The ThinkingWithPortals Map Showcasing Thread
Quote from Lpfreaky90 on July 23, 2013, 2:55 amjosepezdj wrote:Lamarr wrote:Did a bit of polishing on the intro for Repercussions as I'm slowly learning to animate models.
http://www.youtube.com/watch?v=yms0qNRJCi8&lc=_xlWxS_F4ZPRHoJ2hXXZJ05SxBNBTJIcaMRVLUa4A9sMy God, Lamarr, that is simply the most perfect beginning of any mod ever!
I loved the sensation of realism being awaken into that stasis bed, looking around, trying to recognize anything, watching some others into your same situation.... awesome! And then the "technical difficulties" and the fall... impressive!!
Totally that; it looks superb. can't wait to play it!
http://www.youtube.com/watch?v=yms0qNRJCi8&lc=_xlWxS_F4ZPRHoJ2hXXZJ05SxBNBTJIcaMRVLUa4A9s
My God, Lamarr, that is simply the most perfect beginning of any mod ever!
I loved the sensation of realism being awaken into that stasis bed, looking around, trying to recognize anything, watching some others into your same situation.... awesome! And then the "technical difficulties" and the fall... impressive!!
Totally that; it looks superb. can't wait to play it!
Quote from AD_79p2 on July 23, 2013, 10:52 amsrs bsnss wrote:AD_79p2 wrote:Looks pretty neat. That's an odd place for a cube, though. Is the player actually able to get to it?
There is a different cube in another part of the map that the player can use. That companion cube is just there as a bit of a teaser
Looks pretty neat. That's an odd place for a cube, though. Is the player actually able to get to it?
There is a different cube in another part of the map that the player can use. That companion cube is just there as a bit of a teaser ![]()
Quote from fedebenarg on July 23, 2013, 11:35 pmHere there are some screenshots of my new WIP Wheatley's map, "Untitled 2":
http://steamcommunity.com/sharedfiles/filedetails/?id=163173793
http://steamcommunity.com/sharedfiles/filedetails/?id=163173832
http://steamcommunity.com/sharedfiles/filedetails/?id=163173853
http://steamcommunity.com/sharedfiles/filedetails/?id=163173877THINGS TO DO:
- Scripted scenes
- The test chamber
- Finishing the BTS area (you know. Tubes, trusses, arms)
- Effects like music, shakes, etc.And... sorry about the lift. It's, mmm... out of service. Because it melted.
Here there are some screenshots of my new WIP Wheatley's map, "Untitled 2":
http://steamcommunity.com/sharedfiles/filedetails/?id=163173793
http://steamcommunity.com/sharedfiles/filedetails/?id=163173832
http://steamcommunity.com/sharedfiles/filedetails/?id=163173853
http://steamcommunity.com/sharedfiles/filedetails/?id=163173877
THINGS TO DO:
- Scripted scenes
- The test chamber
- Finishing the BTS area (you know. Tubes, trusses, arms)
- Effects like music, shakes, etc.
And... sorry about the lift. It's, mmm... out of service. Because it melted.
Quote from pac0master on July 24, 2013, 10:17 amI've been working on my own little mod too.
http://www.moddb.com/mods/portal-2-abyssImages: ---- Why [img] is Off?
http://cloud-2.steampowered.com/ugc/111 ... 9DCB32ACC/
http://cloud-2.steampowered.com/ugc/111 ... 0F36784F2/
I've been working on my own little mod too.
http://www.moddb.com/mods/portal-2-abyss
Images: ---- Why [img] is Off?
http://cloud-2.steampowered.com/ugc/111 ... 9DCB32ACC/
http://cloud-2.steampowered.com/ugc/111 ... 0F36784F2/
Quote from Gemarakup on July 24, 2013, 10:44 amIt's your choice but, I wouldn't use the underground catwalk model. Doesn't matter really. I like it.
It's your choice but, I wouldn't use the underground catwalk model. Doesn't matter really. I like it.
Quote from laakkone on July 24, 2013, 11:32 amyishbarr wrote:It's your choice but, I wouldn't use the underground catwalk model. Doesn't matter really. I like it.I would definetly use them. Clean ones wouldn't fit into overgrown and rusty place.
I would definetly use them. Clean ones wouldn't fit into overgrown and rusty place.
Quote from Gemarakup on July 24, 2013, 12:12 pmThat's not true. If you'll look into some maps (and Valve's maps), that's what you have there.
That's not true. If you'll look into some maps (and Valve's maps), that's what you have there.




