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very wierd leaks...

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.......i dunno lol i didnt think of doing that.

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I think in terms of boolean variables. Generally, it makes things easier.
chickenmobile wrote:
Spam Nugget wrote:
oh ok, that could explain it i guess, thanks
to copy the map i just drew a big square round everything with the selection tool to select everything, then just copied with control c, opened up a new map and pasted with control v.

Why not saveas...?

"Save as" would probably keep the corrupt entities. Since they can't be selected, copy-paste is the only safe method. It was a long time ago since I had this kind of problem though, so I can't say for sure.

Hi,

I had a problem like this the other day.

In the end, I found that there was a corrupt 'func_brush' in the my .vmf file.

I opened it up in notepad, and at the end, there was a func_brush, but it had no 'Solid' section/tag, so it was not actually visible at all in hammer.

I just removed it in notepad, and all was good...

Code: Select all
entity
{
   "id" "24434"
   "classname" "func_brush"
   "disableflashlight" "0"
   "disablereceiveshadows" "0"
   "disableshadowdepth" "0"
   "disableshadows" "0"
   "drawinfastreflection" "0"
   "InputFilter" "0"
   "invert_exclusion" "0"
   "origin" "-1028 960 136.01"
   "parentname" "moving_arm"
   "renderamt" "255"
   "rendercolor" "255 255 255"
   "renderfx" "0"
   "rendermode" "0"
   "shadowdepthnocache" "0"
   "solidbsp" "0"
   "Solidity" "0"
   "spawnflags" "2"
   "StartDisabled" "0"
   "targetname" "moving_panel"
   "vrad_brush_cast_shadows" "0"
}
My Portal2 Map: Trapped

My Travel Blog:
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oh ok, maybe ill try that next time, i didnt even know you could do that. thank you all for your help, its much appreciated.

Image
I think in terms of boolean variables. Generally, it makes things easier.
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