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The ThinkingWithPortals Map Showcasing Thread

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Really nice work Jose! Those pictures looks even greater now when you've started working on the lighting, especially middle picture looks great now, very organic and believable. Keep it awesome! :thumbup:

josepezdj wrote:
OK, I've been playing with the lighting contrast and it is becoming to look much more interesting! :D

Thanks to all for the suggestions :thumbup:

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@Lonewolf: those screenies are impressive, as usual! YOU are the master of destruction, no doubt about that.

That's a lot better; I did notice though in the second screenshot the fizzlers appear to not have a side texture; also the blackness on the sides of the signage is something I don't really like.
But looks a lot better indeed :D :thumbup:

josepezdj wrote:
OK, I've been playing with the lighting contrast and it is becoming to look much more interesting! :D

Thanks to all for the suggestions :thumbup:

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@Lonewolf: those screenies are impressive, as usual! YOU are the master of destruction, no doubt about that.

Looks great! The lighting definitely looks a lot better then your previous version. I'm very fond of how the detail in this map looks, especially the bending and breaking wall in the second image. I do agree with LP on the Fizzler's side textures not being there. It's a small detail, but it's an important one in my opinion. Keep it up. :thumbup:

"...those who would break the rules and laws are reguarded as scum, but those who would abandon even one of their friends, are worse than scum." -Obito Uchiha
Youtube Channel My Workshop
My Maps/Projects:

[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]

Thanks iWork, Lp, Jepp and Ruby for the cheer up! :notworthy: Well, the fizzlers SHOULD have the 3 textures on them :shock: I always do the same way... it might not be too noticeable due to the angle of the picture; I'll check that out though when I arrive home ofc!

Lp, about the signage frame, I use to add a little support frame always for them in every map. These are rusty and I thought they weren't that bad. Also here, I wanted to place some of them fallen onto the floor and others a bit semi-fallen like in previous pic 2 :p I'll think about the texture though. Thanks for the comment! :thumbup:

iWork, thanks for pointing out about the lack of shadows in that area, I still need to work deeper on lighting there and on the broken obs-room wall too, and I want to lower the lightmaps on certain textures in both areas to intensify the contrast (since my lighting source there is not the projected texture, but light_spots). Thanks for the comment!

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
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Just nitpicking. Nothing seriously wrong. Cant wait to play it, visually breathtaking.

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PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."

More detailing from Portal stories. Must make a better broken wall then Jose :lol:
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Just a little teaser for my current work.

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God bless the quick save's inventor...(Portal: Prelude)
greykarel wrote:
Just a little teaser for my current work.

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Very pretty :thumbup:
can't wait for the full release :D

greykarel wrote:
Just a little teaser for my current work.

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Looks awesome :D But, how did you do the water reflect on the wall :o :notworthy:

greykarel wrote:
Just a little teaser for my current work.

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Awesome! I love the moon. :thumbup:
Can't wait for the release :D

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