[SP] Sendificate
Quote from GLaDOS CUBE on April 9, 2012, 2:30 pmI did get some lag but that's just my PC i think, and its kinda hard to find out that the cube teleports were the laser is, you need to make that more obvious. I'm loving this concept though cant wait for more...
I did get some lag but that's just my PC i think, and its kinda hard to find out that the cube teleports were the laser is, you need to make that more obvious. I'm loving this concept though cant wait for more...
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Quote from Lpfreaky90 on April 9, 2012, 3:14 pmGLaDOS CUBE wrote:I did get some lag but that's just my PC i think, and its kinda hard to find out that the cube teleports were the laser is, you need to make that more obvious. I'm loving this concept though cant wait for more...I have to disagree here.
[spoiler]Chamber 1:
Portal up to the upper part of the level.
See two inaccessible buttons.
Press the button; see the indicator lights go to the device.
Realise you have to put something on it.
Put the cube on the device; see the cube teleport.
Possibility: You see it appear at the end of the laser.See that you can now fire a portal on the white wall.
Possibility: It's obvious you have to use this in the second part.
Realize there is another inaccessible button and you have a spare cube.
Shoot the portal so the laser is going to the inaccessible room.
See the cube appear at the end of the laser.[/spoiler]
That should be enough to teach the technique don't you think?
Everything that happens happens in the line of sight. I think it's a very very good tutorial map.
The only way it could be better is by some custom voice lines; but I didn't need them.

I have to disagree here.
Portal up to the upper part of the level.
See two inaccessible buttons.
Press the button; see the indicator lights go to the device.
Realise you have to put something on it.
Put the cube on the device; see the cube teleport.
Possibility: You see it appear at the end of the laser.
See that you can now fire a portal on the white wall.
Possibility: It's obvious you have to use this in the second part.
Realize there is another inaccessible button and you have a spare cube.
Shoot the portal so the laser is going to the inaccessible room.
See the cube appear at the end of the laser.
That should be enough to teach the technique don't you think?
Everything that happens happens in the line of sight. I think it's a very very good tutorial map.
The only way it could be better is by some custom voice lines; but I didn't need them.
Quote from silic on April 9, 2012, 4:29 pmDo not open the below unless you want to read a possible spoiler into how to use this new testing element.
IPFREAKY & HMW read
[spoiler]when i first went into that room. i actually did what you said Ip... however it confused me, because i did not know what was causing the teleport destination. i went to steal back the first cube from the other room thinking that as its locked to that first room, it would then teleport to the next one, not thinking on the laser.i understand where you are coming from, but i dunno.. maybe having a more obvious that the laser is connected to the teleporter machine (maybe using the indicators?) also, maybe a redirection cube changing the lasers direction up on a shelf which you cannot get too. So you have one into the first little cube button place. Cube button place opens, to allow laser to get redirected, and end up in the other room. Showing that the laser controls the cube destination, while also showing that the lasers direction can be changed via a redirection cube (or portals)...
Its not much of a change, but little simplification onto a new testing element is what you need. You can get away with less obvious ways of solving puzzles which use a new technique if its using the same puzzle elements as the origonal game. see what i mean?[/spoiler]
Do not open the below unless you want to read a possible spoiler into how to use this new testing element.
IPFREAKY & HMW read
i understand where you are coming from, but i dunno.. maybe having a more obvious that the laser is connected to the teleporter machine (maybe using the indicators?) also, maybe a redirection cube changing the lasers direction up on a shelf which you cannot get too. So you have one into the first little cube button place. Cube button place opens, to allow laser to get redirected, and end up in the other room. Showing that the laser controls the cube destination, while also showing that the lasers direction can be changed via a redirection cube (or portals)...
Its not much of a change, but little simplification onto a new testing element is what you need. You can get away with less obvious ways of solving puzzles which use a new technique if its using the same puzzle elements as the origonal game. see what i mean?
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Quote from RogerL on April 9, 2012, 5:21 pmThis was a nice, enjoyable map. My only complaint is that when I see a laser on a portalable surface, the first thing I do is look for a catcher. So I spent a lot of time looking for that in all the nooks and crannies. And in this map, there are a lot of nooks and crannies.
This was a nice, enjoyable map. My only complaint is that when I see a laser on a portalable surface, the first thing I do is look for a catcher. So I spent a lot of time looking for that in all the nooks and crannies. And in this map, there are a lot of nooks and crannies.
Quote from HMW on April 9, 2012, 5:33 pmsilic wrote:IPFREAKY & HMW read
[spoiler]when i first went into that room. i actually did what you said Ip... however it confused me, because i did not know what was causing the teleport destination. i went to steal back the first cube from the other room thinking that as its locked to that first room, it would then teleport to the next one, not thinking on the laser.i understand where you are coming from, but i dunno.. maybe having a more obvious that the laser is connected to the teleporter machine (maybe using the indicators?) also, maybe a redirection cube changing the lasers direction up on a shelf which you cannot get too. So you have one into the first little cube button place. Cube button place opens, to allow laser to get redirected, and end up in the other room. Showing that the laser controls the cube destination, while also showing that the lasers direction can be changed via a redirection cube (or portals)...
