Please or Register to create posts and topics.

The ThinkingWithPortals Map Showcasing Thread

PreviousPage 112 of 257Next

Well, hello again everyone!
Long time no see. I'm here to show something I'm currently working on.
Sorry I screwed up, no big pics :(
I promise it will be better than the previous maps (Mainly now that I know how to optimise a map)
Cosmogony

Spoiler
Image
Image
Image
Image
Image
Image

It's currently in beta testing. So if you want to test it too, just add me to your Steam friends' list.

Image
Dreey wrote:
Well, hello again everyone!
Long time no see. I'm here to show something I'm currently working on.
Sorry I screwed up, no big pics :(
I promise it will be better than the previous maps (Mainly now that I know how to optimise a map)
*pics*

It's currently in beta testing. So if you want to test it too, just add me to your Steam friends' list.

That's looking real good! :) My one thing would be that the fog might be a bit thick, but it doesn't really matter.

Also, I'd be happy to help beta-test. Sent an invite.

EDIT: Now that I've played it, I realize that the fog is fine.

ImageImage
Quote:
That's looking real good! :) My one thing would be that the fog might be a bit thick, but it doesn't really matter.

Also, I'd be happy to help beta-test. Sent an invite.

Yep i beta tested the map, and i agree, it's awsome!!!!

Level designer, 3D modeler, texture artist ,environment artist.
Sejievan wrote:
the fog might be a bit thick,

I disagree

Image
PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."
iWork925 wrote:
Sejievan wrote:
the fog might be a bit thick,

I disagree

That one who you quoted wasn't Sejievan :wink:

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]
srs bsnss wrote:
That's looking real good! :) My one thing would be that the fog might be a bit thick, but it doesn't really matter.

Also, I'd be happy to help beta-test. Sent an invite.

Thanks! I accepted you so now you should be able to see the map in my workshop.
The fog is intended, but I can just adjust it a bit if more people tell me about it.

Sejievan wrote:
Yep i beta tested the map, and i agree, it's awsome!!!!

Voc? por aqui? heh

Image
Dreey wrote:
srs bsnss wrote:
That's looking real good! :) My one thing would be that the fog might be a bit thick, but it doesn't really matter.

Also, I'd be happy to help beta-test. Sent an invite.

Thanks! I accepted you so now you should be able to see the map in my workshop.
The fog is intended, but I can just adjust it a bit if more people tell me about it.

Sejievan wrote:
Yep i beta tested the map, and i agree, it's awsome!!!!

Voc? por aqui? heh

GLOBO, A gente se v? por aqui.. PLIM! PLIM! :lol:

I quoted srs bsnss, :-D don't know why the name aren't appearing in the quote box... :-? strange.

Level designer, 3D modeler, texture artist ,environment artist.

is all good

Image
PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."
iWork925 wrote:
is all good

Image

Image
PortalStories.com
"Oh, in case you got covered in that repulsion gel, here's some advice the lab boys gave me: DO NOT get covered in the repulsion gel."

Sure, place a table right in front of the door next to the sign that says not to do that. Because f*ck the system :lol: .
I like it :) .

Also, photoshop or env_colorcorrection?

PreviousPage 112 of 257Next