%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 31/512 10912/180224 ( 6.1%)
LDR lightdata [variable] 638644/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 62146/16777216 ( 0.4%)
entdata [variable] 92322/393216 (23.5%)
LDR ambient table 1418/65536 5672/262144 ( 2.2%)
HDR ambient table 1418/65536 5672/262144 ( 2.2%)
LDR leaf ambient 4011/65536 112308/1835008 ( 6.1%)
HDR leaf ambient 1418/65536 39704/1835008 ( 2.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/8194 ( 0.0%)
pakfile [variable] 150127/0 ( 0.0%)
physics [variable] 177279/4194304 ( 4.2%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 4915
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
15 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-837.64 387.84 137.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (175247 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1119 texinfos to 466
Reduced 63 texdatas to 59 (1951 bytes to 1824)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
5 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-837.64 387.84 137.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (173639 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1128 texinfos to 474
Reduced 63 texdatas to 59 (1951 bytes to 1824)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
4 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-837.64 387.84 137.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (161294 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 925 texinfos to 404
Reduced 63 texdatas to 59 (1964 bytes to 1837)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
3 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-837.64 387.84 137.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (163194 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 939 texinfos to 408
Reduced 64 texdatas to 60 (2001 bytes to 1874)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-837.64 387.84 137.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (163098 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 945 texinfos to 410
Reduced 64 texdatas to 60 (2001 bytes to 1874)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-837.64 387.84 137.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (158617 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 746 texinfos to 362
Reduced 65 texdatas to 60 (2037 bytes to 1885)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-837.64 387.84 137.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (157517 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 736 texinfos to 362
Reduced 65 texdatas to 60 (2037 bytes to 1885)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-837.64 387.84 137.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (156417 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 726 texinfos to 362
Reduced 65 texdatas to 60 (2037 bytes to 1885)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (160713 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 746 texinfos to 361
Reduced 65 texdatas to 60 (2037 bytes to 1885)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
547 portalclusters
1614 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 105 visible clusters (0.00%)
Total clusters visible: 67410
Average clusters visible: 123
Building PAS...
Average clusters audible: 242
visdatasize:62133 compressed from 78768
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
19 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1681 faces
64061 square feet [9224838.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1681 patches before subdivision
11761 patches after subdivision
92 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 496791, max 308
transfer lists: 3.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(52289, 42525, 43465)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(24848, 21338, 19757)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(12240, 10915, 9255)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6178, 5693, 4451)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3161, 3006, 2178)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1639, 1606, 1083)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(860, 866, 545)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(455, 471, 277)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(243, 258, 142)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(131, 142, 73)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(71, 78, 38)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(39, 44, 20)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(21, 24, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(12, 14, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(6, 8, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(4, 4, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(2, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0045 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
30 of 30 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 35/1024 1680/49152 ( 3.4%)
brushes 425/8192 5100/98304 ( 5.2%)
brushsides 2739/65536 21912/524288 ( 4.2%)
planes 1152/65536 23040/1310720 ( 1.8%)
vertexes 3076/65536 36912/786432 ( 4.7%)
nodes 1332/65536 42624/2097152 ( 2.0%)
texinfos 361/12288 25992/884736 ( 2.9%)
texdata 60/2048 1920/65536 ( 2.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1681/65536 94136/3670016 ( 2.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1147/65536 64232/3670016 ( 1.8%)
facebrushes 335/0 670/0 ( 0.0%)
facebrushlists 1681/0 6724/0 ( 0.0%)
leaves 1368/65536 43776/2097152 ( 2.1%)
leaffaces 1932/65536 3864/131072 ( 2.9%)
leafbrushes 772/65536 1544/131072 ( 1.2%)
areas 3/256 24/2048 ( 1.2%)
surfedges 12634/512000 50536/2048000 ( 2.5%)
edges 7288/256000 29152/1024000 ( 2.8%)
LDR worldlights 92/8192 9200/819200 ( 1.1%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 147/32768 1470/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2424/65536 4848/131072 ( 3.7%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 31/512 10912/180224 ( 6.1%)
LDR lightdata [variable] 634864/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 62133/16777216 ( 0.4%)
entdata [variable] 88148/393216 (22.4%)
LDR ambient table 1368/65536 5472/262144 ( 2.1%)
HDR ambient table 1368/65536 5472/262144 ( 2.1%)
LDR leaf ambient 3908/65536 109424/1835008 ( 6.0%)
HDR leaf ambient 1368/65536 38304/1835008 ( 2.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/8144 ( 0.0%)
pakfile [variable] 150448/0 ( 0.0%)
physics [variable] 160713/4194304 ( 3.8%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 4690
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
12 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-837.64 387.84 137.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (158617 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 746 texinfos to 362
Reduced 65 texdatas to 60 (2037 bytes to 1885)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (160713 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 746 texinfos to 361
Reduced 65 texdatas to 60 (2037 bytes to 1885)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
547 portalclusters
1613 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 104 visible clusters (0.00%)
Total clusters visible: 67481
Average clusters visible: 123
Building PAS...
