[SP] Power Interference
Quote from BEARD! on May 5, 2012, 10:51 amJust played the map. For some reason the death field was white. I was disappointed when the [spoiler]funnel didn't pass through the grate[/spoiler], but I found the intended solution not long after. A few construction oddities here and there (e.g. grating not inside a frame, the funnel frame 'sticking in the wall') but I think you're aware of all that. Thanks for mapping.
Oh, and as the previous reply mentioned, an autosave would make a good addition.
Just played the map. For some reason the death field was white. I was disappointed when the
Oh, and as the previous reply mentioned, an autosave would make a good addition.
Co-operative: Lightspeed Upstairs Downstairs
Quote from Logic on May 5, 2012, 11:18 amI played through this one again and found some stuff you'll need to look into...
[spoiler]- If you fizzle the second cube you can't solve the puzzle the intended way (add a dropper)
- The funnel-machine sticks out from the wall and is still not carved into the wall
- I'd add some more white surfaces that didn't play a part in the puzzle
- The textures are still a bit repetitive[/spoiler]
I played through this one again and found some stuff you'll need to look into...
- The funnel-machine sticks out from the wall and is still not carved into the wall
- I'd add some more white surfaces that didn't play a part in the puzzle
- The textures are still a bit repetitive
Quote from UsCobra11 on May 6, 2012, 3:56 amA much better version of this map, v2.0, has been uploaded!
A much better version of this map, v2.0, has been uploaded!
[Released] Power Interference
[Released] Rust and Dust (Spotlight Map!)
[Released] Multiportal
Quote from sicklebrick on May 6, 2012, 4:15 amThat's quite nice ^^ I like how you can see the area behind the grate clearly now
That's quite nice ^^ I like how you can see the area behind the grate clearly now
Quote from mZLY on May 6, 2012, 4:39 amPersonally, I quite liked the fact that the surface behind the grate wasn't lit. It made me feel like Einstein when I realised it was portalable. xD
Adding some more random portalable surfaces throughout the test should make the solution to the rest of it a bit less obvious though.
Personally, I quite liked the fact that the surface behind the grate wasn't lit. It made me feel like Einstein when I realised it was portalable. xD
Adding some more random portalable surfaces throughout the test should make the solution to the rest of it a bit less obvious though.
Quote from Lpfreaky90 on May 6, 2012, 7:28 amsicklebrick wrote:lpfreaky90 wrote:ALWAYS GIVE YOUR UPDATES A NEW NAME!!!I'm sure there's a rule about shouting in giant red caps... :p
I am indeed shouting here, to make something obvious
UsCobra11 wrote:autobzooty wrote:It might have just been a graphical bug, but the death lasers totally killed me because they just looked like a big white wall.That might be because I used a downloadable instance for a death fizzler (Basically, a fizzler and death lasers combined.) That's probably why it showed up as a white wall.. is my guess...
This is a missing death fizzler
UsCobra11; make sure you pack this with pakrat.mZLY wrote:Personally, I quite liked the fact that the surface behind the grate wasn't lit. It made me feel like Einstein when I realised it was portalable. xDAdding some more random portalable surfaces throughout the test should make the solution to the rest of it a bit less obvious though.
Personally I think that you shouldn't hide test elements (and then people say I do that
)
More white surfaces are always a good idea, but it also increases the chance of ways to break your puzzle, make sure you test it properlyAnyways; haven't been able to play the new version, I'll do that later today.
I'm sure there's a rule about shouting in giant red caps... :p
I am indeed shouting here, to make something obvious
That might be because I used a downloadable instance for a death fizzler (Basically, a fizzler and death lasers combined.) That's probably why it showed up as a white wall.. is my guess...
This is a missing death fizzler
UsCobra11; make sure you pack this with pakrat.
Adding some more random portalable surfaces throughout the test should make the solution to the rest of it a bit less obvious though.
Personally I think that you shouldn't hide test elements (and then people say I do that )
More white surfaces are always a good idea, but it also increases the chance of ways to break your puzzle, make sure you test it properly
Anyways; haven't been able to play the new version, I'll do that later today.
Quote from SkyFerret on May 6, 2012, 11:26 pmsp_powerinterferencev2_2
Okay, I didn't use the companion cube (or weighted storage cube if you want to call it that), nor did I use the excursion funnel in the second chamber. I've uploaded just the ending in the second chamber for the sake of file size and upload time. If there was any way to break this map, I guess this would be it
cV4TmYZNAmQ
sp_powerinterferencev2_2
Okay, I didn't use the companion cube (or weighted storage cube if you want to call it that), nor did I use the excursion funnel in the second chamber. I've uploaded just the ending in the second chamber for the sake of file size and upload time. If there was any way to break this map, I guess this would be it
cV4TmYZNAmQ
Quote from UsCobra11 on May 7, 2012, 12:05 amSkyFerret wrote:If there was any way to break this map, I guess this would be itargghhhhhh. There's always a way to do that alternate solution. I guess i could retract the catcher into the wall. Should of thought of that earlier...
Edit:
V2.3 is out. Alternate solution is fixed. I sure hope.
argghhhhhh. There's always a way to do that alternate solution. I guess i could retract the catcher into the wall. Should of thought of that earlier...
Edit:
V2.3 is out. Alternate solution is fixed. I sure hope.
[Released] Power Interference
[Released] Rust and Dust (Spotlight Map!)
[Released] Multiportal
Quote from SkyFerret on May 7, 2012, 1:26 amUsCobra11 wrote:SkyFerret wrote:If there was any way to break this map, I guess this would be itargghhhhhh. There's always a way to do that alternate solution. I guess i could retract the catcher into the wall. Should of thought of that earlier...
Edit:
V2.3 is out. Alternate solution is fixed. I sure hope.Well sir, it looks like I can't break it. I dickered around with it for a while, and nope, no can do. Unless someone else finds a way, then I'd say that's it.
Also, with that glass wall between rooms, it's a better alternative because if someone accidentally fizzles the weighted cube, they would need another, giving the need for a cube dispenser.
argghhhhhh. There's always a way to do that alternate solution. I guess i could retract the catcher into the wall. Should of thought of that earlier...
Edit:
V2.3 is out. Alternate solution is fixed. I sure hope.
Well sir, it looks like I can't break it. I dickered around with it for a while, and nope, no can do. Unless someone else finds a way, then I'd say that's it.
Also, with that glass wall between rooms, it's a better alternative because if someone accidentally fizzles the weighted cube, they would need another, giving the need for a cube dispenser.
Quote from knowbuddies on May 7, 2012, 9:59 pmGreat map! Blew through it in like 2 mins, EXCEPT FOR THE LAST PART THAT TOOK ME AN HOUR!!!! elegant solution, just took me a while!
Great map! Blew through it in like 2 mins, EXCEPT FOR THE LAST PART THAT TOOK ME AN HOUR!!!! elegant solution, just took me a while!