The ThinkingWithPortals Map Showcasing Thread
Quote from tile on July 15, 2014, 8:08 pmhere's an idea: it takes place just before portal 2. you are an employee who has woken up on the floor of your office; which seems to have been abandoned for an extremely long time. the last thing you remember is that you were working on some kind of project- a special type of medicine that could heal anything instantly. You remember hearing people running and screaming down the hall from your desk while green gas of some type filled the area, and you remember very quickly having to spill a small container of the medicine on your skin in hopes of surviving the sudden onset of the deadly gas. you now get up and begin to explore, and it seems that the liquid medicine you took is far better than you thought it could potentially be.
gameplay: exploration based puzzles would require you to find ways to dispense the medicine; by turning old rusted valves which connect to the storage tanks and allowing it to flow through the pipes. the puzzles would require you to stand under streams of it coming from broken pipes or dripping down ceiling tiles, which would make you immortal from any damage for a short time. the reason it only works for a short time is because the madicine has been sitting in those tanks a long time, and now has a much shorter half-life than the original dosage. (half-life, as in, the actual scientific term, not the game.)
if you use this or a modified version of it, please credit me for the initial idea.
here's an idea: it takes place just before portal 2. you are an employee who has woken up on the floor of your office; which seems to have been abandoned for an extremely long time. the last thing you remember is that you were working on some kind of project- a special type of medicine that could heal anything instantly. You remember hearing people running and screaming down the hall from your desk while green gas of some type filled the area, and you remember very quickly having to spill a small container of the medicine on your skin in hopes of surviving the sudden onset of the deadly gas. you now get up and begin to explore, and it seems that the liquid medicine you took is far better than you thought it could potentially be.
gameplay: exploration based puzzles would require you to find ways to dispense the medicine; by turning old rusted valves which connect to the storage tanks and allowing it to flow through the pipes. the puzzles would require you to stand under streams of it coming from broken pipes or dripping down ceiling tiles, which would make you immortal from any damage for a short time. the reason it only works for a short time is because the madicine has been sitting in those tanks a long time, and now has a much shorter half-life than the original dosage. (half-life, as in, the actual scientific term, not the game.)
if you use this or a modified version of it, please credit me for the initial idea.
Quote from Rlski on July 16, 2014, 7:53 amGreat job d3m0l1sh3r, there is a strong feeling in this corridor. I like how you teased us with a clean version of it previously
And tile, awesome storyline !
Great job d3m0l1sh3r, there is a strong feeling in this corridor. I like how you teased us with a clean version of it previously
And tile, awesome storyline !

Quote from Gemarakup on July 16, 2014, 8:44 amCiirulean wrote:http://puu.sh/adMDX/aa358cf8c6.jpgWell I can't embed images.
That doesn't look like Portal. The thing with the stairs is more like a house. Also, it doesn't look like you've done a lot yet.
Well I can't embed images.
That doesn't look like Portal. The thing with the stairs is more like a house. Also, it doesn't look like you've done a lot yet.
Quote from tile on July 17, 2014, 2:18 pmRlski wrote:Great job d3m0l1sh3r, there is a strong feeling in this corridor. I like how you teased us with a clean version of it previously![]()
And tile, awesome storyline !
thanks. i made it up on the spot, using the image as inspiration.

And tile, awesome storyline !
thanks. i made it up on the spot, using the image as inspiration.
Quote from CamBen on July 18, 2014, 5:21 amTile this is what I thought of your story
http://tinypic.com/view.php?pic=25a3ptc&s=7
Tile this is what I thought of your story
http://tinypic.com/view.php?pic=25a3ptc&s=7
Aperture Science: We do our science asbestos we can!
Quote from tile on July 18, 2014, 2:38 pmCamBen wrote:*clicks stopwatch*
aha, i knew it wouldn't take too long before somebody noticed the similarity!![]()
it wasnt meant to be tf2 medic stuff though; it's supposed to be aperture science liquid medicine of some kind. i wrote that knowing that portal 2 has water particles and clear water gel that could be easily used to make this work.
*clicks stopwatch*
aha, i knew it wouldn't take too long before somebody noticed the similarity!
it wasnt meant to be tf2 medic stuff though; it's supposed to be aperture science liquid medicine of some kind. i wrote that knowing that portal 2 has water particles and clear water gel that could be easily used to make this work.
Quote from d3m0l1sh3r on July 20, 2014, 6:05 pmss (2014-07-21 at 01.00.06).jpg
Quote from tile on July 20, 2014, 6:37 pmd3m0l1sh3r wrote:ss (2014-07-21 at 01.00.06).jpgREALLY like the updated portal 1 style here! all of portal 1's bts style without any of portal 1's outdated-ness.
REALLY like the updated portal 1 style here! all of portal 1's bts style without any of portal 1's outdated-ness.