very wierd leaks...
Quote from Spam Nugget on June 22, 2011, 6:21 amhad some really wierd leaking problems with a map im making, ive fixed it but hoping someone can enlighten me as to why they occured.
basically, i kept getting leaks which according to my compile log came from an entity which didnt exist. when i checked the pointfile, the entirety of the red line did not touch any part of my map at any point in any way.
i eventually copied the map in its entirety to a new file and saveed it under a different name, and it compiled without a hitch.
wondering if anyone can tell me why this happened, cause it seems pretty wierd.
had some really wierd leaking problems with a map im making, ive fixed it but hoping someone can enlighten me as to why they occured.
basically, i kept getting leaks which according to my compile log came from an entity which didnt exist. when i checked the pointfile, the entirety of the red line did not touch any part of my map at any point in any way.
i eventually copied the map in its entirety to a new file and saveed it under a different name, and it compiled without a hitch.
wondering if anyone can tell me why this happened, cause it seems pretty wierd.

I think in terms of boolean variables. Generally, it makes things easier.
Quote from Darkylight on June 22, 2011, 6:57 amIn half life I use the load point option to remove leaks but in portal 2 there is no default point file... So I can give you one wich is funcional in portal 2.
Post your log too, it will be helpful
In half life I use the load point option to remove leaks but in portal 2 there is no default point file... So I can give you one wich is funcional in portal 2.
Post your log too, it will be helpful
Quote from Spam Nugget on June 22, 2011, 7:22 amumm first of all im pretty sure theres a pointfile, maybe im just a noob but what i used was under the map toolbar and says load pointfile....
umm it wont let me upload my log because it makes the message too long.
just want to check im tryong to upload the right thing, im new to this, when you say log you mean the text document that hammer saves when it compiles, right?
thanks
umm first of all im pretty sure theres a pointfile, maybe im just a noob but what i used was under the map toolbar and says load pointfile....
umm it wont let me upload my log because it makes the message too long.
just want to check im tryong to upload the right thing, im new to this, when you say log you mean the text document that hammer saves when it compiles, right?
thanks

I think in terms of boolean variables. Generally, it makes things easier.
Quote from Spam Nugget on June 22, 2011, 8:08 amok i thought so lol its just that it said it was too big....it may have to be put in a couple of posts.
- Code: Select all
materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (5045 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 18 texinfos to 7
Reduced 2 texdatas to 2 (59 bytes to 59)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
6 portalclusters
5 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 26
Average clusters visible: 4
Building PAS...
Average clusters audible: 5
visdatasize:64 compressed from 96
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
28 faces
5759 square feet [829312.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
28 patches before subdivision
1142 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 71831, max 174
transfer lists: 0.5 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 14/8192 168/98304 ( 0.2%)
brushsides 84/65536 672/524288 ( 0.1%)
planes 52/65536 1040/1310720 ( 0.1%)
vertexes 37/65536 444/786432 ( 0.1%)
nodes 33/65536 1056/2097152 ( 0.1%)
texinfos 7/12288 504/884736 ( 0.1%)
texdata 2/2048 64/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 28/65536 1568/3670016 ( 0.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 16/65536 896/3670016 ( 0.0%)
facebrushes 0/0 0/0 ( 0.0%)
facebrushlists 28/0 112/0 ( 0.0%)
leaves 35/65536 1120/2097152 ( 0.1%)
leaffaces 32/65536 64/131072 ( 0.0%)
leafbrushes 26/65536 52/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 188/512000 752/2048000 ( 0.0%)
edges 108/256000 432/1024000 ( 0.0%)
LDR worldlights 0/8192 0/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 2/32768 20/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 24/65536 48/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 62476/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 64/16777216 ( 0.0%)
entdata [variable] 4398/393216 ( 1.1%)
LDR ambient table 35/65536 140/262144 ( 0.1%)
HDR ambient table 35/65536 140/262144 ( 0.1%)
LDR leaf ambient 6/65536 168/1835008 ( 0.0%)
HDR leaf ambient 35/65536 980/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 74414/0 ( 0.0%)
physics [variable] 5045/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 68
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity point_template (276.00 32.00 560.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (8200 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 39 texinfos to 33
Reduced 5 texdatas to 5 (136 bytes to 136)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (10296 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 39 texinfos to 15
Reduced 5 texdatas to 5 (136 bytes to 136)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
10 portalclusters
9 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 46
Average clusters visible: 4
Building PAS...
Average clusters audible: 6
visdatasize:128 compressed from 160
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
56 faces
7953 square feet [1145344.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
56 patches before subdivision
1446 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 88048, max 191
transfer lists: 0.7 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(78, 95, 95)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(21, 26, 26)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6, 7, 7)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 28/8192 336/98304 ( 0.3%)
brushsides 168/65536 1344/524288 ( 0.3%)
planes 120/65536 2400/1310720 ( 0.2%)
vertexes 98/65536 1176/786432 ( 0.1%)
nodes 62/65536 1984/2097152 ( 0.1%)
texinfos 15/12288 1080/884736 ( 0.1%)
texdata 5/2048 160/65536 ( 0.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 56/65536 3136/3670016 ( 0.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 36/65536 2016/3670016 ( 0.1%)
facebrushes 0/0 0/0 ( 0.0%)
facebrushlists 56/0 224/0 ( 0.0%)
leaves 66/65536 2112/2097152 ( 0.1%)
leaffaces 60/65536 120/131072 ( 0.1%)
leafbrushes 47/65536 94/131072 ( 0.1%)
areas 3/256 24/2048 ( 1.2%)
surfedges 388/512000 1552/2048000 ( 0.1%)
edges 227/256000 908/1024000 ( 0.1%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 2/32768 20/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 24/65536 48/131072 ( 0.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 85684/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 128/16777216 ( 0.0%)
entdata [variable] 6106/393216 ( 1.6%)
LDR ambient table 66/65536 264/262144 ( 0.1%)
HDR ambient table 66/65536 264/262144 ( 0.1%)
LDR leaf ambient 106/65536 2968/1835008 ( 0.2%)
HDR leaf ambient 66/65536 1848/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 148762/0 ( 0.0%)
physics [variable] 10296/4194304 ( 0.2%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 132
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (10296 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 39 texinfos to 15
Reduced 5 texdatas to 5 (136 bytes to 136)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
10 portalclusters
9 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 46
Average clusters visible: 4
Building PAS...
Average clusters audible: 6
visdatasize:128 compressed from 160
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
56 faces
7953 square feet [1145344.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
56 patches before subdivision
1446 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 88048, max 191
transfer lists: 0.7 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(78, 95, 95)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(21, 26, 26)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6, 7, 7)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 28/8192 336/98304 ( 0.3%)
brushsides 168/65536 1344/524288 ( 0.3%)
planes 120/65536 2400/1310720 ( 0.2%)
vertexes 98/65536 1176/786432 ( 0.1%)
nodes 62/65536 1984/2097152 ( 0.1%)
texinfos 15/12288 1080/884736 ( 0.1%)
texdata 5/2048 160/65536 ( 0.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 56/65536 3136/3670016 ( 0.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 36/65536 2016/3670016 ( 0.1%)
facebrushes 0/0 0/0 ( 0.0%)
facebrushlists 56/0 224/0 ( 0.0%)
leaves 66/65536 2112/2097152 ( 0.1%)
leaffaces 60/65536 120/131072 ( 0.1%)
leafbrushes 47/65536 94/131072 ( 0.1%)
areas 3/256 24/2048 ( 1.2%)
surfedges 388/512000 1552/2048000 ( 0.1%)
edges 227/256000 908/1024000 ( 0.1%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 2/32768 20/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 24/65536 48/131072 ( 0.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 85684/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 128/16777216 ( 0.0%)
entdata [variable] 6123/393216 ( 1.6%)
LDR ambient table 66/65536 264/262144 ( 0.1%)
HDR ambient table 66/65536 264/262144 ( 0.1%)
LDR leaf ambient 106/65536 2968/1835008 ( 0.2%)
HDR leaf ambient 66/65536 1848/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 148762/0 ( 0.0%)
physics [variable] 10296/4194304 ( 0.2%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 132
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (16536 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 86 texinfos to 25
Reduced 11 texdatas to 10 (314 bytes to 280)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
12 portalclusters
14 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 88
Average clusters visible: 7
Building PAS...
Average clusters audible: 10
visdatasize:148 compressed from 192
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
100 faces
8401 square feet [1209832.88 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
100 patches before subdivision
1568 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96837, max 207
transfer lists: 0.7 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(88, 106, 106)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(24, 29, 29)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(7, 8, 8)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 46/8192 552/98304 ( 0.6%)
brushsides 318/65536 2544/524288 ( 0.5%)
planes 256/65536 5120/1310720 ( 0.4%)
vertexes 217/65536 2604/786432 ( 0.3%)
nodes 77/65536 2464/2097152 ( 0.1%)
texinfos 25/12288 1800/884736 ( 0.2%)
texdata 10/2048 320/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 100/65536 5600/3670016 ( 0.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 65/65536 3640/3670016 ( 0.1%)
facebrushes 11/0 22/0 ( 0.0%)
facebrushlists 100/0 400/0 ( 0.0%)
leaves 81/65536 2592/2097152 ( 0.1%)
leaffaces 106/65536 212/131072 ( 0.2%)
leafbrushes 105/65536 210/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 732/512000 2928/2048000 ( 0.1%)
edges 419/256000 1676/1024000 ( 0.2%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 9/32768 90/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 129/65536 258/131072 ( 0.2%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 96460/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 148/16777216 ( 0.0%)
entdata [variable] 6408/393216 ( 1.6%)
LDR ambient table 81/65536 324/262144 ( 0.1%)
HDR ambient table 81/65536 324/262144 ( 0.1%)
LDR leaf ambient 115/65536 3220/1835008 ( 0.2%)
HDR leaf ambient 81/65536 2268/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 149110/0 ( 0.0%)
physics [variable] 16536/4194304 ( 0.4%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 280
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (24252 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 110 texinfos to 31
Reduced 15 texdatas to 12 (468 bytes to 378)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
12 portalclusters
14 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 88
Average clusters visible: 7
Building PAS...
Average clusters audible: 10
visdatasize:148 compressed from 192
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
162 faces
8540 square feet [1229888.38 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
162 patches before subdivision
1650 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 103587, max 207
transfer lists: 0.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(88, 107, 107)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(24, 29, 29)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(7, 8, 8)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0006 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 65/8192 780/98304 ( 0.8%)
brushsides 529/65536 4232/524288 ( 0.8%)
planes 810/65536 16200/1310720 ( 1.2%)
vertexes 323/65536 3876/786432 ( 0.5%)
nodes 118/65536 3776/2097152 ( 0.2%)
texinfos 31/12288 2232/884736 ( 0.3%)
texdata 12/2048 384/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 162/65536 9072/3670016 ( 0.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 115/65536 6440/3670016 ( 0.2%)
facebrushes 66/0 132/0 ( 0.0%)
facebrushlists 162/0 648/0 ( 0.0%)
leaves 123/65536 3936/2097152 ( 0.2%)
leaffaces 168/65536 336/131072 ( 0.3%)
leafbrushes 141/65536 282/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1262/512000 5048/2048000 ( 0.2%)
edges 794/256000 3176/1024000 ( 0.3%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 9/32768 90/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 129/65536 258/131072 ( 0.2%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 105364/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 148/16777216 ( 0.0%)
entdata [variable] 7233/393216 ( 1.8%)
LDR ambient table 123/65536 492/262144 ( 0.2%)
HDR ambient table 123/65536 492/262144 ( 0.2%)
LDR leaf ambient 122/65536 3416/1835008 ( 0.2%)
HDR leaf ambient 123/65536 3444/1835008 ( 0.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 24252/4194304 ( 0.6%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 480
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (24252 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 110 texinfos to 31
Reduced 15 texdatas to 12 (468 bytes to 378)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
12 portalclusters
14 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 88
Average clusters visible: 7
Building PAS...
Average clusters audible: 10
visdatasize:148 compressed from 192
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
162 faces
8540 square feet [1229888.38 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
162 patches before subdivision
1650 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 103587, max 207
transfer lists: 0.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(88, 107, 107)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(24, 29, 29)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(7, 8, 8)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 65/8192 780/98304 ( 0.8%)
brushsides 529/65536 4232/524288 ( 0.8%)
planes 810/65536 16200/1310720 ( 1.2%)
vertexes 323/65536 3876/786432 ( 0.5%)
nodes 118/65536 3776/2097152 ( 0.2%)
texinfos 31/12288 2232/884736 ( 0.3%)
texdata 12/2048 384/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 162/65536 9072/3670016 ( 0.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 115/65536 6440/3670016 ( 0.2%)
facebrushes 66/0 132/0 ( 0.0%)
facebrushlists 162/0 648/0 ( 0.0%)
leaves 123/65536 3936/2097152 ( 0.2%)
leaffaces 168/65536 336/131072 ( 0.3%)
leafbrushes 141/65536 282/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1262/512000 5048/2048000 ( 0.2%)
edges 794/256000 3176/1024000 ( 0.3%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 9/32768 90/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 129/65536 258/131072 ( 0.2%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 105364/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 148/16777216 ( 0.0%)
entdata [variable] 7237/393216 ( 1.8%)
LDR ambient table 123/65536 492/262144 ( 0.2%)
HDR ambient table 123/65536 492/262144 ( 0.2%)
LDR leaf ambient 122/65536 3416/1835008 ( 0.2%)
HDR leaf ambient 123/65536 3444/1835008 ( 0.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 24252/4194304 ( 0.6%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 480
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (24252 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 110 texinfos to 31
Reduced 15 texdatas to 12 (468 bytes to 378)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
12 portalclusters
14 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 88
Average clusters visible: 7
Building PAS...
