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Quote from Djinndrache on April 10, 2012, 7:29 amAwesome concept and good puzzles so far.. There is only one problem: I want more!
k_CclhdUsAU
(Link: http://www.youtube.com/watch?v=k_CclhdUsAU)
Awesome concept and good puzzles so far.. There is only one problem: I want more!
k_CclhdUsAU
(Link: http://www.youtube.com/watch?v=k_CclhdUsAU)
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from Lpfreaky90 on April 10, 2012, 7:35 amDjinndrache wrote:Awesome concept and good puzzles so far.. There is only one problem: I want more!Well said!
Well said!
Quote from HMW on April 10, 2012, 3:56 pmlpfreaky90 wrote:It's actually horribly hard:( If you somehow manage to get it working PLEASE let me know how you did it.
Please?Sure! How could I resist eyes like that?!
tl;dr: I have no idea how to actually do this
[spoiler]Making the laser flash is one problem, figuring out which one to flash is another. (There are going to be maps with multiple lasers and flashing all of them is not OK.)
What's not obvious is that the machine doesn't actually know what path the laser takes through the map. The current version uses some trickery to figure out the end point, and puts a damage-sensitive sensor there (the breaking glass sound) to sort-of determine the incoming direction. Then it calculates an offset from that, and that's the destination for the cube. The next version, with all of the special effects, is going to require a completely different approach.I'll definitely share it with anyone who's interested, if I do figure it out.[/spoiler]
Random wrote:I liked the "not done yet" factor of the second chamber.Boss-Wheatley wrote:[spoiler]Nah...??????????????????????????
?????????????????????????[/spoiler]sicklebrick wrote:it would be pretty cool [to be able to teleport yourself], but player teleportation opens its self to all sorts of stuck-in-geometry issues. Less of a problem with the cube given that each side is the same length while player is essentially a giant capsule.That's another very good reason! I hadn't even thought of that.
My primary concern was that the player would get burned by the laser. We wouldn't want our unexpected casualty rate go through the roof like that, now would we?sicklebrick wrote:On a side note, forgot to post my blindrun the other day...
[youtube]
Nothing to be terribly proud of, but it's blind nonethlessYou did fairly well! It all depends on how long it takes one to see the right solution. I wouldn't call 20 minutes unreasonable at all. But I'm curious how the game allowed you to go behind the angled platform because IIRC that area should be blocked off. Let's see if I can make that happen too.
sicklebrick wrote:Edit:
Ninja solution!That is the bane of all laser puzzles. Though it's the first time that I see someone using their own head to prop up the cube
Djinndrache wrote:[youtube]Very nice video! I have one question: at around 5:57, were you messing around and looking for bugs, or did you actually expect to find something useful up there? I'm asking because some people commented that they were getting distracted by the scenery, and that area would be a good example of something that should have looked more inaccessible than it does now. I'd love to know your thoughts on this.

Please?
Sure! How could I resist eyes like that?!
tl;dr: I have no idea how to actually do this
What's not obvious is that the machine doesn't actually know what path the laser takes through the map. The current version uses some trickery to figure out the end point, and puts a damage-sensitive sensor there (the breaking glass sound) to sort-of determine the incoming direction. Then it calculates an offset from that, and that's the destination for the cube. The next version, with all of the special effects, is going to require a completely different approach.
I'll definitely share it with anyone who's interested, if I do figure it out.
?????????????????????????
That's another very good reason! I hadn't even thought of that.
My primary concern was that the player would get burned by the laser. We wouldn't want our unexpected casualty rate go through the roof like that, now would we?
[youtube]
Nothing to be terribly proud of, but it's blind nonethless

