[SP] The Unknown V 1.3
Quote from crazyapple92 on May 11, 2011, 10:02 pmCan not for the life of me make the jump to the door, I've tried SOO many times and you make it look fairly easy in the vid. It's just not happening for me, is anyone else having problem or am I just a bad jumper?
Can not for the life of me make the jump to the door, I've tried SOO many times and you make it look fairly easy in the vid. It's just not happening for me, is anyone else having problem or am I just a bad jumper?
Quote from Sulfaras on May 11, 2011, 10:17 pmBest map until now. Got all whats needed. Not to easy, nice atmosphere, funny puzzles. Great work.
Best map until now. Got all whats needed. Not to easy, nice atmosphere, funny puzzles. Great work.
Quote from IlleTheFirst on May 11, 2011, 10:20 pmSulfaras wrote:Best map until now./sign
Awesome map. Great work. Thank you for releasing.
/sign
Awesome map. Great work. Thank you for releasing.
Quote from crazyapple92 on May 11, 2011, 10:50 pmFinally got it! This map is in need of some major polishing but it was very fun and very challenging. Great(ish) job.
Finally got it! This map is in need of some major polishing but it was very fun and very challenging. Great(ish) job.
Quote from Justevil on May 11, 2011, 11:54 pmIm stuck at the last room i think, the one with all the lasers. i only see a couple portalble surfaces on the higher ground with the button and 1 on the roof with the lasers. i cant fit through the crawl space to go anywhere and i cant shoot the surfaces through the glass. Am i missing something ? Please help
P.S figured it out, just the weirdest way to use redirection cubes
Im stuck at the last room i think, the one with all the lasers. i only see a couple portalble surfaces on the higher ground with the button and 1 on the roof with the lasers. i cant fit through the crawl space to go anywhere and i cant shoot the surfaces through the glass. Am i missing something ? Please help
P.S figured it out, just the weirdest way to use redirection cubes
Quote from Lukavian on May 12, 2011, 12:59 amThis was, by far, the best custom map I've played. It had a great atmosphere, creative (if sometimes arbitrary or unclear) use of map portals, good progression of skills and variety of puzzles, and a really neat ending (which, of course, was one of my favorite parts: there was a beginning, middle, and end, not just a puzzle or two and a "victory lift"). While the purpose of the facility wasn't clear, it also didn't really matter.
The only real issues I'd have with this map are
1) As stated, the use of map portals that are unclear and sometime unknown until after walking through them...emancipation grids work well for this purpose
2) Level dead space. While the map is really well-detailed and very beautifully textured with a lot of really cool setpieces, there are numerous areas (especially in the second half) that just don't have any outside space. Bottomless-ish pits I can understand, but spaces with two rooms on either side of a bottomless pit/walls/ceiling? Even just basic walls and a goo pit would be nice here, if only to make it look more polished and realistic.
3) Minor details like the laser-going-through (in the sewers) thing above, some lighting issues (I didn't [spoiler]know you could fit in a hole on the right side of the sewer grate until randomly walking around for a while...better lighting in that section would aid this[/spoiler]), etc. There are very few puzzles that use [spoiler]the tipped redirection cube mechanic[/spoiler] and you did so pretty well.Excellent work. I'll keep my eyes peeled for any other maps you may make, as you obviously have a gift for them!
This was, by far, the best custom map I've played. It had a great atmosphere, creative (if sometimes arbitrary or unclear) use of map portals, good progression of skills and variety of puzzles, and a really neat ending (which, of course, was one of my favorite parts: there was a beginning, middle, and end, not just a puzzle or two and a "victory lift"). While the purpose of the facility wasn't clear, it also didn't really matter.
The only real issues I'd have with this map are
1) As stated, the use of map portals that are unclear and sometime unknown until after walking through them...emancipation grids work well for this purpose
2) Level dead space. While the map is really well-detailed and very beautifully textured with a lot of really cool setpieces, there are numerous areas (especially in the second half) that just don't have any outside space. Bottomless-ish pits I can understand, but spaces with two rooms on either side of a bottomless pit/walls/ceiling? Even just basic walls and a goo pit would be nice here, if only to make it look more polished and realistic.
