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very wierd leaks...

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2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
210 portalclusters
576 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 3 visible clusters (0.00%)
Total clusters visible: 29007
Average clusters visible: 138
Building PAS...
Average clusters audible: 209
visdatasize:12924  compressed from 13440
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
6 seconds elapsed

[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
805 faces
1 degenerate faces
24844 square feet [3577652.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
804 patches before subdivision
4440 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 297579, max 295
transfer lists:   2.3 megs
0...1...2...3...4...5...6...7...8...9...10   Bounce #1 added RGB(157, 190, 189)
0...1...2...3...4...5...6...7...8...9...10   Bounce #2 added RGB(88, 107, 106)
0...1...2...3...4...5...6...7...8...9...10   Bounce #3 added RGB(50, 60, 59)
0...1...2...3...4...5...6...7...8...9...10   Bounce #4 added RGB(28, 34, 33)
0...1...2...3...4...5...6...7...8...9...10   Bounce #5 added RGB(16, 19, 19)
0...1...2...3...4...5...6...7...8...9...10   Bounce #6 added RGB(9, 11, 10)
0...1...2...3...4...5...6...7...8...9...10   Bounce #7 added RGB(5, 6, 6)
0...1...2...3...4...5...6...7...8...9...10   Bounce #8 added RGB(3, 3, 3)
0...1...2...3...4...5...6...7...8...9...10   Bounce #9 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10   Bounce #10 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10   Bounce #11 added RGB(0, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0018 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                   6/1024          288/49152    ( 0.6%)
brushes                189/8192         2268/98304    ( 2.3%)
brushsides            1384/65536       11072/524288   ( 2.1%)
planes                1386/65536       27720/1310720  ( 2.1%)
vertexes              1229/65536       14748/786432   ( 1.9%)
nodes                  443/65536       14176/2097152  ( 0.7%)
texinfos               223/12288       16056/884736   ( 1.8%)
texdata                 27/2048          864/65536    ( 1.3%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_multiblend          0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                  805/65536       45080/3670016  ( 1.2%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces              503/65536       28168/3670016  ( 0.8%)
facebrushes             49/0              98/0        ( 0.0%)
facebrushlists         805/0            3220/0        ( 0.0%)
leaves                 450/65536       14400/2097152  ( 0.7%)
leaffaces              920/65536        1840/131072   ( 1.4%)
leafbrushes            345/65536         690/131072   ( 0.5%)
areas                    2/256            16/2048     ( 0.8%)
surfedges             5769/512000      23076/2048000  ( 1.1%)
edges                 3443/256000      13772/1024000  ( 1.3%)
LDR worldlights          1/8192          100/819200   ( 0.0%)
HDR worldlights          0/8192            0/819200   ( 0.0%)
leafwaterdata            0/32768           0/393216   ( 0.0%)
waterstrips             55/32768         550/327680   ( 0.2%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices           879/65536        1758/131072   ( 1.3%)
cubemapsamples           1/1024           16/16384    ( 0.1%)
overlays                 0/512             0/180224   ( 0.0%)
LDR lightdata         [variable]      304992/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]       12924/16777216 ( 0.1%)
entdata               [variable]       23839/393216   ( 6.1%)
LDR ambient table      450/65536        1800/262144   ( 0.7%)
HDR ambient table      450/65536        1800/262144   ( 0.7%)
LDR leaf ambient       383/65536       10724/1835008  ( 0.6%)
HDR leaf ambient       450/65536       12600/1835008  ( 0.7%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/6384     ( 0.0%)
pakfile               [variable]      149785/0        ( 0.0%)
physics               [variable]       68971/4194304  ( 1.6%)
physics terrain       [variable]           2/1048576  ( 0.0%)

Level flags = 0

Total triangle count: 2182
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
3 seconds elapsed

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (68971 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 682 texinfos to 223
Reduced 32 texdatas to 27 (1034 bytes to 865)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
210 portalclusters
576 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 3 visible clusters (0.00%)
Total clusters visible: 29007
Average clusters visible: 138
Building PAS...
Average clusters audible: 209
visdatasize:12924  compressed from 13440
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
6 seconds elapsed

[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
805 faces
1 degenerate faces
24844 square feet [3577652.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
804 patches before subdivision
4440 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 297652, max 295
transfer lists:   2.3 megs
0...1...2...3...4...5...6...7...8...9...10   Bounce #1 added RGB(157, 190, 189)
0...1...2...3...4...5...6...7...8...9...10   Bounce #2 added RGB(88, 107, 106)
0...1...2...3...4...5...6...7...8...9...10   Bounce #3 added RGB(50, 60, 59)
0...1...2...3...4...5...6...7...8...9...10   Bounce #4 added RGB(28, 34, 33)
0...1...2...3...4...5...6...7...8...9...10   Bounce #5 added RGB(16, 19, 19)
0...1...2...3...4...5...6...7...8...9...10   Bounce #6 added RGB(9, 11, 10)
0...1...2...3...4...5...6...7...8...9...10   Bounce #7 added RGB(5, 6, 6)
0...1...2...3...4...5...6...7...8...9...10   Bounce #8 added RGB(3, 3, 3)
0...1...2...3...4...5...6...7...8...9...10   Bounce #9 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10   Bounce #10 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10   Bounce #11 added RGB(0, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0018 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                   6/1024          288/49152    ( 0.6%)
brushes                189/8192         2268/98304    ( 2.3%)
brushsides            1384/65536       11072/524288   ( 2.1%)
planes                1386/65536       27720/1310720  ( 2.1%)
vertexes              1229/65536       14748/786432   ( 1.9%)
nodes                  443/65536       14176/2097152  ( 0.7%)
texinfos               223/12288       16056/884736   ( 1.8%)
texdata                 27/2048          864/65536    ( 1.3%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_multiblend          0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                  805/65536       45080/3670016  ( 1.2%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces              503/65536       28168/3670016  ( 0.8%)
facebrushes             49/0              98/0        ( 0.0%)
facebrushlists         805/0            3220/0        ( 0.0%)
leaves                 450/65536       14400/2097152  ( 0.7%)
leaffaces              920/65536        1840/131072   ( 1.4%)
leafbrushes            345/65536         690/131072   ( 0.5%)
areas                    2/256            16/2048     ( 0.8%)
surfedges             5769/512000      23076/2048000  ( 1.1%)
edges                 3443/256000      13772/1024000  ( 1.3%)
LDR worldlights          1/8192          100/819200   ( 0.0%)
HDR worldlights          0/8192            0/819200   ( 0.0%)
leafwaterdata            0/32768           0/393216   ( 0.0%)
waterstrips             55/32768         550/327680   ( 0.2%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices           879/65536        1758/131072   ( 1.3%)
cubemapsamples           1/1024           16/16384    ( 0.1%)
overlays                 0/512             0/180224   ( 0.0%)
LDR lightdata         [variable]      304992/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]       12924/16777216 ( 0.1%)
entdata               [variable]       25243/393216   ( 6.4%)
LDR ambient table      450/65536        1800/262144   ( 0.7%)
HDR ambient table      450/65536        1800/262144   ( 0.7%)
LDR leaf ambient       383/65536       10724/1835008  ( 0.6%)
HDR leaf ambient       450/65536       12600/1835008  ( 0.7%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/5776     ( 0.0%)
pakfile               [variable]      149785/0        ( 0.0%)
physics               [variable]       68971/4194304  ( 1.6%)
physics terrain       [variable]           2/1048576  ( 0.0%)

Level flags = 0

Total triangle count: 2182
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
4 seconds elapsed

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (68971 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 682 texinfos to 223
Reduced 32 texdatas to 27 (1034 bytes to 865)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
210 portalclusters
576 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 3 visible clusters (0.00%)
Total clusters visible: 29007
Average clusters visible: 138
Building PAS...
Average clusters audible: 209
visdatasize:12924  compressed from 13440
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
5 seconds elapsed

[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
805 faces
1 degenerate faces
24844 square feet [3577652.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
804 patches before subdivision
4440 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 298728, max 295
transfer lists:   2.3 megs
0...1...2...3...4...5...6...7...8...9...10   Bounce #1 added RGB(157, 190, 189)
0...1...2...3...4...5...6...7...8...9...10   Bounce #2 added RGB(88, 107, 106)
0...1...2...3...4...5...6...7...8...9...10   Bounce #3 added RGB(50, 60, 59)
0...1...2...3...4...5...6...7...8...9...10   Bounce #4 added RGB(28, 34, 33)
0...1...2...3...4...5...6...7...8...9...10   Bounce #5 added RGB(16, 19, 19)
0...1...2...3...4...5...6...7...8...9...10   Bounce #6 added RGB(9, 11, 10)
0...1...2...3...4...5...6...7...8...9...10   Bounce #7 added RGB(5, 6, 6)
0...1...2...3...4...5...6...7...8...9...10   Bounce #8 added RGB(3, 3, 3)
0...1...2...3...4...5...6...7...8...9...10   Bounce #9 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10   Bounce #10 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10   Bounce #11 added RGB(0, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0017 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                   6/1024          288/49152    ( 0.6%)
brushes                189/8192         2268/98304    ( 2.3%)
brushsides            1384/65536       11072/524288   ( 2.1%)
planes                1386/65536       27720/1310720  ( 2.1%)
vertexes              1229/65536       14748/786432   ( 1.9%)
nodes                  443/65536       14176/2097152  ( 0.7%)
texinfos               223/12288       16056/884736   ( 1.8%)
texdata                 27/2048          864/65536    ( 1.3%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_multiblend          0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                  805/65536       45080/3670016  ( 1.2%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces              503/65536       28168/3670016  ( 0.8%)
facebrushes             49/0              98/0        ( 0.0%)
facebrushlists         805/0            3220/0        ( 0.0%)
leaves                 450/65536       14400/2097152  ( 0.7%)
leaffaces              920/65536        1840/131072   ( 1.4%)
leafbrushes            345/65536         690/131072   ( 0.5%)
areas                    2/256            16/2048     ( 0.8%)
surfedges             5769/512000      23076/2048000  ( 1.1%)
edges                 3443/256000      13772/1024000  ( 1.3%)
LDR worldlights          1/8192          100/819200   ( 0.0%)
HDR worldlights          0/8192            0/819200   ( 0.0%)
leafwaterdata            0/32768           0/393216   ( 0.0%)
waterstrips             55/32768         550/327680   ( 0.2%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices           879/65536        1758/131072   ( 1.3%)
cubemapsamples           1/1024           16/16384    ( 0.1%)
overlays                 0/512             0/180224   ( 0.0%)
LDR lightdata         [variable]      304992/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]       12924/16777216 ( 0.1%)
entdata               [variable]       27930/393216   ( 7.1%)
LDR ambient table      450/65536        1800/262144   ( 0.7%)
HDR ambient table      450/65536        1800/262144   ( 0.7%)
LDR leaf ambient       382/65536       10696/1835008  ( 0.6%)
HDR leaf ambient       450/65536       12600/1835008  ( 0.7%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/4766     ( 0.0%)
pakfile               [variable]      149785/0        ( 0.0%)
physics               [variable]       68971/4194304  ( 1.6%)
physics terrain       [variable]           2/1048576  ( 0.0%)

Level flags = 0

Total triangle count: 2182
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
3 seconds elapsed

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (68971 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 682 texinfos to 223
Reduced 32 texdatas to 27 (1034 bytes to 865)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
210 portalclusters
576 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 3 visible clusters (0.00%)
Total clusters visible: 29007
Average clusters visible: 138
Building PAS...
Average clusters audible: 209
visdatasize:12924  compressed from 13440
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
6 seconds elapsed

[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
805 faces
1 degenerate faces
24844 square feet [3577652.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
804 patches before subdivision
4440 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 298736, max 295
transfer lists:   2.3 megs
0...1...2...3...4...5...6...7...8...9...10   Bounce #1 added RGB(157, 190, 189)
0...1...2...3...4...5...6...7...8...9...10   Bounce #2 added RGB(88, 107, 106)
0...1...2...3...4...5...6...7...8...9...10   Bounce #3 added RGB(50, 60, 59)
0...1...2...3...4...5...6...7...8...9...10   Bounce #4 added RGB(28, 34, 33)
0...1...2...3...4...5...6...7...8...9...10   Bounce #5 added RGB(16, 19, 19)
0...1...2...3...4...5...6...7...8...9...10   Bounce #6 added RGB(9, 11, 10)
0...1...2...3...4...5...6...7...8...9...10   Bounce #7 added RGB(5, 6, 6)
0...1...2...3...4...5...6...7...8...9...10   Bounce #8 added RGB(3, 3, 3)
0...1...2...3...4...5...6...7...8...9...10   Bounce #9 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10   Bounce #10 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10   Bounce #11 added RGB(0, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0019 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                   6/1024          288/49152    ( 0.6%)
brushes                189/8192         2268/98304    ( 2.3%)
brushsides            1384/65536       11072/524288   ( 2.1%)
planes                1386/65536       27720/1310720  ( 2.1%)
vertexes              1229/65536       14748/786432   ( 1.9%)
nodes                  443/65536       14176/2097152  ( 0.7%)
texinfos               223/12288       16056/884736   ( 1.8%)
texdata                 27/2048          864/65536    ( 1.3%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_multiblend          0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                  805/65536       45080/3670016  ( 1.2%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces              503/65536       28168/3670016  ( 0.8%)
facebrushes             49/0              98/0        ( 0.0%)
facebrushlists         805/0            3220/0        ( 0.0%)
leaves                 450/65536       14400/2097152  ( 0.7%)
leaffaces              920/65536        1840/131072   ( 1.4%)
leafbrushes            345/65536         690/131072   ( 0.5%)
areas                    2/256            16/2048     ( 0.8%)
surfedges             5769/512000      23076/2048000  ( 1.1%)
edges                 3443/256000      13772/1024000  ( 1.3%)
LDR worldlights          1/8192          100/819200   ( 0.0%)
HDR worldlights          0/8192            0/819200   ( 0.0%)
leafwaterdata            0/32768           0/393216   ( 0.0%)
waterstrips             55/32768         550/327680   ( 0.2%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices           879/65536        1758/131072   ( 1.3%)
cubemapsamples           1/1024           16/16384    ( 0.1%)
overlays                 0/512             0/180224   ( 0.0%)
LDR lightdata         [variable]      304992/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]       12924/16777216 ( 0.1%)
entdata               [variable]       30269/393216   ( 7.7%)
LDR ambient table      450/65536        1800/262144   ( 0.7%)
HDR ambient table      450/65536        1800/262144   ( 0.7%)
LDR leaf ambient       382/65536       10696/1835008  ( 0.6%)
HDR leaf ambient       450/65536       12600/1835008  ( 0.7%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/4288     ( 0.0%)
pakfile               [variable]      149785/0        ( 0.0%)
physics               [variable]       68971/4194304  ( 1.6%)
physics terrain       [variable]           2/1048576  ( 0.0%)

Level flags = 0

Total triangle count: 2182
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
3 seconds elapsed

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (69793 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 689 texinfos to 219
Reduced 34 texdatas to 29 (1094 bytes to 925)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
210 portalclusters
581 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 7 visible clusters (0.00%)
Total clusters visible: 29695
Average clusters visible: 141
Building PAS...
Average clusters audible: 209
visdatasize:12907  compressed from 13440
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
8 seconds elapsed

