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[SP] Trifurcated

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Grayarea... just... :notworthy: ... AMAZING! :thumbup:

What a planning dude! The end was a a bit too meany, but... Let's hear Xtreger's feedback on the video!

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

My apologies... there were a bunch of tests so I was busy.

@grayarea
Brilliant solution again! Seems like you're taking revenge for Encode :lol:

It is completely unintended except for the ending. Anyway now it is clear that

Spoiler
there should be one cube on square and one on dot3
.

Before releasing the next update, I want to ask whether making the portalable surface in the corner, which you used, unportalable would block your solution till the ending part. I'm having doubts if such a small update would be effective...
If it does, I'll simply change that surface and put up the next version.

Thanks all. I kind of feel like the revenge is going the other way Xtreger!
If you mean the part where I have the cube oscillating through floor portals, then no this would be hard to block. Any portable floor that can see the 21 catcher is suitable in fact I just checked that I can use only the floor in the laser room. I'll send you the demo.

My maps: [1] [2] [3] [4] [5] [6] [7] [8].

Also I'm a bit confused (again!). You said my solution is completely unintended except for the ending but you only want to block my ending?

My maps: [1] [2] [3] [4] [5] [6] [7] [8].

@grayarea: Oh now I see. I meant in my previous post that the absolute ending trick was intended.

Spoiler
But the alt demo you sent me is exactly what I intended
.

Also

Spoiler
the alt2 demo is a very good alternative and there is no need to block that
.

Spoiler
See your inbox; I sent you a response to one of your previous demos, since you asked whether it was intended.

I have a feeling this will be solved soon enough now...

Ok so if I now understand you:
My last trick in the video was intended.
My second last trick was not, but has now been improved to the intended and a valid alternative.
All the previous tricks are unintended, however. That's at least 80% of the puzzle. Are you planning to block any of those? Otherwise it's very hard to imagine what needs to change...

My maps: [1] [2] [3] [4] [5] [6] [7] [8].

While I was fumbling around in the dark trying to think how to make my solution better, I found a way to make it a whole lot crazier instead. Here's an alternative beginning:
U9cR82QcRiM

My maps: [1] [2] [3] [4] [5] [6] [7] [8].

Updated to version 1.4

Let's see now...

looks nice, but i got very frustrated. this is too hard! not able to solve despite spending more than 2 hours

fingers crossed next version will reveal clues :). for now i must take a break from this or my head will explode :lol: .

Anybody else who's played it and had any progress? Or any feedback?

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