[SP] The Second Exodus
Quote from Mumbles on August 14, 2012, 3:45 amWhile you're fixing things, in the third room, after pressing the button surrounded by laser fields, one of the trigger_hurts doesn't get disabled. It's the one directly across from the white panel [spoiler]presumably used to get back onto the light bridge easily[/spoiler]. It's easy to work around, but it'd be nice if it gets disabled as well.
Also, the areaportal in the fizzler to the second room seems to be visible when it's not supposed to be.
I've had this happen when entering the second room through a portal in the third room.
While you're fixing things, in the third room, after pressing the button surrounded by laser fields, one of the trigger_hurts doesn't get disabled. It's the one directly across from the white panel
Also, the areaportal in the fizzler to the second room seems to be visible when it's not supposed to be.
I've had this happen when entering the second room through a portal in the third room.

Quote from josepezdj on August 14, 2012, 4:16 amYeah! thank you so much, I already noted thse 2 bugs a while ago. They're already well fixed, thanks for pointing them out!
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I'll be glad to check what you are capable to find in the next version! looks like you're very good player!
Thanks for playing my map.
Yeah! thank you so much, I already noted thse 2 bugs a while ago. They're already well fixed, thanks for pointing them out!
I'll be glad to check what you are capable to find in the next version! looks like you're very good player!
Thanks for playing my map.
Quote from Mumbles on August 14, 2012, 5:08 amHere's how I completed the third room and reached the exit on my second playthrough. Should be easy to prevent.
Also, sometimes the cube would be fizzled when travelling through portals on this platform.
Here's how I completed the third room and reached the exit on my second playthrough. Should be easy to prevent.
Also, sometimes the cube would be fizzled when travelling through portals on this platform.

Quote from josepezdj on August 14, 2012, 5:23 amMumbles wrote:Here's how I completed the third room and reached the exit on my second playthrough.Ey... thanks! I'll give a look when I arrive home
Mumbles wrote:Also, sometimes the cube would get fizzled when travelling through portals on this platform:Hmmm... weird, overall when that platform is not even close to the water (trigger_multiple with the !activator > dissolve output...). I haven't been able to repropduce that any time... And yesterday I was playing a lot... ofc I'm now only playing to the updated version, but still there is no significant changes around that area... Let's see if any cube gets fizzled in the new version; no one has mentioned that bug before though...
Ey... thanks! I'll give a look when I arrive home
Hmmm... weird, overall when that platform is not even close to the water (trigger_multiple with the !activator > dissolve output...). I haven't been able to repropduce that any time... And yesterday I was playing a lot... ofc I'm now only playing to the updated version, but still there is no significant changes around that area... Let's see if any cube gets fizzled in the new version; no one has mentioned that bug before though...
Quote from greykarel on August 14, 2012, 5:29 amSure, I'd love to take a part in beta-testing of the new version. You can send it to me any time it's ready.
Sure, I'd love to take a part in beta-testing of the new version. You can send it to me any time it's ready.

Quote from Mumbles on August 14, 2012, 9:41 amjosepezdj wrote:Hmmm... weird, overall when that platform is not even close to the water (trigger_multiple with the !activator > dissolve output...).You're right. After some more testing it appears to occur when going through portals on the white tiles on the floor when you first enter the third room. Makes more sense since the acid and trigger are directly below the floor there.
You're right. After some more testing it appears to occur when going through portals on the white tiles on the floor when you first enter the third room. Makes more sense since the acid and trigger are directly below the floor there.
Quote from The_Butler on August 14, 2012, 11:27 amI feel ashamed but I do need to ask for a hint... I've had a look around both sides of the startpoint, got the cube in room 1 but well, it seems the only portable way out of the room is to build up speed and get out ninja style. But:
BEARD! wrote:In the first room, once I've got the laser cube do I [spoiler]have to put myself into an infinite drop and fling upwards to reach the starting hub?[/spoiler]so... this question has already been asked, /me puts away black robe
I suppose if someone can give me a hint.. I usually look at the portable surfaces and what "kit" I have available to come to a solution... and I can't see a way out of this puzzle, it feels claustrophobic in a way...just a small hint please?
I feel ashamed but I do need to ask for a hint... I've had a look around both sides of the startpoint, got the cube in room 1 but well, it seems the only portable way out of the room is to build up speed and get out ninja style. But:
so... this question has already been asked, /me puts away black robe
I suppose if someone can give me a hint.. I usually look at the portable surfaces and what "kit" I have available to come to a solution... and I can't see a way out of this puzzle, it feels claustrophobic in a way...
just a small hint please?