[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
801 faces
2 degenerate faces
24858 square feet [3579555.75 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
799 patches before subdivision
4435 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 307552, max 296
transfer lists:   2.3 megs
0...1...2...3...4...5...6...7...8...9...10   Bounce #1 added RGB(145, 176, 175)
0...1...2...3...4...5...6...7...8...9...10   Bounce #2 added RGB(84, 101, 100)
0...1...2...3...4...5...6...7...8...9...10   Bounce #3 added RGB(47, 57, 56)
0...1...2...3...4...5...6...7...8...9...10   Bounce #4 added RGB(26, 32, 31)
0...1...2...3...4...5...6...7...8...9...10   Bounce #5 added RGB(15, 18, 18)
0...1...2...3...4...5...6...7...8...9...10   Bounce #6 added RGB(8, 10, 10)
0...1...2...3...4...5...6...7...8...9...10   Bounce #7 added RGB(5, 6, 5)
0...1...2...3...4...5...6...7...8...9...10   Bounce #8 added RGB(3, 3, 3)
0...1...2...3...4...5...6...7...8...9...10   Bounce #9 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10   Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0018 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                   7/1024          336/49152    ( 0.7%)
brushes                190/8192         2280/98304    ( 2.3%)
brushsides            1409/65536       11272/524288   ( 2.1%)
planes                1456/65536       29120/1310720  ( 2.2%)
vertexes              1227/65536       14724/786432   ( 1.9%)
nodes                  442/65536       14144/2097152  ( 0.7%)
texinfos               219/12288       15768/884736   ( 1.8%)
texdata                 29/2048          928/65536    ( 1.4%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_multiblend          0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                  801/65536       44856/3670016  ( 1.2%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces              497/65536       27832/3670016  ( 0.8%)
facebrushes             47/0              94/0        ( 0.0%)
facebrushlists         801/0            3204/0        ( 0.0%)
leaves                 450/65536       14400/2097152  ( 0.7%)
leaffaces              921/65536        1842/131072   ( 1.4%)
leafbrushes            343/65536         686/131072   ( 0.5%)
areas                    2/256            16/2048     ( 0.8%)
surfedges             5742/512000      22968/2048000  ( 1.1%)
edges                 3430/256000      13720/1024000  ( 1.3%)
LDR worldlights          1/8192          100/819200   ( 0.0%)
HDR worldlights          0/8192            0/819200   ( 0.0%)
leafwaterdata            0/32768           0/393216   ( 0.0%)
waterstrips             61/32768         610/327680   ( 0.2%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices           951/65536        1902/131072   ( 1.5%)
cubemapsamples           1/1024           16/16384    ( 0.1%)
overlays                 1/512           352/180224   ( 0.2%)
LDR lightdata         [variable]      306016/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]       12907/16777216 ( 0.1%)
entdata               [variable]       34925/393216   ( 8.9%)
LDR ambient table      450/65536        1800/262144   ( 0.7%)
HDR ambient table      450/65536        1800/262144   ( 0.7%)
LDR leaf ambient       376/65536       10528/1835008  ( 0.6%)
HDR leaf ambient       450/65536       12600/1835008  ( 0.7%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/3172     ( 0.0%)
pakfile               [variable]      149785/0        ( 0.0%)
physics               [variable]       69793/4194304  ( 1.7%)
physics terrain       [variable]           2/1048576  ( 0.0%)

Level flags = 0

Total triangle count: 2187
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
3 seconds elapsed

Image
I think in terms of boolean variables. Generally, it makes things easier.
Code: Select all

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (70351 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 699 texinfos to 223
Reduced 34 texdatas to 29 (1094 bytes to 925)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
189 portalclusters
523 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 5 visible clusters (0.00%)
Total clusters visible: 23952
Average clusters visible: 126
Building PAS...
Average clusters audible: 188
visdatasize:10530  compressed from 9072
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
4 seconds elapsed

[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
765 faces
2 degenerate faces
24882 square feet [3583149.75 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
763 patches before subdivision
4449 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 297857, max 293
transfer lists:   2.3 megs
0...1...2...3...4...5...6...7...8...9...10   Bounce #1 added RGB(145, 175, 175)
0...1...2...3...4...5...6...7...8...9...10   Bounce #2 added RGB(81, 98, 98)
0...1...2...3...4...5...6...7...8...9...10   Bounce #3 added RGB(45, 54, 54)
0...1...2...3...4...5...6...7...8...9...10   Bounce #4 added RGB(25, 30, 30)
0...1...2...3...4...5...6...7...8...9...10   Bounce #5 added RGB(14, 17, 17)
0...1...2...3...4...5...6...7...8...9...10   Bounce #6 added RGB(8, 9, 9)
0...1...2...3...4...5...6...7...8...9...10   Bounce #7 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10   Bounce #8 added RGB(2, 3, 3)
0...1...2...3...4...5...6...7...8...9...10   Bounce #9 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10   Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0018 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                   8/1024          384/49152    ( 0.8%)
brushes                190/8192         2280/98304    ( 2.3%)
brushsides            1409/65536       11272/524288   ( 2.1%)
planes                1480/65536       29600/1310720  ( 2.3%)
vertexes              1175/65536       14100/786432   ( 1.8%)
nodes                  435/65536       13920/2097152  ( 0.7%)
texinfos               223/12288       16056/884736   ( 1.8%)
texdata                 29/2048          928/65536    ( 1.4%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_multiblend          0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                  765/65536       42840/3670016  ( 1.2%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces              508/65536       28448/3670016  ( 0.8%)
facebrushes             47/0              94/0        ( 0.0%)
facebrushlists         765/0            3060/0        ( 0.0%)
leaves                 444/65536       14208/2097152  ( 0.7%)
leaffaces              867/65536        1734/131072   ( 1.3%)
leafbrushes            337/65536         674/131072   ( 0.5%)
areas                    2/256            16/2048     ( 0.8%)
surfedges             5622/512000      22488/2048000  ( 1.1%)
edges                 3337/256000      13348/1024000  ( 1.3%)
LDR worldlights          1/8192          100/819200   ( 0.0%)
HDR worldlights          0/8192            0/819200   ( 0.0%)
leafwaterdata            0/32768           0/393216   ( 0.0%)
waterstrips             61/32768         610/327680   ( 0.2%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices           939/65536        1878/131072   ( 1.4%)
cubemapsamples           1/1024           16/16384    ( 0.1%)
overlays                 1/512           352/180224   ( 0.2%)
LDR lightdata         [variable]      301388/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]       10530/16777216 ( 0.1%)
entdata               [variable]       35957/393216   ( 9.1%)
LDR ambient table      444/65536        1776/262144   ( 0.7%)
HDR ambient table      444/65536        1776/262144   ( 0.7%)
LDR leaf ambient       367/65536       10276/1835008  ( 0.6%)
HDR leaf ambient       444/65536       12432/1835008  ( 0.7%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/3146     ( 0.0%)
pakfile               [variable]      149785/0        ( 0.0%)
physics               [variable]       70351/4194304  ( 1.7%)
physics terrain       [variable]           2/1048576  ( 0.0%)

Level flags = 0

Total triangle count: 2095
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
3 seconds elapsed

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_physics (-82.00 -304.00 88.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (78251 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 765 texinfos to 299
Reduced 37 texdatas to 34 (1200 bytes to 1105)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_physics (-82.00 -304.00 88.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (78251 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 765 texinfos to 299
Reduced 37 texdatas to 34 (1200 bytes to 1105)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (78579 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 766 texinfos to 252
Reduced 37 texdatas to 32 (1200 bytes to 1031)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
206 portalclusters
566 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 5 visible clusters (0.00%)
Total clusters visible: 24477
Average clusters visible: 118
Building PAS...
Average clusters audible: 182
visdatasize:12112  compressed from 13184
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
5 seconds elapsed

[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
884 faces
2 degenerate faces
26362 square feet [3796240.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
882 patches before subdivision
4874 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 316825, max 294
transfer lists:   2.4 megs
0...1...2...3...4...5...6...7...8...9...10   Bounce #1 added RGB(143, 173, 173)
0...1...2...3...4...5...6...7...8...9...10   Bounce #2 added RGB(80, 97, 97)
0...1...2...3...4...5...6...7...8...9...10   Bounce #3 added RGB(44, 54, 53)
0...1...2...3...4...5...6...7...8...9...10   Bounce #4 added RGB(25, 30, 30)
0...1...2...3...4...5...6...7...8...9...10   Bounce #5 added RGB(14, 17, 16)
0...1...2...3...4...5...6...7...8...9...10   Bounce #6 added RGB(8, 9, 9)
0...1...2...3...4...5...6...7...8...9...10   Bounce #7 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10   Bounce #8 added RGB(2, 3, 3)
0...1...2...3...4...5...6...7...8...9...10   Bounce #9 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10   Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0019 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                   9/1024          432/49152    ( 0.9%)
brushes                211/8192         2532/98304    ( 2.6%)
brushsides            1537/65536       12296/524288   ( 2.3%)
planes                1526/65536       30520/1310720  ( 2.3%)
vertexes              1342/65536       16104/786432   ( 2.0%)
nodes                  493/65536       15776/2097152  ( 0.8%)
texinfos               252/12288       18144/884736   ( 2.1%)
texdata                 32/2048         1024/65536    ( 1.6%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_multiblend          0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                  884/65536       49504/3670016  ( 1.3%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces              585/65536       32760/3670016  ( 0.9%)
facebrushes             49/0              98/0        ( 0.0%)
facebrushlists         884/0            3536/0        ( 0.0%)
leaves                 503/65536       16096/2097152  ( 0.8%)
leaffaces              974/65536        1948/131072   ( 1.5%)
leafbrushes            369/65536         738/131072   ( 0.6%)
areas                    2/256            16/2048     ( 0.8%)
surfedges             6537/512000      26148/2048000  ( 1.3%)
edges                 3858/256000      15432/1024000  ( 1.5%)
LDR worldlights          1/8192          100/819200   ( 0.0%)
HDR worldlights          0/8192            0/819200   ( 0.0%)
leafwaterdata            0/32768           0/393216   ( 0.0%)
waterstrips             65/32768         650/327680   ( 0.2%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices          1056/65536        2112/131072   ( 1.6%)
cubemapsamples           1/1024           16/16384    ( 0.1%)
overlays                 1/512           352/180224   ( 0.2%)
LDR lightdata         [variable]      331624/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]       12112/16777216 ( 0.1%)
entdata               [variable]       71458/393216   (18.2%)
LDR ambient table      503/65536        2012/262144   ( 0.8%)
HDR ambient table      503/65536        2012/262144   ( 0.8%)
LDR leaf ambient       391/65536       10948/1835008  ( 0.6%)
HDR leaf ambient       503/65536       14084/1835008  ( 0.8%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/3702     ( 0.0%)
pakfile               [variable]      149785/0        ( 0.0%)
physics               [variable]       78579/4194304  ( 1.9%)
physics terrain       [variable]           2/1048576  ( 0.0%)

Level flags = 0

Total triangle count: 2464
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
3 seconds elapsed

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_physics_override (-18.90 -372.30 119.25) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (78579 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 766 texinfos to 300
Reduced 37 texdatas to 34 (1200 bytes to 1105)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (78579 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 766 texinfos to 252
Reduced 37 texdatas to 32 (1200 bytes to 1031)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
206 portalclusters
566 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 5 visible clusters (0.00%)
Total clusters visible: 24477
Average clusters visible: 118
Building PAS...
Average clusters audible: 182
visdatasize:12112  compressed from 13184
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
6 seconds elapsed

[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
884 faces
2 degenerate faces
26362 square feet [3796240.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
882 patches before subdivision
4874 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 316825, max 294
transfer lists:   2.4 megs
0...1...2...3...4...5...6...7...8...9...10   Bounce #1 added RGB(143, 173, 173)
0...1...2...3...4...5...6...7...8...9...10   Bounce #2 added RGB(80, 97, 97)
0...1...2...3...4...5...6...7...8...9...10   Bounce #3 added RGB(44, 54, 53)
0...1...2...3...4...5...6...7...8...9...10   Bounce #4 added RGB(25, 30, 30)
0...1...2...3...4...5...6...7...8...9...10   Bounce #5 added RGB(14, 17, 16)
0...1...2...3...4...5...6...7...8...9...10   Bounce #6 added RGB(8, 9, 9)
0...1...2...3...4...5...6...7...8...9...10   Bounce #7 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10   Bounce #8 added RGB(2, 3, 3)
0...1...2...3...4...5...6...7...8...9...10   Bounce #9 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10   Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0026 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                   9/1024          432/49152    ( 0.9%)
brushes                211/8192         2532/98304    ( 2.6%)
brushsides            1537/65536       12296/524288   ( 2.3%)
planes                1526/65536       30520/1310720  ( 2.3%)
vertexes              1342/65536       16104/786432   ( 2.0%)
nodes                  493/65536       15776/2097152  ( 0.8%)
texinfos               252/12288       18144/884736   ( 2.1%)
texdata                 32/2048         1024/65536    ( 1.6%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_multiblend          0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                  884/65536       49504/3670016  ( 1.3%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces              585/65536       32760/3670016  ( 0.9%)
facebrushes             49/0              98/0        ( 0.0%)
facebrushlists         884/0            3536/0        ( 0.0%)
leaves                 503/65536       16096/2097152  ( 0.8%)
leaffaces              974/65536        1948/131072   ( 1.5%)
leafbrushes            369/65536         738/131072   ( 0.6%)
areas                    2/256            16/2048     ( 0.8%)
surfedges             6537/512000      26148/2048000  ( 1.3%)
edges                 3858/256000      15432/1024000  ( 1.5%)
LDR worldlights          1/8192          100/819200   ( 0.0%)
HDR worldlights          0/8192            0/819200   ( 0.0%)
leafwaterdata            0/32768           0/393216   ( 0.0%)
waterstrips             65/32768         650/327680   ( 0.2%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices          1056/65536        2112/131072   ( 1.6%)
cubemapsamples           1/1024           16/16384    ( 0.1%)
overlays                 1/512           352/180224   ( 0.2%)
LDR lightdata         [variable]      331624/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]       12112/16777216 ( 0.1%)
entdata               [variable]       66516/393216   (16.9%)
LDR ambient table      503/65536        2012/262144   ( 0.8%)
HDR ambient table      503/65536        2012/262144   ( 0.8%)
LDR leaf ambient       391/65536       10948/1835008  ( 0.6%)
HDR leaf ambient       503/65536       14084/1835008  ( 0.8%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/3702     ( 0.0%)
pakfile               [variable]      149785/0        ( 0.0%)
physics               [variable]       78579/4194304  ( 1.9%)
physics terrain       [variable]           2/1048576  ( 0.0%)

Level flags = 0

Total triangle count: 2464
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
4 seconds elapsed

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (78579 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 766 texinfos to 252
Reduced 37 texdatas to 32 (1200 bytes to 1031)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
206 portalclusters
566 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 5 visible clusters (0.00%)
Total clusters visible: 24477
Average clusters visible: 118
Building PAS...
Average clusters audible: 182
visdatasize:12112  compressed from 13184
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
6 seconds elapsed

[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
884 faces
2 degenerate faces
26362 square feet [3796240.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
882 patches before subdivision
4874 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 316825, max 294
transfer lists:   2.4 megs
0...1...2...3...4...5...6...7...8...9...10   Bounce #1 added RGB(143, 173, 173)
0...1...2...3...4...5...6...7...8...9...10   Bounce #2 added RGB(80, 97, 97)
0...1...2...3...4...5...6...7...8...9...10   Bounce #3 added RGB(44, 54, 53)
0...1...2...3...4...5...6...7...8...9...10   Bounce #4 added RGB(25, 30, 30)
0...1...2...3...4...5...6...7...8...9...10   Bounce #5 added RGB(14, 17, 16)
0...1...2...3...4...5...6...7...8...9...10   Bounce #6 added RGB(8, 9, 9)
0...1...2...3...4...5...6...7...8...9...10   Bounce #7 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10   Bounce #8 added RGB(2, 3, 3)
0...1...2...3...4...5...6...7...8...9...10   Bounce #9 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10   Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0019 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                   9/1024          432/49152    ( 0.9%)
brushes                211/8192         2532/98304    ( 2.6%)
brushsides            1537/65536       12296/524288   ( 2.3%)
planes                1524/65536       30480/1310720  ( 2.3%)
vertexes              1342/65536       16104/786432   ( 2.0%)
nodes                  493/65536       15776/2097152  ( 0.8%)
texinfos               252/12288       18144/884736   ( 2.1%)
texdata                 32/2048         1024/65536    ( 1.6%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_multiblend          0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                  884/65536       49504/3670016  ( 1.3%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces              585/65536       32760/3670016  ( 0.9%)
facebrushes             49/0              98/0        ( 0.0%)
facebrushlists         884/0            3536/0        ( 0.0%)
leaves                 503/65536       16096/2097152  ( 0.8%)
leaffaces              974/65536        1948/131072   ( 1.5%)
leafbrushes            369/65536         738/131072   ( 0.6%)
areas                    2/256            16/2048     ( 0.8%)
surfedges             6537/512000      26148/2048000  ( 1.3%)
edges                 3858/256000      15432/1024000  ( 1.5%)
LDR worldlights          1/8192          100/819200   ( 0.0%)
HDR worldlights          0/8192            0/819200   ( 0.0%)
leafwaterdata            0/32768           0/393216   ( 0.0%)
waterstrips             65/32768         650/327680   ( 0.2%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices          1056/65536        2112/131072   ( 1.6%)
cubemapsamples           1/1024           16/16384    ( 0.1%)
overlays                 1/512           352/180224   ( 0.2%)
LDR lightdata         [variable]      331624/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]       12112/16777216 ( 0.1%)
entdata               [variable]       66775/393216   (17.0%)
LDR ambient table      503/65536        2012/262144   ( 0.8%)
HDR ambient table      503/65536        2012/262144   ( 0.8%)
LDR leaf ambient       391/65536       10948/1835008  ( 0.6%)
HDR leaf ambient       503/65536       14084/1835008  ( 0.8%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/3702     ( 0.0%)
pakfile               [variable]      149785/0        ( 0.0%)
physics               [variable]       78579/4194304  ( 1.9%)
physics terrain       [variable]           2/1048576  ( 0.0%)

