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[SP] The Unknown V 1.3

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GLaDiator wrote:
Fair enough, I just thought people using terms like "awful" and "retarded" were a tad harsh.

Awful not so much, but I can agree with the comment about the use of the word "retarded".

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GLaDiator wrote:
Fair enough, I just thought people using terms like "awful" and "retarded" were a tad harsh.

Oh yeah, if your talking about Risu, yeah he seems to get angry over little things ;)

This map made me sicker than playing through the entire single player campaign in a continuous run. I'm not sure why, it might be performance-related?

Risu is a troll. that's all there is to it. there's nothing wrong with pointing out what's wrong with the map as long as your comments are constructive.

I3FCf8XaLzg
Some issues I found with the map.

UberSprode wrote:
http://www.youtube.com/watch?v=I3FCf8XaLzg
Some issues I found with the map.

Just fixed a bunch of stuff, I think I'm going to leave the turret room thing, seems to be a legit strategy. ;)

Please tell me you added cubemaps.

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msleeper wrote:
Please tell me you added cubemaps.

lol, yeah... The first time I didn't know what cubemaps were for, so I had to look them up on the wiki XD
I'm still playing around with them, but for the most part, everything looks a lot better now. Thank you for mentioning cubemaps, I didn't know why the glass was like that.

As a general rule, you should add a cubemap where there is any major change in lighting. For example in the sewer/tunnel areas in the first part of this map, you should add a cubemap where the lights are, as well as add one where the dark areas are.

Unfortunately it looks like Portal 2 doesn't have the cubemap testing "weapon", and I can't seem to get it to work by cheating and manually copying the model.

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That was fun.

Spoiler
The light bridge section, you definitely should put something in to keep people from just skipping the whole thing... and the jumps could be more difficult like in DeMaGepy's map, and i wouldn't mind. I spent 5 minutes trying to throw the old cube up the hole in the ceiling past the fizzler, then gave up and brought it all the way the other way where i found the portal gun. (i guess no companion cube for doing it that way...) then i returned and defeated the turrets with portals and the cube which i could bring through a portal on the floor to the other side... i was thankful for the reset cubes button in the discouragement beam section because the first time around i just brought 5 cubes up with me (thinking i might need them up there) and once i was up there i knew what i had to do and could just quickly set it all up after the reset. There was something interesting about walking through the tunnel at the end which looked so much like the other tunnel that i fell through earlier... if only the lights were the same there might be some kind of symbolism there...

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The cake is a PI

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Add me on STEAM: iamafractal
I'm up for coop games & beta testing your maps...

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