The ThinkingWithPortals Map Showcasing Thread
Quote from CamBen on May 27, 2014, 2:03 amGLaDOS83 wrote:A map pack i decided to start, here a wip content : -snip-Looks good, but the fog is a bit too close for my liking. Maybe making it fade out further out would look better.
Looks good, but the fog is a bit too close for my liking. Maybe making it fade out further out would look better.
Aperture Science: We do our science asbestos we can!
Quote from radelite on May 29, 2014, 12:22 amtile wrote:radelite wrote:New map series that I have started to work onRevature Laboratories Beginning.pngthat looks pretty cool. not the logo though- looks kindof like sombody took the normal aperture logo and sat on it. i would suggest using the outline of this, which was the first ever design of the aperture logo and looks similar:
Ok might use it thanks
that looks pretty cool. not the logo though- looks kindof like sombody took the normal aperture logo and sat on it. i would suggest using the outline of this, which was the first ever design of the aperture logo and looks similar:
Ok might use it thanks
Quote from radelite on May 29, 2014, 10:04 pmNew Symbol for revature https://sites.google.com/site/revaturelabs/pics/the%20symbol%20revature.png?attredirects=0
New Symbol for revature https://sites.google.com/site/revaturelabs/pics/the%20symbol%20revature.png?attredirects=0
Quote from CamBen on May 31, 2014, 6:12 amMore mod screenshots, this time just of recent retextures and a fix for the gravity gun viewmodel.
http://steamcommunity.com/sharedfiles/f ... =264788852Gravity gun:
- before
http://steamcommunity.com/sharedfiles/f ... =264788828
- after
http://steamcommunity.com/sharedfiles/f ... =265581012I tried to make it look more aperture themed, and I also scaled up the muzzle area dramatically in milkshape 3d to imitate the lack of perspective on a half life viewmodel.
More mod screenshots, this time just of recent retextures and a fix for the gravity gun viewmodel.
http://steamcommunity.com/sharedfiles/f ... =264788852
Gravity gun:
- before
http://steamcommunity.com/sharedfiles/f ... =264788828
- after
http://steamcommunity.com/sharedfiles/f ... =265581012
I tried to make it look more aperture themed, and I also scaled up the muzzle area dramatically in milkshape 3d to imitate the lack of perspective on a half life viewmodel.
Aperture Science: We do our science asbestos we can!
Quote from Dafflewoctor on May 31, 2014, 10:06 am
Quote from Lpfreaky90 on May 31, 2014, 6:10 pmDr.Toaster Waffles wrote:looks pretty good but the stuff behind the squarebeams looks a bit very dark! Try to disable casting shadows on the squarebeams, it might look even better!



looks pretty good but the stuff behind the squarebeams looks a bit very dark! Try to disable casting shadows on the squarebeams, it might look even better!
Quote from LoneWolf2056 on June 1, 2014, 7:48 pmLooks cool Dr.Toaster Waffles!
Sneak peak of Portal Stories, cant show the really interesting stuff so here is a little teaser
![]()
Looks cool Dr.Toaster Waffles!
Sneak peak of Portal Stories, cant show the really interesting stuff so here is a little teaser
Quote from CamBen on June 1, 2014, 8:35 pmJudging by all those do not enter signs, I assuming you need to enter? Anyway, looks very cool. I'm greatly anticipating this mod
I don't know whether my post got buried and nobody saw it or just nobody really gives a crap, but if it did get buried, then it is on the previous page.
Judging by all those do not enter signs, I assuming you need to enter? Anyway, looks very cool. I'm greatly anticipating this mod
I don't know whether my post got buried and nobody saw it or just nobody really gives a crap, but if it did get buried, then it is on the previous page.
Aperture Science: We do our science asbestos we can!
Quote from HMW on June 6, 2014, 6:00 amAll of the Portal Stories stuff looks cool. (Still hard at work to make my contribution match up with that
)
CamBen wrote:More mod screenshots, this time just of recent retextures and a fix for the gravity gun viewmodel.
http://steamcommunity.com/sharedfiles/f ... =264788852Gravity gun:
- before
http://steamcommunity.com/sharedfiles/f ... =264788828
- after
http://steamcommunity.com/sharedfiles/f ... =265581012I tried to make it look more aperture themed, and I also scaled up the muzzle area dramatically in milkshape 3d to imitate the lack of perspective on a half life viewmodel.
Very nice reskin of the gravity gun! The scaled up front does look better and more Halfe-Life-ish. I never even noticed the difference in viewmodel projection between games until you pointed it out
All of the Portal Stories stuff looks cool. (Still hard at work to make my contribution match up with that )
http://steamcommunity.com/sharedfiles/f ... =264788852
Gravity gun:
- before
http://steamcommunity.com/sharedfiles/f ... =264788828
- after
http://steamcommunity.com/sharedfiles/f ... =265581012
I tried to make it look more aperture themed, and I also scaled up the muzzle area dramatically in milkshape 3d to imitate the lack of perspective on a half life viewmodel.
Very nice reskin of the gravity gun! The scaled up front does look better and more Halfe-Life-ish. I never even noticed the difference in viewmodel projection between games until you pointed it out
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic