[SP] The Second Exodus
Quote from BEARD! on August 8, 2012, 1:18 pmIn the first room, once I've got the laser cube do I [spoiler]have to put myself into an infinite drop and fling upwards to reach the starting hub?[/spoiler]
In the first room, once I've got the laser cube do I
Co-operative: Lightspeed Upstairs Downstairs

Quote from josepezdj on August 8, 2012, 2:29 pmBEARD! wrote:In the first room, once I've got the laser cube do I [spoiler]have to put myself into an infinite drop and fling upwards to reach the starting hub?[/spoiler]No! that would be very ugly! .. And in fact, I think it's not much possible due to the couple of fizzlers setting: you will only get your portals disappear against the upper horizontal fizzler, or if the cube is not on the button, the vertical fizzler will prevent you from shooting a portal below the ledge...
Beard!, do not hesitate to ask for a tip
No! that would be very ugly! .. And in fact, I think it's not much possible due to the couple of fizzlers setting: you will only get your portals disappear against the upper horizontal fizzler, or if the cube is not on the button, the vertical fizzler will prevent you from shooting a portal below the ledge...
Beard!, do not hesitate to ask for a tip
Quote from BEARD! on August 8, 2012, 3:33 pmI just wanted to make sure I didn't have to be a super ninja. I'll have to give this another go - I'll let you know how I do
I just wanted to make sure I didn't have to be a super ninja. I'll have to give this another go - I'll let you know how I do
Co-operative: Lightspeed Upstairs Downstairs

Quote from josepezdj on August 9, 2012, 1:49 amOK, I was working on the map yesterday all afternoon long. I think it's pretty much finished but I wouldn't like to rush again and let mistakes ruin it all again. I tried different approaches for the lightbeam platform system in order to make it go faster (I've made a 6 platforms system
) but I'm not totally satisfied so far. I expect to polish it a bit later when I arrive home after work, and publish the new version as a different map in a different thread...
I've added some more signage and made a couple of steps easier in room 3. Also the logic_autosaves are already in. Already set up the HDR (the env_tonemap_controller plus its logic_auto) for the final compile. And fixed a couple of bugs.
I'm thinking of introducing a color_correction as well because in HDR some of the greenish look is dimmed. I'll see.
I really think this afternoon will be finished and published
OK, I was working on the map yesterday all afternoon long. I think it's pretty much finished but I wouldn't like to rush again and let mistakes ruin it all again. I tried different approaches for the lightbeam platform system in order to make it go faster (I've made a 6 platforms system ) but I'm not totally satisfied so far. I expect to polish it a bit later when I arrive home after work, and publish the new version as a different map in a different thread...
I've added some more signage and made a couple of steps easier in room 3. Also the logic_autosaves are already in. Already set up the HDR (the env_tonemap_controller plus its logic_auto) for the final compile. And fixed a couple of bugs.
I'm thinking of introducing a color_correction as well because in HDR some of the greenish look is dimmed. I'll see.
I really think this afternoon will be finished and published

Quote from ChickenMobile on August 10, 2012, 11:50 amMy feedback:
Do not read if you are judge![spoiler]I don't know if it is late and because I am tired or if its because this map is too hard that I couldn't complete it.
It was very beautiful and was in a style which was interesting and different however I left more frustrated than pleased when it came to puzzle aspects.
Flinging required ninja portal placing skills and I had no idea what to do with the laser cube when I finally was able to bring it with me.I mostly understand how to solve the puzzle, however I couldn't pull it off and gave up after half an hour of mindless looking around.
Perhaps I might give this another go later on.[/spoiler]
My feedback:
Do not read if you are judge!
It was very beautiful and was in a style which was interesting and different however I left more frustrated than pleased when it came to puzzle aspects.
Flinging required ninja portal placing skills and I had no idea what to do with the laser cube when I finally was able to bring it with me.
I mostly understand how to solve the puzzle, however I couldn't pull it off and gave up after half an hour of mindless looking around.
Perhaps I might give this another go later on.
Quote from Mumbles on August 11, 2012, 1:10 pmGreat looking map, but I found a way to skip the entire third room and a hopefully unintended way of getting out of the first room with the Reflection Cube.