Level flags = 0

Total triangle count: 2464
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
3 seconds elapsed

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_static (-544.00 -296.00 65.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (84994 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 803 texinfos to 334
Reduced 46 texdatas to 43 (1445 bytes to 1350)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_static (-544.00 -296.00 65.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (84994 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 803 texinfos to 334
Reduced 46 texdatas to 43 (1445 bytes to 1350)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_static (-544.00 -296.00 65.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (85010 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 803 texinfos to 334
Reduced 46 texdatas to 43 (1445 bytes to 1350)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (85010 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 803 texinfos to 278
Reduced 46 texdatas to 41 (1445 bytes to 1276)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
243 portalclusters
663 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 17 visible clusters (0.00%)
Total clusters visible: 26620
Average clusters visible: 109
Building PAS...
Average clusters audible: 213
visdatasize:15166  compressed from 15552
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
6 seconds elapsed

[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
955 faces
2 degenerate faces
29019 square feet [4178771.75 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
953 patches before subdivision
5381 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 338712, max 293
transfer lists:   2.6 megs
0...1...2...3...4...5...6...7...8...9...10   Bounce #1 added RGB(143, 173, 173)
0...1...2...3...4...5...6...7...8...9...10   Bounce #2 added RGB(80, 97, 97)
0...1...2...3...4...5...6...7...8...9...10   Bounce #3 added RGB(44, 54, 53)
0...1...2...3...4...5...6...7...8...9...10   Bounce #4 added RGB(25, 30, 30)
0...1...2...3...4...5...6...7...8...9...10   Bounce #5 added RGB(14, 16, 16)
0...1...2...3...4...5...6...7...8...9...10   Bounce #6 added RGB(8, 9, 9)
0...1...2...3...4...5...6...7...8...9...10   Bounce #7 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10   Bounce #8 added RGB(2, 3, 3)
0...1...2...3...4...5...6...7...8...9...10   Bounce #9 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10   Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0021 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                  10/1024          480/49152    ( 1.0%)
brushes                228/8192         2736/98304    ( 2.8%)
brushsides            1640/65536       13120/524288   ( 2.5%)
planes                1590/65536       31800/1310720  ( 2.4%)
vertexes              1449/65536       17388/786432   ( 2.2%)
nodes                  543/65536       17376/2097152  ( 0.8%)
texinfos               278/12288       20016/884736   ( 2.3%)
texdata                 41/2048         1312/65536    ( 2.0%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_multiblend          0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                  955/65536       53480/3670016  ( 1.5%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces              643/65536       36008/3670016  ( 1.0%)
facebrushes             49/0              98/0        ( 0.0%)
facebrushlists         955/0            3820/0        ( 0.0%)
leaves                 554/65536       17728/2097152  ( 0.8%)
leaffaces             1098/65536        2196/131072   ( 1.7%)
leafbrushes            386/65536         772/131072   ( 0.6%)
areas                    2/256            16/2048     ( 0.8%)
surfedges             7091/512000      28364/2048000  ( 1.4%)
edges                 4177/256000      16708/1024000  ( 1.6%)
LDR worldlights          1/8192          100/819200   ( 0.0%)
HDR worldlights          0/8192            0/819200   ( 0.0%)
leafwaterdata            0/32768           0/393216   ( 0.0%)
waterstrips             69/32768         690/327680   ( 0.2%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices          1095/65536        2190/131072   ( 1.7%)
cubemapsamples           1/1024           16/16384    ( 0.1%)
overlays                19/512          6688/180224   ( 3.7%)
LDR lightdata         [variable]      358460/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]       15166/16777216 ( 0.1%)
entdata               [variable]       53689/393216   (13.7%)
LDR ambient table      554/65536        2216/262144   ( 0.8%)
HDR ambient table      554/65536        2216/262144   ( 0.8%)
LDR leaf ambient       434/65536       12152/1835008  ( 0.7%)
HDR leaf ambient       554/65536       15512/1835008  ( 0.8%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/4820     ( 0.0%)
pakfile               [variable]      149785/0        ( 0.0%)
physics               [variable]       85010/4194304  ( 2.0%)
physics terrain       [variable]           2/1048576  ( 0.0%)

Level flags = 0

Total triangle count: 2644
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
4 seconds elapsed

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_dynamic (-548.00 -126.00 65.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (100552 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 824 texinfos to 349
Reduced 51 texdatas to 48 (1599 bytes to 1504)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
3 seconds elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt

Image
I think in terms of boolean variables. Generally, it makes things easier.
Code: Select all

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_dynamic (-548.00 134.00 65.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (100944 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 827 texinfos to 351
Reduced 52 texdatas to 49 (1633 bytes to 1538)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_dynamic (-548.00 -126.00 65.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (100944 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 827 texinfos to 351
Reduced 52 texdatas to 49 (1633 bytes to 1538)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (100944 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 827 texinfos to 296
Reduced 52 texdatas to 47 (1633 bytes to 1464)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
258 portalclusters
695 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 28 visible clusters (0.00%)
Total clusters visible: 27712
Average clusters visible: 107
Building PAS...
Average clusters audible: 215
visdatasize:16792  compressed from 20640
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
6 seconds elapsed

[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1099 faces
2 degenerate faces
35617 square feet [5128894.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1097 patches before subdivision
6211 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 375333, max 293
transfer lists:   2.9 megs
0...1...2...3...4...5...6...7...8...9...10   Bounce #1 added RGB(143, 173, 173)
0...1...2...3...4...5...6...7...8...9...10   Bounce #2 added RGB(80, 97, 97)
0...1...2...3...4...5...6...7...8...9...10   Bounce #3 added RGB(44, 54, 53)
0...1...2...3...4...5...6...7...8...9...10   Bounce #4 added RGB(25, 30, 30)
0...1...2...3...4...5...6...7...8...9...10   Bounce #5 added RGB(14, 17, 16)
0...1...2...3...4...5...6...7...8...9...10   Bounce #6 added RGB(8, 9, 9)
0...1...2...3...4...5...6...7...8...9...10   Bounce #7 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10   Bounce #8 added RGB(2, 3, 3)
0...1...2...3...4...5...6...7...8...9...10   Bounce #9 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10   Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0026 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                  12/1024          576/49152    ( 1.2%)
brushes                272/8192         3264/98304    ( 3.3%)
brushsides            1904/65536       15232/524288   ( 2.9%)
planes                1696/65536       33920/1310720  ( 2.6%)
vertexes              1767/65536       21204/786432   ( 2.7%)
nodes                  634/65536       20288/2097152  ( 1.0%)
texinfos               296/12288       21312/884736   ( 2.4%)
texdata                 47/2048         1504/65536    ( 2.3%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_multiblend          0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                 1099/65536       61544/3670016  ( 1.7%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces              749/65536       41944/3670016  ( 1.1%)
facebrushes             55/0             110/0        ( 0.0%)
facebrushlists        1099/0            4396/0        ( 0.0%)
leaves                 647/65536       20704/2097152  ( 1.0%)
leaffaces             1242/65536        2484/131072   ( 1.9%)
leafbrushes            472/65536         944/131072   ( 0.7%)
areas                    2/256            16/2048     ( 0.8%)
surfedges             8201/512000      32804/2048000  ( 1.6%)
edges                 4870/256000      19480/1024000  ( 1.9%)
LDR worldlights          1/8192          100/819200   ( 0.0%)
HDR worldlights          0/8192            0/819200   ( 0.0%)
leafwaterdata            0/32768           0/393216   ( 0.0%)
waterstrips             81/32768         810/327680   ( 0.2%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices          1293/65536        2586/131072   ( 2.0%)
cubemapsamples           1/1024           16/16384    ( 0.1%)
overlays                27/512          9504/180224   ( 5.3%)
LDR lightdata         [variable]      429012/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]       16792/16777216 ( 0.1%)
entdata               [variable]       62275/393216   (15.8%)
LDR ambient table      647/65536        2588/262144   ( 1.0%)
HDR ambient table      647/65536        2588/262144   ( 1.0%)
LDR leaf ambient       462/65536       12936/1835008  ( 0.7%)
HDR leaf ambient       647/65536       18116/1835008  ( 1.0%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/4844     ( 0.0%)
pakfile               [variable]      149785/0        ( 0.0%)
physics               [variable]      100944/4194304  ( 2.4%)
physics terrain       [variable]           2/1048576  ( 0.0%)

Level flags = 0

Total triangle count: 3042
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
4 seconds elapsed

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_static (150.00 -8.00 26.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (104832 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 872 texinfos to 387
Reduced 56 texdatas to 52 (1783 bytes to 1656)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (104832 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 872 texinfos to 314
Reduced 56 texdatas to 48 (1783 bytes to 1502)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
266 portalclusters
694 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 23 visible clusters (0.00%)
Total clusters visible: 28267
Average clusters visible: 106
Building PAS...
Average clusters audible: 226
visdatasize:17837  compressed from 21280
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
6 seconds elapsed

[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1091 faces
2 degenerate faces
36872 square feet [5309662.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1089 patches before subdivision
6531 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 395439, max 293
transfer lists:   3.0 megs
0...1...2...3...4...5...6...7...8...9...10   Bounce #1 added RGB(144, 174, 174)
0...1...2...3...4...5...6...7...8...9...10   Bounce #2 added RGB(81, 98, 97)
0...1...2...3...4...5...6...7...8...9...10   Bounce #3 added RGB(45, 54, 54)
0...1...2...3...4...5...6...7...8...9...10   Bounce #4 added RGB(25, 30, 30)
0...1...2...3...4...5...6...7...8...9...10   Bounce #5 added RGB(14, 17, 17)
0...1...2...3...4...5...6...7...8...9...10   Bounce #6 added RGB(8, 9, 9)
0...1...2...3...4...5...6...7...8...9...10   Bounce #7 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10   Bounce #8 added RGB(2, 3, 3)
0...1...2...3...4...5...6...7...8...9...10   Bounce #9 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10   Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0037 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                  12/1024          576/49152    ( 1.2%)
brushes                284/8192         3408/98304    ( 3.5%)
brushsides            1973/65536       15784/524288   ( 3.0%)
planes                1696/65536       33920/1310720  ( 2.6%)
vertexes              1744/65536       20928/786432   ( 2.7%)
nodes                  623/65536       19936/2097152  ( 1.0%)
texinfos               314/12288       22608/884736   ( 2.6%)
texdata                 48/2048         1536/65536    ( 2.3%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_multiblend          0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                 1091/65536       61096/3670016  ( 1.7%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces              765/65536       42840/3670016  ( 1.2%)
facebrushes             70/0             140/0        ( 0.0%)
facebrushlists        1091/0            4364/0        ( 0.0%)
leaves                 636/65536       20352/2097152  ( 1.0%)
leaffaces             1264/65536        2528/131072   ( 1.9%)
leafbrushes            453/65536         906/131072   ( 0.7%)
areas                    2/256            16/2048     ( 0.8%)
surfedges             8232/512000      32928/2048000  ( 1.6%)
edges                 4899/256000      19596/1024000  ( 1.9%)
LDR worldlights          1/8192          100/819200   ( 0.0%)
HDR worldlights          0/8192            0/819200   ( 0.0%)
leafwaterdata            0/32768           0/393216   ( 0.0%)
waterstrips             78/32768         780/327680   ( 0.2%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices          1269/65536        2538/131072   ( 1.9%)
cubemapsamples           1/1024           16/16384    ( 0.1%)
overlays                30/512         10560/180224   ( 5.9%)
LDR lightdata         [variable]      417024/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]       17837/16777216 ( 0.1%)
entdata               [variable]       64486/393216   (16.4%)
LDR ambient table      636/65536        2544/262144   ( 1.0%)
HDR ambient table      636/65536        2544/262144   ( 1.0%)
LDR leaf ambient       468/65536       13104/1835008  ( 0.7%)
HDR leaf ambient       636/65536       17808/1835008  ( 1.0%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/5026     ( 0.0%)
pakfile               [variable]      150127/0        ( 0.0%)
physics               [variable]      104832/4194304  ( 2.5%)
physics terrain       [variable]           2/1048576  ( 0.0%)

Level flags = 0

Total triangle count: 3025
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
4 seconds elapsed

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (104832 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 872 texinfos to 314
Reduced 56 texdatas to 48 (1783 bytes to 1502)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
266 portalclusters
694 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 23 visible clusters (0.00%)
Total clusters visible: 28267
Average clusters visible: 106
Building PAS...
Average clusters audible: 226
visdatasize:17837  compressed from 21280
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
5 seconds elapsed

[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1091 faces
2 degenerate faces
36872 square feet [5309662.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1089 patches before subdivision
6531 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 395439, max 293
transfer lists:   3.0 megs
0...1...2...3...4...5...6...7...8...9...10   Bounce #1 added RGB(144, 174, 174)
0...1...2...3...4...5...6...7...8...9...10   Bounce #2 added RGB(81, 98, 97)
0...1...2...3...4...5...6...7...8...9...10   Bounce #3 added RGB(45, 54, 54)
0...1...2...3...4...5...6...7...8...9...10   Bounce #4 added RGB(25, 30, 30)
0...1...2...3...4...5...6...7...8...9...10   Bounce #5 added RGB(14, 17, 17)
0...1...2...3...4...5...6...7...8...9...10   Bounce #6 added RGB(8, 9, 9)
0...1...2...3...4...5...6...7...8...9...10   Bounce #7 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10   Bounce #8 added RGB(2, 3, 3)
0...1...2...3...4...5...6...7...8...9...10   Bounce #9 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10   Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0027 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                  12/1024          576/49152    ( 1.2%)
brushes                284/8192         3408/98304    ( 3.5%)
brushsides            1973/65536       15784/524288   ( 3.0%)
planes                1696/65536       33920/1310720  ( 2.6%)
vertexes              1744/65536       20928/786432   ( 2.7%)
nodes                  623/65536       19936/2097152  ( 1.0%)
texinfos               314/12288       22608/884736   ( 2.6%)
texdata                 48/2048         1536/65536    ( 2.3%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_multiblend          0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                 1091/65536       61096/3670016  ( 1.7%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces              765/65536       42840/3670016  ( 1.2%)
facebrushes             70/0             140/0        ( 0.0%)
facebrushlists        1091/0            4364/0        ( 0.0%)
leaves                 636/65536       20352/2097152  ( 1.0%)
leaffaces             1264/65536        2528/131072   ( 1.9%)
leafbrushes            453/65536         906/131072   ( 0.7%)
areas                    2/256            16/2048     ( 0.8%)
surfedges             8232/512000      32928/2048000  ( 1.6%)
edges                 4899/256000      19596/1024000  ( 1.9%)
LDR worldlights          1/8192          100/819200   ( 0.0%)
HDR worldlights          0/8192            0/819200   ( 0.0%)
leafwaterdata            0/32768           0/393216   ( 0.0%)
waterstrips             78/32768         780/327680   ( 0.2%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices          1269/65536        2538/131072   ( 1.9%)
cubemapsamples           1/1024           16/16384    ( 0.1%)
overlays                30/512         10560/180224   ( 5.9%)
LDR lightdata         [variable]      417024/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]       17837/16777216 ( 0.1%)
entdata               [variable]       63748/393216   (16.2%)
LDR ambient table      636/65536        2544/262144   ( 1.0%)
HDR ambient table      636/65536        2544/262144   ( 1.0%)
LDR leaf ambient       468/65536       13104/1835008  ( 0.7%)
HDR leaf ambient       636/65536       17808/1835008  ( 1.0%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/5026     ( 0.0%)
pakfile               [variable]      150127/0        ( 0.0%)
physics               [variable]      104832/4194304  ( 2.5%)
physics terrain       [variable]           2/1048576  ( 0.0%)

Level flags = 0

Total triangle count: 3025
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
4 seconds elapsed

Image
I think in terms of boolean variables. Generally, it makes things easier.
Code: Select all

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (104782 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 869 texinfos to 314
Reduced 56 texdatas to 48 (1783 bytes to 1502)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
272 portalclusters
710 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 20 visible clusters (0.00%)
Total clusters visible: 28596
Average clusters visible: 105
Building PAS...
Average clusters audible: 230
visdatasize:18333  compressed from 21760
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
6 seconds elapsed

