The ThinkingWithPortals Map Showcasing Thread
Quote from Another Bad Pun on July 15, 2014, 1:34 amI have increased the desirability of this central control point by 75% using only this large floating oreo cookie UFO.
I have increased the desirability of this central control point by 75% using only this large floating oreo cookie UFO.
Quote from FelixGriffin on July 15, 2014, 9:28 amCamBen wrote:Yea I tried modifying the sendificator script but I can't really get anything from it.If I get it to work without lag I'll send it to you. Your framework for this works much better than mine at the moment.
If I get it to work without lag I'll send it to you. Your framework for this works much better than mine at the moment.
Quote from CamBen on July 15, 2014, 11:17 amWould you like a copy of my instances that I use for the 3 weapons (portalgun AR2 gravitygun) all loaded into an example map?
(The instance is honestly probably confusing for other people with so many triggers and logic entities to handle all the weird IO but it seems to work for me well enough)
Would you like a copy of my instances that I use for the 3 weapons (portalgun AR2 gravitygun) all loaded into an example map?
(The instance is honestly probably confusing for other people with so many triggers and logic entities to handle all the weird IO but it seems to work for me well enough)
Aperture Science: We do our science asbestos we can!
Quote from d3m0l1sh3r on July 15, 2014, 12:42 pm2014-07-16_00001.jpg2014-07-16_00002.jpg
Quote from d3m0l1sh3r on July 15, 2014, 2:29 pmtile wrote:Nice job.![]()
i really like the realism.
Thanks. I'm interested what exactly gives realism here?

i really like the realism.
Thanks. I'm interested what exactly gives realism here?
Quote from HMW on July 15, 2014, 2:55 pmd3m0l1sh3r wrote:[image]I really like the camera placement here. Everything, from the sunlight to the rows of computer cabinets to even the general "gestalt" of the image makes your eye focus on that red button, which looks like a really important game objective.
If you're going to put this room in a map, make sure that the player sees it first from this exact angle!
I really like the camera placement here. Everything, from the sunlight to the rows of computer cabinets to even the general "gestalt" of the image makes your eye focus on that red button, which looks like a really important game objective.
If you're going to put this room in a map, make sure that the player sees it first from this exact angle!
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
Quote from tile on July 15, 2014, 4:06 pmthe irony is that i didnt even notice the button. XD
d3m0l1sh3r wrote:tile wrote:Nice job.![]()
i really like the realism.
Thanks. I'm interested what exactly gives realism here?
mostly the fact that moss is acually growing on the computers. the realism is that this place is dirty and rusty everywhere, not just in some places. to keep up the good work, i'd suggest ideas from this blog (not mine):
http://leftbirmingham.blogspot.com/
the irony is that i didnt even notice the button. XD

i really like the realism.
Thanks. I'm interested what exactly gives realism here?
mostly the fact that moss is acually growing on the computers. the realism is that this place is dirty and rusty everywhere, not just in some places. to keep up the good work, i'd suggest ideas from this blog (not mine):
http://leftbirmingham.blogspot.com/
Quote from quaternary on July 15, 2014, 5:01 pmd3m0l1sh3r wrote:<Sexiness>Living up to your username, huh?
Looking really nice.Do agree - I like how your focus goes right to that red button.
Living up to your username, huh?
Looking really nice.Do agree - I like how your focus goes right to that red button.
Quote from d3m0l1sh3r on July 15, 2014, 5:15 pmI want to make some story mappack (like forever) but i'm always not sure about gameplay and story. So that's where you come in. What kind of story and gameplay (not usual puzzle, more bts) you would like? It's gonna be in overgrown/destroyed setting for sure somewhere before/parallel to p2 story. I need your opinion.
I want to make some story mappack (like forever) but i'm always not sure about gameplay and story. So that's where you come in. What kind of story and gameplay (not usual puzzle, more bts) you would like? It's gonna be in overgrown/destroyed setting for sure somewhere before/parallel to p2 story. I need your opinion.