[SP] Old Faithful
Quote from msleeper on May 15, 2011, 2:53 amanthony.j.deschamps wrote:![]()
We need more people who are willing to give this type of excellent criticism. +1 to you.
We need more people who are willing to give this type of excellent criticism. +1 to you.
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Quote from Adair on May 15, 2011, 8:33 amAnother +1 to anthony.j.deschamps' critique.
I had a great time with Old Faithful and revisiting Sphere of Roundness. Nice job fixing those shortcuts.
I did find a new alternate route through SoR 2.0, but I don't know that it needs fixing, not the kind of thing the average player would accidentally find on a first play through.
I'll try to explain it:[spoiler]You want to get the Tunnel to extend from the angled surface under the box dropper, but first extend the Tunnel from the angled surface above the map start point. As you ride it out you will be able to shoot the other angled surface. Once the Tunnel is in place it will point to a crawl space between the two floors. If you manage to crouch(seems kinda dodgy) then you can get into that crawl space. If you then peek back out into the Tunnel enough you can shoot a portal at the wall on the 2nd floor(next to the 2nd box-drop-button). You have to shoot that portal and get back under in the crawlspace quickly to keep from falling. Then use the crawl space to get over to the broken walkway(where you would normally land from the first big fling). Jump down to the walkway and make another portal connecting to the portal on the 2nd floor. Proceed as normal.[/spoiler]
I also found a small time saver on SoR 2.0:
[spoiler]Normally, to get the third cube to you, you would extend the Tunnel from the obvious place and stand on the big button to reverse the Tunnel flow, then wait for the cube to travel across the map in the tunnel before proceeding. Instead you can quickly shoot a portal onto the angled surface under the box dropper just after you jump via the blue goo. Once you land, make the Tunnel extend from there and, once you reverse the flow, the box has a shorter distance to travel before going through its first portal.[/spoiler]
I don't have a lot to say about Old Faithful, just that I liked it, but not as well as SoR. I definitely think that if these go into a series of maps then Old Faithful should be the first map so as to preserve the tradition of increasing difficulty.
Another +1 to anthony.j.deschamps' critique.
I had a great time with Old Faithful and revisiting Sphere of Roundness. Nice job fixing those shortcuts.
I did find a new alternate route through SoR 2.0, but I don't know that it needs fixing, not the kind of thing the average player would accidentally find on a first play through.
I'll try to explain it:
I also found a small time saver on SoR 2.0:
I don't have a lot to say about Old Faithful, just that I liked it, but not as well as SoR. I definitely think that if these go into a series of maps then Old Faithful should be the first map so as to preserve the tradition of increasing difficulty.
Quote from xdiesp on May 15, 2011, 3:29 pmThat was beautiful! Thanks for making this. Especially liked the sense of expanse, many puzzles and small clues.
That was beautiful! Thanks for making this. Especially liked the sense of expanse, many puzzles and small clues.
Quote from narfomatikus on May 15, 2011, 5:13 pmso smooth gameplay, its easy, but i love your maps, the look and feel is perfekt. keep them coming!! 5/5
so smooth gameplay, its easy, but i love your maps, the look and feel is perfekt. keep them coming!! 5/5
Quote from iamafractal on May 16, 2011, 12:58 pmI like both of your maps, but I'd like to see a much more sophisticated use of the musical queues. it gets monotonous to hear the same small chunk of music for the entire map. you'll note that is not how the music is used in the game.
I like both of your maps, but I'd like to see a much more sophisticated use of the musical queues. it gets monotonous to hear the same small chunk of music for the entire map. you'll note that is not how the music is used in the game.
The cake is a PI
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Add me on STEAM: iamafractal
I'm up for coop games & beta testing your maps...
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Quote from RJK 616 on May 17, 2011, 10:52 pmAbsolutely great map, had alot of fun playing it!
One problem i have is when you have to press the button then portal fling into the door before it closes, the door never opens when i press the button, and i had to no-clip past it.
Absolutely great map, had alot of fun playing it!
One problem i have is when you have to press the button then portal fling into the door before it closes, the door never opens when i press the button, and i had to no-clip past it.
Quote from pkScary on May 17, 2011, 11:43 pmI had to register to post this. Both maps are awesome! What I loved most was Old Faithful; its flow was perfect. I didn't find it too difficult or too easy. The design is brilliant.
My favorite user map for Portal 2 so far.
I had to register to post this. Both maps are awesome! What I loved most was Old Faithful; its flow was perfect. I didn't find it too difficult or too easy. The design is brilliant.
My favorite user map for Portal 2 so far.
Quote from lifeson99 on May 18, 2011, 4:40 amNice environment. I love the heights and the surroundings.
But I feel that every posted Map should come with a walkthrough IMO - luckily someone else posted one.
The use of the catapult, while a lot of fun - was overdone a bit to me. It would be nice to have multiple and challenging means of getting from one area to the next. Such as some long jumps with football-size flings. The environement is perfect for that.
And as mentioned - the music is horrible. You have to turn it off or else you go crazy
Overall however - it is a lot of FUN which is the point of it all.
Nice environment. I love the heights and the surroundings.
But I feel that every posted Map should come with a walkthrough IMO - luckily someone else posted one.
The use of the catapult, while a lot of fun - was overdone a bit to me. It would be nice to have multiple and challenging means of getting from one area to the next. Such as some long jumps with football-size flings. The environement is perfect for that.
And as mentioned - the music is horrible. You have to turn it off or else you go crazy
Overall however - it is a lot of FUN which is the point of it all.
Quote from iamafractal on May 18, 2011, 9:32 amregarding the music, i went and replayed that part of the actual game and noticed that for one thing they have the volume level of it set far lower in relation to other sounds. it's much more subtle. also, the music fades in and out depending on if you are inside or outside a room within a sphere. also, more importantly, the music will change depending on where you are in the puzzle, and notes will be added while you are flying, accomplishing a goal that moves you forward in the progression of solving a puzzle.
I am not sure if it would be trivial or very difficult to implement that in your map, but i'd assume that valve gave you the tools besides just the sound files to pull that off.
regarding the music, i went and replayed that part of the actual game and noticed that for one thing they have the volume level of it set far lower in relation to other sounds. it's much more subtle. also, the music fades in and out depending on if you are inside or outside a room within a sphere. also, more importantly, the music will change depending on where you are in the puzzle, and notes will be added while you are flying, accomplishing a goal that moves you forward in the progression of solving a puzzle.
I am not sure if it would be trivial or very difficult to implement that in your map, but i'd assume that valve gave you the tools besides just the sound files to pull that off.
The cake is a PI
--
Add me on STEAM: iamafractal
I'm up for coop games & beta testing your maps...
--