[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1097 faces
2 degenerate faces
36865 square feet [5308638.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1095 patches before subdivision
6543 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 399913, max 293
transfer lists:   3.1 megs
0...1...2...3...4...5...6...7...8...9...10   Bounce #1 added RGB(144, 174, 174)
0...1...2...3...4...5...6...7...8...9...10   Bounce #2 added RGB(81, 98, 97)
0...1...2...3...4...5...6...7...8...9...10   Bounce #3 added RGB(45, 54, 54)
0...1...2...3...4...5...6...7...8...9...10   Bounce #4 added RGB(25, 30, 30)
0...1...2...3...4...5...6...7...8...9...10   Bounce #5 added RGB(14, 17, 17)
0...1...2...3...4...5...6...7...8...9...10   Bounce #6 added RGB(8, 9, 9)
0...1...2...3...4...5...6...7...8...9...10   Bounce #7 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10   Bounce #8 added RGB(2, 3, 3)
0...1...2...3...4...5...6...7...8...9...10   Bounce #9 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10   Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0028 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                  11/1024          528/49152    ( 1.1%)
brushes                284/8192         3408/98304    ( 3.5%)
brushsides            1973/65536       15784/524288   ( 3.0%)
planes                1688/65536       33760/1310720  ( 2.6%)
vertexes              1743/65536       20916/786432   ( 2.7%)
nodes                  623/65536       19936/2097152  ( 1.0%)
texinfos               314/12288       22608/884736   ( 2.6%)
texdata                 48/2048         1536/65536    ( 2.3%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_multiblend          0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                 1097/65536       61432/3670016  ( 1.7%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces              765/65536       42840/3670016  ( 1.2%)
facebrushes             67/0             134/0        ( 0.0%)
facebrushlists        1097/0            4388/0        ( 0.0%)
leaves                 635/65536       20320/2097152  ( 1.0%)
leaffaces             1279/65536        2558/131072   ( 2.0%)
leafbrushes            454/65536         908/131072   ( 0.7%)
areas                    2/256            16/2048     ( 0.8%)
surfedges             8260/512000      33040/2048000  ( 1.6%)
edges                 4917/256000      19668/1024000  ( 1.9%)
LDR worldlights          1/8192          100/819200   ( 0.0%)
HDR worldlights          0/8192            0/819200   ( 0.0%)
leafwaterdata            0/32768           0/393216   ( 0.0%)
waterstrips             80/32768         800/327680   ( 0.2%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices          1302/65536        2604/131072   ( 2.0%)
cubemapsamples           1/1024           16/16384    ( 0.1%)
overlays                30/512         10560/180224   ( 5.9%)
LDR lightdata         [variable]      418120/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]       18333/16777216 ( 0.1%)
entdata               [variable]       68443/393216   (17.4%)
LDR ambient table      635/65536        2540/262144   ( 1.0%)
HDR ambient table      635/65536        2540/262144   ( 1.0%)
LDR leaf ambient       467/65536       13076/1835008  ( 0.7%)
HDR leaf ambient       635/65536       17780/1835008  ( 1.0%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/4822     ( 0.0%)
pakfile               [variable]      150127/0        ( 0.0%)
physics               [variable]      104782/4194304  ( 2.5%)
physics terrain       [variable]           2/1048576  ( 0.0%)

Level flags = 0

Total triangle count: 3041
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
4 seconds elapsed

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (106486 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 872 texinfos to 317
Reduced 57 texdatas to 49 (1818 bytes to 1537)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
273 portalclusters
711 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 27 visible clusters (0.00%)
Total clusters visible: 28666
Average clusters visible: 105
Building PAS...
Average clusters audible: 231
visdatasize:18721  compressed from 21840
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
7 seconds elapsed

[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1108 faces
2 degenerate faces
36875 square feet [5310013.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1106 patches before subdivision
6542 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 400608, max 293
transfer lists:   3.1 megs
0...1...2...3...4...5...6...7...8...9...10   Bounce #1 added RGB(144, 174, 174)
0...1...2...3...4...5...6...7...8...9...10   Bounce #2 added RGB(81, 98, 97)
0...1...2...3...4...5...6...7...8...9...10   Bounce #3 added RGB(45, 54, 54)
0...1...2...3...4...5...6...7...8...9...10   Bounce #4 added RGB(25, 30, 30)
0...1...2...3...4...5...6...7...8...9...10   Bounce #5 added RGB(14, 17, 17)
0...1...2...3...4...5...6...7...8...9...10   Bounce #6 added RGB(8, 9, 9)
0...1...2...3...4...5...6...7...8...9...10   Bounce #7 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10   Bounce #8 added RGB(2, 3, 3)
0...1...2...3...4...5...6...7...8...9...10   Bounce #9 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10   Bounce #10 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0026 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                  11/1024          528/49152    ( 1.1%)
brushes                289/8192         3468/98304    ( 3.5%)
brushsides            2005/65536       16040/524288   ( 3.1%)
planes                1698/65536       33960/1310720  ( 2.6%)
vertexes              1770/65536       21240/786432   ( 2.7%)
nodes                  628/65536       20096/2097152  ( 1.0%)
texinfos               317/12288       22824/884736   ( 2.6%)
texdata                 49/2048         1568/65536    ( 2.4%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_multiblend          0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                 1108/65536       62048/3670016  ( 1.7%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces              773/65536       43288/3670016  ( 1.2%)
facebrushes             71/0             142/0        ( 0.0%)
facebrushlists        1108/0            4432/0        ( 0.0%)
leaves                 640/65536       20480/2097152  ( 1.0%)
leaffaces             1290/65536        2580/131072   ( 2.0%)
leafbrushes            463/65536         926/131072   ( 0.7%)
areas                    2/256            16/2048     ( 0.8%)
surfedges             8346/512000      33384/2048000  ( 1.6%)
edges                 4974/256000      19896/1024000  ( 1.9%)
LDR worldlights          1/8192          100/819200   ( 0.0%)
HDR worldlights          0/8192            0/819200   ( 0.0%)
leafwaterdata            0/32768           0/393216   ( 0.0%)
waterstrips             81/32768         810/327680   ( 0.2%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices          1320/65536        2640/131072   ( 2.0%)
cubemapsamples           1/1024           16/16384    ( 0.1%)
overlays                31/512         10912/180224   ( 6.1%)
LDR lightdata         [variable]      420600/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]       18721/16777216 ( 0.1%)
entdata               [variable]       69259/393216   (17.6%)
LDR ambient table      640/65536        2560/262144   ( 1.0%)
HDR ambient table      640/65536        2560/262144   ( 1.0%)
LDR leaf ambient       468/65536       13104/1835008  ( 0.7%)
HDR leaf ambient       640/65536       17920/1835008  ( 1.0%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/4822     ( 0.0%)
pakfile               [variable]      150127/0        ( 0.0%)
physics               [variable]      106486/4194304  ( 2.5%)
physics terrain       [variable]           2/1048576  ( 0.0%)

Level flags = 0

Total triangle count: 3073
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
4 seconds elapsed

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (106486 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 872 texinfos to 317
Reduced 57 texdatas to 49 (1818 bytes to 1537)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
6 seconds elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
273 portalclusters
711 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 27 visible clusters (0.00%)
Total clusters visible: 28666
Average clusters visible: 105
Building PAS...
Average clusters audible: 231
visdatasize:18721  compressed from 21840
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
7 seconds elapsed

[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1108 faces
2 degenerate faces
36875 square feet [5310013.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1106 patches before subdivision
6542 patches after subdivision
6 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 400608, max 293
transfer lists:   3.1 megs
0...1...2...3...4...5...6...7...8...9...10   Bounce #1 added RGB(3232, 174, 174)
0...1...2...3...4...5...6...7...8...9...10   Bounce #2 added RGB(666, 98, 97)
0...1...2...3...4...5...6...7...8...9...10   Bounce #3 added RGB(233, 54, 54)
0...1...2...3...4...5...6...7...8...9...10   Bounce #4 added RGB(114, 30, 30)
0...1...2...3...4...5...6...7...8...9...10   Bounce #5 added RGB(64, 17, 17)
0...1...2...3...4...5...6...7...8...9...10   Bounce #6 added RGB(38, 9, 9)
0...1...2...3...4...5...6...7...8...9...10   Bounce #7 added RGB(23, 5, 5)
0...1...2...3...4...5...6...7...8...9...10   Bounce #8 added RGB(14, 3, 3)
0...1...2...3...4...5...6...7...8...9...10   Bounce #9 added RGB(8, 2, 2)
0...1...2...3...4...5...6...7...8...9...10   Bounce #10 added RGB(5, 1, 1)
0...1...2...3...4...5...6...7...8...9...10   Bounce #11 added RGB(3, 1, 1)
0...1...2...3...4...5...6...7...8...9...10   Bounce #12 added RGB(2, 0, 0)
0...1...2...3...4...5...6...7...8...9...10   Bounce #13 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10   Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0027 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                  11/1024          528/49152    ( 1.1%)
brushes                289/8192         3468/98304    ( 3.5%)
brushsides            2005/65536       16040/524288   ( 3.1%)
planes                1698/65536       33960/1310720  ( 2.6%)
vertexes              1770/65536       21240/786432   ( 2.7%)
nodes                  628/65536       20096/2097152  ( 1.0%)
texinfos               317/12288       22824/884736   ( 2.6%)
texdata                 49/2048         1568/65536    ( 2.4%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_multiblend          0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                 1108/65536       62048/3670016  ( 1.7%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces              773/65536       43288/3670016  ( 1.2%)
facebrushes             71/0             142/0        ( 0.0%)
facebrushlists        1108/0            4432/0        ( 0.0%)
leaves                 640/65536       20480/2097152  ( 1.0%)
leaffaces             1290/65536        2580/131072   ( 2.0%)
leafbrushes            463/65536         926/131072   ( 0.7%)
areas                    2/256            16/2048     ( 0.8%)
surfedges             8346/512000      33384/2048000  ( 1.6%)
edges                 4974/256000      19896/1024000  ( 1.9%)
LDR worldlights          6/8192          600/819200   ( 0.1%)
HDR worldlights          0/8192            0/819200   ( 0.0%)
leafwaterdata            0/32768           0/393216   ( 0.0%)
waterstrips             81/32768         810/327680   ( 0.2%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices          1320/65536        2640/131072   ( 2.0%)
cubemapsamples           1/1024           16/16384    ( 0.1%)
overlays                31/512         10912/180224   ( 6.1%)
LDR lightdata         [variable]      420600/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]       18721/16777216 ( 0.1%)
entdata               [variable]       70090/393216   (17.8%)
LDR ambient table      640/65536        2560/262144   ( 1.0%)
HDR ambient table      640/65536        2560/262144   ( 1.0%)
LDR leaf ambient       583/65536       16324/1835008  ( 0.9%)
HDR leaf ambient       640/65536       17920/1835008  ( 1.0%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/4822     ( 0.0%)
pakfile               [variable]      150127/0        ( 0.0%)
physics               [variable]      106486/4194304  ( 2.5%)
physics terrain       [variable]           2/1048576  ( 0.0%)

Level flags = 0

Total triangle count: 3073
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
6 seconds elapsed

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_portal_bumper (442.00 -23.00 -9.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (125714 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 946 texinfos to 403
Reduced 59 texdatas to 55 (1865 bytes to 1738)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt

Image
I think in terms of boolean variables. Generally, it makes things easier.
Code: Select all

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_portal_bumper (442.00 -16.00 -9.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (126466 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 949 texinfos to 405
Reduced 59 texdatas to 55 (1865 bytes to 1738)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_portal_bumper (442.00 -16.00 -9.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (126466 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 949 texinfos to 405
Reduced 59 texdatas to 55 (1865 bytes to 1738)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_portal_bumper (442.00 -16.00 -9.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (126466 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 949 texinfos to 405
Reduced 59 texdatas to 55 (1865 bytes to 1738)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_portal_bumper (442.00 -16.00 -9.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (126498 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 949 texinfos to 405
Reduced 59 texdatas to 55 (1865 bytes to 1738)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (126530 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Static prop models/props_lab/glass_lightcover.mdl outside the map (183.00, 286.00, -19.32)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 949 texinfos to 328
Reduced 59 texdatas to 51 (1865 bytes to 1584)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
289 portalclusters
751 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 38 visible clusters (0.00%)
Total clusters visible: 29605
Average clusters visible: 102
Building PAS...
Average clusters audible: 243
visdatasize:20651  compressed from 23120
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
7 seconds elapsed

[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1138 faces
1 degenerate faces
37034 square feet [5332924.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1137 patches before subdivision
6691 patches after subdivision
18 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 411384, max 291
transfer lists:   3.1 megs
0...1...2...3...4...5...6...7...8...9...10   Bounce #1 added RGB(3470, 611, 689)
0...1...2...3...4...5...6...7...8...9...10   Bounce #2 added RGB(802, 345, 389)
0...1...2...3...4...5...6...7...8...9...10   Bounce #3 added RGB(305, 186, 209)
0...1...2...3...4...5...6...7...8...9...10   Bounce #4 added RGB(152, 101, 113)
0...1...2...3...4...5...6...7...8...9...10   Bounce #5 added RGB(85, 54, 61)
0...1...2...3...4...5...6...7...8...9...10   Bounce #6 added RGB(49, 29, 32)
0...1...2...3...4...5...6...7...8...9...10   Bounce #7 added RGB(28, 16, 17)
0...1...2...3...4...5...6...7...8...9...10   Bounce #8 added RGB(17, 8, 9)
0...1...2...3...4...5...6...7...8...9...10   Bounce #9 added RGB(10, 4, 5)
0...1...2...3...4...5...6...7...8...9...10   Bounce #10 added RGB(6, 2, 3)
0...1...2...3...4...5...6...7...8...9...10   Bounce #11 added RGB(3, 1, 1)
0...1...2...3...4...5...6...7...8...9...10   Bounce #12 added RGB(2, 1, 1)
0...1...2...3...4...5...6...7...8...9...10   Bounce #13 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10   Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0027 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
12 of 12 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                  18/1024          864/49152    ( 1.8%)
brushes                337/8192         4044/98304    ( 4.1%)
brushsides            2349/65536       18792/524288   ( 3.6%)
planes                1870/65536       37400/1310720  ( 2.9%)
vertexes              2069/65536       24828/786432   ( 3.2%)
nodes                  766/65536       24512/2097152  ( 1.2%)
texinfos               328/12288       23616/884736   ( 2.7%)
texdata                 51/2048         1632/65536    ( 2.5%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_multiblend          0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                 1138/65536       63728/3670016  ( 1.7%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces              789/65536       44184/3670016  ( 1.2%)
facebrushes             72/0             144/0        ( 0.0%)
facebrushlists        1138/0            4552/0        ( 0.0%)
leaves                 785/65536       25120/2097152  ( 1.2%)
leaffaces             1338/65536        2676/131072   ( 2.0%)
leafbrushes            550/65536        1100/131072   ( 0.8%)
areas                    2/256            16/2048     ( 0.8%)
surfedges             8588/512000      34352/2048000  ( 1.7%)
edges                 5150/256000      20600/1024000  ( 2.0%)
LDR worldlights         18/8192         1800/819200   ( 0.2%)
HDR worldlights          0/8192            0/819200   ( 0.0%)
leafwaterdata            0/32768           0/393216   ( 0.0%)
waterstrips             84/32768         840/327680   ( 0.3%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices          1428/65536        2856/131072   ( 2.2%)
cubemapsamples           1/1024           16/16384    ( 0.1%)
overlays                31/512         10912/180224   ( 6.1%)
LDR lightdata         [variable]      424268/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]       20651/16777216 ( 0.1%)
entdata               [variable]       70943/393216   (18.0%)
LDR ambient table      785/65536        3140/262144   ( 1.2%)
HDR ambient table      785/65536        3140/262144   ( 1.2%)
LDR leaf ambient       901/65536       25228/1835008  ( 1.4%)
HDR leaf ambient       785/65536       21980/1835008  ( 1.2%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/5386     ( 0.0%)
pakfile               [variable]      150127/0        ( 0.0%)
physics               [variable]      126530/4194304  ( 3.0%)
physics terrain       [variable]           2/1048576  ( 0.0%)

Level flags = 0

Total triangle count: 3191
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
4 seconds elapsed