Average clusters audible: 10
visdatasize:148 compressed from 192
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
162 faces
8540 square feet [1229888.88 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
162 patches before subdivision
1650 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 103505, max 207
transfer lists: 0.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(88, 107, 107)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(24, 29, 29)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(7, 8, 8)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0006 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 65/8192 780/98304 ( 0.8%)
brushsides 528/65536 4224/524288 ( 0.8%)
planes 794/65536 15880/1310720 ( 1.2%)
vertexes 317/65536 3804/786432 ( 0.5%)
nodes 122/65536 3904/2097152 ( 0.2%)
texinfos 31/12288 2232/884736 ( 0.3%)
texdata 12/2048 384/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 162/65536 9072/3670016 ( 0.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 119/65536 6664/3670016 ( 0.2%)
facebrushes 58/0 116/0 ( 0.0%)
facebrushlists 162/0 648/0 ( 0.0%)
leaves 127/65536 4064/2097152 ( 0.2%)
leaffaces 168/65536 336/131072 ( 0.3%)
leafbrushes 145/65536 290/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1276/512000 5104/2048000 ( 0.2%)
edges 808/256000 3232/1024000 ( 0.3%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 9/32768 90/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 129/65536 258/131072 ( 0.2%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 106420/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 148/16777216 ( 0.0%)
entdata [variable] 7237/393216 ( 1.8%)
LDR ambient table 127/65536 508/262144 ( 0.2%)
HDR ambient table 127/65536 508/262144 ( 0.2%)
LDR leaf ambient 122/65536 3416/1835008 ( 0.2%)
HDR leaf ambient 127/65536 3556/1835008 ( 0.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 24252/4194304 ( 0.6%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 480
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed
ok i thought so lol its just that it said it was too big....it may have to be put in a couple of posts.
- Code: Select all
materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (5045 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 18 texinfos to 7
Reduced 2 texdatas to 2 (59 bytes to 59)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
6 portalclusters
5 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 26
Average clusters visible: 4
Building PAS...
Average clusters audible: 5
visdatasize:64 compressed from 96
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
28 faces
5759 square feet [829312.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
28 patches before subdivision
1142 patches after subdivision
0 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 71831, max 174
transfer lists: 0.5 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0003 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 14/8192 168/98304 ( 0.2%)
brushsides 84/65536 672/524288 ( 0.1%)
planes 52/65536 1040/1310720 ( 0.1%)
vertexes 37/65536 444/786432 ( 0.1%)
nodes 33/65536 1056/2097152 ( 0.1%)
texinfos 7/12288 504/884736 ( 0.1%)
texdata 2/2048 64/65536 ( 0.1%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 28/65536 1568/3670016 ( 0.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 16/65536 896/3670016 ( 0.0%)
facebrushes 0/0 0/0 ( 0.0%)
facebrushlists 28/0 112/0 ( 0.0%)
leaves 35/65536 1120/2097152 ( 0.1%)
leaffaces 32/65536 64/131072 ( 0.0%)
leafbrushes 26/65536 52/131072 ( 0.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 188/512000 752/2048000 ( 0.0%)
edges 108/256000 432/1024000 ( 0.0%)
LDR worldlights 0/8192 0/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 2/32768 20/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 24/65536 48/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 62476/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 64/16777216 ( 0.0%)
entdata [variable] 4398/393216 ( 1.1%)
LDR ambient table 35/65536 140/262144 ( 0.1%)
HDR ambient table 35/65536 140/262144 ( 0.1%)
LDR leaf ambient 6/65536 168/1835008 ( 0.0%)
HDR leaf ambient 35/65536 980/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 74414/0 ( 0.0%)
physics [variable] 5045/4194304 ( 0.1%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 68
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity point_template (276.00 32.00 560.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (8200 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 39 texinfos to 33
Reduced 5 texdatas to 5 (136 bytes to 136)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (10296 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 39 texinfos to 15
Reduced 5 texdatas to 5 (136 bytes to 136)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
10 portalclusters
9 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 46
Average clusters visible: 4
Building PAS...
Average clusters audible: 6
visdatasize:128 compressed from 160
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
56 faces
7953 square feet [1145344.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
56 patches before subdivision
1446 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 88048, max 191
transfer lists: 0.7 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(78, 95, 95)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(21, 26, 26)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6, 7, 7)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 28/8192 336/98304 ( 0.3%)
brushsides 168/65536 1344/524288 ( 0.3%)
planes 120/65536 2400/1310720 ( 0.2%)
vertexes 98/65536 1176/786432 ( 0.1%)
nodes 62/65536 1984/2097152 ( 0.1%)
texinfos 15/12288 1080/884736 ( 0.1%)
texdata 5/2048 160/65536 ( 0.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 56/65536 3136/3670016 ( 0.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 36/65536 2016/3670016 ( 0.1%)
facebrushes 0/0 0/0 ( 0.0%)
facebrushlists 56/0 224/0 ( 0.0%)
leaves 66/65536 2112/2097152 ( 0.1%)
leaffaces 60/65536 120/131072 ( 0.1%)
leafbrushes 47/65536 94/131072 ( 0.1%)
areas 3/256 24/2048 ( 1.2%)
surfedges 388/512000 1552/2048000 ( 0.1%)
edges 227/256000 908/1024000 ( 0.1%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 2/32768 20/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 24/65536 48/131072 ( 0.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 85684/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 128/16777216 ( 0.0%)
entdata [variable] 6106/393216 ( 1.6%)
LDR ambient table 66/65536 264/262144 ( 0.1%)
HDR ambient table 66/65536 264/262144 ( 0.1%)
LDR leaf ambient 106/65536 2968/1835008 ( 0.2%)
HDR leaf ambient 66/65536 1848/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 148762/0 ( 0.0%)
physics [variable] 10296/4194304 ( 0.2%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 132
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (10296 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 39 texinfos to 15
Reduced 5 texdatas to 5 (136 bytes to 136)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
10 portalclusters
9 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 46
Average clusters visible: 4
Building PAS...
Average clusters audible: 6
visdatasize:128 compressed from 160
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
56 faces
7953 square feet [1145344.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
56 patches before subdivision
1446 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 88048, max 191
transfer lists: 0.7 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(78, 95, 95)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(21, 26, 26)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(6, 7, 7)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(0, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 28/8192 336/98304 ( 0.3%)
brushsides 168/65536 1344/524288 ( 0.3%)
planes 120/65536 2400/1310720 ( 0.2%)
vertexes 98/65536 1176/786432 ( 0.1%)
nodes 62/65536 1984/2097152 ( 0.1%)
texinfos 15/12288 1080/884736 ( 0.1%)
texdata 5/2048 160/65536 ( 0.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 56/65536 3136/3670016 ( 0.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 36/65536 2016/3670016 ( 0.1%)
facebrushes 0/0 0/0 ( 0.0%)
facebrushlists 56/0 224/0 ( 0.0%)
leaves 66/65536 2112/2097152 ( 0.1%)
leaffaces 60/65536 120/131072 ( 0.1%)
leafbrushes 47/65536 94/131072 ( 0.1%)
areas 3/256 24/2048 ( 1.2%)
surfedges 388/512000 1552/2048000 ( 0.1%)
edges 227/256000 908/1024000 ( 0.1%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 2/32768 20/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 24/65536 48/131072 ( 0.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 85684/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 128/16777216 ( 0.0%)
entdata [variable] 6123/393216 ( 1.6%)
LDR ambient table 66/65536 264/262144 ( 0.1%)
HDR ambient table 66/65536 264/262144 ( 0.1%)
LDR leaf ambient 106/65536 2968/1835008 ( 0.2%)
HDR leaf ambient 66/65536 1848/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 148762/0 ( 0.0%)
physics [variable] 10296/4194304 ( 0.2%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 132
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (16536 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 86 texinfos to 25
Reduced 11 texdatas to 10 (314 bytes to 280)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
12 portalclusters
14 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 88
Average clusters visible: 7
Building PAS...
Average clusters audible: 10
visdatasize:148 compressed from 192
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
100 faces
8401 square feet [1209832.88 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
100 patches before subdivision
1568 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 96837, max 207
transfer lists: 0.7 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(88, 106, 106)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(24, 29, 29)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(7, 8, 8)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 3/1024 144/49152 ( 0.3%)
brushes 46/8192 552/98304 ( 0.6%)
brushsides 318/65536 2544/524288 ( 0.5%)
planes 256/65536 5120/1310720 ( 0.4%)
vertexes 217/65536 2604/786432 ( 0.3%)
nodes 77/65536 2464/2097152 ( 0.1%)
texinfos 25/12288 1800/884736 ( 0.2%)
texdata 10/2048 320/65536 ( 0.5%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 100/65536 5600/3670016 ( 0.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 65/65536 3640/3670016 ( 0.1%)
facebrushes 11/0 22/0 ( 0.0%)
facebrushlists 100/0 400/0 ( 0.0%)
leaves 81/65536 2592/2097152 ( 0.1%)
leaffaces 106/65536 212/131072 ( 0.2%)
leafbrushes 105/65536 210/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 732/512000 2928/2048000 ( 0.1%)
edges 419/256000 1676/1024000 ( 0.2%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 9/32768 90/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 129/65536 258/131072 ( 0.2%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 96460/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 148/16777216 ( 0.0%)
entdata [variable] 6408/393216 ( 1.6%)
LDR ambient table 81/65536 324/262144 ( 0.1%)
HDR ambient table 81/65536 324/262144 ( 0.1%)
LDR leaf ambient 115/65536 3220/1835008 ( 0.2%)
HDR leaf ambient 81/65536 2268/1835008 ( 0.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 149110/0 ( 0.0%)
physics [variable] 16536/4194304 ( 0.4%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 280
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (24252 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 110 texinfos to 31
Reduced 15 texdatas to 12 (468 bytes to 378)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
12 portalclusters
14 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 88
Average clusters visible: 7
Building PAS...
Average clusters audible: 10
visdatasize:148 compressed from 192
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
162 faces
8540 square feet [1229888.38 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
162 patches before subdivision
1650 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 103587, max 207
transfer lists: 0.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(88, 107, 107)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(24, 29, 29)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(7, 8, 8)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0006 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 65/8192 780/98304 ( 0.8%)
brushsides 529/65536 4232/524288 ( 0.8%)
planes 810/65536 16200/1310720 ( 1.2%)
vertexes 323/65536 3876/786432 ( 0.5%)
nodes 118/65536 3776/2097152 ( 0.2%)
texinfos 31/12288 2232/884736 ( 0.3%)
texdata 12/2048 384/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 162/65536 9072/3670016 ( 0.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 115/65536 6440/3670016 ( 0.2%)
facebrushes 66/0 132/0 ( 0.0%)
facebrushlists 162/0 648/0 ( 0.0%)
leaves 123/65536 3936/2097152 ( 0.2%)
leaffaces 168/65536 336/131072 ( 0.3%)
leafbrushes 141/65536 282/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1262/512000 5048/2048000 ( 0.2%)
edges 794/256000 3176/1024000 ( 0.3%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 9/32768 90/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 129/65536 258/131072 ( 0.2%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 105364/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 148/16777216 ( 0.0%)
entdata [variable] 7233/393216 ( 1.8%)
LDR ambient table 123/65536 492/262144 ( 0.2%)
HDR ambient table 123/65536 492/262144 ( 0.2%)
LDR leaf ambient 122/65536 3416/1835008 ( 0.2%)
HDR leaf ambient 123/65536 3444/1835008 ( 0.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 24252/4194304 ( 0.6%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 480
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (24252 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 110 texinfos to 31
Reduced 15 texdatas to 12 (468 bytes to 378)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
12 portalclusters
14 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 88
Average clusters visible: 7
Building PAS...
Average clusters audible: 10
visdatasize:148 compressed from 192
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
162 faces
8540 square feet [1229888.38 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
162 patches before subdivision
1650 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 103587, max 207
transfer lists: 0.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(88, 107, 107)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(24, 29, 29)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(7, 8, 8)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0005 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 65/8192 780/98304 ( 0.8%)
brushsides 529/65536 4232/524288 ( 0.8%)
planes 810/65536 16200/1310720 ( 1.2%)
vertexes 323/65536 3876/786432 ( 0.5%)
nodes 118/65536 3776/2097152 ( 0.2%)
texinfos 31/12288 2232/884736 ( 0.3%)
texdata 12/2048 384/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 162/65536 9072/3670016 ( 0.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 115/65536 6440/3670016 ( 0.2%)
facebrushes 66/0 132/0 ( 0.0%)
facebrushlists 162/0 648/0 ( 0.0%)
leaves 123/65536 3936/2097152 ( 0.2%)
leaffaces 168/65536 336/131072 ( 0.3%)
leafbrushes 141/65536 282/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1262/512000 5048/2048000 ( 0.2%)
edges 794/256000 3176/1024000 ( 0.3%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 9/32768 90/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 129/65536 258/131072 ( 0.2%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 105364/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 148/16777216 ( 0.0%)
entdata [variable] 7237/393216 ( 1.8%)
LDR ambient table 123/65536 492/262144 ( 0.2%)
HDR ambient table 123/65536 492/262144 ( 0.2%)
LDR leaf ambient 122/65536 3416/1835008 ( 0.2%)
HDR leaf ambient 123/65536 3444/1835008 ( 0.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 24252/4194304 ( 0.6%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 480
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (24252 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 110 texinfos to 31
Reduced 15 texdatas to 12 (468 bytes to 378)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
12 portalclusters
14 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 88
Average clusters visible: 7
Building PAS...
Average clusters audible: 10
visdatasize:148 compressed from 192
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
162 faces
8540 square feet [1229888.88 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
162 patches before subdivision
1650 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 103505, max 207
transfer lists: 0.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(88, 107, 107)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(24, 29, 29)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(7, 8, 8)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0006 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 65/8192 780/98304 ( 0.8%)
brushsides 528/65536 4224/524288 ( 0.8%)
planes 794/65536 15880/1310720 ( 1.2%)
vertexes 317/65536 3804/786432 ( 0.5%)
nodes 122/65536 3904/2097152 ( 0.2%)
texinfos 31/12288 2232/884736 ( 0.3%)
texdata 12/2048 384/65536 ( 0.6%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 162/65536 9072/3670016 ( 0.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 119/65536 6664/3670016 ( 0.2%)
facebrushes 58/0 116/0 ( 0.0%)
facebrushlists 162/0 648/0 ( 0.0%)
leaves 127/65536 4064/2097152 ( 0.2%)
leaffaces 168/65536 336/131072 ( 0.3%)
leafbrushes 145/65536 290/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1276/512000 5104/2048000 ( 0.2%)
edges 808/256000 3232/1024000 ( 0.3%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 9/32768 90/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 129/65536 258/131072 ( 0.2%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 106420/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 148/16777216 ( 0.0%)
entdata [variable] 7237/393216 ( 1.8%)
LDR ambient table 127/65536 508/262144 ( 0.2%)
HDR ambient table 127/65536 508/262144 ( 0.2%)
LDR leaf ambient 122/65536 3416/1835008 ( 0.2%)
HDR leaf ambient 127/65536 3556/1835008 ( 0.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 24252/4194304 ( 0.6%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 480
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed

I think in terms of boolean variables. Generally, it makes things easier.
