Please or Register to create posts and topics.

The ThinkingWithPortals Map Showcasing Thread

PreviousPage 110 of 257Next

Does this look good?

Chamber 00

Chamber 01

Chamber 01

What could I do to improve?

Caden wrote:
Does this look good?

Chamber 00

Chamber 01

Chamber 01

What could I do to improve?

Seems too bright
also grates generally go under panels, not to the side of them



Also, I made a map just for you! Sunset
Click Here to view my Workshop and play my puzzlemaker maps
BenVlodgi wrote:
Seems too bright
also grates generally go under panels, not to the side of them

So lower the brightness of the projectedtextures and delete the grate in front of the pistons?

Caden wrote:
Does this look good?

Chamber 00

Chamber 01

Chamber 01

What could I do to improve?

Nice projtexes! I'd recommend a frame around the grate in front of the pistons or just no grate there, though.

Falsi sumus crusto!
Caden wrote:
Does this look good?

Chamber 00

Chamber 01

Chamber 01

What could I do to improve?

Looking good :) Maybe lower the brightness a little for Chamber 1 (if you used the values I gave you, they're more suited for big(ger) rooms).

In regards to the grating, looking back on it, I think they left the pistons exposed and put grating recessed into the floor, and not parallel to the walls. My mistake.

ImageImage
Caden wrote:
BenVlodgi wrote:
Seems too bright
also grates generally go under panels, not to the side of them

So lower the brightness of the projectedtextures and delete the grate in front of the pistons?

I would move the grating about 32 units lower than the floor and make it horizontal.
Personally I'm also still a fan of the orange lighting of the pistons but that's up to you ;)

Image
Image
Coming soon.

Idolon wrote:
*Some pictures*
Coming soon.

I smell a new spotlight. The map looks Wicked!

:A Little Higher: :Tornate: :Blue Portals: :Vectronic: :Youtube: :Twitter: : ModDB: :Old Sig:

The more you give, the less appreciated it will be received.
Idolon wrote:
*vestibule pics*
Coming soon.

Hot-diggity-dog, lookin' very nice! :lol: :thumbup:

ImageImage

Well, I said I'd post more pictures of my current map when it was a little more polished. So here's the first part of the map:
Linked Tests

Spoiler

2013-04-16_00002.jpg

2013-04-16_00001.jpg


The second part is still taking a while to make, so it'll still be a while until the map's released.

Crazy is as crazy does.
My Work
[spoiler]Maps:
Revenge of the Angry Turrets
Capture the Cube [Co-op]
Capture the Cube 2 [Co-op]
TPWEGTH Sample Map
Aperture Aquatic Testing Center
Aperture Aquatic Testing Center 2
Aperture Time Testing Center
ML's Halloween Trick - 1000 downloads!
ML's Halloween Treat
ML's Combination - 1000 downloads!
ML's Jailbreak Labyrinth
ML's Tricky Teamwork [Co-op]
WIP:
"Capture the Cube 3"
Workshop Maps Link: http://steamcommunity.com/profiles/76561198008890579/myworkshopfiles/[/spoiler]
PreviousPage 110 of 257Next