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_portal_bumper (440.00 -16.00 -8.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (124586 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 939 texinfos to 396
Reduced 58 texdatas to 54 (1842 bytes to 1715)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (124946 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Static prop models/props_lab/glass_lightcover.mdl outside the map (183.00, 286.00, -19.32)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 942 texinfos to 323
Reduced 58 texdatas to 50 (1842 bytes to 1561)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
287 portalclusters
748 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 39 visible clusters (0.00%)
Total clusters visible: 30228
Average clusters visible: 105
Building PAS...
Average clusters audible: 242
visdatasize:20670  compressed from 22960
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
6 seconds elapsed

[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1126 faces
1 degenerate faces
36913 square feet [5315528.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1125 patches before subdivision
6623 patches after subdivision
18 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 407401, max 293
transfer lists:   3.1 megs
0...1...2...3...4...5...6...7...8...9...10   Bounce #1 added RGB(3455, 586, 660)
0...1...2...3...4...5...6...7...8...9...10   Bounce #2 added RGB(794, 334, 376)
0...1...2...3...4...5...6...7...8...9...10   Bounce #3 added RGB(301, 181, 204)
0...1...2...3...4...5...6...7...8...9...10   Bounce #4 added RGB(150, 98, 110)
0...1...2...3...4...5...6...7...8...9...10   Bounce #5 added RGB(84, 53, 59)
0...1...2...3...4...5...6...7...8...9...10   Bounce #6 added RGB(48, 28, 32)
0...1...2...3...4...5...6...7...8...9...10   Bounce #7 added RGB(28, 15, 17)
0...1...2...3...4...5...6...7...8...9...10   Bounce #8 added RGB(16, 8, 9)
0...1...2...3...4...5...6...7...8...9...10   Bounce #9 added RGB(10, 4, 5)
0...1...2...3...4...5...6...7...8...9...10   Bounce #10 added RGB(6, 2, 3)
0...1...2...3...4...5...6...7...8...9...10   Bounce #11 added RGB(3, 1, 1)
0...1...2...3...4...5...6...7...8...9...10   Bounce #12 added RGB(2, 1, 1)
0...1...2...3...4...5...6...7...8...9...10   Bounce #13 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10   Bounce #14 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0028 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
12 of 12 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                  18/1024          864/49152    ( 1.8%)
brushes                333/8192         3996/98304    ( 4.1%)
brushsides            2323/65536       18584/524288   ( 3.5%)
planes                1842/65536       36840/1310720  ( 2.8%)
vertexes              2019/65536       24228/786432   ( 3.1%)
nodes                  759/65536       24288/2097152  ( 1.2%)
texinfos               323/12288       23256/884736   ( 2.6%)
texdata                 50/2048         1600/65536    ( 2.4%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_multiblend          0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                 1126/65536       63056/3670016  ( 1.7%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces              780/65536       43680/3670016  ( 1.2%)
facebrushes             73/0             146/0        ( 0.0%)
facebrushlists        1126/0            4504/0        ( 0.0%)
leaves                 778/65536       24896/2097152  ( 1.2%)
leaffaces             1320/65536        2640/131072   ( 2.0%)
leafbrushes            547/65536        1094/131072   ( 0.8%)
areas                    2/256            16/2048     ( 0.8%)
surfedges             8470/512000      33880/2048000  ( 1.7%)
edges                 5074/256000      20296/1024000  ( 2.0%)
LDR worldlights         18/8192         1800/819200   ( 0.2%)
HDR worldlights          0/8192            0/819200   ( 0.0%)
leafwaterdata            0/32768           0/393216   ( 0.0%)
waterstrips             79/32768         790/327680   ( 0.2%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices          1341/65536        2682/131072   ( 2.0%)
cubemapsamples           1/1024           16/16384    ( 0.1%)
overlays                31/512         10912/180224   ( 6.1%)
LDR lightdata         [variable]      423788/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]       20670/16777216 ( 0.1%)
entdata               [variable]       70942/393216   (18.0%)
LDR ambient table      778/65536        3112/262144   ( 1.2%)
HDR ambient table      778/65536        3112/262144   ( 1.2%)
LDR leaf ambient       936/65536       26208/1835008  ( 1.4%)
HDR leaf ambient       778/65536       21784/1835008  ( 1.2%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/5402     ( 0.0%)
pakfile               [variable]      150127/0        ( 0.0%)
physics               [variable]      124946/4194304  ( 3.0%)
physics terrain       [variable]           2/1048576  ( 0.0%)

Level flags = 0

Total triangle count: 3133
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
4 seconds elapsed

Image
I think in terms of boolean variables. Generally, it makes things easier.
Code: Select all

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_portal_bumper (-296.00 -368.00 -8.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (137798 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 981 texinfos to 422
Reduced 61 texdatas to 57 (1901 bytes to 1774)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_portal_bumper (-296.00 -368.00 -8.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (137702 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 980 texinfos to 419
Reduced 61 texdatas to 57 (1901 bytes to 1774)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (137734 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 982 texinfos to 333
Reduced 61 texdatas to 54 (1901 bytes to 1658)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
281 portalclusters
723 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 50 visible clusters (0.00%)
Total clusters visible: 30067
Average clusters visible: 107
Building PAS...
Average clusters audible: 239
visdatasize:20022  compressed from 22480
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
7 seconds elapsed

[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1149 faces
1 degenerate faces
36884 square feet [5311421.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1148 patches before subdivision
6696 patches after subdivision
22 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 419986, max 292
transfer lists:   3.2 megs
0...1...2...3...4...5...6...7...8...9...10   Bounce #1 added RGB(3785, 1102, 1247)
0...1...2...3...4...5...6...7...8...9...10   Bounce #2 added RGB(959, 602, 682)
0...1...2...3...4...5...6...7...8...9...10   Bounce #3 added RGB(390, 330, 374)
0...1...2...3...4...5...6...7...8...9...10   Bounce #4 added RGB(200, 183, 207)
0...1...2...3...4...5...6...7...8...9...10   Bounce #5 added RGB(112, 101, 115)
0...1...2...3...4...5...6...7...8...9...10   Bounce #6 added RGB(64, 56, 64)
0...1...2...3...4...5...6...7...8...9...10   Bounce #7 added RGB(37, 31, 35)
0...1...2...3...4...5...6...7...8...9...10   Bounce #8 added RGB(22, 17, 20)
0...1...2...3...4...5...6...7...8...9...10   Bounce #9 added RGB(13, 10, 11)
0...1...2...3...4...5...6...7...8...9...10   Bounce #10 added RGB(7, 5, 6)
0...1...2...3...4...5...6...7...8...9...10   Bounce #11 added RGB(4, 3, 3)
0...1...2...3...4...5...6...7...8...9...10   Bounce #12 added RGB(3, 2, 2)
0...1...2...3...4...5...6...7...8...9...10   Bounce #13 added RGB(2, 1, 1)
0...1...2...3...4...5...6...7...8...9...10   Bounce #14 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0029 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
16 of 16 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                  19/1024          912/49152    ( 1.9%)
brushes                371/8192         4452/98304    ( 4.5%)
brushsides            2566/65536       20528/524288   ( 3.9%)
planes                1812/65536       36240/1310720  ( 2.8%)
vertexes              2098/65536       25176/786432   ( 3.2%)
nodes                  761/65536       24352/2097152  ( 1.2%)
texinfos               333/12288       23976/884736   ( 2.7%)
texdata                 54/2048         1728/65536    ( 2.6%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_multiblend          0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                 1149/65536       64344/3670016  ( 1.8%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces              811/65536       45416/3670016  ( 1.2%)
facebrushes            104/0             208/0        ( 0.0%)
facebrushlists        1149/0            4596/0        ( 0.0%)
leaves                 781/65536       24992/2097152  ( 1.2%)
leaffaces             1332/65536        2664/131072   ( 2.0%)
leafbrushes            582/65536        1164/131072   ( 0.9%)
areas                    2/256            16/2048     ( 0.8%)
surfedges             8686/512000      34744/2048000  ( 1.7%)
edges                 5234/256000      20936/1024000  ( 2.0%)
LDR worldlights         22/8192         2200/819200   ( 0.3%)
HDR worldlights          0/8192            0/819200   ( 0.0%)
leafwaterdata            0/32768           0/393216   ( 0.0%)
waterstrips             84/32768         840/327680   ( 0.3%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices          1365/65536        2730/131072   ( 2.1%)
cubemapsamples           1/1024           16/16384    ( 0.1%)
overlays                31/512         10912/180224   ( 6.1%)
LDR lightdata         [variable]      423836/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]       20022/16777216 ( 0.1%)
entdata               [variable]       71124/393216   (18.1%)
LDR ambient table      781/65536        3124/262144   ( 1.2%)
HDR ambient table      781/65536        3124/262144   ( 1.2%)
LDR leaf ambient      1167/65536       32676/1835008  ( 1.8%)
HDR leaf ambient       781/65536       21868/1835008  ( 1.2%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/5570     ( 0.0%)
pakfile               [variable]      150127/0        ( 0.0%)
physics               [variable]      137734/4194304  ( 3.3%)
physics terrain       [variable]           2/1048576  ( 0.0%)

Level flags = 0

Total triangle count: 3179
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
4 seconds elapsed

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_portal_bumper (272.00 -64.00 144.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (154343 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1031 texinfos to 435
Reduced 62 texdatas to 58 (1928 bytes to 1801)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_portal_bumper (272.00 120.00 142.76) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (154279 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1031 texinfos to 435
Reduced 62 texdatas to 58 (1928 bytes to 1801)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_portal_bumper (272.00 120.00 142.76) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (154279 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1031 texinfos to 435
Reduced 62 texdatas to 58 (1928 bytes to 1801)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_portal_bumper (360.00 32.00 144.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (154215 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1031 texinfos to 435
Reduced 62 texdatas to 58 (1928 bytes to 1801)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (154183 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1031 texinfos to 348
Reduced 62 texdatas to 55 (1928 bytes to 1685)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
293 portalclusters
769 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 73 visible clusters (0.00%)
Total clusters visible: 30216
Average clusters visible: 103
Building PAS...
Average clusters audible: 244
visdatasize:20947  compressed from 23440
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
8 seconds elapsed

[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1187 faces
1 degenerate faces
36932 square feet [5318342.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1186 patches before subdivision
6808 patches after subdivision
30 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 432094, max 290
transfer lists:   3.3 megs
0...1...2...3...4...5...6...7...8...9...10   Bounce #1 added RGB(4007, 1515, 1733)
0...1...2...3...4...5...6...7...8...9...10   Bounce #2 added RGB(1086, 838, 958)
0...1...2...3...4...5...6...7...8...9...10   Bounce #3 added RGB(463, 464, 530)
0...1...2...3...4...5...6...7...8...9...10   Bounce #4 added RGB(241, 259, 296)
0...1...2...3...4...5...6...7...8...9...10   Bounce #5 added RGB(136, 145, 166)
0...1...2...3...4...5...6...7...8...9...10   Bounce #6 added RGB(78, 82, 93)
0...1...2...3...4...5...6...7...8...9...10   Bounce #7 added RGB(45, 46, 52)
0...1...2...3...4...5...6...7...8...9...10   Bounce #8 added RGB(26, 26, 29)
0...1...2...3...4...5...6...7...8...9...10   Bounce #9 added RGB(15, 14, 16)
0...1...2...3...4...5...6...7...8...9...10   Bounce #10 added RGB(9, 8, 9)
0...1...2...3...4...5...6...7...8...9...10   Bounce #11 added RGB(5, 5, 5)
0...1...2...3...4...5...6...7...8...9...10   Bounce #12 added RGB(3, 3, 3)
0...1...2...3...4...5...6...7...8...9...10   Bounce #13 added RGB(2, 1, 2)
0...1...2...3...4...5...6...7...8...9...10   Bounce #14 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10   Bounce #15 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0027 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
24 of 24 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                  23/1024         1104/49152    ( 2.2%)
brushes                414/8192         4968/98304    ( 5.1%)
brushsides            2856/65536       22848/524288   ( 4.4%)
planes                1866/65536       37320/1310720  ( 2.8%)
vertexes              2292/65536       27504/786432   ( 3.5%)
nodes                  842/65536       26944/2097152  ( 1.3%)
texinfos               348/12288       25056/884736   ( 2.8%)
texdata                 55/2048         1760/65536    ( 2.7%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_multiblend          0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                 1187/65536       66472/3670016  ( 1.8%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces              854/65536       47824/3670016  ( 1.3%)
facebrushes            106/0             212/0        ( 0.0%)
facebrushlists        1187/0            4748/0        ( 0.0%)
leaves                 866/65536       27712/2097152  ( 1.3%)
leaffaces             1380/65536        2760/131072   ( 2.1%)
leafbrushes            633/65536        1266/131072   ( 1.0%)
areas                    2/256            16/2048     ( 0.8%)
surfedges             9029/512000      36116/2048000  ( 1.8%)
edges                 5479/256000      21916/1024000  ( 2.1%)
LDR worldlights         30/8192         3000/819200   ( 0.4%)
HDR worldlights          0/8192            0/819200   ( 0.0%)
leafwaterdata            0/32768           0/393216   ( 0.0%)
waterstrips             85/32768         850/327680   ( 0.3%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices          1389/65536        2778/131072   ( 2.1%)
cubemapsamples           1/1024           16/16384    ( 0.1%)
overlays                31/512         10912/180224   ( 6.1%)
LDR lightdata         [variable]      427568/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]       20947/16777216 ( 0.1%)
entdata               [variable]       71653/393216   (18.2%)
LDR ambient table      866/65536        3464/262144   ( 1.3%)
HDR ambient table      866/65536        3464/262144   ( 1.3%)
LDR leaf ambient      1417/65536       39676/1835008  ( 2.2%)
HDR leaf ambient       866/65536       24248/1835008  ( 1.3%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/5886     ( 0.0%)
pakfile               [variable]      150127/0        ( 0.0%)
physics               [variable]      154183/4194304  ( 3.7%)
physics terrain       [variable]           2/1048576  ( 0.0%)

Level flags = 0

Total triangle count: 3274
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
5 seconds elapsed

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (154183 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1031 texinfos to 348
Reduced 62 texdatas to 55 (1928 bytes to 1685)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
293 portalclusters
769 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 66 visible clusters (0.00%)
Total clusters visible: 30209
Average clusters visible: 103
Building PAS...
Average clusters audible: 244
visdatasize:20947  compressed from 23440
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
8 seconds elapsed

[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1187 faces
1 degenerate faces
36932 square feet [5318342.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1186 patches before subdivision
6808 patches after subdivision
52 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 411342, max 290
transfer lists:   3.1 megs
0...1...2...3...4...5...6...7...8...9...10   Bounce #1 added RGB(27035, 33721, 36973)
0...1...2...3...4...5...6...7...8...9...10   Bounce #2 added RGB(12156, 16369, 16144)
0...1...2...3...4...5...6...7...8...9...10   Bounce #3 added RGB(6006, 8272, 7370)
0...1...2...3...4...5...6...7...8...9...10   Bounce #4 added RGB(3081, 4276, 3460)
0...1...2...3...4...5...6...7...8...9...10   Bounce #5 added RGB(1620, 2254, 1663)
0...1...2...3...4...5...6...7...8...9...10   Bounce #6 added RGB(866, 1207, 815)
0...1...2...3...4...5...6...7...8...9...10   Bounce #7 added RGB(470, 655, 406)
0...1...2...3...4...5...6...7...8...9...10   Bounce #8 added RGB(257, 359, 205)
0...1...2...3...4...5...6...7...8...9...10   Bounce #9 added RGB(142, 199, 105)
0...1...2...3...4...5...6...7...8...9...10   Bounce #10 added RGB(79, 111, 54)
0...1...2...3...4...5...6...7...8...9...10   Bounce #11 added RGB(44, 62, 28)
0...1...2...3...4...5...6...7...8...9...10   Bounce #12 added RGB(25, 35, 15)
0...1...2...3...4...5...6...7...8...9...10   Bounce #13 added RGB(14, 20, 8)
0...1...2...3...4...5...6...7...8...9...10   Bounce #14 added RGB(8, 11, 4)
0...1...2...3...4...5...6...7...8...9...10   Bounce #15 added RGB(4, 6, 2)
0...1...2...3...4...5...6...7...8...9...10   Bounce #16 added RGB(3, 4, 1)
0...1...2...3...4...5...6...7...8...9...10   Bounce #17 added RGB(1, 2, 1)
0...1...2...3...4...5...6...7...8...9...10   Bounce #18 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10   Bounce #19 added RGB(0, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0029 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
24 of 24 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                  23/1024         1104/49152    ( 2.2%)
brushes                414/8192         4968/98304    ( 5.1%)
brushsides            2856/65536       22848/524288   ( 4.4%)
planes                1866/65536       37320/1310720  ( 2.8%)
vertexes              2292/65536       27504/786432   ( 3.5%)
nodes                  842/65536       26944/2097152  ( 1.3%)
texinfos               348/12288       25056/884736   ( 2.8%)
texdata                 55/2048         1760/65536    ( 2.7%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_multiblend          0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                 1187/65536       66472/3670016  ( 1.8%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces              854/65536       47824/3670016  ( 1.3%)
facebrushes            106/0             212/0        ( 0.0%)
facebrushlists        1187/0            4748/0        ( 0.0%)
leaves                 866/65536       27712/2097152  ( 1.3%)
leaffaces             1380/65536        2760/131072   ( 2.1%)
leafbrushes            633/65536        1266/131072   ( 1.0%)
areas                    2/256            16/2048     ( 0.8%)
surfedges             9029/512000      36116/2048000  ( 1.8%)
edges                 5479/256000      21916/1024000  ( 2.1%)
LDR worldlights         52/8192         5200/819200   ( 0.6%)
HDR worldlights          0/8192            0/819200   ( 0.0%)
leafwaterdata            0/32768           0/393216   ( 0.0%)
waterstrips             85/32768         850/327680   ( 0.3%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices          1389/65536        2778/131072   ( 2.1%)
cubemapsamples           1/1024           16/16384    ( 0.1%)
overlays                31/512         10912/180224   ( 6.1%)
LDR lightdata         [variable]      427568/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]       20947/16777216 ( 0.1%)
entdata               [variable]       79276/393216   (20.2%)
LDR ambient table      866/65536        3464/262144   ( 1.3%)
HDR ambient table      866/65536        3464/262144   ( 1.3%)
LDR leaf ambient      2116/65536       59248/1835008  ( 3.2%)
HDR leaf ambient       866/65536       24248/1835008  ( 1.3%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/7688     ( 0.0%)
pakfile               [variable]      150127/0        ( 0.0%)
physics               [variable]      154183/4194304  ( 3.7%)
physics terrain       [variable]           2/1048576  ( 0.0%)