Quote from Spam Nugget on June 22, 2011, 8:12 am
- Code: Select all
materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (26023 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 121 texinfos to 37
Reduced 18 texdatas to 15 (572 bytes to 482)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
17 portalclusters
21 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 129
Average clusters visible: 7
Building PAS...
Average clusters audible: 10
visdatasize:261 compressed from 272
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
183 faces
13926 square feet [2005440.88 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
183 patches before subdivision
2627 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 197113, max 230
transfer lists: 1.5 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(121, 147, 147)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(39, 47, 47)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13, 15, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0010 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 5/1024 240/49152 ( 0.5%)
brushes 69/8192 828/98304 ( 0.8%)
brushsides 552/65536 4416/524288 ( 0.8%)
planes 804/65536 16080/1310720 ( 1.2%)
vertexes 349/65536 4188/786432 ( 0.5%)
nodes 136/65536 4352/2097152 ( 0.2%)
texinfos 37/12288 2664/884736 ( 0.3%)
texdata 15/2048 480/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 183/65536 10248/3670016 ( 0.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 127/65536 7112/3670016 ( 0.2%)
facebrushes 58/0 116/0 ( 0.0%)
facebrushlists 183/0 732/0 ( 0.0%)
leaves 142/65536 4544/2097152 ( 0.2%)
leaffaces 194/65536 388/131072 ( 0.3%)
leafbrushes 153/65536 306/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1406/512000 5624/2048000 ( 0.3%)
edges 897/256000 3588/1024000 ( 0.4%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 12/32768 120/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 165/65536 330/131072 ( 0.3%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 134252/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 261/16777216 ( 0.0%)
entdata [variable] 7927/393216 ( 2.0%)
LDR ambient table 142/65536 568/262144 ( 0.2%)
HDR ambient table 142/65536 568/262144 ( 0.2%)
LDR leaf ambient 133/65536 3724/1835008 ( 0.2%)
HDR leaf ambient 142/65536 3976/1835008 ( 0.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 26023/4194304 ( 0.6%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 536
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (34753 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 123 texinfos to 38
Reduced 18 texdatas to 15 (580 bytes to 490)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
66 portalclusters
93 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 908
Average clusters visible: 13
Building PAS...
Average clusters audible: 26
visdatasize:1567 compressed from 2112
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
382 faces
18150 square feet [2613697.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
382 patches before subdivision
3720 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 190806, max 232
transfer lists: 1.5 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(121, 147, 147)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(39, 47, 47)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13, 15, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0017 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 92/8192 1104/98304 ( 1.1%)
brushsides 690/65536 5520/524288 ( 1.1%)
planes 908/65536 18160/1310720 ( 1.4%)
vertexes 658/65536 7896/786432 ( 1.0%)
nodes 208/65536 6656/2097152 ( 0.3%)
texinfos 38/12288 2736/884736 ( 0.3%)
texdata 15/2048 480/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 382/65536 21392/3670016 ( 0.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 204/65536 11424/3670016 ( 0.3%)
facebrushes 55/0 110/0 ( 0.0%)
facebrushlists 382/0 1528/0 ( 0.0%)
leaves 213/65536 6816/2097152 ( 0.3%)
leaffaces 423/65536 846/131072 ( 0.6%)
leafbrushes 180/65536 360/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 2712/512000 10848/2048000 ( 0.5%)
edges 1636/256000 6544/1024000 ( 0.6%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 42/32768 420/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 648/65536 1296/131072 ( 1.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 216108/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1567/16777216 ( 0.0%)
entdata [variable] 11520/393216 ( 2.9%)
LDR ambient table 213/65536 852/262144 ( 0.3%)
HDR ambient table 213/65536 852/262144 ( 0.3%)
LDR leaf ambient 177/65536 4956/1835008 ( 0.3%)
HDR leaf ambient 213/65536 5964/1835008 ( 0.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 34753/4194304 ( 0.8%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 1136
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (34721 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 125 texinfos to 39
Reduced 18 texdatas to 15 (580 bytes to 490)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
64 portalclusters
86 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1 visible clusters (0.00%)
Total clusters visible: 907
Average clusters visible: 14
Building PAS...
Average clusters audible: 29
visdatasize:1481 compressed from 1024
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
375 faces
18068 square feet [2601921.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
375 patches before subdivision
3647 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 189079, max 232
transfer lists: 1.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(121, 147, 147)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(39, 47, 47)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13, 15, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0013 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 92/8192 1104/98304 ( 1.1%)
brushsides 690/65536 5520/524288 ( 1.1%)
planes 910/65536 18200/1310720 ( 1.4%)
vertexes 650/65536 7800/786432 ( 1.0%)
nodes 204/65536 6528/2097152 ( 0.3%)
texinfos 39/12288 2808/884736 ( 0.3%)
texdata 15/2048 480/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 375/65536 21000/3670016 ( 0.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 202/65536 11312/3670016 ( 0.3%)
facebrushes 55/0 110/0 ( 0.0%)
facebrushlists 375/0 1500/0 ( 0.0%)
leaves 209/65536 6688/2097152 ( 0.3%)
leaffaces 416/65536 832/131072 ( 0.6%)
leafbrushes 179/65536 358/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 2666/512000 10664/2048000 ( 0.5%)
edges 1613/256000 6452/1024000 ( 0.6%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 43/32768 430/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 675/65536 1350/131072 ( 1.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 214456/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1481/16777216 ( 0.0%)
entdata [variable] 11456/393216 ( 2.9%)
LDR ambient table 209/65536 836/262144 ( 0.3%)
HDR ambient table 209/65536 836/262144 ( 0.3%)
LDR leaf ambient 175/65536 4900/1835008 ( 0.3%)
HDR leaf ambient 209/65536 5852/1835008 ( 0.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 34721/4194304 ( 0.8%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 1112
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (34689 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 125 texinfos to 39
Reduced 18 texdatas to 15 (580 bytes to 490)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
63 portalclusters
84 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1 visible clusters (0.00%)
Total clusters visible: 894
Average clusters visible: 14
Building PAS...
Average clusters audible: 29
visdatasize:1467 compressed from 1008
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
371 faces
18055 square feet [2600001.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
371 patches before subdivision
3617 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 187525, max 232
transfer lists: 1.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(121, 147, 147)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(39, 47, 47)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13, 15, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0013 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 92/8192 1104/98304 ( 1.1%)
brushsides 690/65536 5520/524288 ( 1.1%)
planes 910/65536 18200/1310720 ( 1.4%)
vertexes 644/65536 7728/786432 ( 1.0%)
nodes 203/65536 6496/2097152 ( 0.3%)
texinfos 39/12288 2808/884736 ( 0.3%)
texdata 15/2048 480/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 371/65536 20776/3670016 ( 0.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 201/65536 11256/3670016 ( 0.3%)
facebrushes 57/0 114/0 ( 0.0%)
facebrushlists 371/0 1484/0 ( 0.0%)
leaves 208/65536 6656/2097152 ( 0.3%)
leaffaces 414/65536 828/131072 ( 0.6%)
leafbrushes 179/65536 358/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 2642/512000 10568/2048000 ( 0.5%)
edges 1601/256000 6404/1024000 ( 0.6%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 40/32768 400/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 612/65536 1224/131072 ( 0.9%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 213696/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1467/16777216 ( 0.0%)
entdata [variable] 11441/393216 ( 2.9%)
LDR ambient table 208/65536 832/262144 ( 0.3%)
HDR ambient table 208/65536 832/262144 ( 0.3%)
LDR leaf ambient 174/65536 4872/1835008 ( 0.3%)
HDR leaf ambient 208/65536 5824/1835008 ( 0.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 34689/4194304 ( 0.8%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 1100
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (34689 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 125 texinfos to 39
Reduced 18 texdatas to 15 (580 bytes to 490)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
63 portalclusters
84 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1 visible clusters (0.00%)
Total clusters visible: 894
Average clusters visible: 14
Building PAS...
Average clusters audible: 29
visdatasize:1467 compressed from 1008
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
371 faces
18055 square feet [2600001.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
371 patches before subdivision
3617 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 187525, max 232
transfer lists: 1.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(121, 147, 147)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(39, 47, 47)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13, 15, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0019 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 92/8192 1104/98304 ( 1.1%)
brushsides 690/65536 5520/524288 ( 1.1%)
planes 910/65536 18200/1310720 ( 1.4%)
vertexes 644/65536 7728/786432 ( 1.0%)
nodes 203/65536 6496/2097152 ( 0.3%)
texinfos 39/12288 2808/884736 ( 0.3%)
texdata 15/2048 480/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 371/65536 20776/3670016 ( 0.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 201/65536 11256/3670016 ( 0.3%)
facebrushes 57/0 114/0 ( 0.0%)
facebrushlists 371/0 1484/0 ( 0.0%)
leaves 208/65536 6656/2097152 ( 0.3%)
leaffaces 414/65536 828/131072 ( 0.6%)
leafbrushes 179/65536 358/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 2642/512000 10568/2048000 ( 0.5%)
edges 1601/256000 6404/1024000 ( 0.6%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 40/32768 400/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 612/65536 1224/131072 ( 0.9%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 213696/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1467/16777216 ( 0.0%)
entdata [variable] 11441/393216 ( 2.9%)
LDR ambient table 208/65536 832/262144 ( 0.3%)
HDR ambient table 208/65536 832/262144 ( 0.3%)
LDR leaf ambient 174/65536 4872/1835008 ( 0.3%)
HDR leaf ambient 208/65536 5824/1835008 ( 0.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 34689/4194304 ( 0.8%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 1100
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (34689 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 125 texinfos to 39
Reduced 18 texdatas to 15 (580 bytes to 490)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
63 portalclusters
84 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1 visible clusters (0.00%)
Total clusters visible: 894
Average clusters visible: 14
Building PAS...
Average clusters audible: 29
visdatasize:1467 compressed from 1008
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
371 faces
18055 square feet [2600001.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
371 patches before subdivision
3617 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 187525, max 232
transfer lists: 1.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(121, 147, 147)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(39, 47, 47)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13, 15, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0012 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 92/8192 1104/98304 ( 1.1%)
brushsides 690/65536 5520/524288 ( 1.1%)
planes 910/65536 18200/1310720 ( 1.4%)
vertexes 644/65536 7728/786432 ( 1.0%)
nodes 203/65536 6496/2097152 ( 0.3%)
texinfos 39/12288 2808/884736 ( 0.3%)
texdata 15/2048 480/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 371/65536 20776/3670016 ( 0.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 201/65536 11256/3670016 ( 0.3%)
facebrushes 57/0 114/0 ( 0.0%)
facebrushlists 371/0 1484/0 ( 0.0%)
leaves 208/65536 6656/2097152 ( 0.3%)
leaffaces 414/65536 828/131072 ( 0.6%)
leafbrushes 179/65536 358/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 2642/512000 10568/2048000 ( 0.5%)
edges 1601/256000 6404/1024000 ( 0.6%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 40/32768 400/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 612/65536 1224/131072 ( 0.9%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 213696/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1467/16777216 ( 0.0%)
entdata [variable] 11441/393216 ( 2.9%)
LDR ambient table 208/65536 832/262144 ( 0.3%)
HDR ambient table 208/65536 832/262144 ( 0.3%)
LDR leaf ambient 174/65536 4872/1835008 ( 0.3%)
HDR leaf ambient 208/65536 5824/1835008 ( 0.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 34689/4194304 ( 0.8%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 1100
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (34657 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 125 texinfos to 39
Reduced 18 texdatas to 15 (580 bytes to 490)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
61 portalclusters
84 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1 visible clusters (0.00%)
Total clusters visible: 790
Average clusters visible: 12
Building PAS...
Average clusters audible: 27
visdatasize:1399 compressed from 976
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
366 faces
17962 square feet [2586561.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
366 patches before subdivision
3574 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 187304, max 232
transfer lists: 1.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(121, 147, 147)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(39, 47, 47)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13, 15, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0013 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 92/8192 1104/98304 ( 1.1%)
brushsides 690/65536 5520/524288 ( 1.1%)
planes 902/65536 18040/1310720 ( 1.4%)
vertexes 634/65536 7608/786432 ( 1.0%)
nodes 202/65536 6464/2097152 ( 0.3%)
texinfos 39/12288 2808/884736 ( 0.3%)
texdata 15/2048 480/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 366/65536 20496/3670016 ( 0.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 200/65536 11200/3670016 ( 0.3%)
facebrushes 59/0 118/0 ( 0.0%)
facebrushlists 366/0 1464/0 ( 0.0%)
leaves 207/65536 6624/2097152 ( 0.3%)
leaffaces 401/65536 802/131072 ( 0.6%)
leafbrushes 180/65536 360/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 2604/512000 10416/2048000 ( 0.5%)
edges 1581/256000 6324/1024000 ( 0.6%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 35/32768 350/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 564/65536 1128/131072 ( 0.9%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 213036/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1399/16777216 ( 0.0%)
entdata [variable] 11441/393216 ( 2.9%)
LDR ambient table 207/65536 828/262144 ( 0.3%)
HDR ambient table 207/65536 828/262144 ( 0.3%)
LDR leaf ambient 172/65536 4816/1835008 ( 0.3%)
HDR leaf ambient 207/65536 5796/1835008 ( 0.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 34657/4194304 ( 0.8%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 1076
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (34657 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 125 texinfos to 39
Reduced 18 texdatas to 15 (580 bytes to 490)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
61 portalclusters
84 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1 visible clusters (0.00%)
Total clusters visible: 790
Average clusters visible: 12
Building PAS...
