The ThinkingWithPortals Map Showcasing Thread
Quote from User on June 25, 2013, 5:10 pmAs for that water reflection effect - Jose is absolutly right, there is an application named caustic generator that creates a bunch of pictures that you can use to create an animated texture and apply it as overlay on your brush.[/quote]
So you made an animated Overlay? Okay, thanks ^^
As for that water reflection effect - Jose is absolutly right, there is an application named caustic generator that creates a bunch of pictures that you can use to create an animated texture and apply it as overlay on your brush.[/quote]
So you made an animated Overlay? Okay, thanks ^^
Quote from srs bsnss on June 26, 2013, 5:15 amgreykarel wrote:Just a little teaser for my current work.pictures
[spoiler][/spoiler]
Looks great
I've always wondered what a night-time map would look like.
But perhaps you'd like to experiment with a bluer ambient light? The night sky looks great, but I feel the lighting betrays it a little.
pictures


Looks great
I've always wondered what a night-time map would look like.
But perhaps you'd like to experiment with a bluer ambient light? The night sky looks great, but I feel the lighting betrays it a little.
Quote from Lpfreaky90 on June 26, 2013, 2:32 pmAD_79p2 wrote:Is there anyone who still maps for Portal?Yep!
Yep! ![]()
Quote from Brainstone on June 27, 2013, 1:40 pmYes.
Yes. ![]()
Quote from Gemarakup on June 27, 2013, 1:52 pmIf already, aperture should just teleport cubes to the ground instead of into the droppers, but nooo.....
They have all the quantum tunneling devices, (Portals, sendificators...) but, they use bulky tubes.
If already, aperture should just teleport cubes to the ground instead of into the droppers, but nooo.....
They have all the quantum tunneling devices, (Portals, sendificators...) but, they use bulky tubes.
Quote from FelixGriffin on June 27, 2013, 2:34 pmWell, you can move a tube around when you're rebuilding a test chamber, but portals fizzle if moved. They'd need to keep restarting the portal.
Well, you can move a tube around when you're rebuilding a test chamber, but portals fizzle if moved. They'd need to keep restarting the portal.
Quote from laakkone on June 27, 2013, 3:08 pmThey didn't fizzle when you had to cut pipes leading to that huge neurotoxin tube in Portal 2
They didn't fizzle when you had to cut pipes leading to that huge neurotoxin tube in Portal 2
Quote from FelixGriffin on June 27, 2013, 4:34 pmTrue, but try it in any other map and it won't work. I was stuck for a long time there because I had expected the mechanics to stay consistent.
True, but try it in any other map and it won't work. I was stuck for a long time there because I had expected the mechanics to stay consistent. ![]()




