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[SP] Replay

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zivi7 wrote:
Tremer wrote:
I don't know what I'm supposed to do once
Spoiler
I go back into the 9 relay room the 2nd time (with 3 blocks instead of 4).

Dreey mentioned it above, the next step is not inside the chamber but somewhere else.

Spoiler
The red button in that office you enter first when leaving the test chamber via the cat walks.

Spoiler
Is that even visible in my video? I don't see it. How would I know I'm supposed to push a random button and not assume I'm supposed to enter the room again? Once I enter the room again I do not see a way to get out.

Remember:

Spoiler
You are able to shoot portals on the observation room walls!

Good luck!

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I seem to have played a version with no obvious bugs? All the animations seemed to work OK for me. Yeah the button at the end was a let down as a final solution. Still a nice concept...Thanks for creating.

quatrus wrote:
I seem to have played a version with no obvious bugs? All the animations seemed to work OK for me. Yeah the button at the end was a let down as a final solution. Still a nice concept...Thanks for creating.

Well, did you experienced some? If you did, please report them here! Thanks for playing :)

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Excellent map!
I like the idea, I was curious what is up with the first moving chamber, but maybe that'll be your next testing chamber.
Can't wait.

Continue testing. ~GLaDOS

Be Cool, Be Awesome
Be You, Be Random
wolf bytes wrote:
Excellent map!
I like the idea, I was curious what is up with the first moving chamber, but maybe that'll be your next testing chamber.
Can't wait.

Continue testing. ~GLaDOS

Actually, that spot just needed somethings to fill up space and some lighting. But that's not a bad idea! Thanks!

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Nice mapping! :) All puzzles were pretty straight forward, and relatively easy to solve. I did not encounter any bugs.

Spoiler
I thought the button in the control room was pretty obvious. the first couple times it is sparking and you don't get the "gun wiggle" when you try to press it.. that shows it is a puzzle element that is just not active yet.
I have learned that it pays to take time and look around a bit when solving a map. :)
Fun to play...
Apparently all bugs are fixed...
5/5

Szieve wrote:
Nice mapping! :) All puzzles were pretty straight forward, and relatively easy to solve. I did not encounter any bugs.
Spoiler
I thought the button in the control room was pretty obvious. the first couple times it is sparking and you don't get the "gun wiggle" when you try to press it.. that shows it is a puzzle element that is just not active yet.
I have learned that it pays to take time and look around a bit when solving a map. :)
Fun to play...
Apparently all bugs are fixed...
5/5

Thank you!

Spoiler
I did left the button there on purpose. So the player can see that it will be useful later.
You can see in the changelog that I worked really hard to fix all bugs I could. And I must say that I liked the result of it :)
Again Thank you for playing! I'm GLaD you liked it!

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Cool map and good looking ! Not supper challenging but good fun m8. :thumbup:

Thank you for your words ^^

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