very wierd leaks...
Quote from Spam Nugget on June 23, 2011, 9:50 pm.......i dunno lol i didnt think of doing that.
.......i dunno lol i didnt think of doing that.

I think in terms of boolean variables. Generally, it makes things easier.
Quote from Aldéz on June 24, 2011, 11:24 amchickenmobile wrote:Spam Nugget wrote:oh ok, that could explain it i guess, thanks
to copy the map i just drew a big square round everything with the selection tool to select everything, then just copied with control c, opened up a new map and pasted with control v.Why not saveas...?
"Save as" would probably keep the corrupt entities. Since they can't be selected, copy-paste is the only safe method. It was a long time ago since I had this kind of problem though, so I can't say for sure.
to copy the map i just drew a big square round everything with the selection tool to select everything, then just copied with control c, opened up a new map and pasted with control v.
Why not saveas...?
"Save as" would probably keep the corrupt entities. Since they can't be selected, copy-paste is the only safe method. It was a long time ago since I had this kind of problem though, so I can't say for sure.
Quote from Robdon on June 25, 2011, 4:51 amHi,
I had a problem like this the other day.
In the end, I found that there was a corrupt 'func_brush' in the my .vmf file.
I opened it up in notepad, and at the end, there was a func_brush, but it had no 'Solid' section/tag, so it was not actually visible at all in hammer.
I just removed it in notepad, and all was good...
- Code: Select all
entity
{
"id" "24434"
"classname" "func_brush"
"disableflashlight" "0"
"disablereceiveshadows" "0"
"disableshadowdepth" "0"
"disableshadows" "0"
"drawinfastreflection" "0"
"InputFilter" "0"
"invert_exclusion" "0"
"origin" "-1028 960 136.01"
"parentname" "moving_arm"
"renderamt" "255"
"rendercolor" "255 255 255"
"renderfx" "0"
"rendermode" "0"
"shadowdepthnocache" "0"
"solidbsp" "0"
"Solidity" "0"
"spawnflags" "2"
"StartDisabled" "0"
"targetname" "moving_panel"
"vrad_brush_cast_shadows" "0"
}
Hi,
I had a problem like this the other day.
In the end, I found that there was a corrupt 'func_brush' in the my .vmf file.
I opened it up in notepad, and at the end, there was a func_brush, but it had no 'Solid' section/tag, so it was not actually visible at all in hammer.
I just removed it in notepad, and all was good...
- Code: Select all
entity
{
"id" "24434"
"classname" "func_brush"
"disableflashlight" "0"
"disablereceiveshadows" "0"
"disableshadowdepth" "0"
"disableshadows" "0"
"drawinfastreflection" "0"
"InputFilter" "0"
"invert_exclusion" "0"
"origin" "-1028 960 136.01"
"parentname" "moving_arm"
"renderamt" "255"
"rendercolor" "255 255 255"
"renderfx" "0"
"rendermode" "0"
"shadowdepthnocache" "0"
"solidbsp" "0"
"Solidity" "0"
"spawnflags" "2"
"StartDisabled" "0"
"targetname" "moving_panel"
"vrad_brush_cast_shadows" "0"
}
Quote from Spam Nugget on June 28, 2011, 9:52 pmoh ok, maybe ill try that next time, i didnt even know you could do that. thank you all for your help, its much appreciated.
oh ok, maybe ill try that next time, i didnt even know you could do that. thank you all for your help, its much appreciated.

I think in terms of boolean variables. Generally, it makes things easier.