Its not much of a change, but little simplification onto a new testing element is what you need. You can get away with less obvious ways of solving puzzles which use a new technique if its using the same puzzle elements as the origonal game. see what i mean?[/spoiler]
I fully understand your problem. It's hopefully going to be better with the next version of the mechanism. I'm searching for a way to make the laser beam flash in a different colour when the machine activates, so it's more obvious that it's part of the mechanism. (This was planned from the start, but it's not easy to make and I was already sitting on this thing for a while
)
Edit: overlooked this one:
protoborg wrote:the falling through the floor bug is still there. Fortunately, the "real" floor is only a few units below the room's floor.Can you tell me where that is happening? I fixed it in the right corner below the first button. (Meaning, I can't make it happen there anymore.)
i understand where you are coming from, but i dunno.. maybe having a more obvious that the laser is connected to the teleporter machine (maybe using the indicators?) also, maybe a redirection cube changing the lasers direction up on a shelf which you cannot get too. So you have one into the first little cube button place. Cube button place opens, to allow laser to get redirected, and end up in the other room. Showing that the laser controls the cube destination, while also showing that the lasers direction can be changed via a redirection cube (or portals)...
Its not much of a change, but little simplification onto a new testing element is what you need. You can get away with less obvious ways of solving puzzles which use a new technique if its using the same puzzle elements as the origonal game. see what i mean?
I fully understand your problem. It's hopefully going to be better with the next version of the mechanism. I'm searching for a way to make the laser beam flash in a different colour when the machine activates, so it's more obvious that it's part of the mechanism. (This was planned from the start, but it's not easy to make and I was already sitting on this thing for a while )
Edit: overlooked this one:
Can you tell me where that is happening? I fixed it in the right corner below the first button. (Meaning, I can't make it happen there anymore.)
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
Quote from Lpfreaky90 on April 9, 2012, 5:48 pmHMW wrote:I fully understand your problem. It's hopefully going to be better with the next version of the mechanism. I'm searching for a way to make the laser beam flash in a different colour when the machine activates, so it's more obvious that it's part of the mechanism. (This was planned from the start, but it's not easy to make and I was already sitting on this thing for a while)
It's actually horribly hard:( If you somehow manage to get it working PLEASE let me know how you did it.
Please?

It's actually horribly hard:( If you somehow manage to get it working PLEASE let me know how you did it.
Please?
Quote from rock_n_rage on April 9, 2012, 7:04 pmGreat map and very cool new concept. Loved the way the map trained me to use Sendificator. Also loved the setting. I found myself hunting around for hidden gems in the scenery.
Great map and very cool new concept. Loved the way the map trained me to use Sendificator. Also loved the setting. I found myself hunting around for hidden gems in the scenery.
Quote from Random on April 9, 2012, 7:56 pmAs everyone else said, beautiful atmosphere.
It took me a bit too long to figure out what the point of the laser was, until I saw it blinking. Your comment on making it flash a different color sounds like a great idea. I also might have suggested changing the model of the laser emitter, but I'm afraid that might obfuscate its functions as a normal laser.
The rest was easy enough so it was a good introduction, and I liked the "not done yet" factor of the second chamber. I can think of a lot of interesting puzzles for this.
As everyone else said, beautiful atmosphere.
It took me a bit too long to figure out what the point of the laser was, until I saw it blinking. Your comment on making it flash a different color sounds like a great idea. I also might have suggested changing the model of the laser emitter, but I'm afraid that might obfuscate its functions as a normal laser.
The rest was easy enough so it was a good introduction, and I liked the "not done yet" factor of the second chamber. I can think of a lot of interesting puzzles for this.
Quote from Tailgunner on April 9, 2012, 8:12 pmBrillant.
Q: If the activate button for the teleporter would be close enough to press it while standing on the platform, would the player get teleported?
Brillant.
Q: If the activate button for the teleporter would be close enough to press it while standing on the platform, would the player get teleported?
Video
Quote from sicklebrick on April 9, 2012, 9:08 pmTailgunner wrote:Brillant.Q: If the activate button for the teleporter would be close enough to press it while standing on the platform, would the player get teleported?
heh, stand on a cube, point at a button and do
ent_fire !picker press
short answer, no... it would be pretty cool, but player teleportation opens its self to all sorts of stuck-in-geometry issues. Less of a problem with the cube given that each side is the same length while player is essentially a giant capsule.On a side note, forgot to post my blindrun the other day...
L4Psy4ge_7w
Nothing to be terribly proud of, but it's blind nonethlessEdit:
Ninja solution!
qu87Ma33Zg8
Q: If the activate button for the teleporter would be close enough to press it while standing on the platform, would the player get teleported?
heh, stand on a cube, point at a button and do
ent_fire !picker press
short answer, no... it would be pretty cool, but player teleportation opens its self to all sorts of stuck-in-geometry issues. Less of a problem with the cube given that each side is the same length while player is essentially a giant capsule.
On a side note, forgot to post my blindrun the other day...
L4Psy4ge_7w
Nothing to be terribly proud of, but it's blind nonethless
Edit:
Ninja solution!
qu87Ma33Zg8