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[SP] The Second Exodus

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I'm going through all of the maps that I played for the contest and post my rating and comments.
It may be a bit out of date if you have updated your map since then, but hopefully it's useful feedback nonetheless.

judging comments

Spoiler
Aesthetics: 5
This is the most beautiful map I have seen so far in this contest. Not only does it have a very unique style, the lighting, textures custom details and custom skybox all form a solid, coherent theme that wouldn't look out of place at all in a commercial game. Some models are white and the cylindrical wall lamps are missing a texture, but I don't feel like subtracting points for that since it's obviously a packing error.

Gameplay / Difficulty: 3;2
The layout of the rooms is well thought out, and there are enough visual indicators to make it clear how everything works. Unfortunately I'm very bad at fast reflex flinging puzzles, so I didn't get very far. I might try again later if I get some "a-ha" moment.

-- Update 12 Aug: Did get said a-ha moment and got to the third room with the lens cube. It's not as Nintendo-hard as I thought, but still quite tough. The positive thing is that there's a fair amount of thinking involved as well, so I corrected the gameplay and difficulty points a bit.

Personal score: 4


Looking forward to the updated version! I can't wait to see this map in all it's glory, without missing textures!

@PCdoc: That's almost how I did it. Except I

Spoiler
parked the cube in the hallway by the blue portal, so that I don't need to keep manipulating it while preparing to drop down the deeper hole in the main room. You can still fetch it later in pretty much the same way.

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic

HMW, I really appreciate your kind words, man :thumbup: I've read your comments and thoughts about my map carefully since you posted it, but due to the fact that I've been frustrated / working on improving the map, I didn't ever reply until now...

Indeed it is extremely helpful and cheering to discover what one's map caused in judges' mind... at least for me! I'm sooooooooo happy to read what you said dude, even though both of us know there were many flaws to polish yet... due to not having tested it properly (maybe I spent too much time on visuals :D). Also I still don't know how I came with a dificulty level so unusual for a contest. Not because of the level, but for the type. I should have mapped some other of my paper sketches, something more twisted in terms of logic, rather than too much flinging... but the fact is that I love flinging :lol:

I released a new version of the map, I'd be glad if you test it too. It's not so hard, really, and there's an easter egg included, I hope it's funny.

@PCdoc: Good work! :thumbup: I'm glad you achieved it! And you too HMW... would you continue on now once you've got that slippery cube?

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
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