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The ThinkingWithPortals Map Showcasing Thread

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I think it would be interesting if you used a raised piston instead of just a large block where that reflector cube is. Making everything out of brushes seems kinda dull.

Big Mood
portal2tenacious wrote:
I think it would be interesting if you used a raised piston instead of just a large block where that reflector cube is. Making everything out of brushes seems kinda dull.

Well, I could. But wouldn't people expect pistons to move if it was included? I'm not ruling pistons out entirely, it's just that it would be a pointless piston if it was meant to just catch the cube. But that just me.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
MasterLagger wrote:
Well, I could. But wouldn't people expect pistons to move if it was included? I'm not ruling pistons out entirely, it's just that it would be a pointless piston if it was meant to just catch the cube. But that just me.

I think what portal2tenacious is trying to say is that your map looks really boring - you need more variety in the visual department. A clean map doesn't need to be sterile.

MasterLagger wrote:
portal2tenacious wrote:
I think it would be interesting if you used a raised piston instead of just a large block where that reflector cube is. Making everything out of brushes seems kinda dull.

Well, I could. But wouldn't people expect pistons to move if it was included? I'm not ruling pistons out entirely, it's just that it would be a pointless piston if it was meant to just catch the cube. But that just me.

Perhaps you could use panels as a platform then? Having them activate as you enter the room could add some more visual flare, too.

Image
taco wrote:
I think what portal2tenacious is trying to say is that your map looks really boring - you need more variety in the visual department. A clean map doesn't need to be sterile.

I know that, but the brush block serves a purpose. There's a panel near the indicator light that opens up when the button is pressed. I realize that the map doesn't have much objects in it other than the cameras, but there's not many objects that would fit the situation this part of the map.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
MasterLagger wrote:
Well, I said I'd post more pictures of my current map when it was a little more polished. So here's the first part of the map:
Linked Tests
Spoiler

2013-04-16_00002.jpg

2013-04-16_00001.jpg


The second part is still taking a while to make, so it'll still be a while until the map's released.

Why do you need such a huge room for such a simple test?
Or am I missing something?

RectorRocks wrote:
Why do you need such a huge room for such a simple test?
Or am I missing something?

The room is connected to other rooms. See that big black wall kind of next to the cube dropper? It opens and the 2nd part of the test is behind it. The 2nd part is still being made, but the player must barrow other elements from other rooms (Light Bridge, Cubes, etc) to open the exit door, which isn't in this room BTW. Maybe I should post some pictures of the other rooms too.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]

Its been a while since I've poked around this forum; here's what I've got:
Image (click for big picture)

Jack of all trades; master of none.

Ooh, Photonic Destroyed Style?

Falsi sumus crusto!

Exactly that. Colossal did up some nice textures for what is totally not Photonic 2.0 or anything.

Jack of all trades; master of none.
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