Quote from josepezdj on August 15, 2012, 7:12 amHi there The_Butler! First of all thanks for playing!
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Second, I already answered BEARD!'s question. It is NOT necessary to use an infinifling to get out from room 01.
Let me hint you what to do... That "kit" you need to come to a solution is composed by the floor button and how it changes the status in the chamber, k? So, by now, I'll only say this: [spoiler]you have to start with the cube on the button and a portal opened down the exit ledge and the other in the panel that opened up in the ceiling; now you start by falling down from this ceiling portal and reopening it on the floor while you fall: this has just allowed you to get momentum between the 2 floor portals[/spoiler]... Now you have to think on how to continue changing the chamber status without losing momentum...
Mumbles wrote:josepezdj wrote:Hmmm... weird, overall when that platform is not even close to the water (trigger_multiple with the !activator > dissolve output...).You're right. After some more testing it appears to occur when going through portals on the white tiles on the floor when you first enter the third room. Makes more sense since the acid and trigger are directly below the floor there.
Man, I cannot reproduce it.... really. And the trigger_multiple is far below that acid surface... I'll recheck and maybe make those white tiles where the portal opens thinner that the rest (anyway, the player wouldn't notice
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EDIT
1. The new version of the map is finished (finally!) and currently being beta-tested. As soon as all beta-testers send a feedback confirming at least that everything works fine, I'll post it in a different thread and also will be a different link in the workshop. It's called The Second Exodus 2.0 because I've introduced many changes and I wanted to remark it somehow
.I kindly beg you to stop playing this version, it's nonsense.
2. A video solution will be available since the first moment I release the new version, but still I'd like to keep it unposted for a while in order to let ppl play and solve it. However, anyone who really want to see it can pm me and I'll send its youtube link immediately, ok?
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3. Hopefully, this version is funnier, from all points of view much better, and also easier. I've spent much time in chamber n?3 trying to tweak every little step so the player doesn't get too frustrated. the last step keeps being a little hard though, because it requires abiliity and accuracy, and midair portalling, though again, I've tried it to be easier than before...
Thanks a lot to anyone who plays it. All suggestions, report of any bug that you may encounter, or whaever feedback is much appreciated!
Hi there The_Butler! First of all thanks for playing!
Second, I already answered BEARD!'s question. It is NOT necessary to use an infinifling to get out from room 01.
Let me hint you what to do... That "kit" you need to come to a solution is composed by the floor button and how it changes the status in the chamber, k? So, by now, I'll only say this:

You're right. After some more testing it appears to occur when going through portals on the white tiles on the floor when you first enter the third room. Makes more sense since the acid and trigger are directly below the floor there.
Man, I cannot reproduce it.... really. And the trigger_multiple is far below that acid surface... I'll recheck and maybe make those white tiles where the portal opens thinner that the rest (anyway, the player wouldn't notice )
EDIT
1. The new version of the map is finished (finally!) and currently being beta-tested. As soon as all beta-testers send a feedback confirming at least that everything works fine, I'll post it in a different thread and also will be a different link in the workshop. It's called The Second Exodus 2.0 because I've introduced many changes and I wanted to remark it somehow .I kindly beg you to stop playing this version, it's nonsense.
2. A video solution will be available since the first moment I release the new version, but still I'd like to keep it unposted for a while in order to let ppl play and solve it. However, anyone who really want to see it can pm me and I'll send its youtube link immediately, ok?
3. Hopefully, this version is funnier, from all points of view much better, and also easier. I've spent much time in chamber n?3 trying to tweak every little step so the player doesn't get too frustrated. the last step keeps being a little hard though, because it requires abiliity and accuracy, and midair portalling, though again, I've tried it to be easier than before...
Thanks a lot to anyone who plays it. All suggestions, report of any bug that you may encounter, or whaever feedback is much appreciated!
Quote from PCdoc on August 18, 2012, 11:41 pmMy solution to the incredible Room 1 is as follows.
(devilishly tricky) :[spoiler]place cube on "edge" of button so you can easilly grab it and shoot portal in ceiling
walk to other hallway - shoot blue portal in floor
while falling shoot orange portal in floor
while seesawing - grab cube off edge of button
while seesawing, drop cube on floor between you and the edge (may take a few tries)
while seesawing, gradually reshoot orange portal to move around cube and get near the edge too
if needed regrab blue cube, drop it again, reshoot orange portal, repeat until positioned right
(both the cube and Orange portal need to be near the edge - and the portal must be near the white portable surface down in the pit)
now when you sail up through orange portal - move sideways to drop into pit and reshoot orange portal there
you will now shoot upward with enough velocity to reach the main room - move sideways to get onto edge
finally jump back down into blue portal, and when you sail up - grab cube on the edge - resail back up and move sideways so you and the cube are now in the main room[/spoiler]
My solution to the incredible Room 1 is as follows.
(devilishly tricky) :
walk to other hallway - shoot blue portal in floor
while falling shoot orange portal in floor
while seesawing - grab cube off edge of button
while seesawing, drop cube on floor between you and the edge (may take a few tries)
while seesawing, gradually reshoot orange portal to move around cube and get near the edge too
if needed regrab blue cube, drop it again, reshoot orange portal, repeat until positioned right
(both the cube and Orange portal need to be near the edge - and the portal must be near the white portable surface down in the pit)
now when you sail up through orange portal - move sideways to drop into pit and reshoot orange portal there
you will now shoot upward with enough velocity to reach the main room - move sideways to get onto edge
finally jump back down into blue portal, and when you sail up - grab cube on the edge - resail back up and move sideways so you and the cube are now in the main room