[SP] Sendificate
Quote from HMW on April 8, 2012, 10:41 amA new invention, straight from the Science department of Aperture Science!
This is the start of a series revolving around a new testing element called the "sendificator". The difficulty is medium/hard; no ninja-skills required.
Thanks to Mevious and Josepezdj for beta testing, and to Sicklebrick for helping with ideas for detecting active portals in scripts.
And of course to everyone on TWP who posted nice reviews and constructive feedback!Licensed under Creative Commons Attribution 3.0 Unported
You can download the source files for this map from my website.
Update v7:
* Improved model for the sendificator (design is the same; just added some detail and improved texture space usage)
* Solved bug where playing this map after the next Sendificate map, caused some models to appear white.Update v6:
* More small fixes.Update v5:
* Replaced Bendy for Chell. (I like Bendy, but he looks awkwardly out of place in this overgrown environment.)
* Fixed a bug where a teleport trace that ends right after going through a portal, can cause the cube to disappear, or appear in the wrong place;
* some small fixes.Update v4:
* Added a small hint to the end of the second room;
* introduced special sendificator antlines for connecting the machine to a beam;
* still more updates to the laser effect!* For map designers: added co-op support! (Thanks to Groxkiller585 for helping me with this!)
Update v3:
* proper sound effects;
* lasers flash on machine activation, to make it more clear that they are part of the mechanism;
* lots of other special effects;
* hopefully fixed the bug where the movable ramp could be made to stay up without a cube on the button;
* more small cosmetic fixes.Update v2:
* removed dependency on sp_transition_list.nut (having a non-standard version of this file caused players to spawn without a portal gun);
* fixed cube dropping through floor in room 0;
* various small cosmetic fixes.
A new invention, straight from the Science department of Aperture Science!
This is the start of a series revolving around a new testing element called the "sendificator". The difficulty is medium/hard; no ninja-skills required.
Thanks to Mevious and Josepezdj for beta testing, and to Sicklebrick for helping with ideas for detecting active portals in scripts.
And of course to everyone on TWP who posted nice reviews and constructive feedback!
Licensed under Creative Commons Attribution 3.0 Unported
You can download the source files for this map from my website.
Update v7:
* Improved model for the sendificator (design is the same; just added some detail and improved texture space usage)
* Solved bug where playing this map after the next Sendificate map, caused some models to appear white.
Update v6:
* More small fixes.
Update v5:
* Replaced Bendy for Chell. (I like Bendy, but he looks awkwardly out of place in this overgrown environment.)
* Fixed a bug where a teleport trace that ends right after going through a portal, can cause the cube to disappear, or appear in the wrong place;
* some small fixes.
Update v4:
* Added a small hint to the end of the second room;
* introduced special sendificator antlines for connecting the machine to a beam;
* still more updates to the laser effect!
* For map designers: added co-op support! (Thanks to Groxkiller585 for helping me with this!)
Update v3:
* proper sound effects;
* lasers flash on machine activation, to make it more clear that they are part of the mechanism;
* lots of other special effects;
* hopefully fixed the bug where the movable ramp could be made to stay up without a cube on the button;
* more small cosmetic fixes.
Update v2:
* removed dependency on sp_transition_list.nut (having a non-standard version of this file caused players to spawn without a portal gun);
* fixed cube dropping through floor in room 0;
* various small cosmetic fixes.
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
Quote from RubyCarbuncIe on April 8, 2012, 11:28 amYet again, another creative new test element is created. It could just be that I love to test with new things but I found this map very entertaining. I loved the creativity of the chambers. At first glance the test chambers look intimidating which makes me over think the map to much. XD
I love the way the element is used and I love the overall look and feel that this map gives the player. A very unique, and fun map. I cannot wait to see more from you!
Yet again, another creative new test element is created. It could just be that I love to test with new things but I found this map very entertaining. I loved the creativity of the chambers. At first glance the test chambers look intimidating which makes me over think the map to much. XD
I love the way the element is used and I love the overall look and feel that this map gives the player. A very unique, and fun map. I cannot wait to see more from you!
Youtube Channel My Workshop
My Maps/Projects:
[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]
Quote from benvent on April 8, 2012, 11:32 amWow. Nice destroyed theme puzzle. Have not seen alot of this style lately. Very well done. I liked the new "sendificator" The only thing I didn't like was the breaking glass sound it makes. I lost one of the cubes in the first room. Non solid floor but only when a portal is placed on the wall near it. Here is a short dem file to show you.
lostcube.zip
Wow. Nice destroyed theme puzzle. Have not seen alot of this style lately. Very well done. I liked the new "sendificator" The only thing I didn't like was the breaking glass sound it makes. I lost one of the cubes in the first room. Non solid floor but only when a portal is placed on the wall near it. Here is a short dem file to show you.
Quote from silic on April 8, 2012, 11:53 ami hate you... lol
i enjoyed these maps ALOT... only niche i have with it is just with that middle level being tilted it completely made me feel ill, but thats just a small niche at what a beautiful map / concept you have created!
i hate you... lol
i enjoyed these maps ALOT... only niche i have with it is just with that middle level being tilted it completely made me feel ill, but thats just a small niche at what a beautiful map / concept you have created!
Withdrawal Symptoms - V2.0.3 (community round-up // 1500 downloads)
Your choice - V2.0 (community round-up // 1000 downloads)
Too Many Variables - V1.0
Work in progress
Project Upgrade
Quote from Falconerd on April 8, 2012, 12:34 pmThis is really nice. Has a good look and feel - the uneasiness of Portal 2 is amplified by the slanted room.
This is really nice. Has a good look and feel - the uneasiness of Portal 2 is amplified by the slanted room.
Quote from HMW on April 8, 2012, 12:40 pmThanks for all the compliments guys!
Overgrown is one of my favourite styles (along with Cave Johnson era), so expect more of that. There will be no more entire rooms tilted though, that was a one-off
benvent wrote:I liked the new "sendificator" The only thing I didn't like was the breaking glass sound it makes.Yes, the visual and sound effects leave a lot to be desired at the moment. That's going to change. (The breaking glass sound comes from tiny breakable objects that I used as sensors to determine the direction of the laser.)
By the way, I couldn't get your demo file to play, but I think I know what the problem might be. It shouldn't be hard to reproduce now that I know that it exists.
Thanks for all the compliments guys!
Overgrown is one of my favourite styles (along with Cave Johnson era), so expect more of that. There will be no more entire rooms tilted though, that was a one-off
Yes, the visual and sound effects leave a lot to be desired at the moment. That's going to change. (The breaking glass sound comes from tiny breakable objects that I used as sensors to determine the direction of the laser.)
By the way, I couldn't get your demo file to play, but I think I know what the problem might be. It shouldn't be hard to reproduce now that I know that it exists.
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic
Quote from Falconerd on April 8, 2012, 12:49 pmSo, I just spent half an hour in the slanted room. When I figured it out: facepalm. Love it.
So, I just spent half an hour in the slanted room. When I figured it out: facepalm. Love it.
Quote from Senf on April 8, 2012, 1:01 pmRather simple puzzles actually. But only if you know the solution.
I facepalmed in room 2 and the 3 at the end and was really worried about my state of mind.
Awesome new element, great puzzles and really good looking rooms.
Amazing job!
More of these maps and this new element, please.
6/5!
Rather simple puzzles actually. But only if you know the solution.
I facepalmed in room 2 and the 3 at the end and was really worried about my state of mind.
Awesome new element, great puzzles and really good looking rooms.
Amazing job!
More of these maps and this new element, please.
6/5!