[SP] Motanum's test 01
Quote from quatrus on July 19, 2011, 7:23 pmExcellent map...challenging puzzle - what else is there to say. It all worked and looked good... thanks for creating.
Excellent map...challenging puzzle - what else is there to say. It all worked and looked good... thanks for creating.
Quote from Instantiation on August 12, 2011, 2:31 amI enjoyed the puzzle on this one. At the last jump, I first tried to use just orange gel, but I died a few times and tried to get blue gel at the end (which I'm convinced is not possible without noclip). I realized that my initial attempt had failed because gel on the bridge is not saved; when the map is loaded, the bridge is redrawn from source to wall.
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I also got a bizarre graphical glitch on the four pillars in the starting area:
Console dump
[spoiler]Failed to load $include VMT file ()
Error: Material "maps/sp_mota_test_1/groxkiller/metal/metal_bts_001a_1872_1344_64" uses unknown shader "patch"
Failed to load $include VMT file ()
Error: Material "maps/sp_mota_test_1/groxkiller/metal/metal_bts_001a_2432_1344_64" uses unknown shader "patch"
Failed to load $include VMT file ()
Error: Material "maps/sp_mota_test_1/groxkiller/metal/metal_bts_001a_0_0_-320" uses unknown shader "patch"
Failed to load $include VMT file ()
Error: Material "maps/sp_mota_test_1/groxkiller/metal/metal_bts_001a_-318_-1024_-128" uses unknown shader "patch"
Failed to load $include VMT file ()
Error: Material "maps/sp_mota_test_1/groxkiller/metal/metal_bts_001a_64_-1024_-448" uses unknown shader "patch"
Failed to load $include VMT file ()
Error: Material "maps/sp_mota_test_1/groxkiller/metal/metal_bts_001a_64_-1568_-448" uses unknown shader "patch"
Failed to load $include VMT file ()
Error: Material "maps/sp_mota_test_1/groxkiller/metal/metal_bts_001a_640_1344_-128" uses unknown shader "patch"
Error! Variable "$bumpmap" is multiply defined in material "models/props_bts/beam_castellated"!
Host_NewGame on map sp_mota_test_1
exec: couldn't exec skill1.cfg
==== calling mapspawn.nut
Unable to load sprite material materials/sprites/gunsmoke.vmt!
Unable to load sprite material materials/sprites/bubble.vmt!
info_particle_system () has no particle system name specified!
prop_weighted_cube at (-256.000, 192.000, -365.967) has no model name!
prop_weighted_cube at (-256.000, 320.000, -365.967) has no model name!
PrecacheScriptSound 'music.sp_mota_test_1_lbout' failed, no such sound script entry
prop_weighted_cube at (352.000, 192.000, -365.967) has no model name!
prop_weighted_cube at (-318.205, -1024.000, 335.070) has no model name!
Commentary: Could not find commentary data file 'maps/sp_mota_test_1_commentary.txt'.
1.000: Sending UDP connect to public IP 127.0.0.1:27015
Server using '<none>' lobbies, requiring pw no, lobby id 0
RememberIPAddressForLobby: lobby 0 from address loopback
Connection to Steam servers successful.
==== calling mapspawn.nut
VAC secure mode is activated.
***********************************
* NO GAME SESSION *
* some features might be disabled *
* (achievements, stats, UI, etc.) *
***********************************
=======================Trying to run give_portalgun
=======================Trying to run upgrade_potatogun
prop_weighted_cube at (-318.205, -1024.000, 359.070) has no model name!
Redownloading all lightmaps
Dynamic prop cube_dropper_prop: no sequence named:item_dropper_close_idle[/spoiler]
From experience, I some of that is supposed to happen (like NO GAME SESSION or calling mapspawn.nut), but some of it might be related. Or I might just need to re-download Portal 2 for some reason....I'm still rating it a 5/5.
I enjoyed the puzzle on this one. At the last jump, I first tried to use just orange gel, but I died a few times and tried to get blue gel at the end (which I'm convinced is not possible without noclip). I realized that my initial attempt had failed because gel on the bridge is not saved; when the map is loaded, the bridge is redrawn from source to wall.