Level flags = 0

Total triangle count: 3274
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
6 seconds elapsed

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (154183 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1031 texinfos to 348
Reduced 62 texdatas to 55 (1928 bytes to 1685)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
293 portalclusters
769 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 73 visible clusters (0.00%)
Total clusters visible: 30216
Average clusters visible: 103
Building PAS...
Average clusters audible: 244
visdatasize:20947  compressed from 23440
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
8 seconds elapsed

Image
I think in terms of boolean variables. Generally, it makes things easier.
Code: Select all

[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1187 faces
1 degenerate faces
36932 square feet [5318342.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1186 patches before subdivision
6808 patches after subdivision
52 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 411343, max 290
transfer lists:   3.1 megs
0...1...2...3...4...5...6...7...8...9...10   Bounce #1 added RGB(27041, 33730, 36983)
0...1...2...3...4...5...6...7...8...9...10   Bounce #2 added RGB(12161, 16377, 16151)
0...1...2...3...4...5...6...7...8...9...10   Bounce #3 added RGB(6008, 8276, 7374)
0...1...2...3...4...5...6...7...8...9...10   Bounce #4 added RGB(3082, 4278, 3462)
0...1...2...3...4...5...6...7...8...9...10   Bounce #5 added RGB(1621, 2255, 1664)
0...1...2...3...4...5...6...7...8...9...10   Bounce #6 added RGB(867, 1208, 816)
0...1...2...3...4...5...6...7...8...9...10   Bounce #7 added RGB(470, 655, 407)
0...1...2...3...4...5...6...7...8...9...10   Bounce #8 added RGB(258, 359, 205)
0...1...2...3...4...5...6...7...8...9...10   Bounce #9 added RGB(143, 199, 105)
0...1...2...3...4...5...6...7...8...9...10   Bounce #10 added RGB(79, 111, 54)
0...1...2...3...4...5...6...7...8...9...10   Bounce #11 added RGB(44, 62, 28)
0...1...2...3...4...5...6...7...8...9...10   Bounce #12 added RGB(25, 35, 15)
0...1...2...3...4...5...6...7...8...9...10   Bounce #13 added RGB(14, 20, 8)
0...1...2...3...4...5...6...7...8...9...10   Bounce #14 added RGB(8, 11, 4)
0...1...2...3...4...5...6...7...8...9...10   Bounce #15 added RGB(5, 6, 2)
0...1...2...3...4...5...6...7...8...9...10   Bounce #16 added RGB(3, 4, 1)
0...1...2...3...4...5...6...7...8...9...10   Bounce #17 added RGB(1, 2, 1)
0...1...2...3...4...5...6...7...8...9...10   Bounce #18 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10   Bounce #19 added RGB(0, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0028 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
24 of 24 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                  23/1024         1104/49152    ( 2.2%)
brushes                414/8192         4968/98304    ( 5.1%)
brushsides            2856/65536       22848/524288   ( 4.4%)
planes                1866/65536       37320/1310720  ( 2.8%)
vertexes              2292/65536       27504/786432   ( 3.5%)
nodes                  842/65536       26944/2097152  ( 1.3%)
texinfos               348/12288       25056/884736   ( 2.8%)
texdata                 55/2048         1760/65536    ( 2.7%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_multiblend          0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                 1187/65536       66472/3670016  ( 1.8%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces              854/65536       47824/3670016  ( 1.3%)
facebrushes            106/0             212/0        ( 0.0%)
facebrushlists        1187/0            4748/0        ( 0.0%)
leaves                 866/65536       27712/2097152  ( 1.3%)
leaffaces             1380/65536        2760/131072   ( 2.1%)
leafbrushes            633/65536        1266/131072   ( 1.0%)
areas                    2/256            16/2048     ( 0.8%)
surfedges             9029/512000      36116/2048000  ( 1.8%)
edges                 5479/256000      21916/1024000  ( 2.1%)
LDR worldlights         52/8192         5200/819200   ( 0.6%)
HDR worldlights          0/8192            0/819200   ( 0.0%)
leafwaterdata            0/32768           0/393216   ( 0.0%)
waterstrips             85/32768         850/327680   ( 0.3%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices          1389/65536        2778/131072   ( 2.1%)
cubemapsamples           1/1024           16/16384    ( 0.1%)
overlays                31/512         10912/180224   ( 6.1%)
LDR lightdata         [variable]      427568/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]       20947/16777216 ( 0.1%)
entdata               [variable]       79276/393216   (20.2%)
LDR ambient table      866/65536        3464/262144   ( 1.3%)
HDR ambient table      866/65536        3464/262144   ( 1.3%)
LDR leaf ambient      2115/65536       59220/1835008  ( 3.2%)
HDR leaf ambient       866/65536       24248/1835008  ( 1.3%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/7688     ( 0.0%)
pakfile               [variable]      150127/0        ( 0.0%)
physics               [variable]      154183/4194304  ( 3.7%)
physics terrain       [variable]           2/1048576  ( 0.0%)

Level flags = 0

Total triangle count: 3274
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
6 seconds elapsed

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_under_button (-588.00 180.00 117.68) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 11776.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 10752.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3584.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4608.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (153855 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1018 texinfos to 433
Reduced 60 texdatas to 56 (1895 bytes to 1768)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (39.99 414.75 34.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 11776.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 10752.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3584.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4608.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (154247 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1018 texinfos to 433
Reduced 60 texdatas to 56 (1895 bytes to 1768)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (39.99 414.75 34.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 11776.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 10752.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3584.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4608.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (154247 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1018 texinfos to 433
Reduced 60 texdatas to 56 (1895 bytes to 1768)
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (39.99 397.84 9.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 11776.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-512.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 10752.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-1536.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-2560.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

Image
I think in terms of boolean variables. Generally, it makes things easier.
Code: Select all

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-3584.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4608.0 12288.0 226.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (154247 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1018 texinfos to 433
Reduced 60 texdatas to 56 (1895 bytes to 1768)
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (154247 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1018 texinfos to 346
Reduced 60 texdatas to 53 (1895 bytes to 1652)
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
293 portalclusters
767 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 45 visible clusters (0.00%)
Total clusters visible: 29570
Average clusters visible: 100
Building PAS...
Average clusters audible: 242
visdatasize:21163  compressed from 23440
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
8 seconds elapsed

[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1189 faces
1 degenerate faces
36993 square feet [5327032.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1188 patches before subdivision
6792 patches after subdivision
82 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 409835, max 283
transfer lists:   3.1 megs
0...1...2...3...4...5...6...7...8...9...10   Bounce #1 added RGB(43482, 33689, 36954)
0...1...2...3...4...5...6...7...8...9...10   Bounce #2 added RGB(19803, 16337, 16113)
0...1...2...3...4...5...6...7...8...9...10   Bounce #3 added RGB(9524, 8241, 7342)
0...1...2...3...4...5...6...7...8...9...10   Bounce #4 added RGB(4703, 4252, 3440)
0...1...2...3...4...5...6...7...8...9...10   Bounce #5 added RGB(2369, 2237, 1651)
0...1...2...3...4...5...6...7...8...9...10   Bounce #6 added RGB(1213, 1196, 808)
0...1...2...3...4...5...6...7...8...9...10   Bounce #7 added RGB(631, 648, 402)
0...1...2...3...4...5...6...7...8...9...10   Bounce #8 added RGB(333, 354, 203)
0...1...2...3...4...5...6...7...8...9...10   Bounce #9 added RGB(178, 196, 103)
0...1...2...3...4...5...6...7...8...9...10   Bounce #10 added RGB(96, 109, 53)
0...1...2...3...4...5...6...7...8...9...10   Bounce #11 added RGB(52, 61, 27)
0...1...2...3...4...5...6...7...8...9...10   Bounce #12 added RGB(29, 34, 14)
0...1...2...3...4...5...6...7...8...9...10   Bounce #13 added RGB(16, 19, 7)
0...1...2...3...4...5...6...7...8...9...10   Bounce #14 added RGB(9, 11, 4)
0...1...2...3...4...5...6...7...8...9...10   Bounce #15 added RGB(5, 6, 2)
0...1...2...3...4...5...6...7...8...9...10   Bounce #16 added RGB(3, 3, 1)
0...1...2...3...4...5...6...7...8...9...10   Bounce #17 added RGB(2, 2, 1)
0...1...2...3...4...5...6...7...8...9...10   Bounce #18 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10   Bounce #19 added RGB(0, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0031 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
22 of 22 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                  24/1024         1152/49152    ( 2.3%)
brushes                412/8192         4944/98304    ( 5.0%)
brushsides            2836/65536       22688/524288   ( 4.3%)
planes                1926/65536       38520/1310720  ( 2.9%)
vertexes              2267/65536       27204/786432   ( 3.5%)
nodes                  837/65536       26784/2097152  ( 1.3%)
texinfos               346/12288       24912/884736   ( 2.8%)
texdata                 53/2048         1696/65536    ( 2.6%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_multiblend          0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                 1189/65536       66584/3670016  ( 1.8%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces              849/65536       47544/3670016  ( 1.3%)
facebrushes            107/0             214/0        ( 0.0%)
facebrushlists        1189/0            4756/0        ( 0.0%)
leaves                 862/65536       27584/2097152  ( 1.3%)
leaffaces             1380/65536        2760/131072   ( 2.1%)
leafbrushes            635/65536        1270/131072   ( 1.0%)
areas                    2/256            16/2048     ( 0.8%)
surfedges             9014/512000      36056/2048000  ( 1.8%)
edges                 5466/256000      21864/1024000  ( 2.1%)
LDR worldlights         82/8192         8200/819200   ( 1.0%)
HDR worldlights          0/8192            0/819200   ( 0.0%)
leafwaterdata            0/32768           0/393216   ( 0.0%)
waterstrips             82/32768         820/327680   ( 0.3%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices          1350/65536        2700/131072   ( 2.1%)
cubemapsamples           1/1024           16/16384    ( 0.1%)
overlays                31/512         10912/180224   ( 6.1%)
LDR lightdata         [variable]      428164/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]       21163/16777216 ( 0.1%)
entdata               [variable]       87813/393216   (22.3%)
LDR ambient table      862/65536        3448/262144   ( 1.3%)
HDR ambient table      862/65536        3448/262144   ( 1.3%)
LDR leaf ambient      2441/65536       68348/1835008  ( 3.7%)
HDR leaf ambient       862/65536       24136/1835008  ( 1.3%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/7608     ( 0.0%)
pakfile               [variable]      150127/0        ( 0.0%)
physics               [variable]      154247/4194304  ( 3.7%)
physics terrain       [variable]           2/1048576  ( 0.0%)

Level flags = 0

Total triangle count: 3275
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
7 seconds elapsed

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-825.64 389.84 141.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (159821 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1036 texinfos to 446
Reduced 60 texdatas to 56 (1895 bytes to 1768)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (161917 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1039 texinfos to 447
Reduced 61 texdatas to 57 (1920 bytes to 1793)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
501 portalclusters
1480 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 167 visible clusters (0.00%)
Total clusters visible: 57646
Average clusters visible: 115
Building PAS...
Average clusters audible: 230
visdatasize:54514  compressed from 64128
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
14 seconds elapsed

[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1711 faces
1 degenerate faces
63088 square feet [9084804.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1710 patches before subdivision
11962 patches after subdivision
82 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 497014, max 284
transfer lists:   3.8 megs
0...1...2...3...4...5...6...7...8...9...10   Bounce #1 added RGB(43576, 33828, 37106)
0...1...2...3...4...5...6...7...8...9...10   Bounce #2 added RGB(19896, 16473, 16249)
0...1...2...3...4...5...6...7...8...9...10   Bounce #3 added RGB(9596, 8346, 7436)
0...1...2...3...4...5...6...7...8...9...10   Bounce #4 added RGB(4752, 4322, 3496)
0...1...2...3...4...5...6...7...8...9...10   Bounce #5 added RGB(2400, 2282, 1683)
0...1...2...3...4...5...6...7...8...9...10   Bounce #6 added RGB(1232, 1223, 825)
0...1...2...3...4...5...6...7...8...9...10   Bounce #7 added RGB(643, 664, 411)
0...1...2...3...4...5...6...7...8...9...10   Bounce #8 added RGB(340, 364, 208)
0...1...2...3...4...5...6...7...8...9...10   Bounce #9 added RGB(182, 202, 106)
0...1...2...3...4...5...6...7...8...9...10   Bounce #10 added RGB(98, 112, 54)
0...1...2...3...4...5...6...7...8...9...10   Bounce #11 added RGB(54, 63, 28)
0...1...2...3...4...5...6...7...8...9...10   Bounce #12 added RGB(29, 35, 15)
0...1...2...3...4...5...6...7...8...9...10   Bounce #13 added RGB(16, 20, 8)
0...1...2...3...4...5...6...7...8...9...10   Bounce #14 added RGB(9, 11, 4)
0...1...2...3...4...5...6...7...8...9...10   Bounce #15 added RGB(5, 6, 2)
0...1...2...3...4...5...6...7...8...9...10   Bounce #16 added RGB(3, 4, 1)
0...1...2...3...4...5...6...7...8...9...10   Bounce #17 added RGB(2, 2, 1)
0...1...2...3...4...5...6...7...8...9...10   Bounce #18 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10   Bounce #19 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0054 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
22 of 22 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                  31/1024         1488/49152    ( 3.0%)
brushes                429/8192         5148/98304    ( 5.2%)
brushsides            2938/65536       23504/524288   ( 4.5%)
planes                1934/65536       38680/1310720  ( 3.0%)
vertexes              3028/65536       36336/786432   ( 4.6%)
nodes                 1270/65536       40640/2097152  ( 1.9%)
texinfos               447/12288       32184/884736   ( 3.6%)
texdata                 57/2048         1824/65536    ( 2.8%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_multiblend          0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                 1711/65536       95816/3670016  ( 2.6%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces             1208/65536       67648/3670016  ( 1.8%)
facebrushes            370/0             740/0        ( 0.0%)
facebrushlists        1711/0            6844/0        ( 0.0%)
leaves                1302/65536       41664/2097152  ( 2.0%)
leaffaces             1942/65536        3884/131072   ( 3.0%)
leafbrushes            771/65536        1542/131072   ( 1.2%)
areas                    2/256            16/2048     ( 0.8%)
surfedges            13004/512000      52016/2048000  ( 2.5%)
edges                 7504/256000      30016/1024000  ( 2.9%)
LDR worldlights         82/8192         8200/819200   ( 1.0%)
HDR worldlights          0/8192            0/819200   ( 0.0%)
leafwaterdata            0/32768           0/393216   ( 0.0%)
waterstrips            135/32768        1350/327680   ( 0.4%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices          2262/65536        4524/131072   ( 3.5%)
cubemapsamples           1/1024           16/16384    ( 0.1%)
overlays                31/512         10912/180224   ( 6.1%)
LDR lightdata         [variable]      635364/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]       54514/16777216 ( 0.3%)
entdata               [variable]       91067/393216   (23.2%)
LDR ambient table     1302/65536        5208/262144   ( 2.0%)
HDR ambient table     1302/65536        5208/262144   ( 2.0%)
LDR leaf ambient      3392/65536       94976/1835008  ( 5.2%)
HDR leaf ambient      1302/65536       36456/1835008  ( 2.0%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/7886     ( 0.0%)
pakfile               [variable]      150127/0        ( 0.0%)
physics               [variable]      161917/4194304  ( 3.9%)
physics terrain       [variable]           2/1048576  ( 0.0%)

