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The ThinkingWithPortals Map Showcasing Thread

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josepezdj wrote:
Lamarr wrote:
Did a bit of polishing on the intro for Repercussions as I'm slowly learning to animate models.
http://www.youtube.com/watch?v=yms0qNRJCi8&lc=_xlWxS_F4ZPRHoJ2hXXZJ05SxBNBTJIcaMRVLUa4A9s

My God, Lamarr, that is simply the most perfect beginning of any mod ever! :notworthy: I loved the sensation of realism being awaken into that stasis bed, looking around, trying to recognize anything, watching some others into your same situation.... awesome! And then the "technical difficulties" and the fall... impressive!!

Totally that; it looks superb. can't wait to play it!

srs bsnss wrote:
AD_79p2 wrote:

Looks pretty neat. That's an odd place for a cube, though. Is the player actually able to get to it?

There is a different cube in another part of the map that the player can use. That companion cube is just there as a bit of a teaser :P

Signatures are overrated.

Here there are some screenshots of my new WIP Wheatley's map, "Untitled 2":

http://steamcommunity.com/sharedfiles/filedetails/?id=163173793
http://steamcommunity.com/sharedfiles/filedetails/?id=163173832
http://steamcommunity.com/sharedfiles/filedetails/?id=163173853
http://steamcommunity.com/sharedfiles/filedetails/?id=163173877

THINGS TO DO:
- Scripted scenes
- The test chamber
- Finishing the BTS area (you know. Tubes, trusses, arms)
- Effects like music, shakes, etc.

And... sorry about the lift. It's, mmm... out of service. Because it melted.

I've been working on my own little mod too.
http://www.moddb.com/mods/portal-2-abyss

Images: ---- Why [img] is Off?
http://cloud-2.steampowered.com/ugc/111 ... 9DCB32ACC/
http://cloud-2.steampowered.com/ugc/111 ... 0F36784F2/

It's your choice but, I wouldn't use the underground catwalk model. Doesn't matter really. I like it.

yishbarr wrote:
It's your choice but, I wouldn't use the underground catwalk model. Doesn't matter really. I like it.

I would definetly use them. Clean ones wouldn't fit into overgrown and rusty place.

Uhm..

That's not true. If you'll look into some maps (and Valve's maps), that's what you have there.

Worst excuse ever.

Uhm..

The gray catwalks are generally used in modern aperture (80s and to present)

WiP remake of AD_79's Transfer.

Screenshots

Spoiler
Image

Image

Image


What do you think? What could I do to improve it?

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