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The ThinkingWithPortals Map Showcasing Thread

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I think it's pretty much Good as it is.

yishbarr wrote:
That's not true. If you'll look into some maps (and Valve's maps), that's what you have there.

laakkone wrote:
Worst excuse ever.

No, I think it's a valid excuse.
Plenty of custom maps use modern catwalks in overgrown styles, as does Valve, and you are the first person I've ever heard say that there's anything wrong with it. While innovation is good, common trends can't just be blatantly disregarded. Saying, and having proof, that it's commonly done before is a perfectly reasonable argument.

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Caden wrote:
WiP remake of AD_79's Transfer.

Screenshots

Spoiler
Image

Image

Image


What do you think? What could I do to improve it?

Wow man, looking very neat and nice :thumbup: Keep on the good job! The only real missing bit is the indicator lights for that laser catcher, but since it's a wip map, I guess you simply didn't get to that point :D

pac0master wrote:
I've been working on my own little mod too.
http://www.moddb.com/mods/portal-2-abyss

Images: ---- Why [img] is Off?
http://cloud-2.steampowered.com/ugc/111 ... 9DCB32ACC/
http://cloud-2.steampowered.com/ugc/111 ... 0F36784F2/

I already noticed your mod the other day at moddb, interesting mapping, looking very good and nicely detailed, and the brush work is remarkable too :thumbup: Will stay tuned to your stuff ;)

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]
pac0master wrote:
I've been working on my own little mod too.
http://www.moddb.com/mods/portal-2-abyss

Images: ---- Why [img] is Off?
http://cloud-2.steampowered.com/ugc/111 ... 9DCB32ACC/
http://cloud-2.steampowered.com/ugc/111 ... 0F36784F2/

I really like the detailed brushwork you did there. Looks really realistic and fresh. But I think there are two things that could be improved:
First, your textures are too colorfull. The red, blue and yellow textures combined let the place look like a big playhouse for kids ;) . Try to choose two colors for a spot and more grey-ish colors, that's what aperture is doing too.
Second, your overgrowth areas are not dirty enough. Especially in pic 2 the lights are too clean. Maybe use a dirty texture on them or use different models which are more common in the overgrowth theme. Also some water dripping from the ceiling would fit there too :thumbup: .
Looking forward to it, I like your idea :-D .

srs bsnss wrote:
laakkone wrote:
Worst excuse ever.

No, I think it's a valid excuse.
Plenty of custom maps use modern catwalks in overgrown styles, as does Valve, and you are the first person I've ever heard say that there's anything wrong with it. While innovation is good, common trends can't just be blatantly disregarded. Saying, and having proof, that it's commonly done before is a perfectly reasonable argument.

Being creative and creating something new that doesn't already exist is a good thing. Saying that theres something wrong in your map because it differs from Valve's map is the most crappy reason ever.

Uhm..
Caden wrote:
WiP remake of AD_79's Transfer.

Screenshots

Spoiler
Image

Image

Image


What do you think? What could I do to improve it?

Looking good, Caden!

Signatures are overrated.

I'm currently working on a small project (or rather, map) called "Damnation". The map will have 3 chambers in a destroyed theme. So far, I'm only halfway (actually three-quater) done with the first chamber. This is what it looks like right now:
Image
Image
Ignore the fizzlers. They're messed up.

What do you guys think? Any opinions? :)
I'm gathering feedbacks first so I don't make the same mistakes when making the second and third chamber. ;)

Looks pretty cool! Oh and don't forget to add side textures to fizzlers.

Uhm..
RectorRocks wrote:
I'm currently working on a small project (or rather, map) called "Damnation". The map will have 3 chambers in a destroyed theme. So far, I'm only halfway (actually three-quater) done with the first chamber. This is what it looks like right now:
Image
Image
Ignore the fizzlers. They're messed up.

What do you guys think? Any opinions? :)
I'm gathering feedbacks first so I don't make the same mistakes when making the second and third chamber. ;)

Hmm...that looks pretty good actually. I can't spot any major mistakes, although it feels like it's...missing something? I think it might be a bit cramped, and the lighting is maybe a bit dull.

ImageImage

Nice clear night sky fits it better than the standard sun.

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