Average clusters audible: 242
visdatasize:62146 compressed from 78768
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
18 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1680 faces
63972 square feet [9212086.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1680 patches before subdivision
11744 patches after subdivision
92 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 496069, max 308
transfer lists: 3.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(52289, 42525, 43465)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(24848, 21338, 19758)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(12240, 10915, 9255)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6178, 5693, 4451)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3161, 3006, 2178)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1639, 1606, 1083)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(860, 866, 545)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(455, 471, 277)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(243, 258, 142)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(131, 142, 73)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(71, 78, 38)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(39, 44, 20)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(21, 24, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(12, 14, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(6, 8, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(4, 4, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(2, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0045 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
30 of 30 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 35/1024 1680/49152 ( 3.4%)
brushes 425/8192 5100/98304 ( 5.2%)
brushsides 2739/65536 21912/524288 ( 4.2%)
planes 1150/65536 23000/1310720 ( 1.8%)
vertexes 3076/65536 36912/786432 ( 4.7%)
nodes 1332/65536 42624/2097152 ( 2.0%)
texinfos 361/12288 25992/884736 ( 2.9%)
texdata 60/2048 1920/65536 ( 2.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1680/65536 94080/3670016 ( 2.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1147/65536 64232/3670016 ( 1.8%)
facebrushes 331/0 662/0 ( 0.0%)
facebrushlists 1680/0 6720/0 ( 0.0%)
leaves 1368/65536 43776/2097152 ( 2.1%)
leaffaces 1931/65536 3862/131072 ( 2.9%)
leafbrushes 772/65536 1544/131072 ( 1.2%)
areas 3/256 24/2048 ( 1.2%)
surfedges 12628/512000 50512/2048000 ( 2.5%)
edges 7286/256000 29144/1024000 ( 2.8%)
LDR worldlights 92/8192 9200/819200 ( 1.1%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 145/32768 1450/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2400/65536 4800/131072 ( 3.7%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 31/512 10912/180224 ( 6.1%)
LDR lightdata [variable] 634540/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 62146/16777216 ( 0.4%)
entdata [variable] 88148/393216 (22.4%)
LDR ambient table 1368/65536 5472/262144 ( 2.1%)
HDR ambient table 1368/65536 5472/262144 ( 2.1%)
LDR leaf ambient 3939/65536 110292/1835008 ( 6.0%)
HDR leaf ambient 1368/65536 38304/1835008 ( 2.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/8144 ( 0.0%)
pakfile [variable] 150448/0 ( 0.0%)
physics [variable] 160713/4194304 ( 3.8%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 4686
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
10 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-837.64 387.84 137.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (158617 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 746 texinfos to 362
Reduced 65 texdatas to 60 (2037 bytes to 1885)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-837.64 387.84 137.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (158617 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 746 texinfos to 362
Reduced 65 texdatas to 60 (2037 bytes to 1885)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-837.64 387.84 137.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (158617 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 746 texinfos to 362
Reduced 65 texdatas to 60 (2037 bytes to 1885)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
- Code: Select all
[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1764 faces
1 degenerate faces
64039 square feet [9221748.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1763 patches before subdivision
12063 patches after subdivision
92 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 500364, max 285
transfer lists: 3.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(56096, 45836, 45977)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(27224, 23524, 21475)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13614, 12212, 10300)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6998, 6484, 5097)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3646, 3481, 2570)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1926, 1890, 1318)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(1028, 1035, 685)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(554, 570, 359)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(301, 316, 190)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(164, 176, 101)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(90, 98, 54)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(50, 55, 29)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(28, 31, 16)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(15, 17, 8)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(9, 10, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(5, 5, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(3, 3, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(1, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
30 of 30 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 37/1024 1776/49152 ( 3.6%)
brushes 471/8192 5652/98304 ( 5.7%)
brushsides 3222/65536 25776/524288 ( 4.9%)
planes 1976/65536 39520/1310720 ( 3.0%)
vertexes 3249/65536 38988/786432 ( 5.0%)
nodes 1380/65536 44160/2097152 ( 2.1%)
texinfos 465/12288 33480/884736 ( 3.8%)
texdata 60/2048 1920/65536 ( 2.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1764/65536 98784/3670016 ( 2.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1259/65536 70504/3670016 ( 1.9%)
facebrushes 387/0 774/0 ( 0.0%)
facebrushlists 1764/0 7056/0 ( 0.0%)
leaves 1418/65536 45376/2097152 ( 2.2%)
leaffaces 1991/65536 3982/131072 ( 3.0%)
leafbrushes 841/65536 1682/131072 ( 1.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 13446/512000 53784/2048000 ( 2.6%)
edges 7762/256000 31048/1024000 ( 3.0%)
LDR worldlights 92/8192 9200/819200 ( 1.1%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 142/32768 1420/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2376/65536 4752/131072 ( 3.6%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 31/512 10912/180224 ( 6.1%)
LDR lightdata [variable] 638644/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 62146/16777216 ( 0.4%)
entdata [variable] 92322/393216 (23.5%)
LDR ambient table 1418/65536 5672/262144 ( 2.2%)