Level flags = 0

Total triangle count: 4783
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
12 seconds elapsed

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (161917 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1039 texinfos to 447
Reduced 61 texdatas to 57 (1920 bytes to 1793)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
501 portalclusters
1480 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 167 visible clusters (0.00%)
Total clusters visible: 57646
Average clusters visible: 115
Building PAS...
Average clusters audible: 230
visdatasize:54514  compressed from 64128
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
16 seconds elapsed

[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1711 faces
1 degenerate faces
63088 square feet [9084804.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1710 patches before subdivision
11962 patches after subdivision
82 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 497014, max 284
transfer lists:   3.8 megs
0...1...2...3...4...5...6...7...8...9...10   Bounce #1 added RGB(43576, 33827, 37106)
0...1...2...3...4...5...6...7...8...9...10   Bounce #2 added RGB(19896, 16473, 16249)
0...1...2...3...4...5...6...7...8...9...10   Bounce #3 added RGB(9596, 8346, 7436)
0...1...2...3...4...5...6...7...8...9...10   Bounce #4 added RGB(4752, 4322, 3496)
0...1...2...3...4...5...6...7...8...9...10   Bounce #5 added RGB(2400, 2282, 1683)
0...1...2...3...4...5...6...7...8...9...10   Bounce #6 added RGB(1232, 1223, 825)
0...1...2...3...4...5...6...7...8...9...10   Bounce #7 added RGB(643, 664, 411)
0...1...2...3...4...5...6...7...8...9...10   Bounce #8 added RGB(340, 364, 208)
0...1...2...3...4...5...6...7...8...9...10   Bounce #9 added RGB(182, 202, 106)
0...1...2...3...4...5...6...7...8...9...10   Bounce #10 added RGB(98, 112, 54)
0...1...2...3...4...5...6...7...8...9...10   Bounce #11 added RGB(54, 63, 28)
0...1...2...3...4...5...6...7...8...9...10   Bounce #12 added RGB(29, 35, 15)
0...1...2...3...4...5...6...7...8...9...10   Bounce #13 added RGB(16, 20, 8)
0...1...2...3...4...5...6...7...8...9...10   Bounce #14 added RGB(9, 11, 4)
0...1...2...3...4...5...6...7...8...9...10   Bounce #15 added RGB(5, 6, 2)
0...1...2...3...4...5...6...7...8...9...10   Bounce #16 added RGB(3, 4, 1)
0...1...2...3...4...5...6...7...8...9...10   Bounce #17 added RGB(2, 2, 1)
0...1...2...3...4...5...6...7...8...9...10   Bounce #18 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10   Bounce #19 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0045 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
22 of 22 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                  31/1024         1488/49152    ( 3.0%)
brushes                429/8192         5148/98304    ( 5.2%)
brushsides            2938/65536       23504/524288   ( 4.5%)
planes                1934/65536       38680/1310720  ( 3.0%)
vertexes              3028/65536       36336/786432   ( 4.6%)
nodes                 1270/65536       40640/2097152  ( 1.9%)
texinfos               447/12288       32184/884736   ( 3.6%)
texdata                 57/2048         1824/65536    ( 2.8%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_multiblend          0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                 1711/65536       95816/3670016  ( 2.6%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces             1208/65536       67648/3670016  ( 1.8%)
facebrushes            370/0             740/0        ( 0.0%)
facebrushlists        1711/0            6844/0        ( 0.0%)
leaves                1302/65536       41664/2097152  ( 2.0%)
leaffaces             1942/65536        3884/131072   ( 3.0%)
leafbrushes            771/65536        1542/131072   ( 1.2%)
areas                    2/256            16/2048     ( 0.8%)
surfedges            13004/512000      52016/2048000  ( 2.5%)
edges                 7504/256000      30016/1024000  ( 2.9%)
LDR worldlights         82/8192         8200/819200   ( 1.0%)
HDR worldlights          0/8192            0/819200   ( 0.0%)
leafwaterdata            0/32768           0/393216   ( 0.0%)
waterstrips            135/32768        1350/327680   ( 0.4%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices          2262/65536        4524/131072   ( 3.5%)
cubemapsamples           1/1024           16/16384    ( 0.1%)
overlays                31/512         10912/180224   ( 6.1%)
LDR lightdata         [variable]      635364/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]       54514/16777216 ( 0.3%)
entdata               [variable]       91068/393216   (23.2%)
LDR ambient table     1302/65536        5208/262144   ( 2.0%)
HDR ambient table     1302/65536        5208/262144   ( 2.0%)
LDR leaf ambient      3392/65536       94976/1835008  ( 5.2%)
HDR leaf ambient      1302/65536       36456/1835008  ( 2.0%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/7886     ( 0.0%)
pakfile               [variable]      150127/0        ( 0.0%)
physics               [variable]      161917/4194304  ( 3.9%)
physics terrain       [variable]           2/1048576  ( 0.0%)

Level flags = 0

Total triangle count: 4783
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
10 seconds elapsed

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (177279 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1112 texinfos to 465
Reduced 64 texdatas to 60 (1976 bytes to 1849)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
523 portalclusters
1568 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 196 visible clusters (0.00%)
Total clusters visible: 65575
Average clusters visible: 125
Building PAS...
Average clusters audible: 303
visdatasize:62146  compressed from 75312
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
21 seconds elapsed

[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1764 faces
1 degenerate faces
64039 square feet [9221748.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1763 patches before subdivision
12063 patches after subdivision
92 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 500364, max 285
transfer lists:   3.8 megs
0...1...2...3...4...5...6...7...8...9...10   Bounce #1 added RGB(56096, 45836, 45977)
0...1...2...3...4...5...6...7...8...9...10   Bounce #2 added RGB(27224, 23524, 21475)
0...1...2...3...4...5...6...7...8...9...10   Bounce #3 added RGB(13614, 12212, 10300)
0...1...2...3...4...5...6...7...8...9...10   Bounce #4 added RGB(6998, 6484, 5097)
0...1...2...3...4...5...6...7...8...9...10   Bounce #5 added RGB(3646, 3481, 2570)
0...1...2...3...4...5...6...7...8...9...10   Bounce #6 added RGB(1926, 1890, 1318)
0...1...2...3...4...5...6...7...8...9...10   Bounce #7 added RGB(1028, 1035, 685)
0...1...2...3...4...5...6...7...8...9...10   Bounce #8 added RGB(554, 570, 359)
0...1...2...3...4...5...6...7...8...9...10   Bounce #9 added RGB(301, 316, 190)
0...1...2...3...4...5...6...7...8...9...10   Bounce #10 added RGB(164, 176, 101)
0...1...2...3...4...5...6...7...8...9...10   Bounce #11 added RGB(90, 98, 54)
0...1...2...3...4...5...6...7...8...9...10   Bounce #12 added RGB(50, 55, 29)
0...1...2...3...4...5...6...7...8...9...10   Bounce #13 added RGB(28, 31, 16)
0...1...2...3...4...5...6...7...8...9...10   Bounce #14 added RGB(15, 17, 8)
0...1...2...3...4...5...6...7...8...9...10   Bounce #15 added RGB(9, 10, 5)
0...1...2...3...4...5...6...7...8...9...10   Bounce #16 added RGB(5, 5, 2)
0...1...2...3...4...5...6...7...8...9...10   Bounce #17 added RGB(3, 3, 1)
0...1...2...3...4...5...6...7...8...9...10   Bounce #18 added RGB(1, 2, 1)
0...1...2...3...4...5...6...7...8...9...10   Bounce #19 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
30 of 30 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                  37/1024         1776/49152    ( 3.6%)
brushes                471/8192         5652/98304    ( 5.7%)
brushsides            3222/65536       25776/524288   ( 4.9%)
planes                1974/65536       39480/1310720  ( 3.0%)
vertexes              3249/65536       38988/786432   ( 5.0%)
nodes                 1380/65536       44160/2097152  ( 2.1%)
texinfos               465/12288       33480/884736   ( 3.8%)
texdata                 60/2048         1920/65536    ( 2.9%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_multiblend          0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                 1764/65536       98784/3670016  ( 2.7%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces             1259/65536       70504/3670016  ( 1.9%)
facebrushes            387/0             774/0        ( 0.0%)
facebrushlists        1764/0            7056/0        ( 0.0%)
leaves                1418/65536       45376/2097152  ( 2.2%)
leaffaces             1991/65536        3982/131072   ( 3.0%)
leafbrushes            841/65536        1682/131072   ( 1.3%)
areas                    2/256            16/2048     ( 0.8%)
surfedges            13446/512000      53784/2048000  ( 2.6%)
edges                 7762/256000      31048/1024000  ( 3.0%)
LDR worldlights         92/8192         9200/819200   ( 1.1%)
HDR worldlights          0/8192            0/819200   ( 0.0%)
leafwaterdata            0/32768           0/393216   ( 0.0%)
waterstrips            142/32768        1420/327680   ( 0.4%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices          2376/65536        4752/131072   ( 3.6%)
cubemapsamples           1/1024           16/16384    ( 0.1%)
overlays                31/512         10912/180224   ( 6.1%)
LDR lightdata         [variable]      638644/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]       62146/16777216 ( 0.4%)
entdata               [variable]       92280/393216   (23.5%)
LDR ambient table     1418/65536        5672/262144   ( 2.2%)
HDR ambient table     1418/65536        5672/262144   ( 2.2%)
LDR leaf ambient      4011/65536      112308/1835008  ( 6.1%)
HDR leaf ambient      1418/65536       39704/1835008  ( 2.2%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/8194     ( 0.0%)
pakfile               [variable]      150127/0        ( 0.0%)
physics               [variable]      177279/4194304  ( 4.2%)
physics terrain       [variable]           2/1048576  ( 0.0%)

Level flags = 0

Total triangle count: 4915
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
11 seconds elapsed

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (177279 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1112 texinfos to 465
Reduced 64 texdatas to 60 (1976 bytes to 1849)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
523 portalclusters
1568 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 196 visible clusters (0.00%)
Total clusters visible: 65575
Average clusters visible: 125
Building PAS...
Average clusters audible: 303
visdatasize:62146  compressed from 75312
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
21 seconds elapsed

[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1764 faces
1 degenerate faces
64039 square feet [9221748.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1763 patches before subdivision
12063 patches after subdivision
92 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 500364, max 285
transfer lists:   3.8 megs
0...1...2...3...4...5...6...7...8...9...10   Bounce #1 added RGB(56096, 45836, 45977)
0...1...2...3...4...5...6...7...8...9...10   Bounce #2 added RGB(27224, 23524, 21475)
0...1...2...3...4...5...6...7...8...9...10   Bounce #3 added RGB(13614, 12212, 10300)
0...1...2...3...4...5...6...7...8...9...10   Bounce #4 added RGB(6998, 6484, 5097)
0...1...2...3...4...5...6...7...8...9...10   Bounce #5 added RGB(3646, 3481, 2570)
0...1...2...3...4...5...6...7...8...9...10   Bounce #6 added RGB(1926, 1890, 1318)
0...1...2...3...4...5...6...7...8...9...10   Bounce #7 added RGB(1028, 1035, 685)
0...1...2...3...4...5...6...7...8...9...10   Bounce #8 added RGB(554, 570, 359)
0...1...2...3...4...5...6...7...8...9...10   Bounce #9 added RGB(301, 316, 190)
0...1...2...3...4...5...6...7...8...9...10   Bounce #10 added RGB(164, 176, 101)
0...1...2...3...4...5...6...7...8...9...10   Bounce #11 added RGB(90, 98, 54)
0...1...2...3...4...5...6...7...8...9...10   Bounce #12 added RGB(50, 55, 29)
0...1...2...3...4...5...6...7...8...9...10   Bounce #13 added RGB(28, 31, 16)
0...1...2...3...4...5...6...7...8...9...10   Bounce #14 added RGB(15, 17, 8)
0...1...2...3...4...5...6...7...8...9...10   Bounce #15 added RGB(9, 10, 5)
0...1...2...3...4...5...6...7...8...9...10   Bounce #16 added RGB(5, 5, 2)
0...1...2...3...4...5...6...7...8...9...10   Bounce #17 added RGB(3, 3, 1)
0...1...2...3...4...5...6...7...8...9...10   Bounce #18 added RGB(1, 2, 1)
0...1...2...3...4...5...6...7...8...9...10   Bounce #19 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0046 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
30 of 30 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                  37/1024         1776/49152    ( 3.6%)
brushes                471/8192         5652/98304    ( 5.7%)
brushsides            3222/65536       25776/524288   ( 4.9%)
planes                1974/65536       39480/1310720  ( 3.0%)
vertexes              3249/65536       38988/786432   ( 5.0%)
nodes                 1380/65536       44160/2097152  ( 2.1%)
texinfos               465/12288       33480/884736   ( 3.8%)
texdata                 60/2048         1920/65536    ( 2.9%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_multiblend          0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                 1764/65536       98784/3670016  ( 2.7%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces             1259/65536       70504/3670016  ( 1.9%)
facebrushes            387/0             774/0        ( 0.0%)
facebrushlists        1764/0            7056/0        ( 0.0%)
leaves                1418/65536       45376/2097152  ( 2.2%)
leaffaces             1991/65536        3982/131072   ( 3.0%)
leafbrushes            841/65536        1682/131072   ( 1.3%)
areas                    2/256            16/2048     ( 0.8%)
surfedges            13446/512000      53784/2048000  ( 2.6%)
edges                 7762/256000      31048/1024000  ( 3.0%)
LDR worldlights         92/8192         9200/819200   ( 1.1%)
HDR worldlights          0/8192            0/819200   ( 0.0%)
leafwaterdata            0/32768           0/393216   ( 0.0%)
waterstrips            142/32768        1420/327680   ( 0.4%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices          2376/65536        4752/131072   ( 3.6%)
cubemapsamples           1/1024           16/16384    ( 0.1%)
overlays                31/512         10912/180224   ( 6.1%)
LDR lightdata         [variable]      638644/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]       62146/16777216 ( 0.4%)
entdata               [variable]       92281/393216   (23.5%)
LDR ambient table     1418/65536        5672/262144   ( 2.2%)
HDR ambient table     1418/65536        5672/262144   ( 2.2%)
LDR leaf ambient      4011/65536      112308/1835008  ( 6.1%)
HDR leaf ambient      1418/65536       39704/1835008  ( 2.2%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/8194     ( 0.0%)
pakfile               [variable]      150127/0        ( 0.0%)
physics               [variable]      177279/4194304  ( 4.2%)
physics terrain       [variable]           2/1048576  ( 0.0%)

Level flags = 0

Total triangle count: 4915
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
12 seconds elapsed

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (177279 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1122 texinfos to 465
Reduced 64 texdatas to 60 (1976 bytes to 1849)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
523 portalclusters
1568 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 196 visible clusters (0.00%)
Total clusters visible: 65575
Average clusters visible: 125
Building PAS...
Average clusters audible: 303
visdatasize:62146  compressed from 75312
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
29 seconds elapsed

Image
I think in terms of boolean variables. Generally, it makes things easier.
Code: Select all