Great looking map, but I found a way to skip the entire third room and a hopefully unintended way of getting out of the first room with the Reflection Cube.
Quote from greykarel on August 12, 2012, 6:37 pmHi, Jose. The map style is realy great. And I was looking forward to play your map in spite of that texture trouble you got.
As to the puzzle the first two rooms caused no problem. I've experienced the same El Farmerino said about above. In the third room trying to find intended solution I've managed to [spoiler]activated the light bridge with the reflector cube on it, got the regular cube, got it on the button and got myself in the second laser emiter and catcher area[/spoiler] then stuck and found unintended way to skip all the rest and get to the main button. I just used the regular cube to get over the laser field and jumped up off it to get on the highest possible light bridge over the main button. And I'm not sure if my final move was intended: [spoiler]I placed portal on the wall high over ladder in room 3, went to room 2, placed portal on the floor in front of platform, enter in the portal to get to the ledge in room 3, placed the portal in room 3 on the floor where new vertical light bridge was, jumped in the portal, when reached the highest position in room 2 placed portal on the column to get on the bridge leading to the platform.[/spoiler]
That's all for now. I will try to find intended solution for room 3 when you release updated version.
Hi, Jose. The map style is realy great. And I was looking forward to play your map in spite of that texture trouble you got.
As to the puzzle the first two rooms caused no problem. I've experienced the same El Farmerino said about above. In the third room trying to find intended solution I've managed to
That's all for now. I will try to find intended solution for room 3 when you release updated version.

Quote from josepezdj on August 13, 2012, 5:01 amChickenMobile wrote:My feedback:
Do not read if you are judge![spoiler]I don't know if it is late and because I am tired or if its because this map is too hard that I couldn't complete it.
It was very beautiful and was in a style which was interesting and different however I left more frustrated than pleased when it came to puzzle aspects.
Flinging required ninja portal placing skills and I had no idea what to do with the laser cube when I finally was able to bring it with me.I mostly understand how to solve the puzzle, however I couldn't pull it off and gave up after half an hour of mindless looking around.
Perhaps I might give this another go later on.[/spoiler]
Thanks for your input Chicken. To be honest the last thing I wanted to make is a hard map for the contest, you have to believe me. Somehow I think I'm losing perspective to determine what is a hard puzzle... I'm sorry to hear that you left the map with that feeling, really.
However, if you read Greykarel's explanations of how he has solved it, it should give you some hints on how to get through, as many of the things he did was intended (except the part to reach the main button jumping from the regular cube on the bridge over the laserfield, which is completely unintended).
@Mumbles, I'm impatient to arrive home and see your .dem file! Thanks for that! let me reply to your post after watching it
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@Grey, I didn't expect anything less from you, I knew it wouldn't suppose so much trouble for you to solve it. I'm glad you liked the style because I spent 2 days only to find the perfect textures to combine them and get those visuals.
About your ways of solving it. I guess Room 01 and the ceiling button at Room 02 is no problem, as some mechanics are close to some there are in your maps. The first part of room 03, is completely intended
I'll add another laser field over that one you skipped cleverly as ofc that movement wan't intended.
About the last part is mostly intended again [spoiler]the puzzle ends like that: you have to use the new orientation of that column to reach the last ledge that carries you to the exit, using some floor portals and the new bridge...[/spoiler]. But still you did some steps non-intendedly, but that's my fault: I had to add a panel on top of room 3 where there's a grate that allows you to shoot a portal below to the bridge that comes paralell to the portal, in order not to make the player angry if he had to go up there again; I made a connection corridor between room 2 and 3 for being used in the final step... but obviously, as you have described, is not longer needed anymore after having added that white panel on the ceiling above the grate.
I have been all the weekend long out in Creamfields Electronica Fest and couldn't finish the new version of the map, but I expect to finish it later. Grey would you be interested in beta-testing the new version before I upload it? that would be awesome! I'll also send to El Farmerino. I hope the new changes will make it a bit easier/clearer. Also I'm adding more signage hoping the player will be less lost than now.
I apologize again to all those that found it too hard.
Do not read if you are judge!
It was very beautiful and was in a style which was interesting and different however I left more frustrated than pleased when it came to puzzle aspects.
Flinging required ninja portal placing skills and I had no idea what to do with the laser cube when I finally was able to bring it with me.
