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[SP] Motanum's test 01

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From the second place of the latest ThinkingWihtPortals mapping contest, comes my first Portal 2 map!

Updated Abril 4, 2012.

Although it is lacking from story, which I might do later. The map is fully complete. It involves Bounce and speed gels, lasers and hard light surfaces. Along with the usuall thinking with portals.

It is of medium/large length, and about medium/hard difficulty. Still, no insane moves are required. Pure Portal basics in weird ways!

E-mail me at eugenio.motanum91 AT gmail.com
You can follow me on twitter @MotanumR
My youtube channel is http://www.youtube.com/user/motanium
And my steam is http://steamcommunity.com/id/Motanum

File Name: slant.rar
File Size: 2.54 MiB
Click here to download [SP] Motanum's Slanted Bridge

Motanum's Website
Portal Maps - Motanum's Cheating Test [3 map pack and 2nd place winner]
Portal 2 Maps - Slanted Bridge | Main Four | Juggling | Wall Bridge
Aperture Tag - Collection ModDB

Like my work? Spare a coin? Donate via PayPal at eugenio.motanum91 [AT] gmail.com

I got to playtest this one, it's pretty fun!

You need to come up with some more original names, though. This is like the third "Motanum's Test" that you've uploaded.

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Alright, I'll do my best for being creative next time ^^

Motanum's Website
Portal Maps - Motanum's Cheating Test [3 map pack and 2nd place winner]
Portal 2 Maps - Slanted Bridge | Main Four | Juggling | Wall Bridge
Aperture Tag - Collection ModDB

Like my work? Spare a coin? Donate via PayPal at eugenio.motanum91 [AT] gmail.com

Pretty nice map. It had some nice tricks that I don't remember were in the game.

But what's with all the laser bending? Couldn't you have placed the laser receptor closer and drop the hidden laser cubes?

Another thing, I loved how you used a slanted hard-light bridge to mess up people who thought they could use the back wall to bridge over... I was one of them *lol*

Ah, this is a pretty fun map to play! Loved the various mechanisms used-

Spoiler
I personally think the hidden thermal redirection cubes were a good addition, mostly because it does require some observation skills, but it's not a "SMALL TINY GRILL" thing- much easier to spot, but it's pretty cool!

Aesthetically, the map is great. Nice methods used to solve the puzzles. No mad skillz required, but a good amount of logical thinking. It's a challenge without being overly tedious. The solutions did seem a little guided (more "Why is this panel here?" instead of "How do I get to the exit?"), but otherwise, great job!

I liked the map overall, but was thrown off by two things that I thought would be more complicated, and it turned out the simple and "too obvious" thing to do was actually the correct solution:

Spoiler
(1) I thought I needed to blue-gel wall-bounce between over the pit in the middle, while first building up speed with propulsion gel. In other words, increase speed with propulsion gel on ledge, jump into blue wall, bounce back and forth over pit, and clear far side with speed boost gained initially.

In the end, all i needed was a small patch of red gel with a blue patch in front of it.

(2) I thought the last jump would be way too far to do with just propulsion gel on the light bridge, so I kept trying to find a way to get a patch of blue gel at the top in order to get extra distance. After a lot of trial and error, I realized that the obvious thing (just covering the bridge with propulsion gel) was good enough to jump across.

This isn't actually a problem, but it does imply (in my opinion) that this map is way too easy and not at all medium/hard difficulty.

That said, this map is absolutely gorgeous. Good work!

Portal 2 Engineer - A map designed to make you think.

Once you get to know it, the puzzle isn't so bad.

the hills are alive... with the sound of music

Very fun but hard as you over think it alot. I did at the end but it was so simple instead.

Spoiler
I speant absoultely ages earching for a cube in the ceiling and also though blue gel was needed for the final jump

nice one. took me some time how the get the gel to the other rooms. but in the end i had fun! 5/5

Luxor wrote:
But what's with all the laser bending? Couldn't you have placed the laser receptor closer and drop the hidden laser cubes?

I didn't want to make a really long indicator light from the beginning until the light bridge, plus, I thought that doing that was pretty cool. I might re-use it in a more complicated way next time. ^^

Motanum's Website
Portal Maps - Motanum's Cheating Test [3 map pack and 2nd place winner]
Portal 2 Maps - Slanted Bridge | Main Four | Juggling | Wall Bridge
Aperture Tag - Collection ModDB

Like my work? Spare a coin? Donate via PayPal at eugenio.motanum91 [AT] gmail.com
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