[SP] Replay

Quote from Dreey on March 15, 2012, 7:16 pmbenvent wrote:Redownloaded . Catwalks visible. ThanksGood to know the bug is fixed! ^^
Have fun!EDIT: Video coming soon!
Good to know the bug is fixed! ^^
Have fun!
EDIT: Video coming soon!
Quote from soad667 on March 16, 2012, 6:17 pmWow, loved how everything played out. Nice to see some... GlaDOS drama put into maps. The last part kept me a bit busy, until [spoiler]i notice that button on the wall[/spoiler]. Also, cool easter egg, a smile came to my face when i noticed i could portal there.
Wow, loved how everything played out. Nice to see some... GlaDOS drama put into maps. The last part kept me a bit busy, until

Quote from Dreey on March 16, 2012, 8:57 pmsoad667 wrote:Wow, loved how everything played out. Nice to see some... GlaDOS drama put into maps. The last part kept me a bit busy, until [spoiler]i notice that button on the wall[/spoiler]. Also, cool easter egg, a smile came to my face when i noticed i could portal there.Thank you! Was the easter egg hard to find? I tought it was pretty easy to someone find out, since the [spoiler]pillar just fall and those panels too![/spoiler]
I tried to make the map fun to play, but not hard. A lot of people who play hard maps just rage quit. So you won't expect normal and hard maps. If someday I make a hard one, it will still be fun to play ^^SOLUTION AVAILABLE!
Thank you! Was the easter egg hard to find? I tought it was pretty easy to someone find out, since the
I tried to make the map fun to play, but not hard. A lot of people who play hard maps just rage quit. So you won't expect normal and hard maps. If someday I make a hard one, it will still be fun to play ^^
SOLUTION AVAILABLE!
Quote from BEARD! on March 18, 2012, 7:19 pmMy primary complaint is that the map felt laggy and that Portal 2 ran slowly for me as soon as the doors opened to the bts area. When the big chamber moved in the bts area, it grinded silently - a sound effect would have been good to have there.
When the laser relay puzzle was revealed, I was confused - I thought that I had to direct the laser through the nine relays and then into the catcher. Once I'd realised that the catcher wasn't needed, I could redirecte the laser without too much difficulty. Speaking of the relays, I liked the way you revealed them. In particular, the breaking func_physboxes were a nice touch. I wouldn't have minded them remaining solid in the level, but I suppose they could have potentially blocked the laser.
I noticed [spoiler]the button in the office[/spoiler] on the first run, and it didn't do anything. Consequently I completely forgot after solving the laser puzzle. In fact, I portal-led back into the chamber via the observation room, and was stuck there. [Noclip to the rescue!]
Despite the problems, I enjoyed the map. Thanks for making it.
EDIT: I forgt to add that I thought the music changed a bit abruptly - maybe it could fade in and out.
My primary complaint is that the map felt laggy and that Portal 2 ran slowly for me as soon as the doors opened to the bts area. When the big chamber moved in the bts area, it grinded silently - a sound effect would have been good to have there.
When the laser relay puzzle was revealed, I was confused - I thought that I had to direct the laser through the nine relays and then into the catcher. Once I'd realised that the catcher wasn't needed, I could redirecte the laser without too much difficulty. Speaking of the relays, I liked the way you revealed them. In particular, the breaking func_physboxes were a nice touch. I wouldn't have minded them remaining solid in the level, but I suppose they could have potentially blocked the laser.
I noticed
Despite the problems, I enjoyed the map. Thanks for making it.
EDIT: I forgt to add that I thought the music changed a bit abruptly - maybe it could fade in and out.
Co-operative: Lightspeed Upstairs Downstairs