Average clusters audible: 27
visdatasize:1399 compressed from 976
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
366 faces
17962 square feet [2586561.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
366 patches before subdivision
3574 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 187304, max 232
transfer lists: 1.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(121, 147, 147)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(39, 47, 47)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13, 15, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0013 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 92/8192 1104/98304 ( 1.1%)
brushsides 690/65536 5520/524288 ( 1.1%)
planes 902/65536 18040/1310720 ( 1.4%)
vertexes 634/65536 7608/786432 ( 1.0%)
nodes 202/65536 6464/2097152 ( 0.3%)
texinfos 39/12288 2808/884736 ( 0.3%)
texdata 15/2048 480/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 366/65536 20496/3670016 ( 0.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 200/65536 11200/3670016 ( 0.3%)
facebrushes 59/0 118/0 ( 0.0%)
facebrushlists 366/0 1464/0 ( 0.0%)
leaves 207/65536 6624/2097152 ( 0.3%)
leaffaces 401/65536 802/131072 ( 0.6%)
leafbrushes 180/65536 360/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 2604/512000 10416/2048000 ( 0.5%)
edges 1581/256000 6324/1024000 ( 0.6%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 35/32768 350/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 564/65536 1128/131072 ( 0.9%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 213036/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1399/16777216 ( 0.0%)
entdata [variable] 11441/393216 ( 2.9%)
LDR ambient table 207/65536 828/262144 ( 0.3%)
HDR ambient table 207/65536 828/262144 ( 0.3%)
LDR leaf ambient 172/65536 4816/1835008 ( 0.3%)
HDR leaf ambient 207/65536 5796/1835008 ( 0.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 34657/4194304 ( 0.8%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 1076
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (42525 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 132 texinfos to 43
Reduced 19 texdatas to 16 (613 bytes to 523)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
142 portalclusters
334 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 3 visible clusters (0.00%)
Total clusters visible: 15205
Average clusters visible: 107
Building PAS...
Average clusters audible: 124
visdatasize:6144 compressed from 6816
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
537 faces
18243 square feet [2627009.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
537 patches before subdivision
3275 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 232775, max 312
transfer lists: 1.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(119, 144, 144)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(38, 46, 46)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(12, 15, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0014 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 116/8192 1392/98304 ( 1.4%)
brushsides 834/65536 6672/524288 ( 1.3%)
planes 904/65536 18080/1310720 ( 1.4%)
vertexes 753/65536 9036/786432 ( 1.1%)
nodes 290/65536 9280/2097152 ( 0.4%)
texinfos 43/12288 3096/884736 ( 0.3%)
texdata 16/2048 512/65536 ( 0.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 537/65536 30072/3670016 ( 0.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 296/65536 16576/3670016 ( 0.5%)
facebrushes 66/0 132/0 ( 0.0%)
facebrushlists 537/0 2148/0 ( 0.0%)
leaves 295/65536 9440/2097152 ( 0.5%)
leaffaces 610/65536 1220/131072 ( 0.9%)
leafbrushes 218/65536 436/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 3752/512000 15008/2048000 ( 0.7%)
edges 2339/256000 9356/1024000 ( 0.9%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 36/32768 360/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 570/65536 1140/131072 ( 0.9%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 222612/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 6144/16777216 ( 0.0%)
entdata [variable] 12120/393216 ( 3.1%)
LDR ambient table 295/65536 1180/262144 ( 0.5%)
HDR ambient table 295/65536 1180/262144 ( 0.5%)
LDR leaf ambient 267/65536 7476/1835008 ( 0.4%)
HDR leaf ambient 295/65536 8260/1835008 ( 0.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 42525/4194304 ( 1.0%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 1498
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (42541 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 132 texinfos to 45
Reduced 19 texdatas to 16 (613 bytes to 523)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
148 portalclusters
432 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 16810
Average clusters visible: 113
Building PAS...
Average clusters audible: 130
visdatasize:6663 compressed from 7104
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
3 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
515 faces
18282 square feet [2632717.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
515 patches before subdivision
3391 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 245602, max 282
transfer lists: 1.9 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(119, 144, 144)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(38, 46, 46)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(12, 15, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0016 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish
- Code: Select all
materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (26023 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 121 texinfos to 37
Reduced 18 texdatas to 15 (572 bytes to 482)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
17 portalclusters
21 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 129
Average clusters visible: 7
Building PAS...
Average clusters audible: 10
visdatasize:261 compressed from 272
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
183 faces
13926 square feet [2005440.88 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
183 patches before subdivision
2627 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 197113, max 230
transfer lists: 1.5 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(121, 147, 147)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(39, 47, 47)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13, 15, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0010 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 5/1024 240/49152 ( 0.5%)
brushes 69/8192 828/98304 ( 0.8%)
brushsides 552/65536 4416/524288 ( 0.8%)
planes 804/65536 16080/1310720 ( 1.2%)
vertexes 349/65536 4188/786432 ( 0.5%)
nodes 136/65536 4352/2097152 ( 0.2%)
texinfos 37/12288 2664/884736 ( 0.3%)
texdata 15/2048 480/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 183/65536 10248/3670016 ( 0.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 127/65536 7112/3670016 ( 0.2%)
facebrushes 58/0 116/0 ( 0.0%)
facebrushlists 183/0 732/0 ( 0.0%)
leaves 142/65536 4544/2097152 ( 0.2%)
leaffaces 194/65536 388/131072 ( 0.3%)
leafbrushes 153/65536 306/131072 ( 0.2%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1406/512000 5624/2048000 ( 0.3%)
edges 897/256000 3588/1024000 ( 0.4%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 12/32768 120/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 165/65536 330/131072 ( 0.3%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 134252/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 261/16777216 ( 0.0%)
entdata [variable] 7927/393216 ( 2.0%)
LDR ambient table 142/65536 568/262144 ( 0.2%)
HDR ambient table 142/65536 568/262144 ( 0.2%)
LDR leaf ambient 133/65536 3724/1835008 ( 0.2%)
HDR leaf ambient 142/65536 3976/1835008 ( 0.2%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 26023/4194304 ( 0.6%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 536
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (34753 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 123 texinfos to 38
Reduced 18 texdatas to 15 (580 bytes to 490)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
66 portalclusters
93 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 908
Average clusters visible: 13
Building PAS...
Average clusters audible: 26
visdatasize:1567 compressed from 2112
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
382 faces
18150 square feet [2613697.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
382 patches before subdivision
3720 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 190806, max 232
transfer lists: 1.5 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(121, 147, 147)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(39, 47, 47)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13, 15, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0017 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 92/8192 1104/98304 ( 1.1%)
brushsides 690/65536 5520/524288 ( 1.1%)
planes 908/65536 18160/1310720 ( 1.4%)
vertexes 658/65536 7896/786432 ( 1.0%)
nodes 208/65536 6656/2097152 ( 0.3%)
texinfos 38/12288 2736/884736 ( 0.3%)
texdata 15/2048 480/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 382/65536 21392/3670016 ( 0.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 204/65536 11424/3670016 ( 0.3%)
facebrushes 55/0 110/0 ( 0.0%)
facebrushlists 382/0 1528/0 ( 0.0%)
leaves 213/65536 6816/2097152 ( 0.3%)
leaffaces 423/65536 846/131072 ( 0.6%)
leafbrushes 180/65536 360/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 2712/512000 10848/2048000 ( 0.5%)
edges 1636/256000 6544/1024000 ( 0.6%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 42/32768 420/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 648/65536 1296/131072 ( 1.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 216108/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1567/16777216 ( 0.0%)
entdata [variable] 11520/393216 ( 2.9%)
LDR ambient table 213/65536 852/262144 ( 0.3%)
HDR ambient table 213/65536 852/262144 ( 0.3%)
LDR leaf ambient 177/65536 4956/1835008 ( 0.3%)
HDR leaf ambient 213/65536 5964/1835008 ( 0.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 34753/4194304 ( 0.8%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 1136
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (34721 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 125 texinfos to 39
Reduced 18 texdatas to 15 (580 bytes to 490)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
64 portalclusters
86 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1 visible clusters (0.00%)
Total clusters visible: 907
Average clusters visible: 14
Building PAS...
Average clusters audible: 29
visdatasize:1481 compressed from 1024
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
375 faces
18068 square feet [2601921.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
375 patches before subdivision
3647 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 189079, max 232
transfer lists: 1.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(121, 147, 147)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(39, 47, 47)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13, 15, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0013 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 92/8192 1104/98304 ( 1.1%)
brushsides 690/65536 5520/524288 ( 1.1%)
planes 910/65536 18200/1310720 ( 1.4%)
vertexes 650/65536 7800/786432 ( 1.0%)
nodes 204/65536 6528/2097152 ( 0.3%)
texinfos 39/12288 2808/884736 ( 0.3%)
texdata 15/2048 480/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 375/65536 21000/3670016 ( 0.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 202/65536 11312/3670016 ( 0.3%)
facebrushes 55/0 110/0 ( 0.0%)
facebrushlists 375/0 1500/0 ( 0.0%)
leaves 209/65536 6688/2097152 ( 0.3%)
leaffaces 416/65536 832/131072 ( 0.6%)
leafbrushes 179/65536 358/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 2666/512000 10664/2048000 ( 0.5%)
edges 1613/256000 6452/1024000 ( 0.6%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 43/32768 430/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 675/65536 1350/131072 ( 1.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 214456/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1481/16777216 ( 0.0%)
entdata [variable] 11456/393216 ( 2.9%)
LDR ambient table 209/65536 836/262144 ( 0.3%)
HDR ambient table 209/65536 836/262144 ( 0.3%)
LDR leaf ambient 175/65536 4900/1835008 ( 0.3%)
HDR leaf ambient 209/65536 5852/1835008 ( 0.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 34721/4194304 ( 0.8%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 1112
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (34689 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 125 texinfos to 39
Reduced 18 texdatas to 15 (580 bytes to 490)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
63 portalclusters
84 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1 visible clusters (0.00%)
Total clusters visible: 894
Average clusters visible: 14
Building PAS...
Average clusters audible: 29
visdatasize:1467 compressed from 1008
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
371 faces
18055 square feet [2600001.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
371 patches before subdivision
3617 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 187525, max 232
transfer lists: 1.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(121, 147, 147)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(39, 47, 47)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13, 15, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0013 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 92/8192 1104/98304 ( 1.1%)
brushsides 690/65536 5520/524288 ( 1.1%)
planes 910/65536 18200/1310720 ( 1.4%)
vertexes 644/65536 7728/786432 ( 1.0%)
nodes 203/65536 6496/2097152 ( 0.3%)
texinfos 39/12288 2808/884736 ( 0.3%)
texdata 15/2048 480/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 371/65536 20776/3670016 ( 0.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 201/65536 11256/3670016 ( 0.3%)
facebrushes 57/0 114/0 ( 0.0%)
facebrushlists 371/0 1484/0 ( 0.0%)
leaves 208/65536 6656/2097152 ( 0.3%)
leaffaces 414/65536 828/131072 ( 0.6%)
leafbrushes 179/65536 358/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 2642/512000 10568/2048000 ( 0.5%)
edges 1601/256000 6404/1024000 ( 0.6%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 40/32768 400/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 612/65536 1224/131072 ( 0.9%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 213696/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1467/16777216 ( 0.0%)
entdata [variable] 11441/393216 ( 2.9%)
LDR ambient table 208/65536 832/262144 ( 0.3%)
HDR ambient table 208/65536 832/262144 ( 0.3%)
LDR leaf ambient 174/65536 4872/1835008 ( 0.3%)
HDR leaf ambient 208/65536 5824/1835008 ( 0.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 34689/4194304 ( 0.8%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 1100
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (34689 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 125 texinfos to 39
Reduced 18 texdatas to 15 (580 bytes to 490)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
63 portalclusters
84 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1 visible clusters (0.00%)
Total clusters visible: 894
Average clusters visible: 14
Building PAS...
Average clusters audible: 29
visdatasize:1467 compressed from 1008
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
371 faces
18055 square feet [2600001.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
371 patches before subdivision
3617 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 187525, max 232
transfer lists: 1.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(121, 147, 147)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(39, 47, 47)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13, 15, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0019 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 92/8192 1104/98304 ( 1.1%)
brushsides 690/65536 5520/524288 ( 1.1%)
planes 910/65536 18200/1310720 ( 1.4%)
vertexes 644/65536 7728/786432 ( 1.0%)
nodes 203/65536 6496/2097152 ( 0.3%)
texinfos 39/12288 2808/884736 ( 0.3%)
texdata 15/2048 480/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 371/65536 20776/3670016 ( 0.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 201/65536 11256/3670016 ( 0.3%)
facebrushes 57/0 114/0 ( 0.0%)
facebrushlists 371/0 1484/0 ( 0.0%)
leaves 208/65536 6656/2097152 ( 0.3%)
leaffaces 414/65536 828/131072 ( 0.6%)
leafbrushes 179/65536 358/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 2642/512000 10568/2048000 ( 0.5%)
edges 1601/256000 6404/1024000 ( 0.6%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 40/32768 400/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 612/65536 1224/131072 ( 0.9%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 213696/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1467/16777216 ( 0.0%)
entdata [variable] 11441/393216 ( 2.9%)
LDR ambient table 208/65536 832/262144 ( 0.3%)
HDR ambient table 208/65536 832/262144 ( 0.3%)
LDR leaf ambient 174/65536 4872/1835008 ( 0.3%)
HDR leaf ambient 208/65536 5824/1835008 ( 0.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 34689/4194304 ( 0.8%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 1100
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (34689 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 125 texinfos to 39
Reduced 18 texdatas to 15 (580 bytes to 490)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
63 portalclusters
84 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1 visible clusters (0.00%)
Total clusters visible: 894
Average clusters visible: 14
Building PAS...
Average clusters audible: 29
visdatasize:1467 compressed from 1008
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
371 faces
18055 square feet [2600001.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
371 patches before subdivision
3617 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 187525, max 232
transfer lists: 1.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(121, 147, 147)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(39, 47, 47)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13, 15, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0012 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 92/8192 1104/98304 ( 1.1%)
brushsides 690/65536 5520/524288 ( 1.1%)
planes 910/65536 18200/1310720 ( 1.4%)
vertexes 644/65536 7728/786432 ( 1.0%)
nodes 203/65536 6496/2097152 ( 0.3%)
texinfos 39/12288 2808/884736 ( 0.3%)
texdata 15/2048 480/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 371/65536 20776/3670016 ( 0.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 201/65536 11256/3670016 ( 0.3%)
facebrushes 57/0 114/0 ( 0.0%)
facebrushlists 371/0 1484/0 ( 0.0%)
leaves 208/65536 6656/2097152 ( 0.3%)
leaffaces 414/65536 828/131072 ( 0.6%)
leafbrushes 179/65536 358/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 2642/512000 10568/2048000 ( 0.5%)
edges 1601/256000 6404/1024000 ( 0.6%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 40/32768 400/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 612/65536 1224/131072 ( 0.9%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 213696/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1467/16777216 ( 0.0%)
entdata [variable] 11441/393216 ( 2.9%)
LDR ambient table 208/65536 832/262144 ( 0.3%)
HDR ambient table 208/65536 832/262144 ( 0.3%)
LDR leaf ambient 174/65536 4872/1835008 ( 0.3%)
HDR leaf ambient 208/65536 5824/1835008 ( 0.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 34689/4194304 ( 0.8%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 1100
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (34657 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 125 texinfos to 39
Reduced 18 texdatas to 15 (580 bytes to 490)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
61 portalclusters
84 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1 visible clusters (0.00%)
Total clusters visible: 790
Average clusters visible: 12
Building PAS...
