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The ThinkingWithPortals Map Showcasing Thread

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More Portal Stories Stuffz!

{Calculator}

Spoiler
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It looks better in game, just bad resolution in model viewer, so sorry about that!

This Signature is Beyond Your Range of Seeing.

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Tmast98 wrote:
More Portal Stories Stuffz!

{Calculator}

Spoiler
Image

Image }

It looks better in game, just bad resolution in model viewer, so sorry about that!

Nice, i'm really looking forward to this mod =D

Level designer, 3D modeler, texture artist ,environment artist.

So technically 4+9=25?

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!

oh, you think you're doing some damage? 2+2 iszzszzzzzzzzzzzzzzzz- 10.

IN BASE 4 IM FINE!

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Im blue, a Clean Christian Furry with Autism.
tile wrote:
oh, you think you're doing some damage? 2+2 iszzszzzzzzzzzzzzzzzz- 10.

IN BASE 4 IM FINE!

That actually makes much more sense now

Another sneak peak of my hard work for Portal Stories
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What's the wire/tube-like things in the foreground, running through the centre of the image? They look a bit too angular, unless they're supposed to be bent that way (maybe it looks more normal in-game). It looks lovely otherwise, I like the painted-over aperture signs from different decades!

My stuff:
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]
TeamSpen210 wrote:
What's the wire/tube-like things in the foreground, running through the centre of the image?

I think they're animated dangling wire models.

Love that pic,it's everything I love about old aperture.

Lamarr wrote:
TeamSpen210 wrote:
What's the wire/tube-like things in the foreground, running through the centre of the image?

I think they're animated dangling wire models.

Love that pic,it's everything I love about old aperture.

Thanks for the nice comments.
Hmm I might replace those model cables with actual breaking ropes maybe. Also please note it is still WIP :thumbup:

You guys are boring let's have some content.

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