The ThinkingWithPortals Map Showcasing Thread
Quote from lord_blex on June 27, 2013, 4:40 pmWhy are moving portals even disabled by default? When they were there they seemed to work just fine.
Why are moving portals even disabled by default? When they were there they seemed to work just fine.
Quote from Sprowl on June 27, 2013, 4:53 pmThey only work good with lasers. Everything else won't pass through them until they stay still. Also when you go near them they'll suck you into them and push you out with high speed - in combination with their strange funnel-behaviour you can have a bad time trying to escape this endless stream of sucking-and-pushing
.
They only work good with lasers. Everything else won't pass through them until they stay still. Also when you go near them they'll suck you into them and push you out with high speed - in combination with their strange funnel-behaviour you can have a bad time trying to escape this endless stream of sucking-and-pushing
.
Quote from laakkone on June 28, 2013, 10:07 amgreykarel wrote:Sejievan wrote:how it's possible to have cube dropper being that close to the surface =/ ?I don't know, it is Aperture, they may have found a way to teleport cubes right to dropper without any tube.
Going back to this. Instead of having portal or random teleport system to get cube into dropper, why not having tubes above the surface leading cubes into dropper?
I don't know, it is Aperture, they may have found a way to teleport cubes right to dropper without any tube. 
Going back to this. Instead of having portal or random teleport system to get cube into dropper, why not having tubes above the surface leading cubes into dropper?
Quote from Gemarakup on June 28, 2013, 10:11 amWhy spend time building them if you have a sendificator? (Actually, your idea is really cool. I only saw that thing in one of "The Ball" portal puzzles.
Why spend time building them if you have a sendificator? (Actually, your idea is really cool. I only saw that thing in one of "The Ball" portal puzzles.
Quote from laakkone on June 28, 2013, 1:36 pmTubes adds more to visuals. If sendificator brings the cube, progress would be invisible to player. Then again seeing cube flying through the tube to the dropper is nice.
Tubes adds more to visuals. If sendificator brings the cube, progress would be invisible to player. Then again seeing cube flying through the tube to the dropper is nice.
Quote from lord_blex on June 28, 2013, 1:58 pmyishbarr wrote:Why spend time building them if you have a sendificator? (Actually, your idea is really cool. I only saw that thing in one of "The Ball" portal puzzles.Those kind of questions could get you fired at Aperture
EDIT: josepezdj me? No, I kind of noticed that too
Technically it's not that offtopic; I was basically pointing out that the more "unreasonable" your layout is, the more Aperture-y your map will look (to an extent of course). (And the sendificator isn't even a "real" Aperture-thing, so they can't really use that instead of the tubes.) Okay, I'll shut up
Those kind of questions could get you fired at Aperture ![]()
EDIT: josepezdj me? No, I kind of noticed that too
Technically it's not that offtopic; I was basically pointing out that the more "unreasonable" your layout is, the more Aperture-y your map will look (to an extent of course). (And the sendificator isn't even a "real" Aperture-thing, so they can't really use that instead of the tubes.) Okay, I'll shut up
Quote from iWork925 on June 30, 2013, 2:50 am
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PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."
Quote from Lpfreaky90 on June 30, 2013, 6:55 amiWork925 wrote::postpics:Time for some good old screenshots, of good old clean maps!
(click to enlarge)
Time for some good old screenshots, of good old clean maps!
(click to enlarge)