Average clusters audible: 27
visdatasize:1399 compressed from 976
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
366 faces
17962 square feet [2586561.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
366 patches before subdivision
3574 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 187304, max 232
transfer lists: 1.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(121, 147, 147)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(39, 47, 47)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13, 15, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0013 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 92/8192 1104/98304 ( 1.1%)
brushsides 690/65536 5520/524288 ( 1.1%)
planes 902/65536 18040/1310720 ( 1.4%)
vertexes 634/65536 7608/786432 ( 1.0%)
nodes 202/65536 6464/2097152 ( 0.3%)
texinfos 39/12288 2808/884736 ( 0.3%)
texdata 15/2048 480/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 366/65536 20496/3670016 ( 0.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 200/65536 11200/3670016 ( 0.3%)
facebrushes 59/0 118/0 ( 0.0%)
facebrushlists 366/0 1464/0 ( 0.0%)
leaves 207/65536 6624/2097152 ( 0.3%)
leaffaces 401/65536 802/131072 ( 0.6%)
leafbrushes 180/65536 360/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 2604/512000 10416/2048000 ( 0.5%)
edges 1581/256000 6324/1024000 ( 0.6%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 35/32768 350/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 564/65536 1128/131072 ( 0.9%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 213036/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1399/16777216 ( 0.0%)
entdata [variable] 11441/393216 ( 2.9%)
LDR ambient table 207/65536 828/262144 ( 0.3%)
HDR ambient table 207/65536 828/262144 ( 0.3%)
LDR leaf ambient 172/65536 4816/1835008 ( 0.3%)
HDR leaf ambient 207/65536 5796/1835008 ( 0.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 34657/4194304 ( 0.8%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 1076
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (34657 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 125 texinfos to 39
Reduced 18 texdatas to 15 (580 bytes to 490)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
61 portalclusters
84 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1 visible clusters (0.00%)
Total clusters visible: 790
Average clusters visible: 12
Building PAS...
Average clusters audible: 27
visdatasize:1399 compressed from 976
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
366 faces
17962 square feet [2586561.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
366 patches before subdivision
3574 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 187304, max 232
transfer lists: 1.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(121, 147, 147)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(39, 47, 47)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(13, 15, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0013 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 92/8192 1104/98304 ( 1.1%)
brushsides 690/65536 5520/524288 ( 1.1%)
planes 902/65536 18040/1310720 ( 1.4%)
vertexes 634/65536 7608/786432 ( 1.0%)
nodes 202/65536 6464/2097152 ( 0.3%)
texinfos 39/12288 2808/884736 ( 0.3%)
texdata 15/2048 480/65536 ( 0.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 366/65536 20496/3670016 ( 0.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 200/65536 11200/3670016 ( 0.3%)
facebrushes 59/0 118/0 ( 0.0%)
facebrushlists 366/0 1464/0 ( 0.0%)
leaves 207/65536 6624/2097152 ( 0.3%)
leaffaces 401/65536 802/131072 ( 0.6%)
leafbrushes 180/65536 360/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 2604/512000 10416/2048000 ( 0.5%)
edges 1581/256000 6324/1024000 ( 0.6%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 35/32768 350/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 564/65536 1128/131072 ( 0.9%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 213036/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 1399/16777216 ( 0.0%)
entdata [variable] 11441/393216 ( 2.9%)
LDR ambient table 207/65536 828/262144 ( 0.3%)
HDR ambient table 207/65536 828/262144 ( 0.3%)
LDR leaf ambient 172/65536 4816/1835008 ( 0.3%)
HDR leaf ambient 207/65536 5796/1835008 ( 0.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 34657/4194304 ( 0.8%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 1076
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (42525 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 132 texinfos to 43
Reduced 19 texdatas to 16 (613 bytes to 523)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
142 portalclusters
334 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 3 visible clusters (0.00%)
Total clusters visible: 15205
Average clusters visible: 107
Building PAS...
Average clusters audible: 124
visdatasize:6144 compressed from 6816
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
537 faces
18243 square feet [2627009.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
537 patches before subdivision
3275 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 232775, max 312
transfer lists: 1.8 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(119, 144, 144)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(38, 46, 46)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(12, 15, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0014 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 116/8192 1392/98304 ( 1.4%)
brushsides 834/65536 6672/524288 ( 1.3%)
planes 904/65536 18080/1310720 ( 1.4%)
vertexes 753/65536 9036/786432 ( 1.1%)
nodes 290/65536 9280/2097152 ( 0.4%)
texinfos 43/12288 3096/884736 ( 0.3%)
texdata 16/2048 512/65536 ( 0.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 537/65536 30072/3670016 ( 0.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 296/65536 16576/3670016 ( 0.5%)
facebrushes 66/0 132/0 ( 0.0%)
facebrushlists 537/0 2148/0 ( 0.0%)
leaves 295/65536 9440/2097152 ( 0.5%)
leaffaces 610/65536 1220/131072 ( 0.9%)
leafbrushes 218/65536 436/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 3752/512000 15008/2048000 ( 0.7%)
edges 2339/256000 9356/1024000 ( 0.9%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 36/32768 360/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 570/65536 1140/131072 ( 0.9%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 222612/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 6144/16777216 ( 0.0%)
entdata [variable] 12120/393216 ( 3.1%)
LDR ambient table 295/65536 1180/262144 ( 0.5%)
HDR ambient table 295/65536 1180/262144 ( 0.5%)
LDR leaf ambient 267/65536 7476/1835008 ( 0.4%)
HDR leaf ambient 295/65536 8260/1835008 ( 0.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 42525/4194304 ( 1.0%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 1498
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (42541 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 132 texinfos to 45
Reduced 19 texdatas to 16 (613 bytes to 523)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
148 portalclusters
432 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 0 visible clusters (0.00%)
Total clusters visible: 16810
Average clusters visible: 113
Building PAS...
Average clusters audible: 130
visdatasize:6663 compressed from 7104
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
3 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
515 faces
18282 square feet [2632717.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
515 patches before subdivision
3391 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 245602, max 282
transfer lists: 1.9 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(119, 144, 144)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(38, 46, 46)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(12, 15, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0016 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to Finish

I think in terms of boolean variables. Generally, it makes things easier.
Quote from Spam Nugget on June 22, 2011, 8:12 am
- Code: Select all
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 116/8192 1392/98304 ( 1.4%)
brushsides 834/65536 6672/524288 ( 1.3%)
planes 906/65536 18120/1310720 ( 1.4%)
vertexes 749/65536 8988/786432 ( 1.1%)
nodes 296/65536 9472/2097152 ( 0.5%)
texinfos 45/12288 3240/884736 ( 0.4%)
texdata 16/2048 512/65536 ( 0.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 515/65536 28840/3670016 ( 0.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 316/65536 17696/3670016 ( 0.5%)
facebrushes 66/0 132/0 ( 0.0%)
facebrushlists 515/0 2060/0 ( 0.0%)
leaves 301/65536 9632/2097152 ( 0.5%)
leaffaces 587/65536 1174/131072 ( 0.9%)
leafbrushes 217/65536 434/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 3705/512000 14820/2048000 ( 0.7%)
edges 2261/256000 9044/1024000 ( 0.9%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 32/32768 320/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 498/65536 996/131072 ( 0.8%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 217044/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 6663/16777216 ( 0.0%)
entdata [variable] 12124/393216 ( 3.1%)
LDR ambient table 301/65536 1204/262144 ( 0.5%)
HDR ambient table 301/65536 1204/262144 ( 0.5%)
LDR leaf ambient 271/65536 7588/1835008 ( 0.4%)
HDR leaf ambient 301/65536 8428/1835008 ( 0.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 42541/4194304 ( 1.0%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 1415
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_static (-200.00 40.00 0.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (45981 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 141 texinfos to 75
Reduced 21 texdatas to 18 (688 bytes to 598)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_static (-200.00 40.00 0.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (45949 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 141 texinfos to 75
Reduced 21 texdatas to 18 (688 bytes to 598)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (45981 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 141 texinfos to 53
Reduced 21 texdatas to 18 (688 bytes to 598)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
155 portalclusters
438 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1 visible clusters (0.00%)
Total clusters visible: 15378
Average clusters visible: 99
Building PAS...
Average clusters audible: 115
visdatasize:7197 compressed from 7440
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
541 faces
24367 square feet [3508877.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
541 patches before subdivision
4373 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 307118, max 276
transfer lists: 2.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(119, 144, 144)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(38, 46, 46)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(12, 15, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0017 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 126/8192 1512/98304 ( 1.5%)
brushsides 894/65536 7152/524288 ( 1.4%)
planes 910/65536 18200/1310720 ( 1.4%)
vertexes 804/65536 9648/786432 ( 1.2%)
nodes 320/65536 10240/2097152 ( 0.5%)
texinfos 53/12288 3816/884736 ( 0.4%)
texdata 18/2048 576/65536 ( 0.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 541/65536 30296/3670016 ( 0.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 336/65536 18816/3670016 ( 0.5%)
facebrushes 66/0 132/0 ( 0.0%)
facebrushlists 541/0 2164/0 ( 0.0%)
leaves 325/65536 10400/2097152 ( 0.5%)
leaffaces 614/65536 1228/131072 ( 0.9%)
leafbrushes 237/65536 474/131072 ( 0.4%)
areas 3/256 24/2048 ( 1.2%)
surfedges 3896/512000 15584/2048000 ( 0.8%)
edges 2376/256000 9504/1024000 ( 0.9%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 32/32768 320/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 498/65536 996/131072 ( 0.8%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 268284/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 7197/16777216 ( 0.0%)
entdata [variable] 12122/393216 ( 3.1%)
LDR ambient table 325/65536 1300/262144 ( 0.5%)
HDR ambient table 325/65536 1300/262144 ( 0.5%)
LDR leaf ambient 247/65536 6916/1835008 ( 0.4%)
HDR leaf ambient 325/65536 9100/1835008 ( 0.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/228 ( 0.4%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 45981/4194304 ( 1.1%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 1474
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (45981 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 141 texinfos to 53
Reduced 21 texdatas to 18 (688 bytes to 598)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
155 portalclusters
438 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1 visible clusters (0.00%)
Total clusters visible: 15378
Average clusters visible: 99
Building PAS...
Average clusters audible: 115
visdatasize:7197 compressed from 7440
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
541 faces
24367 square feet [3508877.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
541 patches before subdivision
4373 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 319126, max 276
transfer lists: 2.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(119, 144, 144)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(38, 46, 46)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(12, 15, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0018 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 126/8192 1512/98304 ( 1.5%)
brushsides 894/65536 7152/524288 ( 1.4%)
planes 910/65536 18200/1310720 ( 1.4%)
vertexes 804/65536 9648/786432 ( 1.2%)
nodes 320/65536 10240/2097152 ( 0.5%)
texinfos 53/12288 3816/884736 ( 0.4%)
texdata 18/2048 576/65536 ( 0.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 541/65536 30296/3670016 ( 0.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 336/65536 18816/3670016 ( 0.5%)
facebrushes 66/0 132/0 ( 0.0%)
facebrushlists 541/0 2164/0 ( 0.0%)
leaves 325/65536 10400/2097152 ( 0.5%)
leaffaces 614/65536 1228/131072 ( 0.9%)
leafbrushes 237/65536 474/131072 ( 0.4%)
areas 3/256 24/2048 ( 1.2%)
surfedges 3896/512000 15584/2048000 ( 0.8%)
edges 2376/256000 9504/1024000 ( 0.9%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 32/32768 320/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 498/65536 996/131072 ( 0.8%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 268284/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 7197/16777216 ( 0.0%)
entdata [variable] 12384/393216 ( 3.1%)
LDR ambient table 325/65536 1300/262144 ( 0.5%)
HDR ambient table 325/65536 1300/262144 ( 0.5%)
LDR leaf ambient 247/65536 6916/1835008 ( 0.4%)
HDR leaf ambient 325/65536 9100/1835008 ( 0.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 45981/4194304 ( 1.1%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 1474
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
3 seconds elapseda
materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (54405 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 213 texinfos to 53
Reduced 21 texdatas to 18 (688 bytes to 598)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
225 portalclusters
710 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 3 visible clusters (0.00%)
Total clusters visible: 21766
Average clusters visible: 96
Building PAS...
Average clusters audible: 109
visdatasize:11689 compressed from 14400
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
3 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
550 faces
24366 square feet [3508729.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
550 patches before subdivision
4566 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 322891, max 277
transfer lists: 2.5 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(119, 144, 144)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(38, 46, 46)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(12, 15, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0017 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 149/8192 1788/98304 ( 1.8%)
brushsides 1038/65536 8304/524288 ( 1.6%)
planes 1152/65536 23040/1310720 ( 1.8%)
vertexes 1013/65536 12156/786432 ( 1.5%)
nodes 425/65536 13600/2097152 ( 0.6%)
texinfos 53/12288 3816/884736 ( 0.4%)
texdata 18/2048 576/65536 ( 0.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 550/65536 30800/3670016 ( 0.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 336/65536 18816/3670016 ( 0.5%)
facebrushes 66/0 132/0 ( 0.0%)
facebrushlists 550/0 2200/0 ( 0.0%)
leaves 430/65536 13760/2097152 ( 0.7%)
leaffaces 673/65536 1346/131072 ( 1.0%)
leafbrushes 273/65536 546/131072 ( 0.4%)
areas 3/256 24/2048 ( 1.2%)
surfedges 3976/512000 15904/2048000 ( 0.8%)
edges 2424/256000 9696/1024000 ( 0.9%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 40/32768 400/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 663/65536 1326/131072 ( 1.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 268384/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 11689/16777216 ( 0.1%)
entdata [variable] 12122/393216 ( 3.1%)
LDR ambient table 430/65536 1720/262144 ( 0.7%)
HDR ambient table 430/65536 1720/262144 ( 0.7%)
LDR leaf ambient 317/65536 8876/1835008 ( 0.5%)
HDR leaf ambient 430/65536 12040/1835008 ( 0.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/362 ( 0.3%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 54405/4194304 ( 1.3%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 1536
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (58301 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 230 texinfos to 60
Reduced 21 texdatas to 18 (688 bytes to 598)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
275 portalclusters
858 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 347 visible clusters (0.00%)
Total clusters visible: 49206
Average clusters visible: 178
Building PAS...
