The ThinkingWithPortals Map Showcasing Thread

Quote from FireFusorf on June 25, 2013, 2:59 amWhat's happening if you acually shoot the moon ?
What's happening if you acually shoot the moon ?


Quote from Sejievan on June 25, 2013, 9:57 amgreykarel wrote:Just a little teaser for my current work.pictures
[spoiler][/spoiler]
Is just a nitpick from my part but, in the 1? photo, how it's possible to have cube dropper being that close to the surface =/ ?, but besides that this map look great,
and how you made the water reflect?
pictures


Is just a nitpick from my part but, in the 1? photo, how it's possible to have cube dropper being that close to the surface =/ ?, but besides that this map look great, and how you made the water reflect?

Quote from josepezdj on June 25, 2013, 10:07 amSome time ago I discovered a little app for causing that "caustics" effect... I don't know if Grey is using this or any other program, but I just thought MAAANY of you would find it very useful and interesting
![]()
Btw, Grey (even though I've already seen some pics of your current project
) that is looking awesome! Keep on the good job!
Some time ago I discovered a little app for causing that "caustics" effect... I don't know if Grey is using this or any other program, but I just thought MAAANY of you would find it very useful and interesting
Btw, Grey (even though I've already seen some pics of your current project ) that is looking awesome! Keep on the good job!
Quote from User on June 25, 2013, 10:18 amjosepezdj wrote:Some time ago I discovered a little app for causing that "caustics" effect... I don't know if Grey is using this or any other program, but I just thought MAAANY of you would find it very useful and interesting![]()
Btw, Grey (even though I've already seen some pics of your current project
) that is looking awesome! Keep on the good job!
Thanks again
![]()

Btw, Grey (even though I've already seen some pics of your current project ) that is looking awesome! Keep on the good job!
Thanks again

Quote from josepezdj on June 25, 2013, 10:41 am
No problem. Btw, bare in mind that this program outputs a bunch of textures/frames only (I think .BMP), so you should create the alpha channel for all of them, and then import them with VTFEdit to make the animated texture (with all frames into it)
No problem. Btw, bare in mind that this program outputs a bunch of textures/frames only (I think .BMP), so you should create the alpha channel for all of them, and then import them with VTFEdit to make the animated texture (with all frames into it)

Quote from greykarel on June 25, 2013, 3:13 pmSejievan wrote:how it's possible to have cube dropper being that close to the surface =/ ?I don't know, it is Aperture, they may have found a way to teleport cubes right to dropper without any tube.
As for that water reflection effect - Jose is absolutly right, there is an application named caustic generator that creates a bunch of pictures that you can use to create an animated texture and apply it as overlay on your brush.
I don't know, it is Aperture, they may have found a way to teleport cubes right to dropper without any tube.
As for that water reflection effect - Jose is absolutly right, there is an application named caustic generator that creates a bunch of pictures that you can use to create an animated texture and apply it as overlay on your brush.
Quote from Sprowl on June 25, 2013, 4:37 pmgreykarel wrote:Just a little teaser for my current work.
[pics]Looks good overall. I really like the idea with the night sky and the reflection of the water on the wall. However, the reflection looks strange as long as it is only visible on one wall. If you're using it, try to use it on every wall the water goes along
.
Also the walls are still "to clean". You're using the right textures, but the walls themselve are still blank and not broken (looks like PTI with dirty textures). Try to actually break them and place some fallen parts of them on the ground.
Also the whole ceiling is just a hole but there aren't any parts of it fallen to the ground? What the-.
Looks like an interesting puzzle, so keep going!
[pics]
Looks good overall. I really like the idea with the night sky and the reflection of the water on the wall. However, the reflection looks strange as long as it is only visible on one wall. If you're using it, try to use it on every wall the water goes along .
Also the walls are still "to clean". You're using the right textures, but the walls themselve are still blank and not broken (looks like PTI with dirty textures). Try to actually break them and place some fallen parts of them on the ground.
Also the whole ceiling is just a hole but there aren't any parts of it fallen to the ground? What the- .
Looks like an interesting puzzle, so keep going!