[SP] Sendificate
Quote from BEARD! on April 8, 2012, 1:33 pmGreat map, even better concept. I'd say the puzzles are of medium difficulty - the toughness is dealing with a completely new element. With that said, the map trains you to think with this new contraption.
I was a little disappointed when I couldn't do this to [spoiler]teleport both cubes at once[/spoiler], but then again I suppose that would be breaking the map.
Thoughts on how the map was made
[spoiler]The level of detailing was superb. I noticed a few things in the corridor between the first and second puzzles. The vacuum tube you can see there just 'stops' - maybe stick another tube model on top. Also, the lighting on the floor there seemed a little blocky - change the lightmap scale there perhaps? Finally, the small pool of water at the start was a little buggy for me - the reflections 'jittered' as I moved about. Nonetheless, it was a nice touch.[/spoiler]As other replies have mentioned, the breaking glass and fade-to-white effect did seem out of place but it did its job. Maybe you could use the charge-up sound from chamber 2 in the original Portal? A particle effect might be nice to have as well. On another note, I quite liked how chamber 2 was inclined at an angle, although I can appreciate that it wouldn't be everyone's cup of tea.
I'm looking forward to seeing more sendification! (maybe even in coop?)
Great map, even better concept. I'd say the puzzles are of medium difficulty - the toughness is dealing with a completely new element. With that said, the map trains you to think with this new contraption.
I was a little disappointed when I couldn't do this to
Thoughts on how the map was made
As other replies have mentioned, the breaking glass and fade-to-white effect did seem out of place but it did its job. Maybe you could use the charge-up sound from chamber 2 in the original Portal? A particle effect might be nice to have as well. On another note, I quite liked how chamber 2 was inclined at an angle, although I can appreciate that it wouldn't be everyone's cup of tea.
I'm looking forward to seeing more sendification! (maybe even in coop?)
Co-operative: Lightspeed Upstairs Downstairs
Quote from soad667 on April 8, 2012, 2:42 pmCakes! When i saw a P2 map from you i almost fainted
, considering how awesome was your stuff in the original Portal. Great idea, kinda easy puzzles once you understand the concept, but still loved the unique idea behind them and the overall detail.
Lol, i did the same with BEARD, [spoiler]tried to stack and teleport both cubes at once[/spoiler]. I was really excited with the idea that it might work. For science. But it didn't, i have to live with that.
Cakes! When i saw a P2 map from you i almost fainted , considering how awesome was your stuff in the original Portal. Great idea, kinda easy puzzles once you understand the concept, but still loved the unique idea behind them and the overall detail.
Lol, i did the same with BEARD,
Quote from quatrus on April 8, 2012, 3:32 pmEnjoyed your Portal 1 maps and this one for Portal 2 is outstanding as well. The cube sender has great potential - hope to see it used on other maps...
Thanks for creating, again....
Enjoyed your Portal 1 maps and this one for Portal 2 is outstanding as well. The cube sender has great potential - hope to see it used on other maps...
Thanks for creating, again....
Quote from Scout Pilgrim on April 8, 2012, 4:07 pmWow. I have to say, this was a new, creative test element that was fun to work with. It's a simple, easy to understand concept that can be used to create complex puzzles. I also love the nod to Homestuck through the name.
The first room was easy, and the last one took me maybe about 5 minutes before I solved it. The second one stumped for quite a while until i finally figured it out. I like how all the puzzles show the players how to work with the Sendificator and its capabilities. I also love how the look of the rooms are, especially the tilt on room 2. It really adds to the feeling that things are broken.
I'm going to rate this a 5/5 because it's a simply great quality in look and enjoyment factor, and the fact it introduces a fun new testing element that's simple to learn, but can be a bit tricky to master at first.
EDIT: I also have to agree with others about the glass breaking particle effect sound for the Sendificator. It sounds a bit odd with what the device does and all, but there's nothing too wrong with the way it fades out and in to white to me.
Wow. I have to say, this was a new, creative test element that was fun to work with. It's a simple, easy to understand concept that can be used to create complex puzzles. I also love the nod to Homestuck through the name.
