[SP] Replay
Quote from Barldonkulous on May 7, 2012, 1:51 amHi there i did a bit of a lets play, the level beats me as soon as i get to the 4th replay not sure if im the only one.
Anyway, here's the let's play:
C2UWfRWpyPMhttp://www.youtube.com/watch?v=C2UWfRWpyPM&feature=youtu.be
Hi there i did a bit of a lets play, the level beats me as soon as i get to the 4th replay not sure if im the only one.
Anyway, here's the let's play:
C2UWfRWpyPMhttp://www.youtube.com/watch?v=C2UWfRWpyPM&feature=youtu.be
Quote from atlasman on July 10, 2012, 12:55 pmBarldonkulous wrote:Hi there i did a bit of a lets play, the level beats me as soon as i get to the 4th replay not sure if im the only one.
Anyway, here's the let's play:
C2UWfRWpyPMhttp://www.youtube.com/watch?v=C2UWfRWpyPM&feature=youtu.be[spoiler]Think outside the box. :3[/spoiler]
Anyways, 5/5. Great story, great execution, and a pretty good ending. Gets you thinking.
Anyway, here's the let's play:
C2UWfRWpyPMhttp://www.youtube.com/watch?v=C2UWfRWpyPM&feature=youtu.be
Anyways, 5/5. Great story, great execution, and a pretty good ending. Gets you thinking.
Quote from Dafflewoctor on August 21, 2013, 7:36 amThere are a lot of bugs in this map...
So I take it that you have to get all 9 relays to open the door? Well, I got all nine relays and the door didn't open. Opening the console there are all kinds of logic_relay errors here. This happens when the player activates and then deactivates something very fast, very easy for something like a laser relay or catcher. I would say eliminate the logic_relays and just send the outputs from the laser relays themselves even if it's less organized. However I don't know...maybe the door isn't supposed to open? Because I never got past this part due to this.
There is also a problem in what I remember is the second replay, when you come in the room and GLaDOS says "why don't you just live here." If you are really quick and I can't remember exactly how I did this, but I believe I portalled on of the walls next to the laser to get in. Then it bumped me back into the observation room, panels closing and my portals gone, so I was trapped outside the chamber. So that GLaDOS line confused me, I wasn't sure if it was sarcastic or not
, and I spent a lot of time being confused until I watched a video and saw it was a bug.
3/5 from me, liked the concept but the puzzles were sort of boring and the idea got a little stale after a few "replays".
There are a lot of bugs in this map...
So I take it that you have to get all 9 relays to open the door? Well, I got all nine relays and the door didn't open. Opening the console there are all kinds of logic_relay errors here. This happens when the player activates and then deactivates something very fast, very easy for something like a laser relay or catcher. I would say eliminate the logic_relays and just send the outputs from the laser relays themselves even if it's less organized. However I don't know...maybe the door isn't supposed to open? Because I never got past this part due to this.
There is also a problem in what I remember is the second replay, when you come in the room and GLaDOS says "why don't you just live here." If you are really quick and I can't remember exactly how I did this, but I believe I portalled on of the walls next to the laser to get in. Then it bumped me back into the observation room, panels closing and my portals gone, so I was trapped outside the chamber. So that GLaDOS line confused me, I wasn't sure if it was sarcastic or not , and I spent a lot of time being confused until I watched a video and saw it was a bug.
3/5 from me, liked the concept but the puzzles were sort of boring and the idea got a little stale after a few "replays".
Quote from iWork925 on August 26, 2013, 12:33 pmSpotlight strikes again!
Spotlight strikes again!

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