[SP] Robot Extraction
Quote from quatrus on May 11, 2013, 10:49 amOutstanding map Haggis, part II is also excellent (except that I got white panels in a couple places instead of grid over portal surface - no problem though they worked fine).
Thanks for creating and diligence in optimizing....
Outstanding map Haggis, part II is also excellent (except that I got white panels in a couple places instead of grid over portal surface - no problem though they worked fine).
Thanks for creating and diligence in optimizing....
Quote from Haggis on May 11, 2013, 2:16 pmquatrus wrote:Outstanding map Haggis, part II is also excellent (except that I got white panels in a couple places instead of grid over portal surface - no problem though they worked fine).
Thanks for creating and diligence in optimizing....Thanks Quatras, really appreciate your comments. RogerL picked up on the same problem with the grates, but as I wrote on his post I don't understand what's happening there, as the video that Shakky took of the map, the grates are fine.
Thanks for creating and diligence in optimizing....
Thanks Quatras, really appreciate your comments. RogerL picked up on the same problem with the grates, but as I wrote on his post I don't understand what's happening there, as the video that Shakky took of the map, the grates are fine.
Quote from RogerL on May 11, 2013, 3:09 pmMaybe Shakky had installed a Steam game that quatrus and I haven't, and the game came with that texture? The grating doesn't look like the standard Portal 2 grating. Just speculation on my part.
Maybe Shakky had installed a Steam game that quatrus and I haven't, and the game came with that texture? The grating doesn't look like the standard Portal 2 grating. Just speculation on my part.
Quote from Haggis on May 11, 2013, 4:36 pmIf we had a texture that you don't have, that texture would appear as black and purple squares. I also used that grate texture in room 2, where the cage with the prop button is, to switch on the repelling field and the repelling field plate, really strange.
If we had a texture that you don't have, that texture would appear as black and purple squares. I also used that grate texture in room 2, where the cage with the prop button is, to switch on the repelling field and the repelling field plate, really strange.
Quote from RogerL on May 11, 2013, 5:13 pmHaggis wrote:I also used that grate texture in room 2, where the cage with the prop button is, to switch on the repelling field and the repelling field plate, really strange.Yeah, that was all white for me as well. Also, the rails that the tube uses to move out over the button in room one of Part II.
Yeah, that was all white for me as well. Also, the rails that the tube uses to move out over the button in room one of Part II.
Quote from Shakky on May 11, 2013, 6:42 pmShakky 3 - Haggis 0 ^^
Pt1:
[spoiler]h4HjNLwj59M[/spoiler]Pt2:
[spoiler]EcmKxEGapBs[/spoiler]Some of the moves in the second one are getting a bit ridicilous.
Shakky 3 - Haggis 0 ^^
Pt1:
Pt2:
Some of the moves in the second one are getting a bit ridicilous.
My maps: Bits , Color Me Rainbow and Spank Me Skyward
Quote from sicklebrick on May 12, 2013, 11:21 pmLol, nice vid shakkles. Michael Jordan would be proud =)
Lol, nice vid shakkles. Michael Jordan would be proud =)
Quote from Haggis on May 15, 2013, 5:26 pmI have watched that throw over and over, how many times did it take you to do that, truly awesome. I really liked the way you by passed the speed gel, will keep that in mind for future maps. I have now updated both maps to B4.This is like a heavy championship boxing match that is going to go the full rounds
. All improvements are listed on first page.
I have watched that throw over and over, how many times did it take you to do that, truly awesome. I really liked the way you by passed the speed gel, will keep that in mind for future maps. I have now updated both maps to B4.This is like a heavy championship boxing match that is going to go the full rounds . All improvements are listed on first page.