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The ThinkingWithPortals Map Showcasing Thread

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Wait did you actually manage to get a Caroline model in, or is that shopped? (I know how to get hl2 humanoids into portal 2 but I've never seen a Caroline 3d mesh)

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

Caroline is added by PS

Some extended relaxation chambers i'm working on. Might be an intro for a map or something.

Image

More pictures.

Any feedback greatly appreciated !

-snip-

Rlski wrote:
Some extended relaxation chambers i'm working on. Might be an intro for a map or something.

Image

More pictures.

Any feedback greatly appreciated !

It looks good. :D
could use more stuff in the sky, right now it looks...weird. just a big white light right now; but if more light actually came down from there it might look pretty good. :)

ImageImage
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Im blue, a Clean Christian Furry with Autism.

http://www.youtube.com/watch?v=i4J2AuDZbVI
A far better gravity gun than anyone has ever managed to create in Portal 2, including all 15+ of my previous versions.
still needing fixing:
-viewmodel is a bit too large
-might tweak the draw animation
-drop sound

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!
tile wrote:
stop right there: you seem to have forgotten that i told you this; and that these were modified from when i first did it. credit where it's due. :P

My apologies. I was rushing when I posted the video and must have forgotten to add it. Also, I made the textures from scratch. Not modified from yours, just to clear things up.

The gravity gun looks very nice! Does it still fire through walls?

Falsi sumus crusto!

sadly, yes. I'm not good at all at scripting, so I can't do much of the whole tracing beams or whatnot.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!
CamBen wrote:
sadly, yes. I'm not good at all at scripting, so I can't do much of the whole tracing beams or whatnot.

perhaps taking a look at the sendificator could help with that. it works the same way, all you'd need is to have the firing outputs not fire onto an object if the beam doesnt touch it through the wall.

and now for something i made for the iris initiative:
Image
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the transporter and a video it plays, plus this update.
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fun fact regaurding the scenic video:

Spoiler
it's actually footage from somewhere in mexico that i took while i was there. :lol:

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Im blue, a Clean Christian Furry with Autism.

Yea I tried modifying the sendificator script but I can't really get anything from it.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!
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