[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1764 faces
1 degenerate faces
64039 square feet [9221748.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1763 patches before subdivision
12063 patches after subdivision
92 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 500364, max 285
transfer lists:   3.8 megs
0...1...2...3...4...5...6...7...8...9...10   Bounce #1 added RGB(56096, 45836, 45977)
0...1...2...3...4...5...6...7...8...9...10   Bounce #2 added RGB(27224, 23524, 21475)
0...1...2...3...4...5...6...7...8...9...10   Bounce #3 added RGB(13614, 12212, 10300)
0...1...2...3...4...5...6...7...8...9...10   Bounce #4 added RGB(6998, 6484, 5097)
0...1...2...3...4...5...6...7...8...9...10   Bounce #5 added RGB(3646, 3481, 2570)
0...1...2...3...4...5...6...7...8...9...10   Bounce #6 added RGB(1926, 1890, 1318)
0...1...2...3...4...5...6...7...8...9...10   Bounce #7 added RGB(1028, 1035, 685)
0...1...2...3...4...5...6...7...8...9...10   Bounce #8 added RGB(554, 570, 359)
0...1...2...3...4...5...6...7...8...9...10   Bounce #9 added RGB(301, 316, 190)
0...1...2...3...4...5...6...7...8...9...10   Bounce #10 added RGB(164, 176, 101)
0...1...2...3...4...5...6...7...8...9...10   Bounce #11 added RGB(90, 98, 54)
0...1...2...3...4...5...6...7...8...9...10   Bounce #12 added RGB(50, 55, 29)
0...1...2...3...4...5...6...7...8...9...10   Bounce #13 added RGB(28, 31, 16)
0...1...2...3...4...5...6...7...8...9...10   Bounce #14 added RGB(15, 17, 8)
0...1...2...3...4...5...6...7...8...9...10   Bounce #15 added RGB(9, 10, 5)
0...1...2...3...4...5...6...7...8...9...10   Bounce #16 added RGB(5, 5, 2)
0...1...2...3...4...5...6...7...8...9...10   Bounce #17 added RGB(3, 3, 1)
0...1...2...3...4...5...6...7...8...9...10   Bounce #18 added RGB(1, 2, 1)
0...1...2...3...4...5...6...7...8...9...10   Bounce #19 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0047 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
30 of 30 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                  37/1024         1776/49152    ( 3.6%)
brushes                471/8192         5652/98304    ( 5.7%)
brushsides            3222/65536       25776/524288   ( 4.9%)
planes                1976/65536       39520/1310720  ( 3.0%)
vertexes              3249/65536       38988/786432   ( 5.0%)
nodes                 1380/65536       44160/2097152  ( 2.1%)
texinfos               465/12288       33480/884736   ( 3.8%)
texdata                 60/2048         1920/65536    ( 2.9%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_multiblend          0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                 1764/65536       98784/3670016  ( 2.7%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces             1259/65536       70504/3670016  ( 1.9%)
facebrushes            387/0             774/0        ( 0.0%)
facebrushlists        1764/0            7056/0        ( 0.0%)
leaves                1418/65536       45376/2097152  ( 2.2%)
leaffaces             1991/65536        3982/131072   ( 3.0%)
leafbrushes            841/65536        1682/131072   ( 1.3%)
areas                    2/256            16/2048     ( 0.8%)
surfedges            13446/512000      53784/2048000  ( 2.6%)
edges                 7762/256000      31048/1024000  ( 3.0%)
LDR worldlights         92/8192         9200/819200   ( 1.1%)
HDR worldlights          0/8192            0/819200   ( 0.0%)
leafwaterdata            0/32768           0/393216   ( 0.0%)
waterstrips            142/32768        1420/327680   ( 0.4%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices          2376/65536        4752/131072   ( 3.6%)
cubemapsamples           1/1024           16/16384    ( 0.1%)
overlays                31/512         10912/180224   ( 6.1%)
LDR lightdata         [variable]      638644/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]       62146/16777216 ( 0.4%)
entdata               [variable]       92322/393216   (23.5%)
LDR ambient table     1418/65536        5672/262144   ( 2.2%)
HDR ambient table     1418/65536        5672/262144   ( 2.2%)
LDR leaf ambient      4011/65536      112308/1835008  ( 6.1%)
HDR leaf ambient      1418/65536       39704/1835008  ( 2.2%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/8194     ( 0.0%)
pakfile               [variable]      150127/0        ( 0.0%)
physics               [variable]      177279/4194304  ( 4.2%)
physics terrain       [variable]           2/1048576  ( 0.0%)

Level flags = 0

Total triangle count: 4915
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
15 seconds elapsed

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-837.64 387.84 137.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (175247 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1119 texinfos to 466
Reduced 63 texdatas to 59 (1951 bytes to 1824)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
5 seconds elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-837.64 387.84 137.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (173639 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1128 texinfos to 474
Reduced 63 texdatas to 59 (1951 bytes to 1824)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
4 seconds elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-837.64 387.84 137.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (161294 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 925 texinfos to 404
Reduced 63 texdatas to 59 (1964 bytes to 1837)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
3 seconds elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-837.64 387.84 137.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (163194 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 939 texinfos to 408
Reduced 64 texdatas to 60 (2001 bytes to 1874)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-837.64 387.84 137.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (163098 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 945 texinfos to 410
Reduced 64 texdatas to 60 (2001 bytes to 1874)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-837.64 387.84 137.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (158617 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 746 texinfos to 362
Reduced 65 texdatas to 60 (2037 bytes to 1885)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-837.64 387.84 137.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (157517 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 736 texinfos to 362
Reduced 65 texdatas to 60 (2037 bytes to 1885)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-837.64 387.84 137.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (156417 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 726 texinfos to 362
Reduced 65 texdatas to 60 (2037 bytes to 1885)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (160713 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 746 texinfos to 361
Reduced 65 texdatas to 60 (2037 bytes to 1885)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
547 portalclusters
1614 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 105 visible clusters (0.00%)
Total clusters visible: 67410
Average clusters visible: 123
Building PAS...
Average clusters audible: 242
visdatasize:62133  compressed from 78768
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
19 seconds elapsed

[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1681 faces
64061 square feet [9224838.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1681 patches before subdivision
11761 patches after subdivision
92 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 496791, max 308
transfer lists:   3.8 megs
0...1...2...3...4...5...6...7...8...9...10   Bounce #1 added RGB(52289, 42525, 43465)
0...1...2...3...4...5...6...7...8...9...10   Bounce #2 added RGB(24848, 21338, 19757)
0...1...2...3...4...5...6...7...8...9...10   Bounce #3 added RGB(12240, 10915, 9255)
0...1...2...3...4...5...6...7...8...9...10   Bounce #4 added RGB(6178, 5693, 4451)
0...1...2...3...4...5...6...7...8...9...10   Bounce #5 added RGB(3161, 3006, 2178)
0...1...2...3...4...5...6...7...8...9...10   Bounce #6 added RGB(1639, 1606, 1083)
0...1...2...3...4...5...6...7...8...9...10   Bounce #7 added RGB(860, 866, 545)
0...1...2...3...4...5...6...7...8...9...10   Bounce #8 added RGB(455, 471, 277)
0...1...2...3...4...5...6...7...8...9...10   Bounce #9 added RGB(243, 258, 142)
0...1...2...3...4...5...6...7...8...9...10   Bounce #10 added RGB(131, 142, 73)
0...1...2...3...4...5...6...7...8...9...10   Bounce #11 added RGB(71, 78, 38)
0...1...2...3...4...5...6...7...8...9...10   Bounce #12 added RGB(39, 44, 20)
0...1...2...3...4...5...6...7...8...9...10   Bounce #13 added RGB(21, 24, 10)
0...1...2...3...4...5...6...7...8...9...10   Bounce #14 added RGB(12, 14, 5)
0...1...2...3...4...5...6...7...8...9...10   Bounce #15 added RGB(6, 8, 3)
0...1...2...3...4...5...6...7...8...9...10   Bounce #16 added RGB(4, 4, 1)
0...1...2...3...4...5...6...7...8...9...10   Bounce #17 added RGB(2, 2, 1)
0...1...2...3...4...5...6...7...8...9...10   Bounce #18 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10   Bounce #19 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0045 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
30 of 30 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                  35/1024         1680/49152    ( 3.4%)
brushes                425/8192         5100/98304    ( 5.2%)
brushsides            2739/65536       21912/524288   ( 4.2%)
planes                1152/65536       23040/1310720  ( 1.8%)
vertexes              3076/65536       36912/786432   ( 4.7%)
nodes                 1332/65536       42624/2097152  ( 2.0%)
texinfos               361/12288       25992/884736   ( 2.9%)
texdata                 60/2048         1920/65536    ( 2.9%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_multiblend          0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                 1681/65536       94136/3670016  ( 2.6%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces             1147/65536       64232/3670016  ( 1.8%)
facebrushes            335/0             670/0        ( 0.0%)
facebrushlists        1681/0            6724/0        ( 0.0%)
leaves                1368/65536       43776/2097152  ( 2.1%)
leaffaces             1932/65536        3864/131072   ( 2.9%)
leafbrushes            772/65536        1544/131072   ( 1.2%)
areas                    3/256            24/2048     ( 1.2%)
surfedges            12634/512000      50536/2048000  ( 2.5%)
edges                 7288/256000      29152/1024000  ( 2.8%)
LDR worldlights         92/8192         9200/819200   ( 1.1%)
HDR worldlights          0/8192            0/819200   ( 0.0%)
leafwaterdata            0/32768           0/393216   ( 0.0%)
waterstrips            147/32768        1470/327680   ( 0.4%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices          2424/65536        4848/131072   ( 3.7%)
cubemapsamples           1/1024           16/16384    ( 0.1%)
overlays                31/512         10912/180224   ( 6.1%)
LDR lightdata         [variable]      634864/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]       62133/16777216 ( 0.4%)
entdata               [variable]       88148/393216   (22.4%)
LDR ambient table     1368/65536        5472/262144   ( 2.1%)
HDR ambient table     1368/65536        5472/262144   ( 2.1%)
LDR leaf ambient      3908/65536      109424/1835008  ( 6.0%)
HDR leaf ambient      1368/65536       38304/1835008  ( 2.1%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/8144     ( 0.0%)
pakfile               [variable]      150448/0        ( 0.0%)
physics               [variable]      160713/4194304  ( 3.8%)
physics terrain       [variable]           2/1048576  ( 0.0%)

Level flags = 0

Total triangle count: 4690
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
12 seconds elapsed

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-837.64 387.84 137.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (158617 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 746 texinfos to 362
Reduced 65 texdatas to 60 (2037 bytes to 1885)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (160713 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 746 texinfos to 361
Reduced 65 texdatas to 60 (2037 bytes to 1885)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
547 portalclusters
1613 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 104 visible clusters (0.00%)
Total clusters visible: 67481
Average clusters visible: 123
Building PAS...
Average clusters audible: 242
visdatasize:62146  compressed from 78768
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
18 seconds elapsed

[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1680 faces
63972 square feet [9212086.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
1680 patches before subdivision
11744 patches after subdivision
92 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 496069, max 308
transfer lists:   3.8 megs
0...1...2...3...4...5...6...7...8...9...10   Bounce #1 added RGB(52289, 42525, 43465)
0...1...2...3...4...5...6...7...8...9...10   Bounce #2 added RGB(24848, 21338, 19758)
0...1...2...3...4...5...6...7...8...9...10   Bounce #3 added RGB(12240, 10915, 9255)
0...1...2...3...4...5...6...7...8...9...10   Bounce #4 added RGB(6178, 5693, 4451)
0...1...2...3...4...5...6...7...8...9...10   Bounce #5 added RGB(3161, 3006, 2178)
0...1...2...3...4...5...6...7...8...9...10   Bounce #6 added RGB(1639, 1606, 1083)
0...1...2...3...4...5...6...7...8...9...10   Bounce #7 added RGB(860, 866, 545)
0...1...2...3...4...5...6...7...8...9...10   Bounce #8 added RGB(455, 471, 277)
0...1...2...3...4...5...6...7...8...9...10   Bounce #9 added RGB(243, 258, 142)
0...1...2...3...4...5...6...7...8...9...10   Bounce #10 added RGB(131, 142, 73)
0...1...2...3...4...5...6...7...8...9...10   Bounce #11 added RGB(71, 78, 38)
0...1...2...3...4...5...6...7...8...9...10   Bounce #12 added RGB(39, 44, 20)
0...1...2...3...4...5...6...7...8...9...10   Bounce #13 added RGB(21, 24, 10)
0...1...2...3...4...5...6...7...8...9...10   Bounce #14 added RGB(12, 14, 5)
0...1...2...3...4...5...6...7...8...9...10   Bounce #15 added RGB(6, 8, 3)
0...1...2...3...4...5...6...7...8...9...10   Bounce #16 added RGB(4, 4, 1)
0...1...2...3...4...5...6...7...8...9...10   Bounce #17 added RGB(2, 2, 1)
0...1...2...3...4...5...6...7...8...9...10   Bounce #18 added RGB(1, 1, 0)
0...1...2...3...4...5...6...7...8...9...10   Bounce #19 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0045 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
30 of 30 (100% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness
------------       ---------------  ---------------  --------
models                  35/1024         1680/49152    ( 3.4%)
brushes                425/8192         5100/98304    ( 5.2%)
brushsides            2739/65536       21912/524288   ( 4.2%)
planes                1150/65536       23000/1310720  ( 1.8%)
vertexes              3076/65536       36912/786432   ( 4.7%)
nodes                 1332/65536       42624/2097152  ( 2.0%)
texinfos               361/12288       25992/884736   ( 2.9%)
texdata                 60/2048         1920/65536    ( 2.9%)
dispinfos                0/0               0/0        ( 0.0%)
disp_verts               0/0               0/0        ( 0.0%)
disp_tris                0/0               0/0        ( 0.0%)
disp_multiblend          0/0               0/0        ( 0.0%)
disp_lmsamples           0/0               0/0        ( 0.0%)
faces                 1680/65536       94080/3670016  ( 2.6%)
hdr faces                0/65536           0/3670016  ( 0.0%)
origfaces             1147/65536       64232/3670016  ( 1.8%)
facebrushes            331/0             662/0        ( 0.0%)
facebrushlists        1680/0            6720/0        ( 0.0%)
leaves                1368/65536       43776/2097152  ( 2.1%)
leaffaces             1931/65536        3862/131072   ( 2.9%)
leafbrushes            772/65536        1544/131072   ( 1.2%)
areas                    3/256            24/2048     ( 1.2%)
surfedges            12628/512000      50512/2048000  ( 2.5%)
edges                 7286/256000      29144/1024000  ( 2.8%)
LDR worldlights         92/8192         9200/819200   ( 1.1%)
HDR worldlights          0/8192            0/819200   ( 0.0%)
leafwaterdata            0/32768           0/393216   ( 0.0%)
waterstrips            145/32768        1450/327680   ( 0.4%)
waterverts               0/65536           0/786432   ( 0.0%)
waterindices          2400/65536        4800/131072   ( 3.7%)
cubemapsamples           1/1024           16/16384    ( 0.1%)
overlays                31/512         10912/180224   ( 6.1%)
LDR lightdata         [variable]      634540/0        ( 0.0%)
HDR lightdata         [variable]           0/0        ( 0.0%)
visdata               [variable]       62146/16777216 ( 0.4%)
entdata               [variable]       88148/393216   (22.4%)
LDR ambient table     1368/65536        5472/262144   ( 2.1%)
HDR ambient table     1368/65536        5472/262144   ( 2.1%)
LDR leaf ambient      3939/65536      110292/1835008  ( 6.0%)
HDR leaf ambient      1368/65536       38304/1835008  ( 2.1%)
occluders                0/0               0/0        ( 0.0%)
occluder polygons        0/0               0/0        ( 0.0%)
occluder vert ind        0/0               0/0        ( 0.0%)
detail props          [variable]           1/12       ( 8.3%)
static props          [variable]           1/8144     ( 0.0%)
pakfile               [variable]      150448/0        ( 0.0%)
physics               [variable]      160713/4194304  ( 3.8%)
physics terrain       [variable]           2/1048576  ( 0.0%)

Level flags = 0

Total triangle count: 4686
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
10 seconds elapsed

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-837.64 387.84 137.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (158617 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 746 texinfos to 362
Reduced 65 texdatas to 60 (2037 bytes to 1885)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-837.64 387.84 137.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (158617 bytes)
Error! prop_static using model "models/props_junk/wood_crate002a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_junk/wood_crate002a.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 746 texinfos to 362
Reduced 65 texdatas to 60 (2037 bytes to 1885)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt

materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity func_door (-837.64 387.84 137.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (158617 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 746 texinfos to 362
Reduced 65 texdatas to 60 (2037 bytes to 1885)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed

2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt

Image
I think in terms of boolean variables. Generally, it makes things easier.

ok, thats the last of it :)

Image
I think in terms of boolean variables. Generally, it makes things easier.
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