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[SP] Seven Gates

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As much I would like to think so, I think the background is set from what you by play by automatic screenshot. :)

My maps: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11

This was a very interesting map; good work.

I didn't manage to solve it - not even the first section, and after a few hours gave up and watched the intended solution to determine where my constraints were disproved. I approached this map by making a list of constraints and then attempting to solve the resulting simultaneous equation. I ran around, observed the map, and made the following constraints:

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* One cube must unpower gate 7, therefore at most 2 cubes can be in the main room.
* The laser catcher at the end is powered by a laser through a portal. We acquire a laser and shoot the laser through the portal surface to open the door.
* Gates 1 and 4 cannot be unpowered simultaneously. Therefore we must place a portal from within gate 1.
* Therefore, gates 2-7 must be unpowered simultaneously using two cubes on buttons in the main room.
* Orange portal must catch the laser; it's position is constrained.
* 2 boxes must sit on 2 buttons; their positions (but not orientations) are constrained.
* Only one section of the wall is unobstructed from behind Gate 1. The blue portal's position is semi-constrained.
* Final 3 variables: Blue portal location, two cube orientations

Ultimately, the second constraint turns out to be incorrect. It looks like one must carry a portal to the end; the intended solution is actually quite different. However, this is not clear until after the fact. Personally, I like maps where I solve the room elements, but not solve how the room interacts with itself (in other words, solve a complicated arrangement of constraints, but the constraints themselves are not misrepresented).

That said, your goal is to create maps that new will solve. That's fine, and I think you did a great job. In the future though, I would really like to see you design a map with many clearly-defined constraints, but where the simultaneous equation of those constraints has a very non-trivial solution. You're probably one of the only mappers amazing enough to really pull that off well.

Portal 2 Engineer - A map designed to make you think.

Ruien I had exactly the same story. The constraint with laser was such a critical factor for me that I couldn`t think outside the box on this one. Spent many hours and believe or not I was still able to get to laser catcher (was bouncing the cube on light brigde) but didn`t had enough cubes as for other constraints. Only one of 4 tests I was unable to pass

Well, this was a bit too much for me. The first part was easy enough to complete in 20 mins and I was left wondering "What? That's it??". About 2 hrs later I found myself tearing my hair out, while watching the solution video. This is your best work IMO, and this time I stand completely defeated :(

Should have considered the hint of

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Sorry for the up. Found this map today and... well, did it.

Awesome and hard(est) map... Haven't done it the way expected for the first part

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The second part was very tricky Oo

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