Average clusters audible: 274
visdatasize:21259 compressed from 22000
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
45 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
635 faces
24343 square feet [3505410.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
635 patches before subdivision
4551 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 321076, max 275
transfer lists: 2.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(115, 139, 139)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(38, 46, 45)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(12, 15, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0017 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 156/8192 1872/98304 ( 1.9%)
brushsides 1080/65536 8640/524288 ( 1.6%)
planes 1204/65536 24080/1310720 ( 1.8%)
vertexes 1221/65536 14652/786432 ( 1.9%)
nodes 489/65536 15648/2097152 ( 0.7%)
texinfos 60/12288 4320/884736 ( 0.5%)
texdata 18/2048 576/65536 ( 0.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 635/65536 35560/3670016 ( 1.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 364/65536 20384/3670016 ( 0.6%)
facebrushes 68/0 136/0 ( 0.0%)
facebrushlists 635/0 2540/0 ( 0.0%)
leaves 494/65536 15808/2097152 ( 0.8%)
leaffaces 785/65536 1570/131072 ( 1.2%)
leafbrushes 309/65536 618/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4507/512000 18028/2048000 ( 0.9%)
edges 2736/256000 10944/1024000 ( 1.1%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 60/32768 600/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 975/65536 1950/131072 ( 1.5%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 276652/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 21259/16777216 ( 0.1%)
entdata [variable] 12122/393216 ( 3.1%)
LDR ambient table 494/65536 1976/262144 ( 0.8%)
HDR ambient table 494/65536 1976/262144 ( 0.8%)
LDR leaf ambient 431/65536 12068/1835008 ( 0.7%)
HDR leaf ambient 494/65536 13832/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1380 ( 0.1%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 58301/4194304 ( 1.4%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 1785
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
3 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (58301 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 230 texinfos to 60
Reduced 21 texdatas to 18 (688 bytes to 598)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
275 portalclusters
858 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 347 visible clusters (0.00%)
Total clusters visible: 49206
Average clusters visible: 178
Building PAS...
Average clusters audible: 274
visdatasize:21259 compressed from 22000
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
52 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
635 faces
24343 square feet [3505410.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
635 patches before subdivision
4551 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 322428, max 277
transfer lists: 2.5 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(115, 139, 139)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(38, 46, 45)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(12, 15, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0018 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 156/8192 1872/98304 ( 1.9%)
brushsides 1080/65536 8640/524288 ( 1.6%)
planes 1204/65536 24080/1310720 ( 1.8%)
vertexes 1221/65536 14652/786432 ( 1.9%)
nodes 489/65536 15648/2097152 ( 0.7%)
texinfos 60/12288 4320/884736 ( 0.5%)
texdata 18/2048 576/65536 ( 0.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 635/65536 35560/3670016 ( 1.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 364/65536 20384/3670016 ( 0.6%)
facebrushes 68/0 136/0 ( 0.0%)
facebrushlists 635/0 2540/0 ( 0.0%)
leaves 494/65536 15808/2097152 ( 0.8%)
leaffaces 785/65536 1570/131072 ( 1.2%)
leafbrushes 309/65536 618/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4507/512000 18028/2048000 ( 0.9%)
edges 2736/256000 10944/1024000 ( 1.1%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 60/32768 600/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 975/65536 1950/131072 ( 1.5%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 276652/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 21259/16777216 ( 0.1%)
entdata [variable] 12114/393216 ( 3.1%)
LDR ambient table 494/65536 1976/262144 ( 0.8%)
HDR ambient table 494/65536 1976/262144 ( 0.8%)
LDR leaf ambient 430/65536 12040/1835008 ( 0.7%)
HDR leaf ambient 494/65536 13832/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1304 ( 0.1%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 58301/4194304 ( 1.4%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 1785
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
3 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity info_player_start (362.25 36.56 -71.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (61712 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 472 texinfos to 163
Reduced 26 texdatas to 25 (810 bytes to 776)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (61744 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 472 texinfos to 130
Reduced 26 texdatas to 25 (810 bytes to 776)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
277 portalclusters
863 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 354 visible clusters (0.00%)
Total clusters visible: 49213
Average clusters visible: 177
Building PAS...
Average clusters audible: 276
visdatasize:21415 compressed from 22160
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
47 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
656 faces
1 degenerate faces
24332 square feet [3503878.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
655 patches before subdivision
4503 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 307564, max 275
transfer lists: 2.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(189, 229, 228)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(107, 129, 128)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(60, 73, 72)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(34, 41, 40)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(19, 23, 23)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(11, 13, 13)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(6, 7, 7)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(3, 4, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0018 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 166/8192 1992/98304 ( 2.0%)
brushsides 1154/65536 9232/524288 ( 1.8%)
planes 1250/65536 25000/1310720 ( 1.9%)
vertexes 1250/65536 15000/786432 ( 1.9%)
nodes 487/65536 15584/2097152 ( 0.7%)
texinfos 130/12288 9360/884736 ( 1.1%)
texdata 25/2048 800/65536 ( 1.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 656/65536 36736/3670016 ( 1.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 378/65536 21168/3670016 ( 0.6%)
facebrushes 31/0 62/0 ( 0.0%)
facebrushlists 656/0 2624/0 ( 0.0%)
leaves 492/65536 15744/2097152 ( 0.8%)
leaffaces 809/65536 1618/131072 ( 1.2%)
leafbrushes 319/65536 638/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4650/512000 18600/2048000 ( 0.9%)
edges 2766/256000 11064/1024000 ( 1.1%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 71/32768 710/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1134/65536 2268/131072 ( 1.7%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 267452/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 21415/16777216 ( 0.1%)
entdata [variable] 16636/393216 ( 4.2%)
LDR ambient table 492/65536 1968/262144 ( 0.8%)
HDR ambient table 492/65536 1968/262144 ( 0.8%)
LDR leaf ambient 457/65536 12796/1835008 ( 0.7%)
HDR leaf ambient 492/65536 13776/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/2598 ( 0.0%)
pakfile [variable] 149110/0 ( 0.0%)
physics [variable] 61744/4194304 ( 1.5%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 1834
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
4 seconds elapsed
- Code: Select all
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 116/8192 1392/98304 ( 1.4%)
brushsides 834/65536 6672/524288 ( 1.3%)
planes 906/65536 18120/1310720 ( 1.4%)
vertexes 749/65536 8988/786432 ( 1.1%)
nodes 296/65536 9472/2097152 ( 0.5%)
texinfos 45/12288 3240/884736 ( 0.4%)
texdata 16/2048 512/65536 ( 0.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 515/65536 28840/3670016 ( 0.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 316/65536 17696/3670016 ( 0.5%)
facebrushes 66/0 132/0 ( 0.0%)
facebrushlists 515/0 2060/0 ( 0.0%)
leaves 301/65536 9632/2097152 ( 0.5%)
leaffaces 587/65536 1174/131072 ( 0.9%)
leafbrushes 217/65536 434/131072 ( 0.3%)
areas 2/256 16/2048 ( 0.8%)
surfedges 3705/512000 14820/2048000 ( 0.7%)
edges 2261/256000 9044/1024000 ( 0.9%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 32/32768 320/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 498/65536 996/131072 ( 0.8%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 217044/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 6663/16777216 ( 0.0%)
entdata [variable] 12124/393216 ( 3.1%)
LDR ambient table 301/65536 1204/262144 ( 0.5%)
HDR ambient table 301/65536 1204/262144 ( 0.5%)
LDR leaf ambient 271/65536 7588/1835008 ( 0.4%)
HDR leaf ambient 301/65536 8428/1835008 ( 0.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 42541/4194304 ( 1.0%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 1415
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_static (-200.00 40.00 0.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (45981 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 141 texinfos to 75
Reduced 21 texdatas to 18 (688 bytes to 598)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_static (-200.00 40.00 0.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (45949 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 141 texinfos to 75
Reduced 21 texdatas to 18 (688 bytes to 598)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (45981 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 141 texinfos to 53
Reduced 21 texdatas to 18 (688 bytes to 598)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
155 portalclusters
438 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1 visible clusters (0.00%)
Total clusters visible: 15378
Average clusters visible: 99
Building PAS...
Average clusters audible: 115
visdatasize:7197 compressed from 7440
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
541 faces
24367 square feet [3508877.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
541 patches before subdivision
4373 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 307118, max 276
transfer lists: 2.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(119, 144, 144)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(38, 46, 46)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(12, 15, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0017 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 126/8192 1512/98304 ( 1.5%)
brushsides 894/65536 7152/524288 ( 1.4%)
planes 910/65536 18200/1310720 ( 1.4%)
vertexes 804/65536 9648/786432 ( 1.2%)
nodes 320/65536 10240/2097152 ( 0.5%)
texinfos 53/12288 3816/884736 ( 0.4%)
texdata 18/2048 576/65536 ( 0.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 541/65536 30296/3670016 ( 0.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 336/65536 18816/3670016 ( 0.5%)
facebrushes 66/0 132/0 ( 0.0%)
facebrushlists 541/0 2164/0 ( 0.0%)
leaves 325/65536 10400/2097152 ( 0.5%)
leaffaces 614/65536 1228/131072 ( 0.9%)
leafbrushes 237/65536 474/131072 ( 0.4%)
areas 3/256 24/2048 ( 1.2%)
surfedges 3896/512000 15584/2048000 ( 0.8%)
edges 2376/256000 9504/1024000 ( 0.9%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 32/32768 320/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 498/65536 996/131072 ( 0.8%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 268284/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 7197/16777216 ( 0.0%)
entdata [variable] 12122/393216 ( 3.1%)
LDR ambient table 325/65536 1300/262144 ( 0.5%)
HDR ambient table 325/65536 1300/262144 ( 0.5%)
LDR leaf ambient 247/65536 6916/1835008 ( 0.4%)
HDR leaf ambient 325/65536 9100/1835008 ( 0.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/228 ( 0.4%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 45981/4194304 ( 1.1%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 1474
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (45981 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 141 texinfos to 53
Reduced 21 texdatas to 18 (688 bytes to 598)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
155 portalclusters
438 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 1 visible clusters (0.00%)
Total clusters visible: 15378
Average clusters visible: 99
Building PAS...
Average clusters audible: 115
visdatasize:7197 compressed from 7440
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
541 faces
24367 square feet [3508877.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
541 patches before subdivision
4373 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 319126, max 276
transfer lists: 2.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(119, 144, 144)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(38, 46, 46)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(12, 15, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0018 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 126/8192 1512/98304 ( 1.5%)
brushsides 894/65536 7152/524288 ( 1.4%)
planes 910/65536 18200/1310720 ( 1.4%)
vertexes 804/65536 9648/786432 ( 1.2%)
nodes 320/65536 10240/2097152 ( 0.5%)
texinfos 53/12288 3816/884736 ( 0.4%)
texdata 18/2048 576/65536 ( 0.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 541/65536 30296/3670016 ( 0.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 336/65536 18816/3670016 ( 0.5%)
facebrushes 66/0 132/0 ( 0.0%)
facebrushlists 541/0 2164/0 ( 0.0%)
leaves 325/65536 10400/2097152 ( 0.5%)
leaffaces 614/65536 1228/131072 ( 0.9%)
leafbrushes 237/65536 474/131072 ( 0.4%)
areas 3/256 24/2048 ( 1.2%)
surfedges 3896/512000 15584/2048000 ( 0.8%)
edges 2376/256000 9504/1024000 ( 0.9%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 32/32768 320/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 498/65536 996/131072 ( 0.8%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 268284/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 7197/16777216 ( 0.0%)
entdata [variable] 12384/393216 ( 3.1%)
LDR ambient table 325/65536 1300/262144 ( 0.5%)
HDR ambient table 325/65536 1300/262144 ( 0.5%)
LDR leaf ambient 247/65536 6916/1835008 ( 0.4%)
HDR leaf ambient 325/65536 9100/1835008 ( 0.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 45981/4194304 ( 1.1%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 1474
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
3 seconds elapseda
materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (54405 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 213 texinfos to 53
Reduced 21 texdatas to 18 (688 bytes to 598)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
225 portalclusters
710 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 3 visible clusters (0.00%)
Total clusters visible: 21766
Average clusters visible: 96
Building PAS...
Average clusters audible: 109
visdatasize:11689 compressed from 14400
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
3 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
550 faces
24366 square feet [3508729.50 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
550 patches before subdivision
4566 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 322891, max 277
transfer lists: 2.5 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(119, 144, 144)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(38, 46, 46)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(12, 15, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0017 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 149/8192 1788/98304 ( 1.8%)
brushsides 1038/65536 8304/524288 ( 1.6%)
planes 1152/65536 23040/1310720 ( 1.8%)
vertexes 1013/65536 12156/786432 ( 1.5%)
nodes 425/65536 13600/2097152 ( 0.6%)
texinfos 53/12288 3816/884736 ( 0.4%)
texdata 18/2048 576/65536 ( 0.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 550/65536 30800/3670016 ( 0.8%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 336/65536 18816/3670016 ( 0.5%)
facebrushes 66/0 132/0 ( 0.0%)
facebrushlists 550/0 2200/0 ( 0.0%)
leaves 430/65536 13760/2097152 ( 0.7%)
leaffaces 673/65536 1346/131072 ( 1.0%)
leafbrushes 273/65536 546/131072 ( 0.4%)
areas 3/256 24/2048 ( 1.2%)
surfedges 3976/512000 15904/2048000 ( 0.8%)
edges 2424/256000 9696/1024000 ( 0.9%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 40/32768 400/327680 ( 0.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 663/65536 1326/131072 ( 1.0%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 268384/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 11689/16777216 ( 0.1%)
entdata [variable] 12122/393216 ( 3.1%)
LDR ambient table 430/65536 1720/262144 ( 0.7%)
HDR ambient table 430/65536 1720/262144 ( 0.7%)
LDR leaf ambient 317/65536 8876/1835008 ( 0.5%)
HDR leaf ambient 430/65536 12040/1835008 ( 0.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/362 ( 0.3%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 54405/4194304 ( 1.3%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 1536
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (58301 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 230 texinfos to 60
Reduced 21 texdatas to 18 (688 bytes to 598)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
275 portalclusters
858 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 347 visible clusters (0.00%)
Total clusters visible: 49206
Average clusters visible: 178
Building PAS...