You did fairly well! It all depends on how long it takes one to see the right solution. I wouldn't call 20 minutes unreasonable at all. But I'm curious how the game allowed you to go behind the angled platform because IIRC that area should be blocked off. Let's see if I can make that happen too.
Ninja solution!
That is the bane of all laser puzzles. Though it's the first time that I see someone using their own head to prop up the cube
Very nice video! I have one question: at around 5:57, were you messing around and looking for bugs, or did you actually expect to find something useful up there? I'm asking because some people commented that they were getting distracted by the scenery, and that area would be a good example of something that should have looked more inaccessible than it does now. I'd love to know your thoughts on this.
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
Quote from HCN on April 10, 2012, 5:49 pmQuote:You will hate yourself for asking this when you find it out probably.Oh my god!!! It took me over an hour, this was the hardest puzzle i ever had with portal 2. This was the very last thing I would ever thought of....
I hope there will be a lot more maps with this new enrichment.
Oh my god!!! It took me over an hour, this was the hardest puzzle i ever had with portal 2. This was the very last thing I would ever thought of....
I hope there will be a lot more maps with this new enrichment.
Quote from PCdoc on April 10, 2012, 10:20 pmI love these new elements people have been creating lately.
Maybe a combo map with the 2 cubes connected by the blue bunjee cord, your Sendificator, along with the new Paint gun - LOL.The maps were pretty basic for an HMW, especially since I well remember your Laser Prisms from Hell and that weird Rube Goldberg machine with the Spheres dropping through and the multipe button presses - THAT WAS A BLAST !!!! Those are now Classics.
I imagine your next map will become a classic Portal 2 with similar difficulty - AND style,
I love these new elements people have been creating lately.
Maybe a combo map with the 2 cubes connected by the blue bunjee cord, your Sendificator, along with the new Paint gun - LOL.
The maps were pretty basic for an HMW, especially since I well remember your Laser Prisms from Hell and that weird Rube Goldberg machine with the Spheres dropping through and the multipe button presses - THAT WAS A BLAST !!!! Those are now Classics.
I imagine your next map will become a classic Portal 2 with similar difficulty - AND style,
Quote from DirkManlee on April 11, 2012, 12:58 amabsolutely awesome. perfect balance of difficultly and genius.
absolutely awesome. perfect balance of difficultly and genius.
Quote from Djinndrache on April 11, 2012, 2:09 amHMW wrote:Very nice video! I have one question: at around 5:57, were you messing around and looking for bugs, or did you actually expect to find something useful up there? I'm asking because some people commented that they were getting distracted by the scenery, and that area would be a good example of something that should have looked more inaccessible than it does now. I'd love to know your thoughts on this.I couldn't exclude the idea that this area was part of the map. However, it was easy to figure out, so it's not a big deal. And if it would end up as an exploit I'm fine with it, too
I checked it because the laser was shootable up there and I would have redirected the laser from up there if I could have been able to get the reflector cube there.
Playerclips are the worst "testing elements" for a ninja
I couldn't exclude the idea that this area was part of the map. However, it was easy to figure out, so it's not a big deal. And if it would end up as an exploit I'm fine with it, too I checked it because the laser was shootable up there and I would have redirected the laser from up there if I could have been able to get the reflector cube there.
Playerclips are the worst "testing elements" for a ninja
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200

Quote from ChickenMobile on April 11, 2012, 3:48 amSaw this map and was like:
ChickenMobile wrote:Giant mammograms! Must play!...
But in all seriousness this was a great map. The puzzles made me think but not too hard = just right.5/5 well deserved.
Saw this map and was like:
...
But in all seriousness this was a great map. The puzzles made me think but not too hard = just right.
5/5 well deserved.
Quote from grayarea on April 11, 2012, 5:56 amHeh, yeah I was a bit slow to get the laser concept. I accidentally solved the first room without getting it.
I didn't really pick up on the laser flash, maybe if you can't get the colour flash thing to work you might just make it flicker a bit more obviously?
Great map though. Looking forward to more.
Heh, yeah I was a bit slow to get the laser concept. I accidentally solved the first room without getting it. I didn't really pick up on the laser flash, maybe if you can't get the colour flash thing to work you might just make it flicker a bit more obviously?
Great map though. Looking forward to more.
Quote from redunzl on April 11, 2012, 7:16 amBeautiful map. Cool new device. Puzzles were easy once I figured out what the device did, although I must admit I was rather dense about the second room. Like others, I wasted a lot of time bashing around trying to access the area above the ceilings, maybe because I've seen so many maps in the "destroyed/overgrown" theme that incorporate "portal sniping" as part of the puzzle. It was a real facepalm moment when I figured out what I needed to do. 3rd room was no problem at all.
Solid 5/5 from me.
Beautiful map. Cool new device. Puzzles were easy once I figured out what the device did, although I must admit I was rather dense about the second room. Like others, I wasted a lot of time bashing around trying to access the area above the ceilings, maybe because I've seen so many maps in the "destroyed/overgrown" theme that incorporate "portal sniping" as part of the puzzle. It was a real facepalm moment when I figured out what I needed to do. 3rd room was no problem at all.
Solid 5/5 from me.
--Marvin, the Paranoid Android