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The ThinkingWithPortals Map Showcasing Thread

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I have increased the desirability of this central control point by 75% using only this large floating oreo cookie UFO.

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CamBen wrote:
Yea I tried modifying the sendificator script but I can't really get anything from it.

If I get it to work without lag I'll send it to you. Your framework for this works much better than mine at the moment.

Falsi sumus crusto!

Would you like a copy of my instances that I use for the 3 weapons (portalgun AR2 gravitygun) all loaded into an example map?

(The instance is honestly probably confusing for other people with so many triggers and logic entities to handle all the weird IO but it seems to work for me well enough)

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!
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Nice job. :D

i really like the realism. :)

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Im blue, a Clean Christian Furry with Autism.
tile wrote:
Nice job. :D

i really like the realism. :)

Thanks. I'm interested what exactly gives realism here?

d3m0l1sh3r wrote:
[image]

I really like the camera placement here. Everything, from the sunlight to the rows of computer cabinets to even the general "gestalt" of the image makes your eye focus on that red button, which looks like a really important game objective.

If you're going to put this room in a map, make sure that the player sees it first from this exact angle!

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic

the irony is that i didnt even notice the button. XD

d3m0l1sh3r wrote:
tile wrote:
Nice job. :D

i really like the realism. :)

Thanks. I'm interested what exactly gives realism here?

mostly the fact that moss is acually growing on the computers. the realism is that this place is dirty and rusty everywhere, not just in some places. to keep up the good work, i'd suggest ideas from this blog (not mine):
http://leftbirmingham.blogspot.com/

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Im blue, a Clean Christian Furry with Autism.
d3m0l1sh3r wrote:
<Sexiness>

Living up to your username, huh? :P

Looking really nice.Do agree - I like how your focus goes right to that red button.

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I want to make some story mappack (like forever) but i'm always not sure about gameplay and story. So that's where you come in. What kind of story and gameplay (not usual puzzle, more bts) you would like? It's gonna be in overgrown/destroyed setting for sure somewhere before/parallel to p2 story. I need your opinion.

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