Average clusters audible: 274
visdatasize:21259 compressed from 22000
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
45 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
635 faces
24343 square feet [3505410.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
635 patches before subdivision
4551 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 321076, max 275
transfer lists: 2.4 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(115, 139, 139)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(38, 46, 45)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(12, 15, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0017 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 156/8192 1872/98304 ( 1.9%)
brushsides 1080/65536 8640/524288 ( 1.6%)
planes 1204/65536 24080/1310720 ( 1.8%)
vertexes 1221/65536 14652/786432 ( 1.9%)
nodes 489/65536 15648/2097152 ( 0.7%)
texinfos 60/12288 4320/884736 ( 0.5%)
texdata 18/2048 576/65536 ( 0.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 635/65536 35560/3670016 ( 1.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 364/65536 20384/3670016 ( 0.6%)
facebrushes 68/0 136/0 ( 0.0%)
facebrushlists 635/0 2540/0 ( 0.0%)
leaves 494/65536 15808/2097152 ( 0.8%)
leaffaces 785/65536 1570/131072 ( 1.2%)
leafbrushes 309/65536 618/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4507/512000 18028/2048000 ( 0.9%)
edges 2736/256000 10944/1024000 ( 1.1%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 60/32768 600/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 975/65536 1950/131072 ( 1.5%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 276652/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 21259/16777216 ( 0.1%)
entdata [variable] 12122/393216 ( 3.1%)
LDR ambient table 494/65536 1976/262144 ( 0.8%)
HDR ambient table 494/65536 1976/262144 ( 0.8%)
LDR leaf ambient 431/65536 12068/1835008 ( 0.7%)
HDR leaf ambient 494/65536 13832/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1380 ( 0.1%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 58301/4194304 ( 1.4%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 1785
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
3 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (58301 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 230 texinfos to 60
Reduced 21 texdatas to 18 (688 bytes to 598)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
275 portalclusters
858 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 347 visible clusters (0.00%)
Total clusters visible: 49206
Average clusters visible: 178
Building PAS...
Average clusters audible: 274
visdatasize:21259 compressed from 22000
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
52 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
635 faces
24343 square feet [3505410.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
635 patches before subdivision
4551 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 322428, max 277
transfer lists: 2.5 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(115, 139, 139)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(38, 46, 45)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(12, 15, 15)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(4, 5, 5)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(1, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(0, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0018 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 156/8192 1872/98304 ( 1.9%)
brushsides 1080/65536 8640/524288 ( 1.6%)
planes 1204/65536 24080/1310720 ( 1.8%)
vertexes 1221/65536 14652/786432 ( 1.9%)
nodes 489/65536 15648/2097152 ( 0.7%)
texinfos 60/12288 4320/884736 ( 0.5%)
texdata 18/2048 576/65536 ( 0.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 635/65536 35560/3670016 ( 1.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 364/65536 20384/3670016 ( 0.6%)
facebrushes 68/0 136/0 ( 0.0%)
facebrushlists 635/0 2540/0 ( 0.0%)
leaves 494/65536 15808/2097152 ( 0.8%)
leaffaces 785/65536 1570/131072 ( 1.2%)
leafbrushes 309/65536 618/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4507/512000 18028/2048000 ( 0.9%)
edges 2736/256000 10944/1024000 ( 1.1%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 60/32768 600/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 975/65536 1950/131072 ( 1.5%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 276652/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 21259/16777216 ( 0.1%)
entdata [variable] 12114/393216 ( 3.1%)
LDR ambient table 494/65536 1976/262144 ( 0.8%)
HDR ambient table 494/65536 1976/262144 ( 0.8%)
LDR leaf ambient 430/65536 12040/1835008 ( 0.7%)
HDR leaf ambient 494/65536 13832/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/1304 ( 0.1%)
pakfile [variable] 149770/0 ( 0.0%)
physics [variable] 58301/4194304 ( 1.4%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 1785
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
3 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity info_player_start (362.25 36.56 -71.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (61712 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 472 texinfos to 163
Reduced 26 texdatas to 25 (810 bytes to 776)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (61744 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 472 texinfos to 130
Reduced 26 texdatas to 25 (810 bytes to 776)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
277 portalclusters
863 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 354 visible clusters (0.00%)
Total clusters visible: 49213
Average clusters visible: 177
Building PAS...
Average clusters audible: 276
visdatasize:21415 compressed from 22160
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
47 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
656 faces
1 degenerate faces
24332 square feet [3503878.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
655 patches before subdivision
4503 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 307564, max 275
transfer lists: 2.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(189, 229, 228)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(107, 129, 128)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(60, 73, 72)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(34, 41, 40)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(19, 23, 23)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(11, 13, 13)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(6, 7, 7)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(3, 4, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0018 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 166/8192 1992/98304 ( 2.0%)
brushsides 1154/65536 9232/524288 ( 1.8%)
planes 1250/65536 25000/1310720 ( 1.9%)
vertexes 1250/65536 15000/786432 ( 1.9%)
nodes 487/65536 15584/2097152 ( 0.7%)
texinfos 130/12288 9360/884736 ( 1.1%)
texdata 25/2048 800/65536 ( 1.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 656/65536 36736/3670016 ( 1.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 378/65536 21168/3670016 ( 0.6%)
facebrushes 31/0 62/0 ( 0.0%)
facebrushlists 656/0 2624/0 ( 0.0%)
leaves 492/65536 15744/2097152 ( 0.8%)
leaffaces 809/65536 1618/131072 ( 1.2%)
leafbrushes 319/65536 638/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4650/512000 18600/2048000 ( 0.9%)
edges 2766/256000 11064/1024000 ( 1.1%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 71/32768 710/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1134/65536 2268/131072 ( 1.7%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 267452/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 21415/16777216 ( 0.1%)
entdata [variable] 16636/393216 ( 4.2%)
LDR ambient table 492/65536 1968/262144 ( 0.8%)
HDR ambient table 492/65536 1968/262144 ( 0.8%)
LDR leaf ambient 457/65536 12796/1835008 ( 0.7%)
HDR leaf ambient 492/65536 13776/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/2598 ( 0.0%)
pakfile [variable] 149110/0 ( 0.0%)
physics [variable] 61744/4194304 ( 1.5%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 1834
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
4 seconds elapsed

I think in terms of boolean variables. Generally, it makes things easier.
Quote from Spam Nugget on June 22, 2011, 8:13 am
- Code: Select all
materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (61744 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 473 texinfos to 130
Reduced 26 texdatas to 25 (810 bytes to 776)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
277 portalclusters
863 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (63104 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 498 texinfos to 139
Reduced 26 texdatas to 25 (810 bytes to 776)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
279 portalclusters
881 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 361 visible clusters (0.00%)
Total clusters visible: 49958
Average clusters visible: 179
Building PAS...
Average clusters audible: 278
visdatasize:21774 compressed from 22320
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 minute, 8 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
658 faces
1 degenerate faces
24319 square feet [3501958.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
657 patches before subdivision
4285 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 281773, max 275
transfer lists: 2.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(189, 229, 228)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(107, 129, 128)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(60, 73, 72)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(34, 41, 40)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(19, 23, 23)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(11, 13, 13)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(6, 7, 7)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(3, 4, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0021 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 170/8192 2040/98304 ( 2.1%)
brushsides 1180/65536 9440/524288 ( 1.8%)
planes 1264/65536 25280/1310720 ( 1.9%)
vertexes 1260/65536 15120/786432 ( 1.9%)
nodes 487/65536 15584/2097152 ( 0.7%)
texinfos 139/12288 10008/884736 ( 1.1%)
texdata 25/2048 800/65536 ( 1.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 658/65536 36848/3670016 ( 1.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 383/65536 21448/3670016 ( 0.6%)
facebrushes 27/0 54/0 ( 0.0%)
facebrushlists 658/0 2632/0 ( 0.0%)
leaves 492/65536 15744/2097152 ( 0.8%)
leaffaces 813/65536 1626/131072 ( 1.2%)
leafbrushes 320/65536 640/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4692/512000 18768/2048000 ( 0.9%)
edges 2796/256000 11184/1024000 ( 1.1%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 75/32768 750/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1200/65536 2400/131072 ( 1.8%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 256580/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 21774/16777216 ( 0.1%)
entdata [variable] 16636/393216 ( 4.2%)
LDR ambient table 492/65536 1968/262144 ( 0.8%)
HDR ambient table 492/65536 1968/262144 ( 0.8%)
LDR leaf ambient 468/65536 13104/1835008 ( 0.7%)
HDR leaf ambient 492/65536 13776/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/2802 ( 0.0%)
pakfile [variable] 149110/0 ( 0.0%)
physics [variable] 63104/4194304 ( 1.5%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 1852
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
4 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (63878 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 677 texinfos to 216
Reduced 33 texdatas to 28 (1062 bytes to 893)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
199 portalclusters
551 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 26015
Average clusters visible: 130
Building PAS...
Average clusters audible: 198
visdatasize:11498 compressed from 12736
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
7 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
749 faces
1 degenerate faces
24620 square feet [3545294.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
748 patches before subdivision
4380 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 283765, max 278
transfer lists: 2.2 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(186, 226, 225)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(106, 128, 127)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(60, 73, 72)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(34, 41, 41)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(19, 23, 23)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(11, 13, 13)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(6, 7, 7)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(3, 4, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0018 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 5/1024 240/49152 ( 0.5%)
brushes 176/8192 2112/98304 ( 2.1%)
brushsides 1304/65536 10432/524288 ( 2.0%)
planes 1342/65536 26840/1310720 ( 2.0%)
vertexes 1144/65536 13728/786432 ( 1.7%)
nodes 402/65536 12864/2097152 ( 0.6%)
texinfos 216/12288 15552/884736 ( 1.8%)
texdata 28/2048 896/65536 ( 1.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 749/65536 41944/3670016 ( 1.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 470/65536 26320/3670016 ( 0.7%)
facebrushes 39/0 78/0 ( 0.0%)
facebrushlists 749/0 2996/0 ( 0.0%)
leaves 408/65536 13056/2097152 ( 0.6%)
leaffaces 864/65536 1728/131072 ( 1.3%)
leafbrushes 308/65536 616/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5413/512000 21652/2048000 ( 1.1%)
edges 3217/256000 12868/1024000 ( 1.3%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 58/32768 580/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 930/65536 1860/131072 ( 1.4%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 289436/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 11498/16777216 ( 0.1%)
entdata [variable] 22339/393216 ( 5.7%)
LDR ambient table 408/65536 1632/262144 ( 0.6%)
HDR ambient table 408/65536 1632/262144 ( 0.6%)
LDR leaf ambient 358/65536 10024/1835008 ( 0.5%)
HDR leaf ambient 408/65536 11424/1835008 ( 0.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/6784 ( 0.0%)
pakfile [variable] 149785/0 ( 0.0%)
physics [variable] 63878/4194304 ( 1.5%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 2071
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
3 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity env_portal_laser (-396.00 -336.00 24.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (68891 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 682 texinfos to 266
Reduced 32 texdatas to 29 (1034 bytes to 939)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
- Code: Select all
materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (61744 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 473 texinfos to 130
Reduced 26 texdatas to 25 (810 bytes to 776)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
277 portalclusters
863 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (63104 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 498 texinfos to 139
Reduced 26 texdatas to 25 (810 bytes to 776)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
279 portalclusters
881 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 361 visible clusters (0.00%)
Total clusters visible: 49958
Average clusters visible: 179
Building PAS...
Average clusters audible: 278
visdatasize:21774 compressed from 22320
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 minute, 8 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
658 faces
1 degenerate faces
24319 square feet [3501958.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
657 patches before subdivision
4285 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 281773, max 275
transfer lists: 2.1 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(189, 229, 228)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(107, 129, 128)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(60, 73, 72)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(34, 41, 40)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(19, 23, 23)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(11, 13, 13)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(6, 7, 7)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(3, 4, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0021 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 4/1024 192/49152 ( 0.4%)
brushes 170/8192 2040/98304 ( 2.1%)
brushsides 1180/65536 9440/524288 ( 1.8%)
planes 1264/65536 25280/1310720 ( 1.9%)
vertexes 1260/65536 15120/786432 ( 1.9%)
nodes 487/65536 15584/2097152 ( 0.7%)
texinfos 139/12288 10008/884736 ( 1.1%)
texdata 25/2048 800/65536 ( 1.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 658/65536 36848/3670016 ( 1.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 383/65536 21448/3670016 ( 0.6%)
facebrushes 27/0 54/0 ( 0.0%)
facebrushlists 658/0 2632/0 ( 0.0%)
leaves 492/65536 15744/2097152 ( 0.8%)
leaffaces 813/65536 1626/131072 ( 1.2%)
leafbrushes 320/65536 640/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 4692/512000 18768/2048000 ( 0.9%)
edges 2796/256000 11184/1024000 ( 1.1%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 75/32768 750/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1200/65536 2400/131072 ( 1.8%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 256580/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 21774/16777216 ( 0.1%)
entdata [variable] 16636/393216 ( 4.2%)
LDR ambient table 492/65536 1968/262144 ( 0.8%)
HDR ambient table 492/65536 1968/262144 ( 0.8%)
LDR leaf ambient 468/65536 13104/1835008 ( 0.7%)
HDR leaf ambient 492/65536 13776/1835008 ( 0.8%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/2802 ( 0.0%)
pakfile [variable] 149110/0 ( 0.0%)
physics [variable] 63104/4194304 ( 1.5%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 1852
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
4 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (63878 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 677 texinfos to 216
Reduced 33 texdatas to 28 (1062 bytes to 893)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
2 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
199 portalclusters
551 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2 visible clusters (0.00%)
Total clusters visible: 26015
Average clusters visible: 130
Building PAS...
