[SP] Motanum's test 01
Quote from Zhan on May 19, 2011, 1:42 amI think this was the most fun I've had on a custom P2 test chamber so far, well done! I liked that the difficulty came from trying to figure out what order to do things in in order to do, say, [spoiler]move the cube around or put the blue gel at the near end of the pit.[/spoiler]
Suggestion:
It wasn't immediately obvious that the first button turns off the fizzler, simply because you can't see the fizzler when you walk over the button. I would suggest rearranging the first room so that you can see the fizzler switch off through the glass.
I think this was the most fun I've had on a custom P2 test chamber so far, well done! I liked that the difficulty came from trying to figure out what order to do things in in order to do, say,
Suggestion:
It wasn't immediately obvious that the first button turns off the fizzler, simply because you can't see the fizzler when you walk over the button. I would suggest rearranging the first room so that you can see the fizzler switch off through the glass.
Quote from InertiaticESP on May 19, 2011, 7:58 amZhan wrote:It wasn't immediately obvious that the first button turns off the fizzler, simply because you can't see the fizzler when you walk over the button. I would suggest rearranging the first room so that you can see the fizzler switch off through the glass.^^^This.
Also, I found that I overthought it to the point where I too thought [spoiler]a little blue gel was needed for the last jump, because of the segmented ceiling (makes the impression different gels are to be dropped, orange on the runway, blue at the tip).[/spoiler]
Also, the back and forth to [spoiler]switch the cube from the button to the lasers[/spoiler] got sort of tedious. Part of it had to do with me overthinking the puzzle and going back more than necessary, but I admitted to noclipping a few times when I was sick of backtracking and knew that if I really wanted to, I could feasibly get back without noclip.
However,[spoiler]the first time I realized that you needed to use the paint to get over the first lightbridge area that you initially need the laser to cross[/spoiler] triggered one of those great "feel really clever" moments that make Portal fun in the first place.
That's the only downside though, this was a really really hard, pretty well done map. It's not really a downside, but there should be some compression if I'm tempted to noclip around puzzles I've already solved just because it's so tedious.
4/5. Really nice job. Smart use of [spoiler]angled light bridges. I'd never seen anyone utilize a lightbridge for a jump like that at the end, pretty clever![/spoiler] So far the only map I've liked as much as this one was animerunts.
^^^This.
Also, I found that I overthought it to the point where I too thought
Also, the back and forth to
However,
That's the only downside though, this was a really really hard, pretty well done map. It's not really a downside, but there should be some compression if I'm tempted to noclip around puzzles I've already solved just because it's so tedious.
4/5. Really nice job. Smart use of
Get in touch with me on Steam if you need a playtester. The more people you have test your map the better, and if you check some of my posts you'll see that my playtest write-ups are very comprehensive.
Quote from Hanzik on May 20, 2011, 11:15 amThis one seemed WAY too easy, but it turned out to be quite interesting test chamber. Keep up the good work.
This one seemed WAY too easy, but it turned out to be quite interesting test chamber. Keep up the good work. ![]()
Quote from Dirty50ck5 on May 21, 2011, 1:15 pmStill playing my way through this one, and I like it so far, but I've noticed a pretty big bug: If you place the laser redirection cube under the first repulsion gel dispenser and then stand on the button you end up with a cube that bounces up into the dispenser tube with no way to retrieve it. A cube respawn button would fix this easy enough and I don't think it would mess up any other part of your puzzle.
Still playing my way through this one, and I like it so far, but I've noticed a pretty big bug: If you place the laser redirection cube under the first repulsion gel dispenser and then stand on the button you end up with a cube that bounces up into the dispenser tube with no way to retrieve it. A cube respawn button would fix this easy enough and I don't think it would mess up any other part of your puzzle.
Quote from Motanum on May 22, 2011, 11:36 amDirty50ck5 wrote:Still playing my way through this one, and I like it so far, but I've noticed a pretty big bug: If you place the laser redirection cube under the first repulsion gel dispenser and then stand on the button you end up with a cube that bounces up into the dispenser tube with no way to retrieve it. A cube respawn button would fix this easy enough and I don't think it would mess up any other part of your puzzle.I have never thought of getting myself stucked like that! Thanks, if I ever update that map I will make sure I have a way to stop that from happening. A simple invisible fizzler up in the dropper would kill the cube and send back another one! Thank you for bringing this to my attention!
I have never thought of getting myself stucked like that! Thanks, if I ever update that map I will make sure I have a way to stop that from happening. A simple invisible fizzler up in the dropper would kill the cube and send back another one! Thank you for bringing this to my attention!
Portal Maps - Motanum's Cheating Test [3 map pack and 2nd place winner]
Portal 2 Maps - Slanted Bridge | Main Four | Juggling | Wall Bridge
Aperture Tag - Collection ModDB
Like my work? Spare a coin? Donate via PayPal at eugenio.motanum91 [AT] gmail.com
Quote from smwlover on May 23, 2011, 12:46 amExcellent map!! It's not very long or difficult but it actually took some time for me to work out. A great custom map. Thanks for mapping.^_^
Excellent map!! It's not very long or difficult but it actually took some time for me to work out. A great custom map. Thanks for mapping.^_^
Quote from Krem on May 30, 2011, 9:01 pmIf you're interested, Mr. Motanum, here's a youtube I made about this map. Try not to mind my ignoring the obvious indicator lights from the first button to the fizzler... good job, anyhow!
[spoiler]DXzFcmKiidM[/spoiler]
If you're interested, Mr. Motanum, here's a youtube I made about this map. Try not to mind my ignoring the obvious indicator lights from the first button to the fizzler... good job, anyhow!
Quote from Djinndrache on June 7, 2011, 5:59 amI started playing custom maps and record me playing them. It's neither a perfect run nor do I have to have solved the map in the way it's meant to solve it. I play the maps "blind", that means I've never been in them before and play them for the very first time. I also give a little feedback for the map in the video description.
Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=nKZQRuWJ7kA
I started playing custom maps and record me playing them. It's neither a perfect run nor do I have to have solved the map in the way it's meant to solve it. I play the maps "blind", that means I've never been in them before and play them for the very first time. I also give a little feedback for the map in the video description.
Maybe you are interested in the fact, that I played your map: http://www.youtube.com/watch?v=nKZQRuWJ7kA
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from Motanum on June 7, 2011, 2:38 pmThanks for the videos! I really appreciate!
Thanks for the videos! I really appreciate!
Portal Maps - Motanum's Cheating Test [3 map pack and 2nd place winner]
Portal 2 Maps - Slanted Bridge | Main Four | Juggling | Wall Bridge
Aperture Tag - Collection ModDB
Like my work? Spare a coin? Donate via PayPal at eugenio.motanum91 [AT] gmail.com
Quote from shamrocktuesday on June 13, 2011, 4:33 pmIt took me a while to solve this merely because of the fact that I crossed the first light bridge part without the blue gel. I then couldn't see how to get over there with the cube but once I started from scratch again it was easy. great map
It took me a while to solve this merely because of the fact that I crossed the first light bridge part without the blue gel. I then couldn't see how to get over there with the cube but once I started from scratch again it was easy. great map ![]()