The first room was easy, and the last one took me maybe about 5 minutes before I solved it. The second one stumped for quite a while until i finally figured it out. I like how all the puzzles show the players how to work with the Sendificator and its capabilities. I also love how the look of the rooms are, especially the tilt on room 2. It really adds to the feeling that things are broken.
I'm going to rate this a 5/5 because it's a simply great quality in look and enjoyment factor, and the fact it introduces a fun new testing element that's simple to learn, but can be a bit tricky to master at first.
EDIT: I also have to agree with others about the glass breaking particle effect sound for the Sendificator. It sounds a bit odd with what the device does and all, but there's nothing too wrong with the way it fades out and in to white to me.
Quote from andyb on April 8, 2012, 5:58 pmExcellent map cant wait to see more of this 5/5
[spoiler]ZLboptuknGQ[/spoiler]
Excellent map cant wait to see more of this 5/5
Quote from zivi7 on April 8, 2012, 5:59 pmHMW wrote:Yes, the visual and sound effects leave a lot to be desired at the moment.Out of boredom I recently started replaying Half-Life 2. Do you remember the energy gun that's built to the buggy you use to cross the antlion-infested beaches? Maybe the charge-fire sound of that gun could be fitting for the sending device?
I had the same facepalm-moment like the others in chamber 2, very nice. Chamber three was pretty easy compared to that.
The looks in this pack are just amazing, very good job. I liked the slanted room but I can understand that others get sick from it.
If you want to look really hard for flaws: In chamber 2, on the area with the sendificator, when you go to the wall the laser is hitting, you can see a small white area in the debris. But that's only when you search for it, so I wouldn't pay much attention.
5/5 for me.
Out of boredom I recently started replaying Half-Life 2. Do you remember the energy gun that's built to the buggy you use to cross the antlion-infested beaches? Maybe the charge-fire sound of that gun could be fitting for the sending device?
I had the same facepalm-moment like the others in chamber 2, very nice. Chamber three was pretty easy compared to that.
The looks in this pack are just amazing, very good job. I liked the slanted room but I can understand that others get sick from it.
If you want to look really hard for flaws: In chamber 2, on the area with the sendificator, when you go to the wall the laser is hitting, you can see a small white area in the debris. But that's only when you search for it, so I wouldn't pay much attention.
5/5 for me.
Quote from WilliamSebren on April 8, 2012, 6:27 pmWow! This is one of the best maps I have played in the last few months. Once I got the idea of what was happening it was a blast. Definitely a 5.
Wow! This is one of the best maps I have played in the last few months. Once I got the idea of what was happening it was a blast. Definitely a 5.
Quote from sicklebrick on April 8, 2012, 6:56 pmThis was ten parts awesome to every one part fantastic ^^
Sort of reminded me of the first time I played portal and had to get used to thinking with portals and stuff. It was nice and gently introduced too. Maybe a little confusing at first with the glass sound effect and the laser being pointed through glass... but none too bad.
I had a couple of blonde moments (which I'll put down to a 3 course easter lunch) and an extended one in the third room, but it was nicely balanced
Love the mechanic, love the puzzles, and I had a mini portlegasm at the visuals.
Cheers for this =)Edit:
On a technical note, I love how elegant the .nut for this is =)
This was ten parts awesome to every one part fantastic ^^
Sort of reminded me of the first time I played portal and had to get used to thinking with portals and stuff. It was nice and gently introduced too. Maybe a little confusing at first with the glass sound effect and the laser being pointed through glass... but none too bad.
I had a couple of blonde moments (which I'll put down to a 3 course easter lunch) and an extended one in the third room, but it was nicely balanced
Love the mechanic, love the puzzles, and I had a mini portlegasm at the visuals.
Cheers for this =)
Edit:
On a technical note, I love how elegant the .nut for this is =)
Quote from Lpfreaky90 on April 8, 2012, 7:55 pmhmw; I loved all your stuff so far; can't wait to solve this level!
hmw; I loved all your stuff so far; can't wait to solve this level!
Quote from HCN on April 8, 2012, 8:05 pmSorry but i don't get the 2 chamber...
[spoiler]I can open the first door with 1 cube and then I don't know how to open the butten to the second door. maybe I'm to stupid or maybe its because of the 5 beer i had... please help me...[/spoiler]
Sorry but i don't get the 2 chamber...