Please or Register to create posts and topics.

[SP] Power Interference

PreviousPage 4 of 6Next
lpfreaky90 wrote:
ALWAYS GIVE YOUR UPDATES A NEW NAME!!!

I'm sure there's a rule about shouting in giant red caps... :p

I've already tried changing the name of the zip file... i'll try changing the map name itself. First i'm going to fix some issues I noticed while flying around, v1.2 will hopefully be uploaded in a few.

My Hammer Maps
[Released] Power Interference
[Released] Rust and Dust (Spotlight Map!)
[Released] Multiportal

Nice map, relatively uninteresting until the second room - finish puzzle took a bit of thought...Thanks for creating. I look forward to the continuation map(s).

Alright, the next version should be working. Tell me what you guys think.

Things I still need:
Videos on the elevator screens (help?)
Making the funnel look better in the wall

My Hammer Maps
[Released] Power Interference
[Released] Rust and Dust (Spotlight Map!)
[Released] Multiportal
UsCobra11 wrote:
Alright, the next version should be working. Tell me what you guys think.

Things I still need:
Videos on the elevator screens (help?)
Making the funnel look better in the wall

Videos in elevators:
https://developer.valvesoftware.com/wik ... ie_display

Funnel wall:
There is an instance for the funnel-hole. But you could probably make something better yourself...

Never use Logic to solve a puzzle, he's an idiot...

Alright, i've fixed those things but recently I encountered a crash error upon running the map :/. I've been trying to fix it for over an hour. v1.2 will have to do for now.

My Hammer Maps
[Released] Power Interference
[Released] Rust and Dust (Spotlight Map!)
[Released] Multiportal

Very cool puzzle, I think you nailed a sweet spot of difficulty.

The only issues I had were with visibility. It might have just been a graphical bug, but the death lasers totally killed me because they just looked like a big white wall. Not sure why that couldn't have just been a glass window to avoid frustration. Wouldn't that be effectively the same thing, minus a frustrating reload if you accidentally kill yourself? Just a thought.

Also, the lighting made it difficult to see the portalable surface behind the grate. If I hadn't fired a random portal at it, I might have been stuck for a long time. Working on the lighting there would help a lot.

Overall, great map. Like I said, I think this was like the perfect difficulty to be accessible while still making me think. I'll have a YouTube video of my play-through in a little bit after it uploads.

Edit: Video!
_gg23Qw3F9Y

autobzooty wrote:
It might have just been a graphical bug, but the death lasers totally killed me because they just looked like a big white wall.

That might be because I used a downloadable instance for a death fizzler (Basically, a fizzler and death lasers combined.) That's probably why it showed up as a white wall.. is my guess...

My Hammer Maps
[Released] Power Interference
[Released] Rust and Dust (Spotlight Map!)
[Released] Multiportal

I played the latest version. Worked well. no issues. Good job.

"I am not a Marshmallow"

I enjoyed this puzzle - fairly easy but fun nonetheless. I did happen to step on the faith plate before deactivating the death rays.....actually twice :) Might not be a bad idea to throw at least one save game in there, perhaps when you get into the second room.

Anyway, thanks for uploading.

PreviousPage 4 of 6Next