Average clusters audible: 198
visdatasize:11498 compressed from 12736
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
7 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
749 faces
1 degenerate faces
24620 square feet [3545294.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
748 patches before subdivision
4380 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 283765, max 278
transfer lists: 2.2 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(186, 226, 225)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(106, 128, 127)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(60, 73, 72)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(34, 41, 41)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(19, 23, 23)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(11, 13, 13)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(6, 7, 7)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(3, 4, 4)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(1, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0018 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 5/1024 240/49152 ( 0.5%)
brushes 176/8192 2112/98304 ( 2.1%)
brushsides 1304/65536 10432/524288 ( 2.0%)
planes 1342/65536 26840/1310720 ( 2.0%)
vertexes 1144/65536 13728/786432 ( 1.7%)
nodes 402/65536 12864/2097152 ( 0.6%)
texinfos 216/12288 15552/884736 ( 1.8%)
texdata 28/2048 896/65536 ( 1.4%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 749/65536 41944/3670016 ( 1.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 470/65536 26320/3670016 ( 0.7%)
facebrushes 39/0 78/0 ( 0.0%)
facebrushlists 749/0 2996/0 ( 0.0%)
leaves 408/65536 13056/2097152 ( 0.6%)
leaffaces 864/65536 1728/131072 ( 1.3%)
leafbrushes 308/65536 616/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5413/512000 21652/2048000 ( 1.1%)
edges 3217/256000 12868/1024000 ( 1.3%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 58/32768 580/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 930/65536 1860/131072 ( 1.4%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 289436/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 11498/16777216 ( 0.1%)
entdata [variable] 22339/393216 ( 5.7%)
LDR ambient table 408/65536 1632/262144 ( 0.6%)
HDR ambient table 408/65536 1632/262144 ( 0.6%)
LDR leaf ambient 358/65536 10024/1835008 ( 0.5%)
HDR leaf ambient 408/65536 11424/1835008 ( 0.6%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/6784 ( 0.0%)
pakfile [variable] 149785/0 ( 0.0%)
physics [variable] 63878/4194304 ( 1.5%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 2071
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
3 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity env_portal_laser (-396.00 -336.00 24.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (68891 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 682 texinfos to 266
Reduced 32 texdatas to 29 (1034 bytes to 939)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt

I think in terms of boolean variables. Generally, it makes things easier.
Quote from Spam Nugget on June 22, 2011, 8:14 am
- Code: Select all
materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity env_portal_laser (-396.00 -336.00 24.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (68907 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 682 texinfos to 265
Reduced 32 texdatas to 29 (1034 bytes to 939)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity env_portal_laser (-396.00 -336.00 24.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (68939 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 682 texinfos to 265
Reduced 32 texdatas to 29 (1034 bytes to 939)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_floor_button (250.00 190.00 -71.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (68955 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 682 texinfos to 265
Reduced 32 texdatas to 29 (1034 bytes to 939)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_floor_button (250.00 190.00 -71.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (68971 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 682 texinfos to 265
Reduced 32 texdatas to 29 (1034 bytes to 939)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (68971 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 682 texinfos to 223
Reduced 32 texdatas to 27 (1034 bytes to 865)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
210 portalclusters
576 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 3 visible clusters (0.00%)
Total clusters visible: 29007
Average clusters visible: 138
Building PAS...
Average clusters audible: 209
visdatasize:12924 compressed from 13440
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
6 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
805 faces
1 degenerate faces
24844 square feet [3577652.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
804 patches before subdivision
4440 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 297451, max 295
transfer lists: 2.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(157, 190, 189)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(88, 107, 106)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(50, 60, 59)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(28, 34, 33)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(16, 19, 19)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(9, 11, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5, 6, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(3, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(0, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0018 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 6/1024 288/49152 ( 0.6%)
brushes 189/8192 2268/98304 ( 2.3%)
brushsides 1384/65536 11072/524288 ( 2.1%)
planes 1386/65536 27720/1310720 ( 2.1%)
vertexes 1229/65536 14748/786432 ( 1.9%)
nodes 443/65536 14176/2097152 ( 0.7%)
texinfos 223/12288 16056/884736 ( 1.8%)
texdata 27/2048 864/65536 ( 1.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 805/65536 45080/3670016 ( 1.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 503/65536 28168/3670016 ( 0.8%)
facebrushes 49/0 98/0 ( 0.0%)
facebrushlists 805/0 3220/0 ( 0.0%)
leaves 450/65536 14400/2097152 ( 0.7%)
leaffaces 920/65536 1840/131072 ( 1.4%)
leafbrushes 345/65536 690/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5769/512000 23076/2048000 ( 1.1%)
edges 3443/256000 13772/1024000 ( 1.3%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 55/32768 550/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 879/65536 1758/131072 ( 1.3%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 304992/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 12924/16777216 ( 0.1%)
entdata [variable] 22734/393216 ( 5.8%)
LDR ambient table 450/65536 1800/262144 ( 0.7%)
HDR ambient table 450/65536 1800/262144 ( 0.7%)
LDR leaf ambient 383/65536 10724/1835008 ( 0.6%)
HDR leaf ambient 450/65536 12600/1835008 ( 0.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/6790 ( 0.0%)
pakfile [variable] 149785/0 ( 0.0%)
physics [variable] 68971/4194304 ( 1.6%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 2182
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
4 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (68971 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 682 texinfos to 223
Reduced 32 texdatas to 27 (1034 bytes to 865)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
210 portalclusters
576 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 3 visible clusters (0.00%)
Total clusters visible: 29007
Average clusters visible: 138
Building PAS...
Average clusters audible: 209
visdatasize:12924 compressed from 13440
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
6 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
805 faces
1 degenerate faces
24844 square feet [3577652.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
804 patches before subdivision
4440 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 297456, max 295
transfer lists: 2.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(157, 190, 189)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(88, 107, 106)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(50, 60, 59)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(28, 34, 33)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(16, 19, 19)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(9, 11, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5, 6, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(3, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(0, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0017 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 6/1024 288/49152 ( 0.6%)
brushes 189/8192 2268/98304 ( 2.3%)
brushsides 1384/65536 11072/524288 ( 2.1%)
planes 1386/65536 27720/1310720 ( 2.1%)
vertexes 1229/65536 14748/786432 ( 1.9%)
nodes 443/65536 14176/2097152 ( 0.7%)
texinfos 223/12288 16056/884736 ( 1.8%)
texdata 27/2048 864/65536 ( 1.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 805/65536 45080/3670016 ( 1.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 503/65536 28168/3670016 ( 0.8%)
facebrushes 49/0 98/0 ( 0.0%)
facebrushlists 805/0 3220/0 ( 0.0%)
leaves 450/65536 14400/2097152 ( 0.7%)
leaffaces 920/65536 1840/131072 ( 1.4%)
leafbrushes 345/65536 690/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5769/512000 23076/2048000 ( 1.1%)
edges 3443/256000 13772/1024000 ( 1.3%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 55/32768 550/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 879/65536 1758/131072 ( 1.3%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 304992/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 12924/16777216 ( 0.1%)
entdata [variable] 23333/393216 ( 5.9%)
LDR ambient table 450/65536 1800/262144 ( 0.7%)
HDR ambient table 450/65536 1800/262144 ( 0.7%)
LDR leaf ambient 383/65536 10724/1835008 ( 0.6%)
HDR leaf ambient 450/65536 12600/1835008 ( 0.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/6588 ( 0.0%)
pakfile [variable] 149785/0 ( 0.0%)
physics [variable] 68971/4194304 ( 1.6%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 2182
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
3 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (68971 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 682 texinfos to 223
Reduced 32 texdatas to 27 (1034 bytes to 865)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed
- Code: Select all
materialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity env_portal_laser (-396.00 -336.00 24.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (68907 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 682 texinfos to 265
Reduced 32 texdatas to 29 (1034 bytes to 939)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity env_portal_laser (-396.00 -336.00 24.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (68939 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 682 texinfos to 265
Reduced 32 texdatas to 29 (1034 bytes to 939)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_floor_button (250.00 190.00 -71.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (68955 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 682 texinfos to 265
Reduced 32 texdatas to 29 (1034 bytes to 939)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_floor_button (250.00 190.00 -71.00) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (68971 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 682 texinfos to 265
Reduced 32 texdatas to 29 (1034 bytes to 939)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
LoadPortals: couldn't read c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prtmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (68971 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 682 texinfos to 223
Reduced 32 texdatas to 27 (1034 bytes to 865)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
0 seconds elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
210 portalclusters
576 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 3 visible clusters (0.00%)
Total clusters visible: 29007
Average clusters visible: 138
Building PAS...
Average clusters audible: 209
visdatasize:12924 compressed from 13440
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
6 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
805 faces
1 degenerate faces
24844 square feet [3577652.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
804 patches before subdivision
4440 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 297451, max 295
transfer lists: 2.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(157, 190, 189)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(88, 107, 106)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(50, 60, 59)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(28, 34, 33)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(16, 19, 19)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(9, 11, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5, 6, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(3, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(0, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0018 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 6/1024 288/49152 ( 0.6%)
brushes 189/8192 2268/98304 ( 2.3%)
brushsides 1384/65536 11072/524288 ( 2.1%)
planes 1386/65536 27720/1310720 ( 2.1%)
vertexes 1229/65536 14748/786432 ( 1.9%)
nodes 443/65536 14176/2097152 ( 0.7%)
texinfos 223/12288 16056/884736 ( 1.8%)
texdata 27/2048 864/65536 ( 1.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 805/65536 45080/3670016 ( 1.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 503/65536 28168/3670016 ( 0.8%)
facebrushes 49/0 98/0 ( 0.0%)
facebrushlists 805/0 3220/0 ( 0.0%)
leaves 450/65536 14400/2097152 ( 0.7%)
leaffaces 920/65536 1840/131072 ( 1.4%)
leafbrushes 345/65536 690/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5769/512000 23076/2048000 ( 1.1%)
edges 3443/256000 13772/1024000 ( 1.3%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 55/32768 550/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 879/65536 1758/131072 ( 1.3%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 304992/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 12924/16777216 ( 0.1%)
entdata [variable] 22734/393216 ( 5.8%)
LDR ambient table 450/65536 1800/262144 ( 0.7%)
HDR ambient table 450/65536 1800/262144 ( 0.7%)
LDR leaf ambient 383/65536 10724/1835008 ( 0.6%)
HDR leaf ambient 450/65536 12600/1835008 ( 0.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/6790 ( 0.0%)
pakfile [variable] 149785/0 ( 0.0%)
physics [variable] 68971/4194304 ( 1.6%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 2182
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
4 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (68971 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 682 texinfos to 223
Reduced 32 texdatas to 27 (1034 bytes to 865)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed2 threads
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
reading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.prt
210 portalclusters
576 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 3 visible clusters (0.00%)
Total clusters visible: 29007
Average clusters visible: 138
Building PAS...
Average clusters audible: 209
visdatasize:12924 compressed from 13440
writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
6 seconds elapsed[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']Loading c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
805 faces
1 degenerate faces
24844 square feet [3577652.25 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
804 patches before subdivision
4440 patches after subdivision
1 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 297456, max 295
transfer lists: 2.3 megs
0...1...2...3...4...5...6...7...8...9...10 Bounce #1 added RGB(157, 190, 189)
0...1...2...3...4...5...6...7...8...9...10 Bounce #2 added RGB(88, 107, 106)
0...1...2...3...4...5...6...7...8...9...10 Bounce #3 added RGB(50, 60, 59)
0...1...2...3...4...5...6...7...8...9...10 Bounce #4 added RGB(28, 34, 33)
0...1...2...3...4...5...6...7...8...9...10 Bounce #5 added RGB(16, 19, 19)
0...1...2...3...4...5...6...7...8...9...10 Bounce #6 added RGB(9, 11, 10)
0...1...2...3...4...5...6...7...8...9...10 Bounce #7 added RGB(5, 6, 6)
0...1...2...3...4...5...6...7...8...9...10 Bounce #8 added RGB(3, 3, 3)
0...1...2...3...4...5...6...7...8...9...10 Bounce #9 added RGB(2, 2, 2)
0...1...2...3...4...5...6...7...8...9...10 Bounce #10 added RGB(1, 1, 1)
0...1...2...3...4...5...6...7...8...9...10 Bounce #11 added RGB(0, 1, 1)
Build Patch/Sample Hash Table(s).....Done<0.0017 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Ready to FinishObject names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 6/1024 288/49152 ( 0.6%)
brushes 189/8192 2268/98304 ( 2.3%)
brushsides 1384/65536 11072/524288 ( 2.1%)
planes 1386/65536 27720/1310720 ( 2.1%)
vertexes 1229/65536 14748/786432 ( 1.9%)
nodes 443/65536 14176/2097152 ( 0.7%)
texinfos 223/12288 16056/884736 ( 1.8%)
texdata 27/2048 864/65536 ( 1.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_multiblend 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 805/65536 45080/3670016 ( 1.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 503/65536 28168/3670016 ( 0.8%)
facebrushes 49/0 98/0 ( 0.0%)
facebrushlists 805/0 3220/0 ( 0.0%)
leaves 450/65536 14400/2097152 ( 0.7%)
leaffaces 920/65536 1840/131072 ( 1.4%)
leafbrushes 345/65536 690/131072 ( 0.5%)
areas 2/256 16/2048 ( 0.8%)
surfedges 5769/512000 23076/2048000 ( 1.1%)
edges 3443/256000 13772/1024000 ( 1.3%)
LDR worldlights 1/8192 100/819200 ( 0.0%)
HDR worldlights 0/8192 0/819200 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 55/32768 550/327680 ( 0.2%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 879/65536 1758/131072 ( 1.3%)
cubemapsamples 1/1024 16/16384 ( 0.1%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 304992/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 12924/16777216 ( 0.1%)
entdata [variable] 23333/393216 ( 5.9%)
LDR ambient table 450/65536 1800/262144 ( 0.7%)
HDR ambient table 450/65536 1800/262144 ( 0.7%)
LDR leaf ambient 383/65536 10724/1835008 ( 0.6%)
HDR leaf ambient 450/65536 12600/1835008 ( 0.7%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/6588 ( 0.0%)
pakfile [variable] 149785/0 ( 0.0%)
physics [variable] 68971/4194304 ( 1.6%)
physics terrain [variable] 2/1048576 ( 0.0%)Level flags = 0
Total triangle count: 2182
Writing c:program files (x86)steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
3 seconds elapsedmaterialPath: c:program files (x86)steamsteamappscommonportal 2portal2materials
Loading C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.vmf
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.prt...Building visibility clusters...
done (0)
Brush 6443: WARNING, microbrush
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (68971 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 682 texinfos to 223
Reduced 32 texdatas to 27 (1034 bytes to 865)
Writing C:Program Files (x86)Steamsteamappscommonportal 2sdk_contentmapsmap3.bsp
1 second elapsed

I think in terms of boolean variables. Generally, it makes things easier.