I mostly understand how to solve the puzzle, however I couldn't pull it off and gave up after half an hour of mindless looking around.
Perhaps I might give this another go later on.
Thanks for your input Chicken. To be honest the last thing I wanted to make is a hard map for the contest, you have to believe me. Somehow I think I'm losing perspective to determine what is a hard puzzle... I'm sorry to hear that you left the map with that feeling, really.
However, if you read Greykarel's explanations of how he has solved it, it should give you some hints on how to get through, as many of the things he did was intended (except the part to reach the main button jumping from the regular cube on the bridge over the laserfield, which is completely unintended).
@Mumbles, I'm impatient to arrive home and see your .dem file! Thanks for that! let me reply to your post after watching it
@Grey, I didn't expect anything less from you, I knew it wouldn't suppose so much trouble for you to solve it. I'm glad you liked the style because I spent 2 days only to find the perfect textures to combine them and get those visuals.
About your ways of solving it. I guess Room 01 and the ceiling button at Room 02 is no problem, as some mechanics are close to some there are in your maps. The first part of room 03, is completely intended I'll add another laser field over that one you skipped cleverly as ofc that movement wan't intended.
About the last part is mostly intended again
I have been all the weekend long out in Creamfields Electronica Fest and couldn't finish the new version of the map, but I expect to finish it later. Grey would you be interested in beta-testing the new version before I upload it? that would be awesome! I'll also send to El Farmerino. I hope the new changes will make it a bit easier/clearer. Also I'm adding more signage hoping the player will be less lost than now.
I apologize again to all those that found it too hard.
Quote from El Farmerino on August 13, 2012, 8:42 amjosepezdj wrote:I'll also send to El Farmerino.Awesome, really looking forward to it, but try to be quick as I only have two days left before going away! After that I won't be able to play for about four months or so....
Awesome, really looking forward to it, but try to be quick as I only have two days left before going away! After that I won't be able to play for about four months or so....
My maps: Double Bill / Jam / Oval Window / Gymnasium / Gymnasium Part 2 / Minimalism (collection) / Resolution
All feedback welcome!
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Quote from josepezdj on August 14, 2012, 2:04 amMumbles wrote:Great looking map, but I found a way to skip the entire third room and a hopefully unintended way of getting out of the first room with the Reflection Cube.Here's the demo: https://docs.google.com/open?id=0B4hsoP ... G1zQ0dzV3M
My God, that was absolutely impressive to see
Thank you for the demo mate!
I'll fix that in the upcoming new version, that won't take long to fix... Indeed, you could have even done it shorter: [spoiler]when you are already in that white ledge onto the horizontal fizzler's prop, you could have jumped down into the portal again and reach the final ledge of the main hub with no problem, I already discovered that myself and was about to remove that white ledge on the fizzlers' props by simply separating them 64 units more...[/spoiler]
About the way of reaching the exit, I tried myself a few times in a run before the deadline, but I couldn't. Somehow, after watching you performing it, I can do as well
[spoiler](I forgot that you can get some extra "lateral-inertia" if you just face down the floor portal while you fall and quickly face it down again right after having crossed it while you press "A" or "D" to move sideways!)[/spoiler]...Easy to fix too!
Thank you for showing that video, really!
El Farmerino wrote:Awesome, really looking forward to it, but try to be quick as I only have two days left before going away! After that I won't be able to play for about four months or so....Man, what an amount of journeys you're in this year! (still travelling around the world?) Wow! Take care. About the map, you'll receive it later today (there's no need to rush or something, if you cannot play it, it's fine, ok?
... play it whenever you want...).
Here's the demo: https://docs.google.com/open?id=0B4hsoP ... G1zQ0dzV3M
My God, that was absolutely impressive to see Thank you for the demo mate!
I'll fix that in the upcoming new version, that won't take long to fix... Indeed, you could have even done it shorter:
About the way of reaching the exit, I tried myself a few times in a run before the deadline, but I couldn't. Somehow, after watching you performing it, I can do as well
Thank you for showing that video, really!
Man, what an amount of journeys you're in this year! (still travelling around the world?) Wow! Take care. About the map, you'll receive it later today (there's no need to rush or something, if you cannot play it, it's fine, ok? ... play it whenever you want...).