[SP] Robot Extraction
Quote from Shakky on May 17, 2013, 2:45 pmI'm really sorry.
Pt1:
[spoiler]Pt7LL7NxD5s[/spoiler]Pt2:
[spoiler]hcF-YnONjTc[/spoiler]
I'm really sorry.
Pt1:
Pt2:
My maps: Bits , Color Me Rainbow and Spank Me Skyward
Quote from Haggis on May 17, 2013, 4:33 pmLol, cant believe you did that throw again in part 1. Will have to ask on the forum how you stop the cube from going through the grate in part 2.
Lol, cant believe you did that throw again in part 1. Will have to ask on the forum how you stop the cube from going through the grate in part 2.
Quote from Shakky on May 17, 2013, 4:53 pmThat throw was pretty annoying.
That grate thing is a hard problem to fix. Physics engine just forces stuff through the portals. I would recommend experimenting with thicker grates maybe. Or you might want to just put the grates bit further from the surface and put func_clip_vphysics in the area between them so one can't use that to smuggle cubes.
That throw was pretty annoying.
That grate thing is a hard problem to fix. Physics engine just forces stuff through the portals. I would recommend experimenting with thicker grates maybe. Or you might want to just put the grates bit further from the surface and put func_clip_vphysics in the area between them so one can't use that to smuggle cubes.
My maps: Bits , Color Me Rainbow and Spank Me Skyward
Quote from sicklebrick on May 18, 2013, 3:04 amLol shakky.. couldn't let it go >.<
The best way I've found to block the cubes going the wrong way is just to put some thin regular brushes (not drawn or invisible, etc) in this sorta shape #. If the middle is just slightly smaller than a cube, then light bridges and funnels will have no problem, but it'll keep the wild shakkys out of your garden for the night
Lol shakky.. couldn't let it go >.<
The best way I've found to block the cubes going the wrong way is just to put some thin regular brushes (not drawn or invisible, etc) in this sorta shape #. If the middle is just slightly smaller than a cube, then light bridges and funnels will have no problem, but it'll keep the wild shakkys out of your garden for the night
Quote from Haggis on May 19, 2013, 4:46 pmThats a brill idea Sicklebrick, thanks for that. Ding Dong, round 5
B5 is uploaded . In part 2, in the room before the sphere dropper, i have kind of redesigned the puzzle, probably opened a whole new world of pain. I have fixed the problem you encountered Shakky in part 1, the one where you were giving it nooooooooooooooo with your violent shaking, lol.
Thats a brill idea Sicklebrick, thanks for that. Ding Dong, round 5 B5 is uploaded . In part 2, in the room before the sphere dropper, i have kind of redesigned the puzzle, probably opened a whole new world of pain. I have fixed the problem you encountered Shakky in part 1, the one where you were giving it nooooooooooooooo with your violent shaking, lol.
Quote from Shakky on May 23, 2013, 10:16 amHere we go again!
Pt1:
[spoiler]3P0grdj_ToE[/spoiler]Pt2:
[spoiler]EG9lcP_6dcg[/spoiler]One more thing I forgot to include in the videos. After you put the two cubes in part 2 to start the orange gel and open the final door. If you accidentally destroy one of them after that there is no way of getting them back without the funnels.
Here we go again!
Pt1:
Pt2:
One more thing I forgot to include in the videos. After you put the two cubes in part 2 to start the orange gel and open the final door. If you accidentally destroy one of them after that there is no way of getting them back without the funnels.
My maps: Bits , Color Me Rainbow and Spank Me Skyward

Quote from Haggis on May 23, 2013, 4:44 pmjosepezdj wrote:Haggis, those damn ninjas!!Lol, Jose, i know. Wow Shakky, part 2 has been banned by EMI for copyright infringement
I knew i should have left those deathfields in the ceiling in part 1, might just need to move the button back a bit. Nice find about the trigger in part 1, will make it cover the whole of that platform. I find it hard to believe after our conversation through Steam that you are having trouble with beta testers, after seeing what you have done to my map, lol.

Lol, Jose, i know. Wow Shakky, part 2 has been banned by EMI for copyright infringement I knew i should have left those deathfields in the ceiling in part 1, might just need to move the button back a bit. Nice find about the trigger in part 1, will make it cover the whole of that platform. I find it hard to believe after our conversation through Steam that you are having trouble with beta testers, after seeing what you have done to my map, lol.
Quote from Shakky on May 23, 2013, 4:48 pmOh shoot. I always try to pick songs that have loose copyright but it seems I have failed. My bad. Fixed soon.
Edit. It should be fixed now.
Oh shoot. I always try to pick songs that have loose copyright but it seems I have failed. My bad. Fixed soon.
Edit. It should be fixed now.
My maps: Bits , Color Me Rainbow and Spank Me Skyward
Quote from lord_blex on May 23, 2013, 6:18 pmNice map, it looks really great
I almost killed myself in the first area. I mean literally.. I almost gave up, then I did it. In an overcomplicated way. But then it was fun
Some things I noticed
[spoiler]- the grate texture to the right in the beginning kind of turns invisible if you are looking at it from further away
- the faithplate flings you into the wall and if you don't press forward, you fall. it might be intended, but I would fix it
- why doesn't the first cube respawn by itself? it's so awkward when I forgot to press the button and I had to go back and do it.. multiple times
- the water pool in the same area seemed a bit unnecessary, it was more of an annoyance because I had to go around it every time
- also, you should increase its damage value, because when I fell in it, I could easily climb out. Or if that's okay, you can leave it, I like not dying
- the switch for the funnel was so bright, that I didn't even notice it for a long time. I just thought it was some image or something, I don't even know..
- you are using the old fizzler models, but the field itself has the new texture. Nothing special, just something I noticed. Also, the fizzler models look to be floating.
- in the main room, if you respawn, the platforms come up for some time, then go back. I'm guessing it's because after a reload the lasers start turned off for a second. I tried to exploit it, but couldn't. Still, it's a bit weird.[/spoiler]
Nice map, it looks really great
I almost killed myself in the first area. I mean literally.. I almost gave up, then I did it. In an overcomplicated way. But then it was fun
Some things I noticed
- the faithplate flings you into the wall and if you don't press forward, you fall. it might be intended, but I would fix it
- why doesn't the first cube respawn by itself? it's so awkward when I forgot to press the button and I had to go back and do it.. multiple times

- the water pool in the same area seemed a bit unnecessary, it was more of an annoyance because I had to go around it every time
- also, you should increase its damage value, because when I fell in it, I could easily climb out. Or if that's okay, you can leave it, I like not dying

- the switch for the funnel was so bright, that I didn't even notice it for a long time. I just thought it was some image or something, I don't even know..
- you are using the old fizzler models, but the field itself has the new texture. Nothing special, just something I noticed. Also, the fizzler models look to be floating.
- in the main room, if you respawn, the platforms come up for some time, then go back. I'm guessing it's because after a reload the lasers start turned off for a second. I tried to exploit it, but couldn't. Still, it's a bit weird.