HDR ambient table 1418/65536 5672/262144 ( 2.2%)
LDR leaf ambient 4011/65536 112308/1835008 ( 6.1%)
HDR leaf ambient 1418/65536 39704/1835008 ( 2.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/8194 ( 0.0%)
pakfile [variable] 150127/0 ( 0.0%)
physics [variable] 177279/4194304 ( 4.2%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 4915
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
15 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-837.64 387.84 137.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (175247 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1119 texinfos to 466
Reduced 63 texdatas to 59 (1951 bytes to 1824)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
5 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-837.64 387.84 137.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (173639 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1128 texinfos to 474
Reduced 63 texdatas to 59 (1951 bytes to 1824)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
4 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-837.64 387.84 137.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (161294 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 925 texinfos to 404
Reduced 63 texdatas to 59 (1964 bytes to 1837)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
3 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-837.64 387.84 137.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (163194 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 939 texinfos to 408
Reduced 64 texdatas to 60 (2001 bytes to 1874)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-837.64 387.84 137.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (163098 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 945 texinfos to 410
Reduced 64 texdatas to 60 (2001 bytes to 1874)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-837.64 387.84 137.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (158617 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 746 texinfos to 362
Reduced 65 texdatas to 60 (2037 bytes to 1885)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-837.64 387.84 137.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (157517 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 736 texinfos to 362
Reduced 65 texdatas to 60 (2037 bytes to 1885)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-837.64 387.84 137.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (156417 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 726 texinfos to 362
Reduced 65 texdatas to 60 (2037 bytes to 1885)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (160713 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 746 texinfos to 361
Reduced 65 texdatas to 60 (2037 bytes to 1885)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
547 portalclusters
1614 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 105 visible clusters (0.00%)
Total clusters visible: 67410
Average clusters visible: 123
Building PAS...
Average clusters audible: 242
visdatasize:62133 compressed from 78768
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
19 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1681 faces
64061 square feet [9224838.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1681 patches before subdivision
11761 patches after subdivision
92 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 496791, max 308
transfer lists: 3.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(52289, 42525, 43465)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(24848, 21338, 19757)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(12240, 10915, 9255)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6178, 5693, 4451)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3161, 3006, 2178)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1639, 1606, 1083)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(860, 866, 545)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(455, 471, 277)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(243, 258, 142)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(131, 142, 73)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(71, 78, 38)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(39, 44, 20)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(21, 24, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(12, 14, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(6, 8, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(4, 4, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(2, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0045 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
30 of 30 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 35/1024 1680/49152 ( 3.4%)
brushes 425/8192 5100/98304 ( 5.2%)
brushsides 2739/65536 21912/524288 ( 4.2%)
planes 1152/65536 23040/1310720 ( 1.8%)
vertexes 3076/65536 36912/786432 ( 4.7%)
nodes 1332/65536 42624/2097152 ( 2.0%)
texinfos 361/12288 25992/884736 ( 2.9%)
texdata 60/2048 1920/65536 ( 2.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1681/65536 94136/3670016 ( 2.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1147/65536 64232/3670016 ( 1.8%)
facebrushes 335/0 670/0 ( 0.0%)
facebrushlists 1681/0 6724/0 ( 0.0%)
leaves 1368/65536 43776/2097152 ( 2.1%)
leaffaces 1932/65536 3864/131072 ( 2.9%)
leafbrushes 772/65536 1544/131072 ( 1.2%)
areas 3/256 24/2048 ( 1.2%)
surfedges 12634/512000 50536/2048000 ( 2.5%)
edges 7288/256000 29152/1024000 ( 2.8%)
LDR worldlights 92/8192 9200/819200 ( 1.1%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 147/32768 1470/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2424/65536 4848/131072 ( 3.7%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 31/512 10912/180224 ( 6.1%)
LDR lightdata [variable] 634864/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 62133/16777216 ( 0.4%)
entdata [variable] 88148/393216 (22.4%)
LDR ambient table 1368/65536 5472/262144 ( 2.1%)
HDR ambient table 1368/65536 5472/262144 ( 2.1%)
LDR leaf ambient 3908/65536 109424/1835008 ( 6.0%)
HDR leaf ambient 1368/65536 38304/1835008 ( 2.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/8144 ( 0.0%)
pakfile [variable] 150448/0 ( 0.0%)
physics [variable] 160713/4194304 ( 3.8%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 4690
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
12 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-837.64 387.84 137.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (158617 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 746 texinfos to 362
Reduced 65 texdatas to 60 (2037 bytes to 1885)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (160713 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 746 texinfos to 361
Reduced 65 texdatas to 60 (2037 bytes to 1885)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
547 portalclusters
1613 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 104 visible clusters (0.00%)
Total clusters visible: 67481
Average clusters visible: 123
Building PAS...
