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[SP] The Unknown V 1.3

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If you get stuck here is a walkthrough

Story: You awake in a pile of broken glass, with a pounding headache and no memory of how you got there. Your only goal is to find your portal gun and escape from the building. (A quick story I threw together right now lol)

Info: You start off the level without your portal gun forcing you to traverse the first part of the level until you find it. Once you retrieve it you must use it to solve a few puzzles to escape.

Note: This is my first Portal 2 map I have made, I started with little to no experience with Hammer, but it was lots of fun and I have learned a lot during the process. I may make another sometime in the future, but I don't know for sure.

UPDATE V 1.3:
- Added Cubemaps to fix the glass/reflective cubes
- Lit up the underground a little more
-

Spoiler
Added a gate so underground laser is more visible

- Took out companion cube/changed room layout so it didn't look so empty
- Fixed invisible portal cleansers
- removed black pit
- Fixed light bridge exploit
- Fixed button in laser room, now it warns what it does (You have to hit it twice to reset the boxes)
- At end of level it fades out and returns you to the main menu
- Put download in a .zip and added readme file

Steam Workshop Page
http://steamcommunity.com/sharedfiles/filedetails/?id=71601682

ehhhhh... little hint pls! i cant open the door, i can jump through the glass, i threw the radio out the window, anoying song. but now what?

edit:
ahh never mind found a way!

but now im stuck at

Spoiler
the laser

I got out of the main room. Now I'm stuck in the area just before the turrets.

Spoiler
I believe your supposed to toss a box up through a vent, but it's very difficult to execute. I'd remove this if this was intended.

Thanks.

This map is very frustrating. The underground areas are very dark, the flow leaves something to be desired, and I'm actually at a loss for what to do now.

I would lean towards giving the player more room to work with. The underground areas are very slow and tedious and honestly not fun at all.

Thanks for making a map though.

OK, sorry.. I was away eating ^.^
But here is a bit of a hint for anyone stuck

Spoiler
At the laser, there is a hidden box you need to find... It can be found on the other side of the broken gate in the tall room of the sewer

Also, I'm working on a walkthrough just to let everyone know.

nice idea to make it with some kind of story.

Spoiler
im now stuck at the room where u have to redirect the lasers.
but so far, nice ideas and stricky. keep it up. now lets see if i can get this done ;)

edit:

Spoiler
i got the first lasers door to open, but when i go through my portals go away so i cant get the laser upstairs.
i nocliped through the door and finished the map.

but all the way nice map. 3/5 becouse still needs work!

Can't finish what I think is the last room because my lasers just breaks when I walk up the "stairs". No way to place the cubes up the hill either.

Here is a hint for the four lasers

Spoiler
You have to redirect three of them through the glass, the fourth is used to open the door on the first floor

Finally figured out the first laser in the underground area. You should make it a little more noticeable that the laser is going somewhere in the tunnel. It looks like it's just dying at the wall.

As for the blue gel part. You should make the jump a little easier and instead of falling 'below' the map, you should put a pit of ooze there. Also, if you don't want us to shoot past the gap, put an emancipation grid there. There's just an invisible portal-killing wall that makes no sense.

I liked the flinging part.

After I had done some arranging of the cubes in the laser room I pressed the button. ALL of my work got destroyed. BAD move. I quit the map right then and there. That's terrible level design IMO. Remove this button entirely, or make it VERY clear what it's going to do. That pissed me off so much.

Chewbacha007 wrote:
After I had done some arranging of the cubes in the laser room I pressed the button. ALL of my work got destroyed. BAD move. I quit the map right then and there. That's terrible level design IMO. Remove this button entirely, or make it VERY clear what it's going to do. That pissed me off so much.

Yeah, I thought about that... I will defiantly fix that, but that was the last room so, congrats XD

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