3) Minor details like the laser-going-through (in the sewers) thing above, some lighting issues (I didn't
Excellent work. I'll keep my eyes peeled for any other maps you may make, as you obviously have a gift for them!
Quote from Thursaz on May 12, 2011, 1:42 amThis map was great. I liked the flow of the puzzles, and personally found the various solutions to be rather innovative- [spoiler]pulling the cube through the hole in the wall to get it upstairs stuck out the most.[/spoiler]
I don't really have any problems with the map, except one or two jumps were a bit difficult. The map was fun overall, though!
...To be honest, ending scared me a bit. xD
This map was great. I liked the flow of the puzzles, and personally found the various solutions to be rather innovative-
I don't really have any problems with the map, except one or two jumps were a bit difficult. The map was fun overall, though!
...To be honest, ending scared me a bit. xD
Quote from Chaoslux on May 12, 2011, 3:41 amI just finished the whole map, without any walkthrough, without even looking at the trailer. I have to say, i didnt expect THIS. I saw "This is my first map" and i was expecting some "Playing around the SDK" simple puzzles. Wow was i wrong.
Overall, this is an amazing map, truly, and the Four Laser room took me a while to figure it out, but it was amazing.
Some polishing i may suggest:
-Maybe- some more red lights in the underground passage would do the trick without lightning everything up.
There are places where you can peer at the void, such as the spot with the blue gel, could it be possible to have some background in there? (I believe the guy above me did a better explanation at it)
Both of those are pretty visual, here's an annoying problem i wish fixed, Spoiler'd in case: :
[spoiler]On the upper level of the Laser Redirection, if you just take the cube to the laser and point it at the switch, the moment you drop the cube it will be pushed out. The only way to get the cubes in position is by pushing them without picking them up (or else they get pushed again)[/spoiler]
I just finished the whole map, without any walkthrough, without even looking at the trailer. I have to say, i didnt expect THIS. I saw "This is my first map" and i was expecting some "Playing around the SDK" simple puzzles. Wow was i wrong.
Overall, this is an amazing map, truly, and the Four Laser room took me a while to figure it out, but it was amazing.
Some polishing i may suggest:
-Maybe- some more red lights in the underground passage would do the trick without lightning everything up.
There are places where you can peer at the void, such as the spot with the blue gel, could it be possible to have some background in there? (I believe the guy above me did a better explanation at it )
Both of those are pretty visual, here's an annoying problem i wish fixed, Spoiler'd in case: :
Quote from infernet89 on May 12, 2011, 7:08 amFor the first time since Portal Prelude, i gave up. (temporary, ofc)
I was redirecting lasers with the cubes, when i accidentally hitted the button to replace them instead picking up one.. so, i had to reposition all of them.. After that, i activated [spoiler]the first receiver, got to the upper floor and.... discovered that i need to do it again, in a different way.[/spoiler]
Ragequitted.EDIT:
The only reason to ragequit, was the solution that i've found. Very bad. Working for first floor, but very very bad one.
[spoiler]http://cloud.steampowered.com/ugc/594685398995099816/D73F6C0871039D176F3BA634F6ECFA8FD1724E13/[/spoiler]
For the first time since Portal Prelude, i gave up. (temporary, ofc)
I was redirecting lasers with the cubes, when i accidentally hitted the button to replace them instead picking up one.. so, i had to reposition all of them.. After that, i activated
Ragequitted.
EDIT:
The only reason to ragequit, was the solution that i've found. Very bad. Working for first floor, but very very bad one.
(I'll stop recording if i die.)
Quote from gompasta on May 12, 2011, 7:38 amThis map was very nice. The textures could have used some cleaning up, and those void areas were not very nice, but otherwise, well done!
This map was very nice. The textures could have used some cleaning up, and those void areas were not very nice, but otherwise, well done!