I also got a bizarre graphical glitch on the four pillars in the starting area:
Console dump
Error: Material "maps/sp_mota_test_1/groxkiller/metal/metal_bts_001a_1872_1344_64" uses unknown shader "patch"
Failed to load $include VMT file ()
Error: Material "maps/sp_mota_test_1/groxkiller/metal/metal_bts_001a_2432_1344_64" uses unknown shader "patch"
Failed to load $include VMT file ()
Error: Material "maps/sp_mota_test_1/groxkiller/metal/metal_bts_001a_0_0_-320" uses unknown shader "patch"
Failed to load $include VMT file ()
Error: Material "maps/sp_mota_test_1/groxkiller/metal/metal_bts_001a_-318_-1024_-128" uses unknown shader "patch"
Failed to load $include VMT file ()
Error: Material "maps/sp_mota_test_1/groxkiller/metal/metal_bts_001a_64_-1024_-448" uses unknown shader "patch"
Failed to load $include VMT file ()
Error: Material "maps/sp_mota_test_1/groxkiller/metal/metal_bts_001a_64_-1568_-448" uses unknown shader "patch"
Failed to load $include VMT file ()
Error: Material "maps/sp_mota_test_1/groxkiller/metal/metal_bts_001a_640_1344_-128" uses unknown shader "patch"
Error! Variable "$bumpmap" is multiply defined in material "models/props_bts/beam_castellated"!
Host_NewGame on map sp_mota_test_1
exec: couldn't exec skill1.cfg
==== calling mapspawn.nut
Unable to load sprite material materials/sprites/gunsmoke.vmt!
Unable to load sprite material materials/sprites/bubble.vmt!
info_particle_system () has no particle system name specified!
prop_weighted_cube at (-256.000, 192.000, -365.967) has no model name!
prop_weighted_cube at (-256.000, 320.000, -365.967) has no model name!
PrecacheScriptSound 'music.sp_mota_test_1_lbout' failed, no such sound script entry
prop_weighted_cube at (352.000, 192.000, -365.967) has no model name!
prop_weighted_cube at (-318.205, -1024.000, 335.070) has no model name!
Commentary: Could not find commentary data file 'maps/sp_mota_test_1_commentary.txt'.
1.000: Sending UDP connect to public IP 127.0.0.1:27015
Server using '<none>' lobbies, requiring pw no, lobby id 0
RememberIPAddressForLobby: lobby 0 from address loopback
Connection to Steam servers successful.
==== calling mapspawn.nut
VAC secure mode is activated.
***********************************
* NO GAME SESSION *
* some features might be disabled *
* (achievements, stats, UI, etc.) *
***********************************
=======================Trying to run give_portalgun
=======================Trying to run upgrade_potatogun
prop_weighted_cube at (-318.205, -1024.000, 359.070) has no model name!
Redownloading all lightmaps
Dynamic prop cube_dropper_prop: no sequence named:item_dropper_close_idle
From experience, I some of that is supposed to happen (like NO GAME SESSION or calling mapspawn.nut), but some of it might be related. Or I might just need to re-download Portal 2 for some reason.
...I'm still rating it a 5/5.
Quote from Motanum on August 22, 2011, 9:53 pmThat is a custom texture, I thought it was a Portal 2 texture, I am not sure how it got to my Portal 2 files without me knowing.
That is a custom texture, I thought it was a Portal 2 texture, I am not sure how it got to my Portal 2 files without me knowing.
Portal Maps - Motanum's Cheating Test [3 map pack and 2nd place winner]
Portal 2 Maps - Slanted Bridge | Main Four | Juggling | Wall Bridge
Aperture Tag - Collection ModDB
Like my work? Spare a coin? Donate via PayPal at eugenio.motanum91 [AT] gmail.com
Quote from Sesquiplicate on April 3, 2012, 10:25 pmPretty fun map, Mota, although it was a tad easy/predictable, maybe make [spoiler]Using the blue paint in the room with the parallel wall to wall jump across the pit while holding the cube[/spoiler] a viable solution (or the solution) instead? I really wanted to do that.
Pretty fun map, Mota, although it was a tad easy/predictable, maybe make
Quote from Motanum on April 4, 2012, 9:09 pmSesquiplicate wrote:Pretty fun map, Mota, although it was a tad easy/predictable, maybe make [spoiler]Using the blue paint in the room with the parallel wall to wall jump across the pit while holding the cube[/spoiler] a viable solution (or the solution) instead? I really wanted to do that.Ive been told that is possible. Might not be a bit obvious but is possible. I think I tried it myself. I'll check what version is up and I'll see if I can get the improved version up.
Ive been told that is possible. Might not be a bit obvious but is possible. I think I tried it myself. I'll check what version is up and I'll see if I can get the improved version up.
Portal Maps - Motanum's Cheating Test [3 map pack and 2nd place winner]
Portal 2 Maps - Slanted Bridge | Main Four | Juggling | Wall Bridge
Aperture Tag - Collection ModDB
Like my work? Spare a coin? Donate via PayPal at eugenio.motanum91 [AT] gmail.com

