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[SP] The Unknown V 1.3

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I've played about 10 user created maps for Portal 2 so far, and this is probably like my 3rd least-enjoyed map. Sorry bro. I mean, thanks, it gave me something to do for awhile at work, but it was one of the most frustrating maps I've ever played.

Having to slooowly crawl through tunnels, and lots of frustrating parts, like the blue gel jump across the fire pit, or the light bridge ascension... both parts where you have to keep starting over with each mess-up. Now I'm not against ninja maps... I loved the flinging part. But I hate to keep replaying the same part 15 times because it's hard to find just the right place to make a single jump.

Also, lot of really dark areas and other things people pointed out, like the fact that first underground laser is going somewhere. I blocked it to move past and took me forever to realize I needed to unblock it after getting to the other side of it.

F6 is your friend.

Spoiler
He put a quick and easy way to die in the light bridge section so you could have used f6 easily... and he put a very nice little reset system in on a couple occasions too.
Those things are always appreciated.

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The cake is a PI

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Add me on STEAM: iamafractal
I'm up for coop games & beta testing your maps...

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That wasn't the intended solution for the turret room?

Spoiler
I spent 30 minutes trying to throw that cube up through the hole to block the turrets like he did I ended up getting it stuck up there then went and grabbed the companion cube and jumped and used that to bump it up through the hole so I could use it to block the turret fire.

Splendid!! The turret puzzle, the hardlight, the beams and cubes puzzle are all excellent and great!! The best map I have ever played. Gread work!!

I just registered to say that this is the best portal level I have ever played. Seriously. If this had been in the game, it would have been the hightlight for me (though it would have stumpted the majority of casual players!!)

Great concepts (

Spoiler
light-bridge "jumping"
and
Spoiler
vertical laser pointing
) that I'm surprised were not in the retail game itself.

Well done! Will definitely download your next map.

Good job. This map is like a piece of art. I like the simplistic style. It puts more emphasis on the concept of the puzzle allowing the actually game play to stand for itself. It's great. I really like it.

Hey, just wanted to chime in and say great job! At first I was going to comment about

Spoiler
the lightbridge section exploiting what I consider a bug in the game, whereas if you shoot a portal slightly above the existing one it automatically raises you up slightly, which is how I solved it, but then realized I did it wrong, and was supposed to jump first!
I also loved the
Spoiler
non-traditional use of the redirection cubes,
that one took a while to figure out! hope to see more from you!

The puzzles were only moderately difficult, the lighting poor, and the path tedious. Not to mention that I hate maps that are harder to play with a controller (e.g. throwing cubes.)

Some good ideas in a poor package. Brighten it up, straighten it up, shorten it up, and it would be much better. Only a 3/5 from me, because I recognize the great effort, if not the great result.

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Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]

Fantastic map, i really liked this one, especially the weird unexplained corpse (?) shot at the end.

D:

this map was actually easy, except for

Spoiler
that lazer madness part
................

it took me like 30 minutes to get there, and then another 2 hours worth of

Spoiler
burning my ass with these lazers -.- i tried all sorts of creative stuff with them cubes, like piling them up to get over the edge, or turning them in wierd angles, and of course i would always accidently hit the reset switch when i have all cubes set up as i wanted...

hats off to you, the last puzzle really kicks ass! more of these please :D

edit:
on a sidenote, my mac really lagged alot on this map, much more then on any other maps or source games i play, lowering graphic settings didnt help.

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