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[SP] Seven Gates

A small difficult puzzle for hardcore portal players.

Expect evilness...

v 1.3: Fixed missing cube problem. Lowered bridge. (See thread for details.)

File Name: sp_sevengates_v1.3.zip
File Size: 2.08 MiB
Click here to download Seven Gates

My maps: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11

Twice?! I hate you. For real.
You even removed my "favorite portal surface" for the puzzle on the second run :'(

But one day I'll find another way...

Seriously, I created this account just to say this: "You bastard."

Which is not to say I didn't enjoy this map immensely, though

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; just that you really weren't joking at all with the 'expect evilness' comment.

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My maps: Double Bill / Jam / Oval Window / Gymnasium / Gymnasium Part 2 / Minimalism (collection) / Resolution
All feedback welcome!
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Excellent map! I've been at it all day. Its been a while since any map got me stuck and this one got the job done. I've noticed that

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. I'm sure thats important just don't know how to take advantage of it just yet.

What are you talking about

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? I did't notice something like that, or are you talking about the changes between v1 and 1.2?

Anyhow, i managed to

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.

Great map, will keep trying. I suspect the solution involves

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Saturn, I'm talking about the things that happen after

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Yes! Solved! Wicked level...

*disclaimer: creators brother, but no help at all from him*

Cyberwurx Web Hosting

There's a 'bug' i think (maybe you did it on purpose) when you can redirect a laser to the #4 receptor and activate it and the laser path continues to the panel next to it so you can place a portal and have it continue eleswhere but even if the laser in the exit portal passes through the relays they don't activate. Check the picture.

pic: http://imageshack.us/photo/my-images/90 ... s0000.jpg/

Also, i had a weird bug when i tried juggling a cube with portals where it completely disappeared and no replacement was spawned.

As you gather, i'm stuck heh. I'm not worthy!

Actually this is not unique to my map. You can do this with all wall receptors as far as I know. In my opinion wall receptors should always consume the laser. As Valve might fix this in future versions I will not require such hacks for the solution.

Regarding the disappearing cube I am aware of it but have not been able to replicate it. I'm not sure what the issue could be related to.

My maps: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11

Oh, ok then.

Can anyone tell me if i'm on the right track?

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