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[SP] Old Faithful

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Another excellent map! These two are probably my favorites to come out since the release of the official tools. Keep up the good work -- the old school faith plates are a great touch, right down to the diesel generators under the hood.

EvilOttoJr wrote:
The only complaint I have is the fact that
Spoiler
it's incredibly difficult, almost impossible even, to grab the cube out of the Excursion Funnel in Sphere of Roundness v2.0 as I did not have an issue in 1.0.
This may be just me.

Perhaps there is another way?

Spoiler
The box can travel through portals, and you can also move your portals.
I'm not trying to be Captain Obvious here, you just need to do both of those things to grab the box much easier.

hey there.

Very nice map again. Really nice mapping and level of details!
Design of your own catapults is very nice.

Spoiler
Love the way of the puzzle solving and the catapults!

video of complete map solving

Thats exactly the type of map I want to see for co-op! :thumbup:

Regards
PortalCombat

[back on TWP since 08. July 2017]
Steam: DrFauli

Forgot to mention that I like how the 1950's faith plates look. Very well designed :)

To the people saying it is "too easy", I think that is just a part of using Faith Plates. Personally I don't find any exclusively Faith Plate-based puzzle to be particularly challenging.

That said though I really enjoyed the map, and Lobster you seriously know how to nail the 1940's look. I like how you made the "old" Faith Plates look, and the sound of the big engine underneath was really a nice touch. I don't know what your plans are, but when you are finished with these 1940's puzzles you should set them up with actual Transitions and release it as a big map pack.

EDIT
The only thing I would really change (and this goes for Spheres as well) is, when you land on a half wrecked catwalk after doing a fling or from a Faith Plate, you should add and env_shake and the sound of hitting the rickety metal. This was done a few times in the 1940's section of Portal 2 to really great effect, making the entire area seem dilapidated and on the verge of collapse.

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Okay, I just saw PortalCombat's solution and realised that I

Spoiler
missed a button in the game (the one that drops the box in the room with the timer.
I still completed the map with no difficulties, as
Spoiler
there is enough time, if you're quick enough, to shift the portals so that you can fly through the gate.

Otherwise, absolutely brilliant map that was really fun to play! The look, as everyone else has said, was nailed pretty much perfectly. Puzzles could have been more challenging, but hell, they still made me think, so great job overall.

You guys are making those maps with the Autho tools of Portal 2 beta or Alian Swarm

I can't echo enough the praise that everyone has been "flinging" your way. The look of the older-style faith plates (and the sound), the execution of 1940's Aperture, the puzzle complexity with enough guidance and hints to see how it should be solved, and the careful construction to avoid exploits and bugs...it's all fantastic. In my opinion, Old Faithful got a bit long, but it still made good progression and I LOVED coming back to the beginning to solve it. I saw that almost immediately when I hit the button, and thought "wow. Good mapper."

Remember how wheatley feels when you solve his first test chamber? I felt exactly the same way while I was solving it!

This is amazing! 2 top maps in a row! Is there a way I can follow you for newer tests?

Motanum's Website
Portal Maps - Motanum's Cheating Test [3 map pack and 2nd place winner]
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Aperture Tag - Collection ModDB

Like my work? Spare a coin? Donate via PayPal at eugenio.motanum91 [AT] gmail.com

While I'm going to give mostly criticism here, I should start by saying it was a really great chamber. As was said, you've done a great job with the 1940's style, and I really enjoy that. Now, on to the nitpicking!

I find that many of the best puzzles have the player use the same elements of the chamber multiple times, in different ways. This was done brilliantly in Sphere of Roundness, especially with the funnel being used for at least three different purposes. Old Faithful had more isolated areas, which become easier to solve as a result.

One could break Sphere of Roundness down into a number of smaller, individual puzzles, and most of them are quite simple on their own. It is the combination of many small challenges into a single unified space that makes a truly engaging test chamber (and I think the spherical chambers, aesthetically, lend themselves to this sort of design). It forces the player to observe their surroundings and determine what is useful and what is not, as opposed to having whatever element is needed clearly highlighted at all times.

The premise of Old Faithful is good - having an overall goal to tie everything together. However, I think it could be improved by keeping that goal in sight for the duration of the test, and by having each of the smaller puzzles more clearly show progress towards that goal.

With all that said, your two maps have so far been some of the best I've seen. Because of your obvious talent, I think criticism is often more useful than praise. Keep up the great work!

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