Average clusters audible: 242
visdatasize:62146 compressed from 78768
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
18 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1680 faces
63972 square feet [9212086.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1680 patches before subdivision
11744 patches after subdivision
92 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 496069, max 308
transfer lists: 3.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(52289, 42525, 43465)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(24848, 21338, 19758)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(12240, 10915, 9255)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(6178, 5693, 4451)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(3161, 3006, 2178)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(1639, 1606, 1083)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(860, 866, 545)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(455, 471, 277)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(243, 258, 142)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(131, 142, 73)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(71, 78, 38)
0...1...2...3...4...5...6...7...8...9...10 Bounce #12 added RGB(39, 44, 20)
0...1...2...3...4...5...6...7...8...9...10 Bounce #13 added RGB(21, 24, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #14 added RGB(12, 14, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #15 added RGB(6, 8, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #16 added RGB(4, 4, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #17 added RGB(2, 2, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #18 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10 Bounce #19 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0045 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
30 of 30 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 35/1024 1680/49152 ( 3.4%)
brushes 425/8192 5100/98304 ( 5.2%)
brushsides 2739/65536 21912/524288 ( 4.2%)
planes 1150/65536 23000/1310720 ( 1.8%)
vertexes 3076/65536 36912/786432 ( 4.7%)
nodes 1332/65536 42624/2097152 ( 2.0%)
texinfos 361/12288 25992/884736 ( 2.9%)
texdata 60/2048 1920/65536 ( 2.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1680/65536 94080/3670016 ( 2.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1147/65536 64232/3670016 ( 1.8%)
facebrushes 331/0 662/0 ( 0.0%)
facebrushlists 1680/0 6720/0 ( 0.0%)
leaves 1368/65536 43776/2097152 ( 2.1%)
leaffaces 1931/65536 3862/131072 ( 2.9%)
leafbrushes 772/65536 1544/131072 ( 1.2%)
areas 3/256 24/2048 ( 1.2%)
surfedges 12628/512000 50512/2048000 ( 2.5%)
edges 7286/256000 29144/1024000 ( 2.8%)
LDR worldlights 92/8192 9200/819200 ( 1.1%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 145/32768 1450/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 2400/65536 4800/131072 ( 3.7%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 31/512 10912/180224 ( 6.1%)
LDR lightdata [variable] 634540/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 62146/16777216 ( 0.4%)
entdata [variable] 88148/393216 (22.4%)
LDR ambient table 1368/65536 5472/262144 ( 2.1%)
HDR ambient table 1368/65536 5472/262144 ( 2.1%)
LDR leaf ambient 3939/65536 110292/1835008 ( 6.0%)
HDR leaf ambient 1368/65536 38304/1835008 ( 2.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/8144 ( 0.0%)
pakfile [variable] 150448/0 ( 0.0%)
physics [variable] 160713/4194304 ( 3.8%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 4686
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
10 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-837.64 387.84 137.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (158617 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 746 texinfos to 362
Reduced 65 texdatas to 60 (2037 bytes to 1885)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-837.64 387.84 137.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (158617 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 746 texinfos to 362
Reduced 65 texdatas to 60 (2037 bytes to 1885)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-837.64 387.84 137.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (158617 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 746 texinfos to 362
Reduced 65 texdatas to 60 (2037 bytes to 1885)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt

I think in terms of boolean variables. Generally, it makes things easier.
Quote from Spam Nugget on June 22, 2011, 8:19 amok, thats the last of it
ok, thats the last of it ![]()

I think in terms of boolean variables. Generally, it makes things easier.
