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The ThinkingWithPortals Map Showcasing Thread

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as seen on http://h2fgamedev.blogspot.com/2013/08/ ... osted.html

these are updated screens of that room i posted earlyer:

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Im blue, a Clean Christian Furry with Autism.

Hello, i'll post some screenshots from my Mirror's Edge inspired project.
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I'll post some more later, hope you like it.

GHoST61 wrote:
Hello, i'll post some screenshots from my Mirror's Edge inspired project.

I'll post some more later, hope you like it.

Holy shit!! Looks awesome!!! Keep on the good job man! :thumbup:

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]
tile wrote:
as seen on http://h2fgamedev.blogspot.com/2013/08/ ... osted.html

these are updated screens of that room i posted earlyer:

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I don't really fancy the triangle-shaped brushes in the middle of the walkways.
And maybe use a different railing model, one that has edges to it and doesn't just have pointy bits sticking out!

As for the door frame under ENTER: is it supposed to not have any textures in the sides?

Other than that it's looking pretty neat :thumbup:

GHoST61 wrote:
Hello, i'll post some screenshots from my Mirror's Edge inspired project.
Image
Image
Image
Image
Image

I'll post some more later, hope you like it.

woooh! fancy!

One thing though: your fizzlers look stretched! make a brush 128 units high; and cut of 64 unit edges on the sides. texture it all with nodraw; and then apply the (I don't know the exact name right now), but the fizzler_l on the left side; the fizzler_center in the center; and the fizzler_r on the right; and align them all with fit. That will make it a lot less stretched! :thumbup:

Otherwise it looks very interesting!

Lpfreaky90 wrote:
woooh! fancy!

One thing though: your fizzlers look stretched! make a brush 128 units high; and cut of 64 unit edges on the sides. texture it all with nodraw; and then apply the (I don't know the exact name right now), but the fizzler_l on the left side; the fizzler_center in the center; and the fizzler_r on the right; and align them all with fit. That will make it a lot less stretched! :thumbup:

Otherwise it looks very interesting!

No worries, this areas are still WIP, for now i'm focused on making custom materials and models.
Thanks for the feedback.

josepezdj wrote:
Holy shit!! Looks awesome!!! Keep on the good job man! :thumbup:

Thank you, appreciate it <3

GHoST61 wrote:
Hello, i'll post some screenshots from my Mirror's Edge inspired project.

Image

I'll post some more later, hope you like it.

I'm in love for this water texture... where did you finded (or how you created)? (if it is from portal 2, how i find?) =3

Level designer, 3D modeler, texture artist ,environment artist.
Sejievan wrote:
GHoST61 wrote:
Hello, i'll post some screenshots from my Mirror's Edge inspired project.

Image

I'll post some more later, hope you like it.

I'm in love for this water texture... where did you finded (or how you created)? (if it is from portal 2, how i find?) =3

I will post all materials i made for this project when it's done.
Thanks for the feedback.

Edit: And few more thing i want you guys to see.
The super secret Aperture key. (Thanks [STUHL] Lord Wagener for helping me with this one)

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And some more glowsticks.
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GHoST61 wrote:
Hello, i'll post some screenshots from my Mirror's Edge inspired project.
-snip-

I'll post some more later, hope you like it.

This is absolutely beautiful. I wish more people made non-stock levels like this.

GHoST61 wrote:
Edit: And few more thing i want you guys to see.
The super secret Aperture key. (Thanks [STUHL] Lord Wagener for helping me with this one)

Image

And some more glowsticks.
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I just became your damn fan!! >.< WHO are you? :D

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]
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