Quote from Dreey on March 19, 2012, 2:16 pmBEARD! wrote:My primary complaint is that the map felt laggy and that Portal 2 ran slowly for me as soon as the doors opened to the bts area. When the big chamber moved in the bts area, it grinded silently - a sound effect would have been good to have there.When the laser relay puzzle was revealed, I was confused - I thought that I had to direct the laser through the nine relays and then into the catcher. Once I'd realised that the catcher wasn't needed, I could redirecte the laser without too much difficulty. Speaking of the relays, I liked the way you revealed them. In particular, the breaking func_physboxes were a nice touch. I wouldn't have minded them remaining solid in the level, but I suppose they could have potentially blocked the laser.
I noticed [spoiler]the button in the office[/spoiler] on the first run, and it didn't do anything. Consequently I completely forgot after solving the laser puzzle. In fact, I portal-led back into the chamber via the observation room, and was stuck there. [Noclip to the rescue!]
Despite the problems, I enjoyed the map. Thanks for making it.
EDIT: I forgt to add that I thought the music changed a bit abruptly - maybe it could fade in and out.
Hi! Thanks for playing my map. First of all, the bts area might ba a bit laggy, altough I did everything to optimize it to be the less laggy as possible. Do you have any idea of what might have caused that?
The chamber grinds with a chamber moving sound effect, might not be very loud because the music is louder. There's also a music effect. Didn't it played too?
Also, you can portal back to the bts area from the observation room walls! They are portalable.
About the music, some do fade in and out, and some other don't.Thanks for the feedback, I really hope you enjoyed the map!
When the laser relay puzzle was revealed, I was confused - I thought that I had to direct the laser through the nine relays and then into the catcher. Once I'd realised that the catcher wasn't needed, I could redirecte the laser without too much difficulty. Speaking of the relays, I liked the way you revealed them. In particular, the breaking func_physboxes were a nice touch. I wouldn't have minded them remaining solid in the level, but I suppose they could have potentially blocked the laser.
I noticed
Despite the problems, I enjoyed the map. Thanks for making it.
EDIT: I forgt to add that I thought the music changed a bit abruptly - maybe it could fade in and out.
Hi! Thanks for playing my map. First of all, the bts area might ba a bit laggy, altough I did everything to optimize it to be the less laggy as possible. Do you have any idea of what might have caused that?
The chamber grinds with a chamber moving sound effect, might not be very loud because the music is louder. There's also a music effect. Didn't it played too?
Also, you can portal back to the bts area from the observation room walls! They are portalable.
About the music, some do fade in and out, and some other don't.
Thanks for the feedback, I really hope you enjoyed the map!
Quote from Scout Pilgrim on March 20, 2012, 2:09 amGreat map! Although the puzzles weren't too difficult, I liked the concept and think you did something bigger with it, it would be astounding and chock full of fun.
Great map! Although the puzzles weren't too difficult, I liked the concept and think you did something bigger with it, it would be astounding and chock full of fun.
Quote from KennKong on March 20, 2012, 3:45 pmThe bts lag problems may be caused by the nodraw texture I found (sorry, no screenshot). As you leave the testchamber, go left to the end of the catwalk and look up. There is a nodraw texture in the sky. At least I think that's what it is. It does that filling up with white light thing that worldportals sometimes do.
Conceptually, visually and aurally, I liked this map a lot. The puzzles were a great disappointment relative to the rest. They drag the whole thing down to 3/5 for me.
The bts lag problems may be caused by the nodraw texture I found (sorry, no screenshot). As you leave the testchamber, go left to the end of the catwalk and look up. There is a nodraw texture in the sky. At least I think that's what it is. It does that filling up with white light thing that worldportals sometimes do.
Conceptually, visually and aurally, I liked this map a lot. The puzzles were a great disappointment relative to the rest. They drag the whole thing down to 3/5 for me.
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]

Quote from Dreey on March 20, 2012, 4:45 pmKennKong wrote:The bts lag problems may be caused by the nodraw texture I found (sorry, no screenshot). As you leave the testchamber, go left to the end of the catwalk and look up. There is a nodraw texture in the sky. At least I think that's what it is. It does that filling up with white light thing that worldportals sometimes do.Conceptually, visually and aurally, I liked this map a lot. The puzzles were a great disappointment relative to the rest. They drag the whole thing down to 3/5 for me.
Thank you for reporting that. Will be fixed soon.
Conceptually, visually and aurally, I liked this map a lot. The puzzles were a great disappointment relative to the rest. They drag the whole thing down to 3/5 for me.
Thank you for reporting that. Will be fixed soon.
Quote from soad667 on March 20, 2012, 4:54 pmDreey wrote:Thank you! Was the easter egg hard to find? I tought it was pretty easy to someone find out, since the [spoiler]pillar just fall and those panels too![/spoiler]Hehe it was ok, noticed it with no problem. I just didn't expect i could portal up there. Of course curiosity is your best friend on situations like this.
Hehe it was ok, noticed it with no problem. I just didn't expect i could portal up there. Of course curiosity is your best friend on situations like this.